Author: baby-guest
Date: 2008-04-18 10:34:31 +0000 (Fri, 18 Apr 2008)
New Revision: 6637

Added:
   packages/trunk/biniax2/debian/patches/warnings.patch
Log:
Forgot to add this file in the latest commit



Added: packages/trunk/biniax2/debian/patches/warnings.patch
===================================================================
--- packages/trunk/biniax2/debian/patches/warnings.patch                        
        (rev 0)
+++ packages/trunk/biniax2/debian/patches/warnings.patch        2008-04-18 
10:34:31 UTC (rev 6637)
@@ -0,0 +1,134 @@
+# Copyright (C) 2008 by Miriam Ruiz <[EMAIL PROTECTED]>
+# Distributed under the same license as the game. See debian/copyright
+
+Index: biniax2/desktop/inp.c
+===================================================================
+--- biniax2.orig/desktop/inp.c 2008-04-18 10:20:20.000000000 +0000
++++ biniax2/desktop/inp.c      2008-04-18 10:20:21.000000000 +0000
+@@ -118,6 +118,8 @@
+                                       case SDLK_PAGEDOWN : 
+                                               _Inp.keyPageDown= BNX_TRUE;
+                                               break;
++                                      default:
++                                              break;
+                               }
+                               if ( event.key.keysym.sym >= SDLK_a && 
event.key.keysym.sym <= SDLK_z )
+                               {
+Index: biniax2/desktop/gfx.c
+===================================================================
+--- biniax2.orig/desktop/gfx.c 2008-04-18 10:20:21.000000000 +0000
++++ biniax2/desktop/gfx.c      2008-04-18 10:20:21.000000000 +0000
+@@ -194,7 +194,7 @@
+               pos.y = cGfxZeroY + game->player[ cPlayer1 ].y * cGfxPairPlusY;
+               if ( pos.y <= cGfxZeroY )
+               {
+-                      SDL_BlitSurface( _Gfx.cursors[cursor], NULL, 
_Gfx.screen, &pos );
++                      SDL_BlitSurface( _Gfx.cursors[ (int)cursor ], NULL, 
_Gfx.screen, &pos );
+               }
+ 
+               /* RENDER MAIN (WHITE) PLAYER */
+@@ -202,7 +202,7 @@
+               pos.y = cGfxZeroY + game->player[ cPlayer1 ].y * cGfxPairPlusY;
+               if ( pos.y <= cGfxZeroY )
+               {
+-                      SDL_BlitSurface( _Gfx.elements[game->player[ cPlayer1 
].e], NULL, _Gfx.screen, &pos );
++                      SDL_BlitSurface( _Gfx.elements[ (int)game->player[ 
cPlayer1 ].e], NULL, _Gfx.screen, &pos );
+                       if ( game->score[ cPlayer1 ] != prevScore[ cPlayer1 ] )
+                       {
+                               gfxNewParticle( pos.x + (cGfxNextPlusX >> 1), 
pos.y );
+@@ -229,7 +229,7 @@
+                       pos.y = cGfxZeroY + game->player[ cPlayer2 ].y * 
cGfxPairPlusY;
+                       if ( pos.y <= cGfxZeroY )
+                       {
+-                              SDL_BlitSurface( _Gfx.cursors[cursor], NULL, 
_Gfx.screen, &pos );
++                              SDL_BlitSurface( _Gfx.cursors[ (int)cursor ], 
NULL, _Gfx.screen, &pos );
+                       }
+ 
+                       /* RENDER GREEN PLAYER */
+@@ -237,7 +237,7 @@
+                       pos.y = cGfxZeroY + game->player[ cPlayer2 ].y * 
cGfxPairPlusY;
+                       if ( pos.y <= cGfxZeroY )
+                       {
+-                              SDL_BlitSurface( _Gfx.elements[game->player[ 
cPlayer2 ].e], NULL, _Gfx.screen, &pos );
++                              SDL_BlitSurface( _Gfx.elements[ 
(int)game->player[ cPlayer2 ].e], NULL, _Gfx.screen, &pos );
+                               if ( game->score[ cPlayer2 ] != prevScore[ 
