Author: goneri-guest
Date: 2008-02-03 16:08:18 +0000 (Sun, 03 Feb 2008)
New Revision: 5632
Modified:
packages/trunk/enemylines3/debian/changelog
packages/trunk/enemylines3/debian/control
Log:
* use ttf-dejavu instead of ttf-bitstream-vera (Closes: #461255)
* bump Standards-Version to 3.7.3 (no change)
* add Vcs-{Svn,Browser} fields
* remove the homepage URL from the description
Modified: packages/trunk/enemylines3/debian/changelog
===================================================================
--- packages/trunk/enemylines3/debian/changelog 2008-02-03 15:47:38 UTC (rev
5631)
+++ packages/trunk/enemylines3/debian/changelog 2008-02-03 16:08:18 UTC (rev
5632)
@@ -2,11 +2,15 @@
[ Gonéri Le Bouder ]
* manpage: add a notice about -dir
+ * use ttf-dejavu instead of ttf-bitstream-vera (Closes: #461255)
+ * bump Standards-Version to 3.7.3 (no change)
+ * add Vcs-{Svn,Browser} fields
+ * remove the homepage URL from the description
[ Jon Dowland ]
* add Homepage: control field to source stanza
- -- Jon Dowland <[EMAIL PROTECTED]> Mon, 03 Dec 2007 17:40:29 +0000
+ -- Gonéri Le Bouder <[EMAIL PROTECTED]> Sun, 03 Feb 2008 16:48:24 +0100
enemylines3 (1.2-4) unstable; urgency=low
Modified: packages/trunk/enemylines3/debian/control
===================================================================
--- packages/trunk/enemylines3/debian/control 2008-02-03 15:47:38 UTC (rev
5631)
+++ packages/trunk/enemylines3/debian/control 2008-02-03 16:08:18 UTC (rev
5632)
@@ -4,8 +4,10 @@
Maintainer: Debian Games Team <[EMAIL PROTECTED]>
Uploaders: Gonéri Le Bouder <[EMAIL PROTECTED]>
Build-Depends: debhelper (>= 5.0.0), libsdl1.2-dev, libsdl-mixer1.2-dev,
libsdl-ttf2.0-dev, libcurl3-dev, docbook-to-man, quilt
-Standards-Version: 3.7.2
+Standards-Version: 3.7.3
Homepage: http://proj.phk.at/el/3/
+Vcs-Svn: svn://svn.debian.org/svn/pkg-games/packages/trunk/enemylines3/
+Vcs-Browser:
http://svn.debian.org/wsvn/pkg-games/packages/trunk/enemylines3/?op=log
Package: enemylines3
Architecture: any
@@ -14,5 +16,3 @@
single-player game. You have to shoot evil robots before they get too
close, you can use your jetpack to escape.
The robos can't jump but they tear down walls.
- .
- Homepage: http://proj.phk.at/el/3/
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