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commit 07e55e9a33d23262f9d75ce1472c678d59d64bf2 Author: Cesare Falco <[email protected]> Date: Fri Jan 2 17:10:53 2015 +0100 Removed man pages patch, contributed upstream --- debian/patches/fix_manpages.patch | 1060 ------------------------------------- debian/patches/series | 1 - 2 files changed, 1061 deletions(-) diff --git a/debian/patches/fix_manpages.patch b/debian/patches/fix_manpages.patch deleted file mode 100644 index 2dd2ee6..0000000 --- a/debian/patches/fix_manpages.patch +++ /dev/null @@ -1,1060 +0,0 @@ -diff -Nurp mame/src/osd/sdl/man/castool.1 mamedev/mame/src/osd/sdl/man/castool.1 ---- mame/src/osd/sdl/man/castool.1 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/castool.1 2014-11-29 15:55:48.687960000 +0100 -@@ -6,7 +6,7 @@ - .\" Cesare Falco <[email protected]>, February 2011 - .\" - .\" --.TH CASTOOL 1 2014-10-15 0.155 "MESS Generic cassette manipulation tool" -+.TH CASTOOL 1 2014-11-19 0.156 "MESS Generic cassette manipulation tool" - .\" - .\" - .\" NAME chapter -diff -Nurp mame/src/osd/sdl/man/chdman.1 mamedev/mame/src/osd/sdl/man/chdman.1 ---- mame/src/osd/sdl/man/chdman.1 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/chdman.1 2014-11-29 15:55:48.687960000 +0100 -@@ -6,7 +6,7 @@ - .\" Ashley T. Howes <[email protected]>, February 2005 - .\" updated by Cesare Falco <[email protected]>, February 2007 - .\" --.TH CHDMAN 1 2014-10-15 0.155 "MAME Compressed Hunks of Data (CHD) manager" -+.TH CHDMAN 1 2014-11-19 0.156 "MAME Compressed Hunks of Data (CHD) manager" - .\" - .\" NAME chapter - .SH NAME -diff -Nurp mame/src/osd/sdl/man/floptool.1 mamedev/mame/src/osd/sdl/man/floptool.1 ---- mame/src/osd/sdl/man/floptool.1 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/floptool.1 2014-11-29 15:55:48.687960000 +0100 -@@ -6,7 +6,7 @@ - .\" Cesare Falco <[email protected]>, April 2014 - .\" - .\" --.TH FLOPTOOL 1 2014-10-15 0.155 "MESS Generic floppy manipulation tool" -+.TH FLOPTOOL 1 2014-11-19 0.156 "MESS Generic floppy manipulation tool" - .\" - .\" - .\" NAME chapter -diff -Nurp mame/src/osd/sdl/man/imgtool.1 mamedev/mame/src/osd/sdl/man/imgtool.1 ---- mame/src/osd/sdl/man/imgtool.1 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/imgtool.1 2014-11-29 15:55:48.687960000 +0100 -@@ -6,7 +6,7 @@ - .\" Cesare Falco <[email protected]>, February 2011 - .\" - .\" --.TH IMGTOOL 1 2014-10-15 0.155 "MESS media image manipulation tool" -+.TH IMGTOOL 1 2014-11-19 0.156 "MESS media image manipulation tool" - .\" - .\" - .\" NAME chapter -diff -Nurp mame/src/osd/sdl/man/jedutil.1 mamedev/mame/src/osd/sdl/man/jedutil.1 ---- mame/src/osd/sdl/man/jedutil.1 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/jedutil.1 2014-11-29 15:55:48.687960000 +0100 -@@ -8,7 +8,7 @@ - .\" References - .\" http://aarongiles.com/?p=159 - .\" --.TH JEDUTIL 1 2014-10-15 0.155 "MAME JEDEC file utilities" -+.TH JEDUTIL 1 2014-11-19 0.156 "MAME JEDEC file utilities" - .\" - .\" NAME chapter - .SH NAME -@@ -47,4 +47,3 @@ Dump logic equations. \fIinputfile\fR ca - View list of supported devices. - .SH SEE ALSO - mame(6), mess(6) -- -diff -Nurp mame/src/osd/sdl/man/ldresample.1 mamedev/mame/src/osd/sdl/man/ldresample.1 ---- mame/src/osd/sdl/man/ldresample.1 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/ldresample.1 2014-11-29 15:55:48.687960000 +0100 -@@ -3,7 +3,7 @@ - .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection - .\" other parameters are allowed: see man(7), man(1) - .\" --.TH LDRESAMPLE 1 2014-10-15 0.155 "MAME laserdisc audio manipulation tool" -+.TH LDRESAMPLE 1 2014-11-19 0.156 "MAME laserdisc audio manipulation tool" - .\" - .\" Please adjust this date whenever revising the manpage. - .\" -@@ -17,10 +17,8 @@ - .\" .br insert line break - .\" .sp <n> insert n+1 empty lines - .\" for manpage-specific macros, see man(7) -- - .SH "NAME" - ldresample \- MAME laserdisc audio manipulation tool -- - .SH "SYNOPSIS" - .B ldresample - .I source.chd -@@ -30,7 +28,6 @@ ldresample \- MAME laserdisc audio manip - .I output.chd - .B offset - .B [slope] -- - .SH "DESCRIPTION" - Assists in resynchronizing audio tracks in a CHD (Compressed Hunks of Data) - file with frames. -diff -Nurp mame/src/osd/sdl/man/ldverify.1 mamedev/mame/src/osd/sdl/man/ldverify.1 ---- mame/src/osd/sdl/man/ldverify.1 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/ldverify.1 2014-11-29 15:55:48.687960000 +0100 -@@ -5,7 +5,7 @@ - .\" Man page created from source and usage information by - .\" Cesare Falco <[email protected]>, August 2008 - .\" --.TH LDVERIFY 1 2014-10-15 0.155 "MAME laserdisc data checker" -+.TH LDVERIFY 1 2014-11-19 0.156 "MAME laserdisc data checker" - .\" - .\" NAME chapter - .SH NAME -diff -Nurp mame/src/osd/sdl/man/mame.6 mamedev/mame/src/osd/sdl/man/mame.6 ---- mame/src/osd/sdl/man/mame.6 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/mame.6 2014-11-29 15:55:48.687960000 +0100 -@@ -13,7 +13,7 @@ - .\" and updated by Andrew Burton <[email protected]>, July 2003 - .\" - .\" --.TH MAME 6 2014-10-15 0.155 "MAME \- The Multiple Arcade Machine Emulator" -+.TH MAME 6 2014-11-19 0.156 "MAME \- The Multiple Arcade Machine Emulator" - .\" - .\" - .\" NAME chapter -@@ -172,7 +172,9 @@ limit this list by specifying a specific - .TP - .B \-listmidi, \-mlist - Create a list of list available MIDI I/O devices for use with emulation. -- -+.TP -+.B \-listnetwork, \-nlist -+List available network adapters. - .