This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch debian-experimental
in repository ioquake3.

      from  f417a2a   Merge tag 'upstream/1.36+u20140929+g918eed9+dfsg1' into 
debian-experimental
       new  1a9bd89   New upstream snapshot
       new  e58642a   Remove debian/source/local-options, dpkg-source behaves 
sensibly on its own (unapplies patches iff they were initially applied)
       new  a53a636   Standards-Version: 3.9.6 (no changes)
       new  12ab123   Mangle upstream version correctly in watch file
       new  35d6293   mark patches with forwardedness
       new  fc14590   Imported Upstream version 1.36+u20150114+dfsg1
       new  b2eb11f   New upstream snapshot
       new  b2e94bb   Add patch so the UI can see whether we're playing the demo
       new  a33361d   q3arch: add support for the modified architecture string 
used by iortcw
       new  5d3ac24   README.Debian: update instructions for integrating new 
games to point to src:openarena and src:quake as examples
       new  0443ffa   Install symlinks to native-code cgame, qagame and ui 
modules for quake3

The 11 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 .travis.yml                                        |   26 +-
 README.md                                          |    3 +
 code/asm/ftola.asm                                 |    3 +-
 code/asm/snapvector.asm                            |    4 +-
 code/cgame/cg_draw.c                               |   12 +-
 code/cgame/cg_ents.c                               |    9 +-
 code/cgame/cg_event.c                              |    4 +
 code/cgame/cg_newdraw.c                            |    2 +-
 code/cgame/cg_weapons.c                            |   15 +-
 code/client/libmumblelink.c                        |    6 +-
 code/game/ai_dmq3.c                                |    1 +
 code/game/ai_main.h                                |    2 +-
 code/game/g_bot.c                                  |    2 +-
 code/game/g_cmds.c                                 |    7 +
 code/game/g_main.c                                 |    1 +
 code/q3_ui/ui_players.c                            |   10 +-
 code/q3_ui/ui_splevel.c                            |    4 +-
 code/q3_ui/ui_startserver.c                        |    2 +-
 code/qcommon/cvar.c                                |   85 ++
 code/renderercommon/qgl.h                          |   11 +
 code/renderercommon/tr_font.c                      |   17 +-
 code/renderergl1/tr_backend.c                      |    4 +-
 code/renderergl1/tr_image.c                        |   12 -
 code/renderergl1/tr_local.h                        |    6 -
 code/renderergl1/tr_shade.c                        |    4 +-
 code/renderergl1/tr_shadows.c                      |   48 +-
 code/renderergl1/tr_surface.c                      |   12 +-
 code/renderergl2/glsl/dlight_vp.glsl               |    2 +-
 code/renderergl2/glsl/fogpass_vp.glsl              |    3 +-
 code/renderergl2/glsl/generic_fp.glsl              |   33 -
 code/renderergl2/glsl/generic_vp.glsl              |   12 +-
 code/renderergl2/glsl/lightall_fp.glsl             |   20 +-
 code/renderergl2/glsl/lightall_vp.glsl             |    9 +-
 code/renderergl2/glsl/pshadow_vp.glsl              |    2 +-
 code/renderergl2/glsl/shadowfill_vp.glsl           |    1 -
 code/renderergl2/glsl/tonemap_fp.glsl              |   43 +-
 code/renderergl2/glsl/tonemap_vp.glsl              |   14 +
 code/renderergl2/tr_animation.c                    |    2 +-
 code/renderergl2/tr_backend.c                      |  108 +-
 code/renderergl2/tr_bsp.c                          |  650 ++++-------
 code/renderergl2/tr_cmds.c                         |    5 +-
 code/renderergl2/tr_extensions.c                   |   54 +-
 code/renderergl2/tr_extramath.c                    |   61 +-
 code/renderergl2/tr_fbo.c                          |    3 +-
 code/renderergl2/tr_glsl.c                         |  309 +-----
 code/renderergl2/tr_image.c                        |   15 +-
 code/renderergl2/tr_init.c                         |   25 +-
 code/renderergl2/tr_light.c                        |    2 +-
 code/renderergl2/tr_local.h                        |  209 ++--
 code/renderergl2/tr_main.c                         |    2 +-
 code/renderergl2/tr_mesh.c                         |    4 +-
 code/renderergl2/tr_model.c                        |  200 ++--
 code/renderergl2/tr_model_iqm.c                    |    4 +-
 code/renderergl2/tr_shade.c                        |   63 +-
 code/renderergl2/tr_shade_calc.c                   |   12 +-
 code/renderergl2/tr_shader.c                       |  167 ---
 code/renderergl2/tr_shadows.c                      |   48 +-
 code/renderergl2/tr_sky.c                          |    5 +-
 code/renderergl2/tr_surface.c                      |  181 ++--
 code/renderergl2/tr_vbo.c                          | 1134 +++++++++-----------
 code/renderergl2/tr_world.c                        |    4 +-
 code/sdl/sdl_glimp.c                               |    4 +
 code/sdl/sdl_input.c                               |    2 +-
 code/server/sv_main.c                              |    2 +-
 code/sys/sys_main.c                                |    2 +-
 code/sys/sys_unix.c                                |    2 +
 code/ui/ui_main.c                                  |   82 +-
 code/ui/ui_players.c                               |   10 +-
 code/ui/ui_shared.c                                |    9 +-
 debian/changelog                                   |   19 +
 debian/control                                     |   28 +-
 debian/copyright                                   |    2 +-
 debian/ioquake3-server.install                     |   12 +-
 debian/ioquake3.README.Debian                      |   14 +-
 debian/ioquake3.install                            |   17 +-
 ...Add-support-for-the-GNU-Hurd-architecture.patch |    4 +
 ...start-which-can-be-set-by-game-code-to-re.patch |    2 +-
 ...rash-if-more-than-128-modes-are-available.patch |    3 +-
 ...-a-window-by-default-on-new-installations.patch |    4 +-
 debian/patches/series                              |    1 +
 ...e-minimal-code-to-determine-whether-this-.patch |   29 +
 debian/q3arch                                      |   12 +-
 debian/rules                                       |   41 +-
 debian/source/local-options                        |    1 -
 debian/watch                                       |    1 +
 opengl2-readme.txt                                 |    7 +-
 86 files changed, 1731 insertions(+), 2297 deletions(-)
 create mode 100644 
debian/patches/ui-reinstate-minimal-code-to-determine-whether-this-.patch
 delete mode 100644 debian/source/local-options

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/ioquake3.git

_______________________________________________
Pkg-games-commits mailing list
[email protected]
http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

Reply via email to