Author: arand-guest Date: 2011-10-28 14:13:22 +0000 (Fri, 28 Oct 2011) New Revision: 12721
Modified: non-free/packages/trunk/assaultcube-data/debian/assaultcube.6 Log: spelling fix manpage, overridden Modified: non-free/packages/trunk/assaultcube-data/debian/assaultcube.6 =================================================================== --- non-free/packages/trunk/assaultcube-data/debian/assaultcube.6 2011-10-28 14:13:20 UTC (rev 12720) +++ non-free/packages/trunk/assaultcube-data/debian/assaultcube.6 2011-10-28 14:13:22 UTC (rev 12721) @@ -139,7 +139,7 @@ Executes the command C on launch (i.e. \-e"echo hello"). Refer to the CubeScript command reference for a list of all possible commands. .TP .B \-\-init -Executes the init script before starting the graphics and sound subsystems (recommended). By default, the file ./config/init.cfg is used. This can be overriden by setting \-\-init=yourfile.cfg +Executes the init script before starting the graphics and sound subsystems (recommended). By default, the file ./config/init.cfg is used. This can be overridden by setting \-\-init=yourfile.cfg .TP .BI \-\-mod= PATH Adds the specified path to the list of directories to be searched when loading resources. Use this to "MOD" the game in a clean way without having to place/replace files in the main directory. _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