\" - .\" ******************************************************* - .SS Configuration options -@@ -214,8 +216,9 @@ vector games, you can create a vector.in - in it, and it will override whatever effect value you have in your - mame.ini. The default is ON (\-readconfig). - .TP --.B \-writeconfig, \-wc -+.B \-[no]writeconfig, \-[no]wc - Write configuration to \fI[driver]\fR.ini on exit. -+Default is OFF (\-nowriteconfig). - .\" - .\" ******************************************************* - .SS Search path options -@@ -230,6 +233,12 @@ Multiple paths can be specified by separ - The default is 'roms' (that is, a directory "roms" in the same directory - as the MAME executable). - .TP -+.B \-hashpath \fIpathname -+Specifies a list of paths within which to search for software hash files. -+Multiple paths can be specified by separating them with semicolons. -+The default is 'hash' (that is, a directory 'hash' in the same directory -+as the MAME executable). -+.TP - .B \-samplepath, \-sp \fIpathname - Specifies a list of paths within which to find sample files. Multiple - paths can be specified by separating them with semicolons. The default -@@ -359,6 +368,23 @@ consistent, you should only record and p - (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL - (no recording). - .TP -+.B \-mngwrite \fIfilename -+Writes each video frame to the given \fIfilename\fP in MNG format, producing -+an animation of the game session. Note that \-mngwrite only writes video -+frames; it does not save any audio data. Use \-wavwrite for that, and -+reassemble the audio/video using offline tools. The default is NULL (no -+recording). -+.TP -+.B \-aviwrite \fIfilename -+Stream video and sound data to the given \fIfilename\fP in AVI format, -+producing an animation of the game session complete with sound. The -+default is NULL (no recording). -+.TP -+.B \-wavwrite \fIfilename -+Writes the final mixer output to the given \fIfilename\fP in WAV format, -+producing an audio recording of the game session. The default is NULL -+(no recording). -+.TP - .B \-snapname \fIstring - Describes how MAME should name files for snapshots. \fIstring\fP - provides a template that is used to generate a filename. Three -@@ -397,6 +423,10 @@ specified by \fIviewname\fP. For example - \fIviewname\fP can also be 'auto', which selects the first view with all - screens present. The default value is 'internal'. - .TP -+.B \-[no]snapbilinear -+Specify whether snapshot/movie should have bilinear filtering applied. -+Default is ON (\-snapbilinear). -+.TP - .B \-statename \fIstring - Describes how MAME should store save state files, relative to the - state_directory path. \fIstring\fP provides a template that -@@ -408,23 +438,6 @@ for each game. Example: if you use - .B mame robby \-statename foo/%g - save states will be stored inside \fBsta/foo/robby/\fP. - .TP --.B \-mngwrite \fIfilename --Writes each video frame to the given \fIfilename\fP in MNG format, producing --an animation of the game session. Note that \-mngwrite only writes video --frames; it does not save any audio data. Use \-wavwrite for that, and --reassemble the audio/video using offline tools. The default is NULL (no --recording). --.TP --.B \-aviwrite \fIfilename --Stream video and sound data to the given \fIfilename\fP in AVI format, --producing an animation of the game session complete with sound. The --default is NULL (no recording). --.TP --.B \-wavwrite \fIfilename --Writes the final mixer output to the given \fIfilename\fP in WAV format, --producing an audio recording of the game session. The default is NULL --(no recording). --.TP - .B \-[no]burnin - Tracks brightness of the screen during play and at the end of - emulation generates a PNG that can be used to simulate burn\-in -@@ -476,32 +489,37 @@ game isn't taxing 100% of your CPU resou - cause hiccups in performance if other demanding programs are running. - The default is ON (\-sleep). - .TP --.B \-speed -+.B \-speed \fIvalue - Controls the speed of gameplay, relative to realtime; smaller numbers are - slower. Default is 1.00. - .TP --.B \-refreshspeed, \-rs -+.B \-[no]refreshspeed, \-[no]rs - Automatically adjusts the \fB\-speed\fR parameter to keep the effective refresh - rate below that of the lowest screen refresh rate. -+Default is OFF (\-norefreshspeed). - .\" - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ --.\" SDL specific -+.\" OS specific - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ - .TP --.B \-multithreading, \-mt -+.B \-[no]multithreading, \-[no]mt - Enable multithreading; this enables rendering and blitting on a separate --thread. The default is OFF. -+thread. The default is OFF (\-nomultithreading). - .TP --.B \-numprocessors, \-np -+.B \-numprocessors, \-np \fIvalue - Set number of processors; this overrides the number the system reports. - .TP --.B \-sdlvideofps --Show SDL video performance. --.TP --.B \-bench -+.B \-bench \fIvalue - Benchmark for the given number of emulated seconds; - implies \-video none \-sound none \-nothrottle. - .\" -+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+.\" SDL specific -+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+.TP -+.B \-[no]sdlvideofps -+Show SDL video performance. Default is OFF (\-nosdlvideofps). -+.