>2) BorderSkin's paint is way costlier than you'd think it'd be relative to >other skins (it's in the 80th percentile), and it's also called an awful lot. >Can we find out what's taking so long and speed it up?
BorderSkin#paint() uses constructive area geometry when a title is set, which could be expensive. Is it possible that this is contributing to the performance issue? What app did you use to produce these numbers?
