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commit 803a023d81b65594cc52a91caa28db01243443c8 Author: Simon McVittie <[email protected]> Date: Tue Dec 30 20:36:41 2014 +0000 Add man pages --- debian/openjk-academy-server.manpages | 1 + debian/openjk-academy.manpages | 2 + debian/openjk-outcast.manpages | 1 + debian/openjk.6 | 84 +++++++++++++++++++++++++ debian/openjk_sp.6 | 81 ++++++++++++++++++++++++ debian/openjkded.6 | 112 ++++++++++++++++++++++++++++++++++ debian/openjo_sp.6 | 81 ++++++++++++++++++++++++ 7 files changed, 362 insertions(+) diff --git a/debian/openjk-academy-server.manpages b/debian/openjk-academy-server.manpages new file mode 100644 index 0000000..bcef241 --- /dev/null +++ b/debian/openjk-academy-server.manpages @@ -0,0 +1 @@ +debian/openjkded.6 diff --git a/debian/openjk-academy.manpages b/debian/openjk-academy.manpages new file mode 100644 index 0000000..015c465 --- /dev/null +++ b/debian/openjk-academy.manpages @@ -0,0 +1,2 @@ +debian/openjk.6 +debian/openjk_sp.6 diff --git a/debian/openjk-outcast.manpages b/debian/openjk-outcast.manpages new file mode 100644 index 0000000..8a4f41b --- /dev/null +++ b/debian/openjk-outcast.manpages @@ -0,0 +1 @@ +debian/openjo_sp.6 diff --git a/debian/openjk.6 b/debian/openjk.6 new file mode 100644 index 0000000..c61282d --- /dev/null +++ b/debian/openjk.6 @@ -0,0 +1,84 @@ +.TH OPENJK 6 2014-12-30 + +.SH NAME +openjk \- Jedi Academy multi-player + +.SH SYNOPSIS +.BR openjk +.BR "" [ \-h | \-\-help ] +.BR "" [ \-q | \-\-quiet ] +.BR "" [ +set +.IR option " " value ]... +[\fB+\fIcommand\fR] ... + +.SH DESCRIPTION +.B openjk +runs the multi-player version of the first- and third-person action game +Star Wars Jedi Knight: Jedi Academy, using the OpenJK engine. + +.SH OPTIONS +The wrapper script used for OpenJK in Debian accepts these options: +.TP +\fB\-h\fR, \fB\-\-help\fR +Display a short help summary +.TP +\fB\-q\fR, \fB\-\-quiet\fR +Disable all output +.PP +Any console command can also be prefixed with \fB+\fR and used as a +command-line option (press Shift+Esc to access the in-game console), including: +.TP +\fB+set\fR \fIoption\fR \fIvalue\fR +Set an option (see below for some options) +.TP +\fB+connect\fR \fIserver\fR[\fB:\fIport\fR] +Connect to a server +.PP +Options that can be set with \fB+set\fR +(note that this is not a full list!) include: +.TP +\fBr_fullscreen\fR <bool> +1: Play in fullscreen mode; 0: Play in window mode +.TP +\fBr_mode\fR <num> +Sets the screen resolution mode. Set num to \-1 to use a customized +resolution set via r_customheight and r_customwidth, or \-2 to use +your normal desktop resolution. +.TP +\fBr_customwidth\fR <pixels> +Use \fUpixels\fR as width if r_mode is set to \-1. +.TP +\fBr_customheight\fR <pixels> +Use \fUpixels\fR as height if r_mode is set to \-1. + +.SH FILES +.TP +\fB$XDG_DATA_HOME/openjk\fR, defaulting to \fB~/.local/share/openjk\fR +Configuration and state for Jedi Academy. + +.SH ENVIRONMENT +The wrapper script used to launch OpenJK allows it to be debugged +by setting environment variables. +.TP +\fBOPENJK_DEBUGGER=\fIcommand\fR +A debugger or other prefix to prepend to the OpenJK command line, such +as \fBstrace\fR; overridden by \fBOPENJK_BACKTRACE\fR +.TP +\fBOPENJK_BACKTRACE=1\fR +Use \fBgdb\fR(1) to get a backtrace if OpenJK crashes (the \fBgdb\fR +package must be installed for this to work) + +.SH SEE ALSO +.BR openjk_sp (6), +.BR openjo_sp (6), +.BR openjkded (6), +/usr/share/doc/openjk-academy +.SH AUTHOR +Jedi Academy was written by Raven Software, based on id Software's +Quake III Arena engine. The engine used in Debian is OpenJK, +maintained by the JACoders community, with various enhancements +taken from ioquake3. +.PP +This manual page was written by Bruno "Fuddl" Kleinert <[email protected]> +and Simon McVittie <[email protected]>, for the Debian project +(but may be used by others). diff --git a/debian/openjk_sp.6 b/debian/openjk_sp.6 new file mode 100644 index 0000000..4240f6f --- /dev/null +++ b/debian/openjk_sp.6 @@ -0,0 +1,81 @@ +.TH OPENJK_SP 6 2014-12-30 + +.SH NAME +openjk_sp \- Jedi Academy single-player + +.SH SYNOPSIS +.BR openjk_sp +.BR "" [ \-h | \-\-help ] +.BR "" [ \-q | \-\-quiet ] +.BR "" [ +set +.IR option " " value ]... +[\fB+\fIcommand\fR] ... + +.SH DESCRIPTION +.B openjk +runs the single-player version of the first- and third-person action game +Star Wars Jedi Knight: Jedi Academy, using the OpenJK engine. + +.SH OPTIONS +The wrapper script used for OpenJK in Debian accepts these options: +.TP +\fB\-h\fR, \fB\-\-help\fR +Display a short help summary +.TP +\fB\-q\fR, \fB\-\-quiet\fR +Disable all output +.PP +Any console command can also be prefixed with \fB+\fR and used as a +command-line option (press Shift+Esc to access the in-game console), including: +.TP +\fB+set\fR \fIoption\fR \fIvalue\fR +Set an option (see below for some options) +.PP +Options that can be set with \fB+set\fR +(note that this is not a full list!) include: +.TP +\fBr_fullscreen\fR <bool> +1: Play in fullscreen mode; 0: Play in window mode +.TP +\fBr_mode\fR <num> +Sets the screen resolution mode. Set num to \-1 to use a customized +resolution set via r_customheight and r_customwidth, or \-2 to use +your normal desktop resolution. +.TP +\fBr_customwidth\fR <pixels> +Use \fUpixels\fR as width if r_mode is set to \-1. +.TP +\fBr_customheight\fR <pixels> +Use \fUpixels\fR as height if r_mode is set to \-1. + +.SH FILES +.TP +\fB$XDG_DATA_HOME/openjk\fR, defaulting to \fB~/.local/share/openjk\fR +Configuration and state for Jedi Academy. + +.SH ENVIRONMENT +The wrapper script used to launch OpenJK allows it to be debugged +by setting environment variables. +.TP +\fBOPENJK_DEBUGGER=\fIcommand\fR +A debugger or other prefix to prepend to the OpenJK command line, such +as \fBstrace\fR; overridden by \fBOPENJK_BACKTRACE\fR +.TP +\fBOPENJK_BACKTRACE=1\fR +Use \fBgdb\fR(1) to get a backtrace if OpenJK crashes (the \fBgdb\fR +package must be installed for this to work) + +.SH SEE ALSO +.BR openjk (6), +.BR openjo_sp (6), +.BR openjkded (6), +/usr/share/doc/openjk-academy +.SH AUTHOR +Jedi Academy was written by Raven Software, based on id Software's +Quake III Arena engine. The engine used in Debian is OpenJK, +maintained by the JACoders community, with various enhancements +taken from ioquake3. +.PP +This manual page was written by Bruno "Fuddl" Kleinert <[email protected]> +and Simon McVittie <[email protected]>, for the Debian project +(but may be used by others). diff --git a/debian/openjkded.6 b/debian/openjkded.6 new file mode 100644 index 0000000..012e874 --- /dev/null +++ b/debian/openjkded.6 @@ -0,0 +1,112 @@ +.TH OPENJKDED 6 2014-12-30 + +.SH NAME +openjkded \- Jedi Academy dedicated server + +.SH SYNOPSIS +.BR openjkded +.BR "" [ \-h | \-\-help ] +.BR "" [ \-q | \-\-quiet ] +.BR "" [ +set +.IR option " " value ]... +[\fB+\fIcommand\fR] ... + +.SH DESCRIPTION +.B openjkded +is the OpenJK dedicated server for the first- and third-person action game +Star Wars Jedi Knight: Jedi Academy. + +.SH OPTIONS +The wrapper script used for OpenJK in Debian accepts these options: +.TP +\fB\-h\fR, \fB\-\-help\fR +Display a short help summary +.TP +\fB\-q\fR, \fB\-\-quiet\fR +Disable all output +.PP +Any console command can also be prefixed with \fB+\fR and used as a +command-line option (run the server in a terminal to use the console). +The \fB+set\fR command is generally the most useful to use on the command line. +.PP +Options that can be set with \fB+set\fR +(note that this is not a full list!) include: +.PP +\fBdedicated\fR \fI0-2\fR +.PP +\fBfs_game\fR <value> +.PP +\fBg_allowVote\fR <bool> +.PP +\fBg_banIPs\fR <IP address> +.PP +\fBg_gametype\fR <bool> +.PP +\fBg_gravity\fR <value> +.PP +\fBg_inactivity\fR <value> +.PP +\fBg_maxGameClients\fR <value> +.PP +\fBg_motd\fR <string> +.PP +\fBg_needpass\fR <bool> +.PP +\fBg_password\fR <string> +.PP +\fBnet_ip\fR <IP adress> +.PP +\fBnet_port\fR <value> +.PP +\fBnet_qport\fR <value> +.PP +\fBnextmap\fR <string> +.PP +\fBsv_allowDownload\fR <bool> +.PP +\fBsv_floodProtect\fR <bool> +.PP +\fBsv_fps\fR <value> +.PP +\fBsv_hostname\fR <string> +.PP +\fBsv_maxclients\fR <value> +.PP +\fBsv_maxPing\fR <value> +(Measurd in milliseconds) +.PP +\fBsv_minPing\fR <value> +(Measurd in milliseconds) +.PP +\fBsv_pure\fR <bool> +.PP +\fBtimelimit\fR <value> +(Measured in minutes) + +.SH ENVIRONMENT +The wrapper script used to launch OpenJK allows it to be debugged +by setting environment variables. +.TP +\fBOPENJK_DEBUGGER=\fIcommand\fR +A debugger or other prefix to prepend to the OpenJK command line, such +as \fBstrace\fR; overridden by \fBOPENJK_BACKTRACE\fR +.TP +\fBOPENJK_BACKTRACE=1\fR +Use \fBgdb\fR(1) to get a backtrace if OpenJK crashes (the \fBgdb\fR +package must be installed for this to work) + +.SH SEE ALSO +.BR openjk (6), +.BR openjk_sp (6), +.BR openjo_sp (6), +/usr/share/doc/openjk-academy-server + +.SH AUTHOR +Jedi Academy was written by Raven Software, based on id Software's +Quake III Arena engine. The engine used in Debian is OpenJK, +maintained by the JACoders community, with various enhancements +taken from ioquake3. +.PP +This manual page was written by Bruno "Fuddl" Kleinert <[email protected]> +and Simon McVittie <[email protected]>, for the Debian project +(but may be used by others). diff --git a/debian/openjo_sp.6 b/debian/openjo_sp.6 new file mode 100644 index 0000000..a0cbb9e --- /dev/null +++ b/debian/openjo_sp.6 @@ -0,0 +1,81 @@ +.TH OPENJO_SP 6 2014-12-30 + +.SH NAME +openjo_sp \- Jedi Knight II: Jedi Outcast single-player + +.SH SYNOPSIS +.BR openjo_sp +.BR "" [ \-h | \-\-help ] +.BR "" [ \-q | \-\-quiet ] +.BR "" [ +set +.IR option " " value ]... +[\fB+\fIcommand\fR] ... + +.SH DESCRIPTION +.B openjo_sp +runs the single-player version of the first- and third-person action game +Star Wars Jedi Knight II: Jedi Outcast, using the OpenJK engine. + +.SH OPTIONS +The wrapper script used for OpenJK in Debian accepts these options: +.TP +\fB\-h\fR, \fB\-\-help\fR +Display a short help summary +.TP +\fB\-q\fR, \fB\-\-quiet\fR +Disable all output +.PP +Any console command can also be prefixed with \fB+\fR and used as a +command-line option (press Shift+Esc to access the in-game console), including: +.TP +\fB+set\fR \fIoption\fR \fIvalue\fR +Set an option (see below for some options) +.PP +Options that can be set with \fB+set\fR +(note that this is not a full list!) include: +.TP +\fBr_fullscreen\fR <bool> +1: Play in fullscreen mode; 0: Play in window mode +.TP +\fBr_mode\fR <num> +Sets the screen resolution mode. Set num to \-1 to use a customized +resolution set via r_customheight and r_customwidth, or \-2 to use +your normal desktop resolution. +.TP +\fBr_customwidth\fR <pixels> +Use \fUpixels\fR as width if r_mode is set to \-1. +.TP +\fBr_customheight\fR <pixels> +Use \fUpixels\fR as height if r_mode is set to \-1. + +.SH FILES +.TP +\fB$XDG_DATA_HOME/openjo\fR, defaulting to \fB~/.local/share/openjo\fR +Configuration and state for Jedi Outcast. + +.SH ENVIRONMENT +The wrapper script used to launch OpenJK allows it to be debugged +by setting environment variables. +.TP +\fBOPENJK_DEBUGGER=\fIcommand\fR +A debugger or other prefix to prepend to the OpenJK command line, such +as \fBstrace\fR; overridden by \fBOPENJK_BACKTRACE\fR +.TP +\fBOPENJK_BACKTRACE=1\fR +Use \fBgdb\fR(1) to get a backtrace if OpenJK crashes (the \fBgdb\fR +package must be installed for this to work) + +.SH SEE ALSO +.BR openjk (6), +.BR openjk_sp (6), +.BR openjkded (6), +/usr/share/doc/openjk-outcast +.SH AUTHOR +Jedi Outcast was written by Raven Software, based on id Software's +Quake III Arena engine. The engine used in Debian is OpenJK, +maintained by the JACoders community, with various enhancements +taken from ioquake3. +.PP +This manual page was written by Bruno "Fuddl" Kleinert <[email protected]> +and Simon McVittie <[email protected]>, for the Debian project +(but may be used by others). -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/openjk.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

