Author: arand-guest
Date: 2011-10-28 14:13:22 +0000 (Fri, 28 Oct 2011)
New Revision: 12721

Modified:
   non-free/packages/trunk/assaultcube-data/debian/assaultcube.6
Log:
spelling fix manpage, overridden

Modified: non-free/packages/trunk/assaultcube-data/debian/assaultcube.6
===================================================================
--- non-free/packages/trunk/assaultcube-data/debian/assaultcube.6       
2011-10-28 14:13:20 UTC (rev 12720)
+++ non-free/packages/trunk/assaultcube-data/debian/assaultcube.6       
2011-10-28 14:13:22 UTC (rev 12721)
@@ -139,7 +139,7 @@
 Executes the command C on launch (i.e. \-e"echo hello"). Refer to the 
CubeScript command reference for a list of all possible commands.
 .TP
 .B \-\-init
-Executes the init script before starting the graphics and sound subsystems 
(recommended). By default, the file ./config/init.cfg is used. This can be 
overriden by setting \-\-init=yourfile.cfg
+Executes the init script before starting the graphics and sound subsystems 
(recommended). By default, the file ./config/init.cfg is used. This can be 
overridden by setting \-\-init=yourfile.cfg
 .TP
 .BI \-\-mod= PATH
 Adds the specified path to the list of directories to be searched when loading 
resources. Use this to "MOD" the game in a clean way without having to 
place/replace files in the main directory.


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