cPlayer2 ] )
+                               {
+                                       gfxNewParticle( pos.x + (cGfxNextPlusX 
>> 1), pos.y );
+Index: biniax2/biniax.c
+===================================================================
+--- biniax2.orig/biniax.c      2008-04-18 10:20:21.000000000 +0000
++++ biniax2/biniax.c   2008-04-18 10:20:45.000000000 +0000
+@@ -105,7 +105,6 @@
+       BNX_BOOL                bquit           = BNX_FALSE;
+       BNX_INT16               enterState      = cStateMainMenu;
+       BNX_INT16               nmenu           = 0;
+-      BNX_INT16               mmenu           = 0;
+ 
+       UNREF( argc );
+       UNREF( argv );
+@@ -308,7 +307,7 @@
+               if ( game->grid[ i ][ nearLine ] != 0 )
+               {
+                       game->player[ cPlayer1 ].e = pairLeft( game->grid[ i ][ 
nearLine ] );
+-                      game->grid[ game->player[ cPlayer1 ].x ][ game->player[ 
cPlayer1 ].y ] = cPlayerFlag;
++                      game->grid[ (int)game->player[ cPlayer1 ].x ][ 
(int)game->player[ cPlayer1 ].y ] = cPlayerFlag;
+                       break;
+               }
+       }
+@@ -320,7 +319,7 @@
+               if ( game->grid[ i ][ nearLine ] != 0 )
+               {
+                       game->player[ cPlayer2 ].e = pairRight( game->grid[ i 
][ nearLine ] );
+-                      game->grid[ game->player[ cPlayer2 ].x ][ game->player[ 
cPlayer2 ].y ] = cPlayerFlag;
++                      game->grid[ (int)game->player[ cPlayer2 ].x ][ 
(int)game->player[ cPlayer2 ].y ] = cPlayerFlag;
+                       break;
+               }
+       }
+@@ -522,7 +521,7 @@
+       {
+               if ( takePair( game, p->x, newY, pIndex ) == BNX_TRUE )
+               {
+-                      game->grid[ p->x ][ p->y ] = 0;
++                      game->grid[ (int)p->x ][ (int)p->y ] = 0;
+                       p->y = newY;
+                       return BNX_TRUE;
+               }
+@@ -540,7 +539,7 @@
+       {
+               if ( takePair( game, p->x, newY, pIndex ) == BNX_TRUE )
+               {
+-                      game->grid[ p->x ][ p->y ] = 0;
++                      game->grid[ (int)p->x ][ (int)p->y ] = 0;
+                       p->y = newY;
+                       return BNX_TRUE;
+               }
+@@ -558,7 +557,7 @@
+       {
+               if ( takePair( game, newX, p->y, pIndex ) == BNX_TRUE )
+               {
+-                      game->grid[ p->x ][ p->y ] = 0;
++                      game->grid[ (int)p->x ][ (int)p->y ] = 0;
+                       p->x = newX;
+                       return BNX_TRUE;
+               }
+@@ -576,7 +575,7 @@
+       {
+               if ( takePair( game, newX, p->y, pIndex ) == BNX_TRUE )
+               {
+-                      game->grid[ p->x ][ p->y ] = 0;
++                      game->grid[ (int)p->x ][ (int)p->y ] = 0;
+                       p->x = newX;
+                       return BNX_TRUE;
+               }
+@@ -634,9 +633,9 @@
+       {
+               for ( y = 0; y < cGridY; ++y )
+               {
+-                      if ( game->grid[ game->player[ cPlayer1 ].x ][ y ] != 
cPlayerFlag )
++                      if ( game->grid[ (int)game->player[ cPlayer1 ].x ][ y ] 
!= cPlayerFlag )
+                       {
+-                              game->grid[ game->player[ cPlayer1 ].x ][ y ] = 
0;
++                              game->grid[ (int)game->player[ cPlayer1 ].x ][ 
y ] = 0;
+                       }
+               }
+       }


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