Author: baby-guest
Date: 2007-08-04 21:10:06 +0000 (Sat, 04 Aug 2007)
New Revision: 3559

Modified:
   packages/trunk/hex-a-hop/debian/changelog
   packages/trunk/hex-a-hop/debian/hex-a-hop.6
Log:
Fixed man page



Modified: packages/trunk/hex-a-hop/debian/changelog
===================================================================
--- packages/trunk/hex-a-hop/debian/changelog   2007-08-04 21:01:59 UTC (rev 
3558)
+++ packages/trunk/hex-a-hop/debian/changelog   2007-08-04 21:10:06 UTC (rev 
3559)
@@ -1,5 +1,9 @@
 hex-a-hop (0.0.20070315-2) UNRELEASED; urgency=low
 
+  [Miriam Ruiz]
+  * Fixed man page. Thanks to Helge Kreutzmann <[EMAIL PROTECTED]>
+    Closes: #436038
+
   [ Sam Hocevar ]
   * patch-hex-a-hop-better-than-par.diff:
     + Display a different level tile when the user beat the par.

Modified: packages/trunk/hex-a-hop/debian/hex-a-hop.6
===================================================================
--- packages/trunk/hex-a-hop/debian/hex-a-hop.6 2007-08-04 21:01:59 UTC (rev 
3558)
+++ packages/trunk/hex-a-hop/debian/hex-a-hop.6 2007-08-04 21:10:06 UTC (rev 
3559)
@@ -1,5 +1,6 @@
 .\" (c) 2005-2007 Tom Beaumont <[EMAIL PROTECTED]>
 .\" (c) 2007 Miriam Ruiz <[EMAIL PROTECTED]>
+.\" (c) 2007 Helge Kreutzmann <[EMAIL PROTECTED]>
 .\" 
 .\" This document is free software; you can redistribute it and/or modify
 .\" it under the terms of the GNU General Public License as published by
@@ -22,9 +23,6 @@
 
 The objective is simply to destroy all the green hexagonal tiles on each of 
the 100 levels. As you progress through the game, more types of tiles are 
introduced which make things more difficult and interesting.
 
-The game has been written by Tom Beaumont, and is distributed under the GNU 
General Public License, either version 2 of the License, or (at your option) 
any later version.
-
-
 .SH "USAGE"
 You can move the character around with the keys Q,W,E,A,S,D, or with the 
numeric keypad. Alternatively, you can use the mouse and  click on the tile 
you'd like to move to.
 
@@ -42,3 +40,7 @@
 You can find more about the game in its homepage: 
http://www.aceinternet.co.uk/~mokona/
 
 In Debian's version, game data is stored in the directory $HOME/.hex\-a\-hop/. 
If the environment variable $HOME is not set, it'll use /tmp/ instead.
+
+.SH "AUTHOR"
+The game has been written by Tom Beaumont, and is distributed under the GNU 
General Public License, either version 2 of the License, or (at your option) 
any later version.
+


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