The following commit has been merged in the master-experimental branch: commit 781519ad4dc6141de1f6356a0477bf27abe83f58 Author: Stephen Kitt <st...@sk2.org> Date: Mon Feb 20 08:37:39 2012 +0100
Fix interpolation shaders (patch by Valfar). diff --git a/debian/changelog b/debian/changelog index d88b35f..5fe743d 100644 --- a/debian/changelog +++ b/debian/changelog @@ -1,6 +1,7 @@ mednafen (0.9.19-2) experimental; urgency=low * Build with zlib 1.2.6 and later (patch by Michał Ziąbkowski). + * Fix interpolation shaders (patch by "Valfar"). -- Stephen Kitt <st...@sk2.org> Mon, 20 Feb 2012 06:52:07 +0100 diff --git a/debian/patches/series b/debian/patches/series index 4f3f041..449f529 100644 --- a/debian/patches/series +++ b/debian/patches/series @@ -2,3 +2,4 @@ use-system-tremor.patch hardening-fixes.patch spelling-fixes.patch gzip-1.2.6-fix.patch +shader-fix.patch diff --git a/debian/patches/shader-fix.patch b/debian/patches/shader-fix.patch new file mode 100644 index 0000000..b4e91db --- /dev/null +++ b/debian/patches/shader-fix.patch @@ -0,0 +1,14 @@ +Description: Pass correct argument to texture2D() in interpolation shader +Origin: http://forum.fobby.net/index.php?t=rview&goto=2420#msg_2420 + +--- mednafen.orig/src/drivers/shader.cpp ++++ mednafen/src/drivers/shader.cpp +@@ -70,7 +70,7 @@ + switch(ipolate_axis & 3) + { + case 0: +- ret += std::string("gl_FragColor = texture2D(Tex0, gl_TexCoord[0]);\n"); ++ ret += std::string("gl_FragColor = texture2D(Tex0, vec2(gl_TexCoord[0]));\n"); + break; + + case 1: -- multi-platform emulator, including NES, GB/A, Lynx, PC Engine _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits