Author: alfie Date: 2007-10-14 01:34:59 +0000 (Sun, 14 Oct 2007) New Revision: 4413
Modified: packages/branches/wesnoth/experimental/debian/changelog packages/branches/wesnoth/experimental/debian/control Log: grammar issue fixed (#446545) Modified: packages/branches/wesnoth/experimental/debian/changelog =================================================================== --- packages/branches/wesnoth/experimental/debian/changelog 2007-10-14 00:01:03 UTC (rev 4412) +++ packages/branches/wesnoth/experimental/debian/changelog 2007-10-14 01:34:59 UTC (rev 4413) @@ -1,3 +1,9 @@ +wesnoth (1:1.3.9-4) experimental; urgency=low + + * Fixed a grammar issue in the package descriptions, closes: #446545 + + -- + wesnoth (1:1.3.9-3) experimental; urgency=low * Reupload to experimental with epoch to work around an upload fumble Modified: packages/branches/wesnoth/experimental/debian/control =================================================================== --- packages/branches/wesnoth/experimental/debian/control 2007-10-14 00:01:03 UTC (rev 4412) +++ packages/branches/wesnoth/experimental/debian/control 2007-10-14 01:34:59 UTC (rev 4413) @@ -17,7 +17,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-data Architecture: all @@ -30,7 +30,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-music Architecture: all @@ -41,7 +41,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-server Architecture: any @@ -52,7 +52,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-editor Architecture: any @@ -63,7 +63,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-httt Architecture: all @@ -75,7 +75,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-tsg Architecture: all @@ -86,7 +86,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-trow Architecture: all @@ -98,7 +98,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-ttb Architecture: all @@ -109,7 +109,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-ei Architecture: all @@ -121,7 +121,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-utbs Architecture: all @@ -132,7 +132,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-did Architecture: all @@ -143,7 +143,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-nr Architecture: all @@ -154,7 +154,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-sof Architecture: all @@ -165,7 +165,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-sotbe Architecture: all @@ -176,7 +176,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-l Architecture: all @@ -187,7 +187,7 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. Package: wesnoth-aoi Architecture: all @@ -198,4 +198,4 @@ Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over - from one scenario to the next campaign. + from one scenario to the next in a campaign. _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/mailman/listinfo/pkg-games-commits

