Author: plouj
Date: 2008-07-01 01:48:44 +0200 (Tue, 01 Jul 2008)
New Revision: 3606

Modified:
   trunk/pingus/src/game_session.cpp
Log:
made clear what the disabled code was (for anyone who might be wondering)
removed the client code comments since they are meaningless after revision 3604


Modified: trunk/pingus/src/game_session.cpp
===================================================================
--- trunk/pingus/src/game_session.cpp   2008-06-30 23:37:08 UTC (rev 3605)
+++ trunk/pingus/src/game_session.cpp   2008-06-30 23:48:44 UTC (rev 3606)
@@ -132,6 +132,7 @@
       // how much time each world update represents
       int update_time = game_speed;
 
+      // this is old frameskip code that needs re-design or complete removal
       if (0){
         int i;
         for (i = 0;
@@ -159,9 +160,6 @@
       // save how far behind is the world compared to the actual time
       // so that we can account for that while updating in the next frame
       world_delay = time_passed - (world_updates*update_time);
-
-      // Client is independend of the update limit, well, not completly...
-      //client->update(delta);
     }
 }
 



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