>I sent this message to the list three days ago, but I don't see it in the
archives. Is this working?
The list is receiving it, as far as I know.
Ubuntu
On Sun, Sep 28, 2008 at 2:33 PM, Josh Matthews <[EMAIL PROTECTED]>wrote:
> I sent this message to the list three days ago, but I don't see it in the
> archives. Is this working?
>
> Cheers,
> Josh
>
>
> ---------- Forwarded message ----------
> From: Josh Matthews <[EMAIL PROTECTED]>
> Date: Fri, Sep 26, 2008 at 1:48 AM
> Subject: [PiTiVi] Hello
> To: [email protected]
>
>
> Hi everyone,
> I've been working on and off on a video editor in C++ for most of a year,
> but I came across PiTiVi recently and it appears to be a much more mature
> and promising project. I've read through just about every link on the wiki,
> and I'm pretty excited by what's there (and also in my 5 minute test of the
> program). I'm an amateur filmmaker, and my desire to create my own editing
> program stemmed from several shortcomings I found in my usage of commercial
> products (iMovie, Final Cut, and Adobe Premiere). My goals for my editor
> were as follows:
>
> 1) Powerful keyframe editing abilities
>
> My current day job is a software developer at Autodesk (I've worked on both
> Maya and Studio), and I wanted to create a tool like Maya's graph editor to
> allow me to easily set and modify keyframes. This stemmed from a 24 hour
> film competition I took part in, where for one scene I had an overlay that
> was supposed to fit inside of a TV as the shot zoomed out. As far as I
> could tell, there was no way to link size and motion keys in Premiere, which
> made the whole shot exceedingly difficult to work with and change. A
> visualizer like Maya's graph editor would have been perfect for this task.
>
> 2) DAG-based backend
>
> Every part of the editor would be a series of input and output connections
> to nodes. A clip would be a node, outputting to a clip sequence. If an
> effect were applied to a clip, the output of the clip would pass to the
> effect, which would now output to the clip sequence. Transitions would take
> two inputs and output the correct image. This would allow for smarter
> redraws (if one effect's parameters change, anything before it doesn't need
> to redraw) and pave the way for a simple and effective undo/redo system.
>
> 3) Any attribute is part of the DAG, and keyable
>
> Anything on a node that could be changed would be able to be animated.
> Because everything is represented as outputs and inputs in the DAG, it lends
> itself to easy undo/redo.
>
> 4) Support for stop-motion workflows
>
> I didn't have much planned out here, but my experience trying to do stop
> motion in both iMovie and Final Cut convinced me that there had to be a
> better way (it was ghastly!)
>
> Currently, the only public code I have of my editor is a prototype frontend
> I was working on that could play a movie file using ffmpeg, allowing pause,
> stop, etc. and a timeline widget I created using Guichan. Unreleased is my
> backend work with the dependency graph, with a working undo/redo and
> keyframing system. I don't know whether any of these ideas interest you,
> but most important to me in a video editor are the graph editor and
> stop-motion workflow. I'd love to help with PiTiVi in whatever way I can.
> I'm excited to learn more about the plans for PiTiVi's future!
>
> Cheers,
> Josh
>
> ----
> http://joshmatthews.net
>
>
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