On Jan 9, 2008 2:10 PM, Simon Bachmann <[EMAIL PROTECTED]> wrote:

>  From what I observed, this happens when actually playing a level, while
> when displaying the start screen, level selection screen, etc. memory
> usage does not increase (but does not decrease either).

Can you also tell me which level(s) you experienced this with?



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Libre Software:
http://www.gnu.org/philosophy/free-sw.html


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