On Fri 28 Dec 2007 02:15, Jason Green pondered: > On Dec 28, 2007 2:12 AM, Robin Getz <[EMAIL PROTECTED]> wrote: > > I was wondering if there was any interest in accepting patches for smaller > > displays? (like QVGA - 320x240 or WQVGA 480x272 - right now, things are > > not playable, since the screens right before the level needs to > > click "OK", and I can't see the button). > > Yep, there sure is. I'm not active on the project at the moment, but > I was toying with the idea of an iPhone port, and I know grumbel > talked about having Pingus on portables in the past. It's perfectly > feasible, of course, but there will be a bit of work to do in order to > make all of the interfaces and and levels playable at smaller > resolutions.
I guess one of the questions is - what size is the "portable" resolution that should be tested/supported? Display manufactures (Sharp) make a pethora: - 176 x 220 (QCIF+) - 240 x 320 (QVGA, Portrait) - 320 x 240 (QVGA, Landscape) - 320 x 320 (Square) - 480 x 234 (WQGVA) - 480 x 272 (WQVGA) - 480 x 320 (iPhone) - 480 x 640 (VGA. Portrait) - 640 x 480 (VGA) - 960 x 234 and grow from there - I don't think there is any trouble with VGA today, but when things get smaller, it doesn't work (today). I didn't think QCIF was pratical - and that QVGA (Landscape) would be the smallest thing to target. > Feel free to submit patches and join the other devs on > irc.freenode.net, in #pingus. It's a pretty quiet channel most of the > time, though. Yeah, it will take me a little to start poking at the svn code - I'll drop a line when I start whacking on things. -Robin _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel