Author: plouj
Date: 2008-07-01 01:48:44 +0200 (Tue, 01 Jul 2008)
New Revision: 3606
Modified:
trunk/pingus/src/game_session.cpp
Log:
made clear what the disabled code was (for anyone who might be wondering)
removed the client code comments since they are meaningless after revision 3604
Modified: trunk/pingus/src/game_session.cpp
===================================================================
--- trunk/pingus/src/game_session.cpp 2008-06-30 23:37:08 UTC (rev 3605)
+++ trunk/pingus/src/game_session.cpp 2008-06-30 23:48:44 UTC (rev 3606)
@@ -132,6 +132,7 @@
// how much time each world update represents
int update_time = game_speed;
+ // this is old frameskip code that needs re-design or complete removal
if (0){
int i;
for (i = 0;
@@ -159,9 +160,6 @@
// save how far behind is the world compared to the actual time
// so that we can account for that while updating in the next frame
world_delay = time_passed - (world_updates*update_time);
-
- // Client is independend of the update limit, well, not completly...
- //client->update(delta);
}
}
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