Author: grumbel Date: 2007-10-30 06:51:33 +0100 (Tue, 30 Oct 2007) New Revision: 3388
Modified: trunk/pingus/TODO Log: - removed some solved items Modified: trunk/pingus/TODO =================================================================== --- trunk/pingus/TODO 2007-10-30 05:50:12 UTC (rev 3387) +++ trunk/pingus/TODO 2007-10-30 05:51:33 UTC (rev 3388) @@ -95,19 +95,12 @@ Important: ========== -- jumper dies sometimes in data/levels/tutorial/snow11-grumbel.scm when hitting the ground (src/actions/faller.cpp:107 is reached) - -- halloween1-grumbel.pingus - faller doesn't die even if it should - (workaround by moving the groundpiece a bit, fixing falling code is - however preferd) - -- start_pos is missing in editor - - Levels: All levels lack description -- check all entrances are properly done -- The goal should be to provide fullscreen support for most common - monitors: +- Water Glitch: the water on the minimap changes color after the + colmap is altered for the first time, caused by Sprite() 'stealing' + the Canvas and converting it to display format, thus SmallmapImages + assumptions about colorformat are wrong halloween1-grumbel.pingus - circle save - finished - needs testing (easy) - demonstrates a Faller bug halloween2-grumbel.pingus - rescue by jump - finished - needs testing (easy) @@ -118,12 +111,20 @@ halloween7-grumbel.pingus - rescue - finished - needs testing - number of pingus wrong (hard--) halloween8-plouj.pingus - bridge broken - (hard+) +Meduim Important: +================= +- The goal should be to provide fullscreen support for most common + monitors: + Monitor Resolutions: -------------------- + 1920×1200 (WUXGA) + 1920x1080 (HD-TV) + 1680x1050 1600x1200 - 1920x1080 - 1400x1050 - 1280x1024 + 1400x1050 (Widescreen LCD) + 1440x900 + 1280x1024 (19" LCD) 1152x864 1024x768 @@ -169,14 +170,9 @@ data/levels/tutorial/snow9-grumbel.pingus: (levelsize 1500 600) data/levels/tutorial/solid-tutorial-grumbel.pingus: (levelsize 1000 700) -Meduim Important: -================= +- start_pos is missing in editor (worked around by centering the view + on the entrances) -- Water Glitch: the water on the minimap changes color after the - colmap is altered for the first time, caused by Sprite() 'stealing' - the Canvas and converting it to display format, thus SmallmapImages - assumptions about colorformat are wrong - - implement option menu - make auto-scroll disableable in fullscreen _______________________________________________ pingus-cvs mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/pingus-cvs
