FWIW, both TextInput and TextArea use the approach I suggested and I haven't seen any odd paint behavior resulting from it.

On Oct 29, 2009, at 10:44 AM, Todd Volkert wrote:

I used 2 clip regions, but I can see that your way would be less code.
I'll make that change as well.


I'd keep it the way you have it now, since I've seen weird bloating of the
glyphs happen when you paint an anti-aliased glyph over itself.

-T

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