\" - .\" ******************************************************* - .SS Rotation options - .\" ******************************************************* -@@ -516,8 +534,8 @@ arcade, turn this option OFF. The defaul - .B \-[no]ror | \-[no]rol - Rotate the game screen to the right (clockwise) or left (counter\- - clockwise) relative to either its normal state (if \-rotate is specified) --or its native state (if \-norotate is specified). The default for both of --these options is OFF (\-noror \-norol). -+or its native state (if \-norotate is specified). -+Default for both is OFF (\-noror \-norol). - .TP - .B \-[no]autoror | \-[no]autorol - These options are designed for use with pivoting screens that only -@@ -525,12 +543,13 @@ pivot in a single direction. If your scr - use \-autorol to ensure that the game will fill the screen either - horizontally or vertically in one of the directions you can handle. - If your screen only pivots counter\-clockwise, use \-autoror. -+Default for both is OFF (\-noautoror \-noautorol). - .TP - .B \-[no]flipx \-[no]flipy - Flip (mirror) the game screen either horizontally (\-flipx) or - vertically (\-flipy). The flips are applied after the \-rotate and --\-ror/\-rol options are applied. The default for both of these options --is OFF (\-noflipx \-noflipy). -+\-ror/\-rol options are applied. -+Default for both is OFF (\-noflipx \-noflipy). - .\" - .\" ******************************************************* - .SS Artwork options -@@ -598,11 +617,8 @@ toward white. The default is 1.0. - This controls the brightness level when MAME is paused. The default - value is 0.65. - .TP --.B \-minimum_width \fIvalue --Minimum screen width. The default value is 320. --.TP --.B \-minimum_height \fIvalue --Minimum screen eigth. The default value is 240. -+.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] -+Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. - .\" - .\" ******************************************************* - .SS Vector rendering options -@@ -612,7 +628,7 @@ Minimum screen eigth. The default value - Enables antialiased line rendering for vector games. The default is ON - (\-antialias). - .TP --.B \-beam \fIwidth -+.B \-beam \fIvalue - Sets the width of the vectors. This is a scaling factor against the - standard vector width. A value of 1.0 will keep the default vector line - width. Smaller values will reduce the width, and larger values will -@@ -659,33 +675,31 @@ start MAME. If it is turned off, the win - smallest supported size. This option only has an effect when the - \-window option is used. The default is ON (\-maximize). - .TP --.B \-keepaspect, \-ka -+.B \-[no]keepaspect, \-[no]ka - Forces the correct aspect ratio. This means when you're resizing the window - in windowed mode the actual game image will resize in discrete steps to - maintain the proper shape of the game graphics. If you turn this off you can - resize the window to anything you like and get funny squishing and stretching. - The same applies for full\-screen. Default is ON (\-keepaspect). - .TP --.B \-unevenstretch, \-ues -+.B \-[no]unevenstretch, \-[no]ues - Allow non\-integer stretch factors. Video purists should stay far, far away - from this option, while everyone else will be happy to know that it lets you - fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch). - .TP --.B \-effect --Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. --.TP --.B \-centerh -+.B \-[no]centerh - Center horizontally within the view area. Default is ON (\-centerh). - .TP --.B \-centerv -+.B \-[no]centerv - Center vertically within the view area. Default is ON (\-centerv). - .TP --.B \-waitvsync -+.B \-[no]waitvsync, \-[no]vs - Enable waiting for the start of VBLANK before flipping screens; --reduces tearing effects. -+reduces tearing effects. Default is OFF (\-nowaitvsync). - .TP --.B \-syncrefresh -+.B \-[no]syncrefresh, \-[no]srf - Enable using the start of VBLANK for throttling instead of the game time. -+Default is OFF (\-nosyncrefresh). - .\" - .\" ******************************************************* - .SS Software video rendering subsystem options -@@ -697,7 +711,7 @@ Enable using the start of VBLANK for thr - All the options in this group are available only with softare video - rendering subsystem, i.e \fB\-video soft\fR. - .TP --.B \-prescale -+.B \-prescale\fR [\fIvalue\fR] - Scale screen rendering by this amount in software. Default is 1. - .TP - .B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR] -@@ -727,30 +741,31 @@ Default is NONE. - All the options in this group are available only with OpenGL video - rendering subsystem, i.e \fB\-video opengl\fR or \fB\-video opengl16\fR. - .TP --.B \-filter, \-glfilter, \-flt -+.B \-[no]filter, \-[no]glfilter, \-[no]flt - Enable bilinear filtering on screen output. Default is ON (\-filter). - .TP --.B \-prescale -+.B \-prescale\fR [\fIvalue\fR] - Scale screen rendering by this amount in software. Default is 1. - .TP --.B \-gl_forcepow2texture --Force power of two textures. Default is NO. -+.B \-[no]gl_forcepow2texture -+Force power of two textures. Default is OFF (\-nogl_forcepow2texture). - .TP --.B \-gl_notexturerect --Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off --(set this to 0) if corruption occurs in OpenGL mode, at cost of some --performance loss. -+.B \-[no]gl_notexturerect -+Don't use OpenGL GL_ARB_texture_rectangle. Turn off if -+corruption occurs in OpenGL mode, at cost of some performance -+loss. Default is ON (\-gl_notexturerect). - .TP --.B \-gl_vbo -+.B \-[no]gl_vbo - Enable OpenGL VBO, if available, for a performance increase. --Default is ON: turn off (set this to 0) if corruption occurs. -+Turn off if corruption occurs. Default is ON (\-gl_vbo). - .TP --.B \-gl_pbo -+.B \-[no]gl_pbo - Enable OpenGL PBO, if available, for a performance increase. --Default is ON: turn off (set this to 0) if corruption occurs. -+Turn off if corruption occurs. Default is ON (\-gl_pbo). - .TP --.B \-gl_glsl -+.B \-[no]gl_glsl - Enable OpenGL GLSL, if available, for a performance increase. -+Default is OFF (\-nogl_glsl). - .TP - .B \-gl_glsl_filter \fIvalue - Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear. -@@ -805,10 +820,10 @@ Preferred view for the first|second|thir - Affects full screen mode only. Chooses if MAME can try to change the screen - resolution (color depth is normally left alone) when in full\-screen mode. If - it's off, you always get your desktop resolution in full\-screen mode (which can --be useful for LCDs). -+be useful for LCDs). Default is OFF (\-noswitchres). - .TP --.B \-useallheads --Split full screen image across monitors. -+.B \-[no]useallheads -+Split full screen image across monitors. Default is OFF (\-nouseallheads). - .\" - .\" ******************************************************* - .SS Sound options -@@ -903,6 +918,10 @@ handling that makes it easier to registe - but has the disadvantage of making controls less responsive. The - default is OFF (\-nosteadykey). - .TP -+.B \-[no]ui_active -+Enable MAME user interface on top of emulated keyboard (if present). -+Default is OFF (\-noui_active). -+.TP - .B \-[no]offscreen_reload, \-[no]reload - Controls whether or not MAME treats a second button input from a - lightgun as a reload signal. In this case, MAME will report the gun's -@@ -930,18 +949,20 @@ the maximum range. This option expects a - 1.0, where 0 is the center of the joystick and 1 is the outer limit. - The default is 0.85. - .TP --.B \-natural, \-nat -+.B \-[no]natural, \-[no]nat - Allows user to specify whether or not to use a natural keyboard. - This allows you to start your game or system in a 'native' mode, depending - on your region, allowing compatibility for non\-"QWERTY" style keyboards. - The default is OFF (\-nonatural). - .TP --.B \-joystick_contradictory -+.B \-[no]joystick_contradictory, \-[no]joy_contradictory - Enable contradictory direction digital joystick input at the same time. -+Default is OFF (\-nojoystick_contradictory). - .TP - .B \-coin_impulse \fItime - Set coin impulse time. A negative value for \fItime\fR disables the impulse; - set \fItime\fR to 0 to obey driver or give a positive value to set impulse time. -+.\" - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ - .\" SDL specific - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -@@ -949,9 +970,9 @@ set \fItime\fR to 0 to obey driver or gi - .B \-uimodekey, \-umk - Specifies the key used to toggle between full and partial UI mode. - .TP --.B \-keymap -+.B \-[no]keymap - Enable keymap for non\-QWERTY keyboards. Used in conjunction with --\fB\-keymap_file\fR. -+\fB\-keymap_file\fR. Default is OFF (\-nokeymap). - .TP - .B \-keymap_file \fIkeymap_file\fR - Specifies the full path to the keymap file to be used. A few -@@ -964,8 +985,9 @@ in a different order on the next boot, M - as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized. - Default is 'auto'. - .TP --.B \-sixaxis -+.B \-[no]sixaxis - Use special handling for PS3 Sixaxis controllers. -+Default is OFF (\-nosixaxis). - .TP - .B \-lightgun_index[1\-8] - Map lightgun to specific index in MAME. -@@ -1018,11 +1040,12 @@ is OFF (\-nolog). - Displays internal diagnostic information. This information is very - useful for debugging problems with your configuration. \fBIMPORTANT\fP: when - reporting bugs, please run with mame \-verbose and include the resulting --information. The default is off (\-noverbose). -+information. The default is OFF (\-noverbose). - .TP --.B \-update_in_pause -+.B \-[no]update_in_pause - Enables updating the screen bitmap while the game is paused. This is - useful for debuggin in some scenarios (and gets in the way in others). -+Default is OFF (\-noupdate_in_pause). - .TP - .B \-[no]debug, \-[no]d - Activates the integrated debugger. By default, the debugger is entered -@@ -1032,6 +1055,7 @@ immediately at startup. The default is O - .B \-debugscript \fIfilename - Specifies a file that contains a list of debugger commands to execute - immediately upon startup. The default is NULL (no commands). -+.\" - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ - .\" SDL specific - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -@@ -1045,11 +1069,17 @@ Default is OFF (\-nooslog). - .SS Misc options - .\" ******************************************************* - .TP --.B \-drc --Enable DRC cpu core if available. Enabled by default. -+.B \-[no]drc -+Enable DRC cpu core if available. Default is ON (\-drc). -+.TP -+.B \-[no]drc_use_c -+Force DRC use C backend. Default is OFF (\-nodrc_use_c). -+.TP -+.B \-[no]drc_log_uml -+Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml). - .TP --.B \-drc_use_c --Force DRC use C backend. -+.B \-[no]drc_log_native -+Write DRC native disassembly log. Default is OFF (\-no_drc_log_native). - .TP - .B \-bios \fIbiosname - Specifies the specific BIOS to use with the current game, for game -@@ -1071,14 +1101,14 @@ to its built\-in UI font. On some platfo - font name instead of a BDF font file. The default is 'default' (use - the OSD\-determined default font). - .TP --.B \-ramsize, \-ram -+.B \-ramsize, \-ram \fIvalue - Size of RAM (if supported by driver). - .TP --.B \-confirm_quit --Display confirm quit screen on exit. Default is true. -+.B \-[no]confirm_quit -+Display confirm quit screen on exit. Default is ON (\-confirm_quit). - .TP --.B \-ui_mouse --Display UI mouse cursor. -+.B \-[no]ui_mouse -+Display UI mouse cursor. Default is OFF (\-noui_mouse). - .TP - .B \-autoboot_command, \-ab \fIcommand - Command string to execute after machine boot (in quotes ""). To issue -@@ -1087,15 +1117,15 @@ Using \fB\\n\fP will issue a create a ne - typed prior as a command. Example: - \fB\-autoboot_command "load """$""",8,1\\n"\fP. - .TP --.B \-autoboot_delay \fR[\fIseconds\fP] -+.B \-autoboot_delay \fR[\fIvalue\fP] - Timer delay (in seconds) to trigger command execution on autoboot. - Default is 2. - .TP - .B \-autoboot_script, \-script \fR[\fIfilename.lua\fP] - File containing scripting to execute after machine boot. - .TP --.B \-http --Enable local http server. Disabled by default. -+.B \-[no]http -+Enable local http server. Default is OFF (\-nohttp). - .TP - .B \-http_port \fIport - Internal webserver listener port. -@@ -1103,13 +1133,13 @@ Internal webserver listener port. - .B \-http_path \fIpath - Path to web files. Default is /usr/share/games/mess/web. - .TP --.B \-console --Enable emulator LUA console. -+.B \-[no]console -+Enable emulator LUA console. Default is OFF (\-noconsole). - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ - .\" SDL specific - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ - .TP --.B \-watchdog -+.B \-watchdog \fIvalue - Specifies a number of seconds after which MAME should automatically exit - if it detects that the emulation has locked up. - .\" -diff -Nurp mame/src/osd/sdl/man/mess.6 mamedev/mame/src/osd/sdl/man/mess.6 ---- mame/src/osd/sdl/man/mess.6 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/mess.6 2014-11-29 15:55:48.687960000 +0100 -@@ -16,7 +16,7 @@ - .\" http://www.mess.org/ - .\" - .\" --.TH MESS 6 2014-10-15 0.155 "The Multiple Emulator Super System (MESS)" -+.TH MESS 6 2014-11-19 0.156 "The Multiple Emulator Super System (MESS)" - .\" - .\" - .\" NAME chapter -@@ -191,6 +191,9 @@ limit this list by specifying a specific - .TP - .B \-listmidi, \-mlist - List available MIDI I/O devices. -+.TP -+.B \-listnetwork, \-nlist -+List available network adapters. - .\" - .\" ******************************************************* - .SS Configuration options -@@ -219,8 +222,9 @@ note this sometimes resolves to the same - The settings in the later ini's override those in the earlier ini's. - The default is ON (\-readconfig). - .TP --.B \-writeconfig, \-wc -+.B \-[no]writeconfig, \-[no]wc - Write configuration to \fI[driver]\fR.ini on exit. -+Default is OFF (\-nowriteconfig). - .\" - .\" ******************************************************* - .SS Search path options -@@ -235,6 +239,12 @@ Multiple paths can be specified by separ - The default is 'roms' (that is, a directory 'roms' in the same directory - as the MESS executable). - .TP -+.B \-hashpath \fIpathname -+Specifies a list of paths within which to search for software hash files. -+Multiple paths can be specified by separating them with semicolons. -+The default is 'hash' (that is, a directory 'hash' in the same directory -+as the MESS executable). -+.TP - .B \-samplepath, \-sp \fIpathname - Specifies a list of paths within which to find sample files. Multiple - paths can be specified by separating them with semicolons. The default -@@ -277,12 +287,6 @@ the MESS executable). If the Crosshair - MESS will look for system/cross#.png and then cross#.png in the - specified path, where # is the player number. Failing that, - MESS will use built\-in default crosshairs. --.TP --.B \-hashpath \fIpathname --Specifies a list of paths within which to search for software hash files. --Multiple paths can be specified by separating them with semicolons. --The default is 'hash' (that is, a directory 'hash' in the same directory --as the MESS executable). - .\" - .\" ******************************************************* - .SS Output Directory Options -@@ -370,6 +374,23 @@ consistent, you should only record and p - (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL - (no recording). - .TP -+.B \-mngwrite \fIfilename -+Writes each video frame to the given file in MNG format, producing -+an animation of the system session. -+Note that \-mngwrite only writes video frames; it does not save any audio -+data. Use \-wavwrite for that, and reassemble the audio/video using -+offline tools. The default is NULL (no recording). -+.TP -+.B \-aviwrite \fIfilename -+Stream video and sound data to the given file -+in AVI format, producing an animation of the system session complete -+with sound. The default is NULL (no recording). -+.TP -+.B \-wavwrite \fIfilename -+Writes the final mixer output to the given file -+in WAV format, producing an audio recording of the system session. -+The default is NULL (no recording). -+.TP - .B \-snapname \fIstring - Describes how MESS should name files for snapshots. \fIstring\fP - provides a template that is used to generate a filename. Three -@@ -412,6 +433,10 @@ specified by \fIviewname\fP. For example - \fIviewname\fP can also be 'auto', which selects the first view with all - screens present. The default value is 'internal'. - .TP -+.B \-[no]snapbilinear -+Specify whether snapshot/movie should have bilinear filtering applied. -+Default is ON (\-snapbilinear). -+.TP - .B \-statename \fIstring - Describes how MESS should store save state files, relative to the - state_directory path. \fIstring\fP provides a template that -@@ -428,23 +453,6 @@ save states will be stored inside \fBsta - .B mess c64 \-flop1 robby \-statename %g/%d_flop1 - save states will be stored inside \fBsta/c64/robby/\fP. - .TP --.B \-mngwrite \fIfilename --Writes each video frame to the given file in MNG format, producing --an animation of the system session. --Note that \-mngwrite only writes video frames; it does not save any audio --data. Use \-wavwrite for that, and reassemble the audio/video using --offline tools. The default is NULL (no recording). --.TP --.B \-aviwrite \fIfilename --Stream video and sound data to the given file --in AVI format, producing an animation of the system session complete --with sound. The default is NULL (no recording). --.TP --.B \-wavwrite \fIfilename --Writes the final mixer output to the given file --in WAV format, producing an audio recording of the system session. --The default is NULL (no recording). --.TP - .B \-[no]burnin - Tracks brightness of the screen during play and at the end of - emulation generates a PNG that can be used to simulate burn\-in -@@ -496,27 +504,36 @@ system isn't taxing 100% of your CPU res - cause hiccups in performance if other demanding programs are running. - The default is ON (\-sleep). - .TP --.B \-speed -+.B \-speed \fIvalue - Controls the speed of gameplay, relative to realtime; smaller numbers are - slower. Default is 1.00. - .TP --.B \-refreshspeed, \-rs -+.B \-[no]refreshspeed, \-[no]rs - Automatically adjusts the \-speed parameter to keep the effective refresh - rate below that of the lowest screen refresh rate. -+Default is OFF (\-norefreshspeed). - .\" - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ --.\" SDL specific -+.\" OS specific - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ - .TP --.B \-multithreading, \-mt -+.B \-[no]multithreading, \-[no]mt - Enable multithreading; this enables rendering and blitting on a separate --thread. The default is OFF. -+thread. The default is OFF (\-nomultithreading). - .TP --.B \-numprocessors, \-np -+.B \-numprocessors, \-np \fIvalue - Set number of processors; this overrides the number the system reports. - .TP --.B \-sdlvideofps --Show SDL video performance. -+.B \-bench \fIvalue -+Benchmark for the given number of emulated seconds; -+implies \-video none \-sound none \-nothrottle. -+.\" -+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+.\" SDL specific -+.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -+.TP -+.B \-[no]sdlvideofps -+Show SDL video performance. Default is OFF (\-nosdlvideofps). - .\" - .\" ******************************************************* - .SS Rotation options -@@ -532,8 +549,8 @@ have, turn this option off. The default - .B \-[no]ror \-[no]rol - Rotate the system screen to the right (clockwise) or left - (counter\-clockwise) relative to either its normal state (if \-rotate --is specified) or its native state (if \-norotate is specified). The --default for both of these options is OFF (\-noror \-norol). -+is specified) or its native state (if \-norotate is specified). -+Default for both is OFF (\-noror \-norol). - .TP - .B \-[no]autoror \-[no]autorol - These options are designed for use with pivoting screens that only -@@ -541,12 +558,13 @@ pivot in a single direction. If your scr - use \-autorol to ensure that the system will fill the screen either - horizontally or vertically in one of the directions you can handle. - If your screen only pivots counter\-clockwise, use \-autoror. -+Default for both is OFF (\-noautoror \-noautorol). - .TP - .B \-[no]flipx \-[no]flipy - Flip (mirror) the system screen either horizontally (\-flipx) or - vertically (\-flipy). The flips are applied after the \-rotate and --\-ror/\-rol options are applied. The default for both of these options --is OFF (\-noflipx \-noflipy). -+\-ror/\-rol options are applied. -+Default for both is OFF (\-noflipx \-noflipy). - .\" - .\" ******************************************************* - .SS Artwork options -@@ -613,6 +631,9 @@ toward white. The default is 1.0. - .B \-pause_brightness \fIvalue - This controls the brightness level when MESS is paused. The default - value is 0.65. -+.TP -+.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR] -+Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. - .\" - .\" ******************************************************* - .SS Vector rendering options -@@ -622,7 +643,7 @@ value is 0.65. - Enables antialiased line rendering for vector systems. The default is ON - (\-antialias). - .TP --.B \-beam \fIwidth -+.B \-beam \fIvalue - Sets the width of the vectors. This is a scaling factor against the - standard vector width. A value of 1.0 will keep the default vector line - width. Smaller values will reduce the width, and larger values will -@@ -669,30 +690,31 @@ start MESS. If it is turned off, the win - smallest supported size. This option only has an effect when the - \-window option is used. The default is ON (\-maximize). - .TP --.B \-keepaspect, \-ka -+.B \-[no]keepaspect, \-[no]ka - Forces the correct aspect ratio. This means when you're resizing the window - in windowed mode the actual system image will resize in discrete steps to - maintain the proper shape of the system graphics. If you turn this off you can - resize the window to anything you like and get funny squishing and stretching. - The same applies for full\-screen. Default is ON (\-keepaspect). - .TP --.B \-unevenstretch, \-ues -+.B \-[no]unevenstretch, \-[no]ues - Allow non\-integer stretch factors. Video purists should stay far, far away - from this option, while everyone else will be happy to know that it lets you - fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch). - .TP --.B \-effect none\fR|\fIfilename --Name of a PNG file to use for visual effects, or 'none'. Default is 'none'. --.TP --.B \-centerh -+.B \-[no]centerh - Center horizontally within the view area. Default is ON (\-centerh). - .TP --.B \-centerv -+.B \-[no]centerv - Center vertically within the view area. Default is ON (\-centerv). - .TP --.B \-waitvsync -+.B \-[no]waitvsync, \-[no]vs - Enable waiting for the start of VBLANK before flipping screens; --reduces tearing effects. -+reduces tearing effects. Default is OFF (\-nowaitvsync). -+.TP -+.B \-[no]syncrefresh, \-[no]srf -+Enable using the start of VBLANK for throttling instead of the game time. -+Default is OFF (\-nosyncrefresh). - .\" - .\" ******************************************************* - .SS Software video rendering subsystem options -@@ -703,7 +725,7 @@ reduces tearing effects. - All the options in this group are available only with softare video - rendering subsystem (\-video soft). - .TP --.B \-prescale \fIvalue -+.B \-prescale\fR [\fIvalue\fR] - Scale screen rendering by this amount in software. Default is 1. - .TP - .B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR] -@@ -732,27 +754,28 @@ Default is NONE. - All the options in this group are available only with OpenGL video - rendering subsystem (\-video opengl or \-video opengl16). - .TP --.B \-filter, \-glfilter, \-flt -+.B \-[no]filter, \-[no]glfilter, \-[no]flt - Enable bilinear filtering on screen output. Default is ON (\-filter). - .TP --.B \-gl_forcepow2texture --Force power of two textures. Default is NO. -+.B \-[no]gl_forcepow2texture -+Force power of two textures. Default is OFF (\-nogl_forcepow2texture). - .TP --.B \-gl_notexturerect --Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off --(set this to 0) if corruption occurs in OpenGL mode, at cost of some --performance loss. -+.B \-[no]gl_notexturerect -+Don't use OpenGL GL_ARB_texture_rectangle. Turn off if -+corruption occurs in OpenGL mode, at cost of some performance -+loss. Default is ON (\-gl_notexturerect). - .TP --.B \-gl_vbo -+.B \-[no]gl_vbo - Enable OpenGL VBO, if available, for a performance increase. --Default is ON: turn off (set this to 0) if corruption occurs. -+Turn off if corruption occurs. Default is ON (\-gl_vbo). - .TP --.B \-gl_pbo -+.B \-[no]gl_pbo - Enable OpenGL PBO, if available, for a performance increase. --Default is ON: turn off (set this to 0) if corruption occurs. -+Turn off if corruption occurs. Default is ON (\-gl_pbo). - .TP --.B \-gl_glsl -+.B \-[no]gl_glsl - Enable OpenGL GLSL, if available, for a performance increase. -+Default is OFF (\-nogl_glsl). - .TP - .B \-gl_glsl_filter \fIvalue - Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear. -@@ -808,9 +831,10 @@ Affects full screen mode only. Chooses i - screen resolution (color depth is normally left alone) when in - full\-screen mode. If it's off, you always get your desktop resolution - in full\-screen mode (which can be useful for LCDs). -+Default is OFF (\-noswitchres). - .TP --.B \-useallheads --Split full screen image across monitors. -+.B \-[no]useallheads -+Split full screen image across monitors. Default is OFF (\-nouseallhead). - .\" - .\" ******************************************************* - .SS Sound options -@@ -904,6 +928,12 @@ handling that makes it easier to registe - but has the disadvantage of making controls less responsive. The - default is OFF (\-nosteadykey). - .TP -+.B \-[no]ui_active -+Enable MESS user interface on top of emulated keyboard (if present). -+User interface may be toggled during execution by pressing the key -+defined with \-ui_modekey. -+Default is OFF (\-noui_active). -+.TP - .B \-[no]offscreen_reload, \-[no]reload - Controls whether or not MESS treats a second button input from a - lightgun as a reload signal. In this case, MESS will report the gun's -@@ -932,21 +962,25 @@ the maximum range. This option expects a - 1.0, where 0 is the center of the joystick and 1 is the outer limit. - The default is 0.85. - .TP --.B \-natural, \-nat -+.B \-[no]natural, \-[no]nat - Allows user to specify whether or not to use a natural keyboard. - This allows you to start your game or system in a 'native' mode, depending - on your region, allowing compatibility for non\-"QWERTY" style keyboards. - The default is OFF (\-nonatural). - .TP -+.B \-[no]joystick_contradictory, \-[no]joy_contradictory -+Enable contradictory direction digital joystick input at the same time. -+Default is OFF (\-nojoystick_contradictory). -+.TP - .B \-uimodekey, \-umk - Specifies the key used to toggle between full and partial UI mode. - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ - .\" SDL specific - .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ - .TP --.B \-keymap -+.B \-[no]keymap - Enable keymap for non\-QWERTY keyboards. Used in conjunction --with \fB\-keymap_file\fR. -+with \fB\-keymap_file\fR. Default is OFF (\-nokeymap). - .TP - .B \-keymap_file \fIkeymap_file - Specifies the full path to the keymap file to be used. A few -@@ -959,8 +993,9 @@ in a different order on the next boot, M - as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized. - Default is 'auto'. - .TP --.B \-sixaxis -+.B \-[no]sixaxis - Use special handling for PS3 Sixaxis controllers. -+Default is OFF (\-nosixaxis). - .TP - .B \-lightgun_index[1\-8] - Map lightgun to specific index in MESS. -@@ -1016,9 +1051,10 @@ useful for debugging problems with your - Please use the \-verbose option and include the resulting information - when reporting bugs. The default is OFF (\-noverbose). - .TP --.B \-update_in_pause -+.B \-[no]update_in_pause - Enables updating the screen bitmap while the system is paused. This is - useful for debuggin in some scenarios (and gets in the way in others). -+Default is OFF (\-noupdate_in_pause). - .TP - .B \-[no]debug, \-[no]d - Activates the integrated debugger. By default, the debugger is entered -@@ -1041,11 +1077,17 @@ Default is OFF (\-nooslog). - .SS Misc options - .\" ******************************************************* - .TP --.B \-drc --Enable DRC cpu core if available. Enabled by default. -+.B \-[no]drc -+Enable DRC cpu core if available. Default is ON (\-drc). -+.TP -+.B \-[no]drc_use_c -+Force DRC use C backend. Default is OFF (\-nodrc_use_c). -+.TP -+.B \-[no]drc_log_uml -+Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml). - .TP --.B \-drc_use_c --Force DRC use C backend. -+.B \-[no]drc_log_native -+Write DRC native disassembly log. Default is OFF (\-no_drc_log_native). - .TP - .B \-bios \fIbiosname - Specifies the specific BIOS to use with the current system, for -@@ -1067,14 +1109,14 @@ to its built\-in UI font. On some platfo - font name instead of a BDF font file. The default is 'default' (use - the OSD\-determined default font). - .TP --.B \-ramsize, \-ram -+.B \-ramsize, \-ram \fIvalue - Size of RAM (if supported by driver). - .TP --.B \-confirm_quit --Display confirm quit screen on exit. -+.B \-[no]confirm_quit -+Display confirm quit screen on exit. Default is ON (\-confirm_quit). - .TP --.B \-ui_mouse --Display UI mouse cursor. -+.B \-[no]ui_mouse -+Display UI mouse cursor. Default is OFF (\-noui_mouse). - .TP - .B \-autoboot_command, \-ab \fIcommand - Command string to execute after machine boot (in quotes ""). To issue -@@ -1083,15 +1125,15 @@ Using \fB\\n\fP will issue a create a ne - typed prior as a command. Example: - \fB\-autoboot_command "load """$""",8,1\\n"\fP. - .TP --.B \-autoboot_delay \fR[\fIseconds\fP] -+.B \-autoboot_delay \fR[\fIvalue\fP] - Timer delay (in seconds) to trigger command execution on autoboot. - Default is 2. - .TP - .B \-autoboot_script, \-script \fR[\fIfilename.lua\fP] - File containing scripting to execute after machine boot. - .TP --.B \-http --Enable local http server. Disabled by default. -+.B \-[no]http -+Enable local http server. Default is OFF (\-nohttp). - .TP - .B \-http_port \fIport - Internal webserver listener port. -@@ -1099,13 +1141,13 @@ Internal webserver listener port. - .B \-http_path \fIpath - Path to web files. Default is /usr/share/games/mess/web. - .TP --.B \-console --Enable emulator LUA console. -+.B \-[no]console -+Enable emulator LUA console. Default is OFF (\-noconsole). - .TP - .B \-newui, \-nu - Use the new MESS UI. - .TP --.B \-watchdog -+.B \-watchdog \fIvalue - Specifies a number of seconds after which MESS should automatically exit - if it detects that the emulation has locked up. - .\" -diff -Nurp mame/src/osd/sdl/man/romcmp.1 mamedev/mame/src/osd/sdl/man/romcmp.1 ---- mame/src/osd/sdl/man/romcmp.1 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/romcmp.1 2014-11-29 15:55:48.691960000 +0100 -@@ -9,7 +9,7 @@ - .\" References - .\" http://www.mame.net/mamefaq.html - .\" --.TH ROMCMP 1 2014-10-15 0.155 "MAME romset checking tool" -+.TH ROMCMP 1 2014-11-19 0.156 "MAME romset checking tool" - .\" - .\" NAME chapter - .SH NAME -diff -Nurp mame/src/osd/sdl/man/testkeys.1 mamedev/mame/src/osd/sdl/man/testkeys.1 ---- mame/src/osd/sdl/man/testkeys.1 2014-11-26 10:37:58.000000000 +0100 -+++ mamedev/mame/src/osd/sdl/man/testkeys.1 2014-11-29 15:55:48.691960000 +0100 -@@ -5,7 +5,7 @@ - .\" Man page created from source and usage information - .\" Cesare Falco <[email protected]>, February 2007 - .\" --.TH TESTKEYS 1 2014-10-15 0.155 "MAME SDL keycode scanner" -+.TH TESTKEYS 1 2014-11-19 0.156 "MAME SDL keycode scanner" - .\" - .\" NAME chapter - .SH NAME diff --git a/debian/patches/series b/debian/patches/series index f6ae1f4..6fa1ae7 100644 --- a/debian/patches/series +++ b/debian/patches/series @@ -1,2 +1 @@ gnu_fixes.patch -fix_manpages.patch -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/mame.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

