Here are 2 more patches courtesy of Tomáš Bláha from the wiki.
exit.diff fixes the issue with the Pingu not being able to enter the
"Exit cave". This made every level in the ./tutorial folder playable in
0.7.0.
surface_background.diff fixes the issue (in Windows at least) where the
left side of the screen (about 100 pixels or so) doesn't redraw
automatically every time. It was really choppy until I added this patch.
Index: surface_background.cxx
===================================================================
--- surface_background.cxx (revision 2448)
+++ surface_background.cxx (working copy)
@@ -195,12 +195,12 @@
start_x = static_cast<int>((x_of * para_x) + scroll_ox);
start_y = static_cast<int>((y_of * para_y) + scroll_oy);
- if (start_x >= 0)
+ while (start_x >= 0)
start_x = start_x - bg_surface.get_width();
- if (start_y >= 0)
+ while (start_y >= 0)
start_y -= bg_surface.get_height();
- else if (start_y < 0 - static_cast<int>(bg_surface.get_height()))
+ while (start_y < 0 - static_cast<int>(bg_surface.get_height()))
start_y += bg_surface.get_height();
for(int y = start_y;
Index: exit.cxx
===================================================================
--- exit.cxx (revision 2448)
+++ exit.cxx (working copy)
@@ -93,7 +93,7 @@
for (PinguIter pingu = holder->begin(); pingu != holder->end(); ++pingu)
{
if ( (*pingu)->get_x() > pos.x - 1 && (*pingu)->get_x() < pos.x + 1
- && (*pingu)->get_y() > pos.y - 5 && (*pingu)->get_y() < pos.y + 1)
+ && (*pingu)->get_y() > pos.y - 5 && (*pingu)->get_y() < pos.y + 2)
{
if ( (*pingu)->get_status() != PS_EXITED
&& (*pingu)->get_status() != PS_DEAD
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