One thing that currently bothers me quite a bit is the maximum fall height that is survivable, which is at around 191 pixel. I feel that this distance is a good bit to small. One level that demonstrates that quite well, also happens to be the very first one in Pingus:
http://pingus.seul.org/~grumbel/tmp/md5/c14f3629fb95ebee6d442239b277ad59-pingus-deadlydistance.png Doing a clean dig through the ground will actually lead to a height that might be deadly, as it's just pixels away from the deadly distance. I am not yet sure by how much that height should be increased, but I am thinking something around 256 would fit much better, as it gives more freedom in building more vertical levels. 256 itself is of course a bit problematic as a lot of groundpiece blocks have that height and thus would make it a little to easy to accidentally build situations that are just pixels away between death and safe distance, thus something like 270 might be a better value. Anyway, I just wanted to ask what others think about the current situation and if they feel that the current 191 pixel distance is a problem. PS: I am of course aware that this will break some levels, but we have to clean them up and fix them anyway and one could implement a workaround that keeps the old fall height for old levels if needed. -- Blog: http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ: 59461927 _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel