Author: vincentc-guest Date: 2012-04-09 23:48:29 +0000 (Mon, 09 Apr 2012) New Revision: 13473
Modified: packages/trunk/0ad/debian/0ad.6 packages/trunk/0ad/debian/changelog packages/trunk/0ad/debian/control Log: 0ad: Update manpage and build-depends Modified: packages/trunk/0ad/debian/0ad.6 =================================================================== --- packages/trunk/0ad/debian/0ad.6 2012-04-09 23:27:56 UTC (rev 13472) +++ packages/trunk/0ad/debian/0ad.6 2012-04-09 23:48:29 UTC (rev 13473) @@ -1,4 +1,4 @@ -.TH 0AD "6" "April 7, 2010" +.TH 0AD "6" "April 7, 2012" .SH NAME 0ad \- A real-time strategy game of ancient warfare .SH SYNOPSIS @@ -6,40 +6,134 @@ .RI [ options ] .SH DESCRIPTION 0 A.D. is a free, open-source, cross-platform real-time strategy game -of ancient warfare. +of ancient warfare. As the military leader of an ancient civilisation, +you must gather the resources you need to raise a military force +capable of dominating your enemies. .SH OPTIONS -A summary of options is included below. +.SS Basic gameplay .TP -.B \-autostart=MAP -load the file 'MAP' instead of showing the main menu +.B \-autostart +Load a map instead of showing main menu (see below). .TP +.B \-editor +Launch the Atlas scenario editor. +.TP +.B \-mod NAME +Start the game using NAME mod. +.TP +.B \-quickstart +Load faster (disables audio and some system info logging). +.SS Autostart +.TP +.B \-autostart=NAME +Map NAME for scenario, or rms name for random map. +.TP +.B \-autostart-ai=PLAYER:AI +Adds named AI to the given PLAYER (e.g. 2:testbot). +.SS Multiplayer +.TP +.B \-autostart-playername=NAME +Multiplayer local player NAME (default 'anonymous'). +.TP +.B \-autostart-host +Multiplayer host mode. +.TP +.B \-autostart-players=NUMBER +Multiplayer host: NUMBER of client players (default 2). +.TP +.B \-autostart-client +Multiplayer client mode. +.TP +.B \-autostart-ip=IP +Multiplayer client: connect to this host IP. +.SS Random maps only +.TP +.B \-autostart-random +Random map. +.TP +.B \-autostart-random=SEED +Random map with SEED value (default 0, use -1 for random). +.TP +.B \-autostart-size=TILES +Random map SIZE in tiles (default 192). +.TP +.B \-autostart-players=NUMBER +NUMBER of players on random map. +.SS Configuration +.TP .B \-conf:KEY=VALUE -set a config value (overrides the contents of system.cfg) +Set a config value (overrides the contents of system.cfg). .TP .B \-g=F -set the gamma correction to 'F' (default 1.0) +Set the gamma correction to 'F' (default 1.0). .TP -.B \-quickstart -load faster (disables audio and some system info logging) +.B \-nosound +Disable audio. .TP +.B \-onlyPublicFiles +Force game to use only the public (default) mod. +.TP .B \-shadows -enable shadows +Enable shadows. .TP .B \-vsync -enable VSync, i.e. lock FPS to monitor refresh rate +Enable VSync, i.e. lock FPS to monitor refresh rate. .TP .B \-xres=N -set screen X resolution to 'N' +Set screen X resolution to 'N'. .TP .B \-yres=N -set screen Y resolution to 'N' +Set screen Y resolution to 'N'. +.SS Advanced / diagnostic .TP -.B \-editor -launch the Atlas scenario editor +.B \-dumpSchema +Creates a file entity.rng in the working directory, containing +complete entity XML schema, used by various analysis tools. +.TP +.B \-replay=PATH +Non-visual replay of a previous game, used for analysis purposes. +PATH is system path to commands.txt containing simulation log. +.TP +.B \-writableRoot +Store runtime game data in root data directory (only use if you +have write permissions on that directory). +.SS Archive builder +.TP +.B \-archivebuild=PATH +System PATH of the base directory containing mod data to be +archived/precached. +.TP +.B \-archivebuild-output=PATH +System PATH to output of the resulting .zip archive (use with +archivebuild). +.TP +.B \-archivebuild-compress +Enable deflate compression in the .zip (no zip compression by +default since it hurts compression of release packages). + +.SH "FILES" +.TP +.B ~/.config/0ad/config/local.cfg +User specific settings. You may put in this file any user specific +settings using the same syntax of the default settings file. +.PP +0 A.D. also uses the +.B ~/.cache/0ad/ +, +.B ~/.config/0ad/ +and +.B ~/.local/share/0ad/ +directories for other user specific files, such as texture cache, +screenshots and saved games. + .SH SEE ALSO -/usr/share/doc/0ad/ -.br -http://www.wildfiregames.com/0ad/ +.TP +.B http://wildfiregames.com/0ad/ +0 A.D. main web site. +.TP +.B http://trac.wildfiregames.com/ +0 A.D. wiki and developer web site. + .SH AUTHOR 0ad was written by the 0 A.D. Team. .PP Modified: packages/trunk/0ad/debian/changelog =================================================================== --- packages/trunk/0ad/debian/changelog 2012-04-09 23:27:56 UTC (rev 13472) +++ packages/trunk/0ad/debian/changelog 2012-04-09 23:48:29 UTC (rev 13473) @@ -1,3 +1,14 @@ +0ad (0~r11339-2) UNRELEASED; urgency=low + + * Update debian/0ad.6. + * Change build-depends on libjpeg8-dev to libjpeg-dev. + * Change build-depends on libcurl4-gnutls-dev to + libcurl4-gnutls-dev | libcurl4-openssl-dev | libcurl4-dev. + + * TODO: test re-build to see if libogg-dev can really be removed + + -- Vincent Cheng <vincentc1...@gmail.com> Mon, 09 Apr 2012 16:30:56 -0700 + 0ad (0~r11339-1) unstable; urgency=low * Initial release (Closes: #594800) Modified: packages/trunk/0ad/debian/control =================================================================== --- packages/trunk/0ad/debian/control 2012-04-09 23:27:56 UTC (rev 13472) +++ packages/trunk/0ad/debian/control 2012-04-09 23:48:29 UTC (rev 13473) @@ -9,10 +9,10 @@ libboost-dev, libboost-filesystem-dev, libboost-signals-dev, - libcurl4-gnutls-dev, + libcurl4-gnutls-dev | libcurl4-openssl-dev | libcurl4-dev, libenet-dev (>= 1.3), libgamin-dev, - libjpeg8-dev, + libjpeg-dev, libmozjs185-dev, libnvtt-dev, libogg-dev, _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits