Pivot doesn't currently support embedding heavyweight components. It is theoretically possible, but difficult to achieve in a way that is generally useful.

Based on what I saw, the performance of the lightweight rendering example was good. My suggestion would be to start there - as Pivot continues to mature, other options for optimization may present themselves.

Greg

On Oct 19, 2009, at 6:12 AM, August Lammersdorf, InteractiveMesh wrote:


Sandro,

The Java 3D API is licened under the GPLv2 + CLASSPATH exception
(https://j3d-core.dev.java.net/ and https://vecmath.dev.java.net/). The
core utilities are licened under the BSD-License
(https://j3d-core-utils.dev.java.net/).

I have started a Java 3D fork called JUniversal3D. Project details can be
found here
http://forums.java.net/jive/thread.jspa?messageID=318600&#318600.

All 3D APIs (JOGL, LWJGL, Java 3D, JUniversal3D etc.) achieve best
performance when rendering is done into a heavyweight component
(java.awt.Canvas). Does the Pivot architecture allow to render into a
similar component? So far we are limited to offscreen/lightweigt 3D
rendering as shown in the CharactureCube sample.

August Lammersdorf


Am Dienstag, den 13.10.2009, 11:30 +0200 schrieb Sandro Martini
<sandro.mart...@gmail.com>:
Hi,
I've tried your samples and all works very good !!

Last year we have spoken of an experiment to have also a 3D backend
for Pivot GUI for a future version ... so this is interesting a lot. I looked something on JOGL (and also LWJGL) instead of Java 3D, but this
could be a detail, and absolutely not a problem.

Using other libraries in our Apache Source Code we could have
licensing problems (depending on libraries license), we have to
verify, but don't worry, this could be another step.

Good work,
Sandro

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