This is an automated email from the git hooks/post-receive script. roam-guest pushed a commit to branch jessie-experimental in repository monopd.
commit 5fa14b99f62d5255990f7ef0f8ea6ae8c51f960b Author: Peter Pentchev <[email protected]> Date: Thu Mar 5 15:00:33 2015 +0200 Add the 02-typos patch to fix some errors. --- debian/patches/02-typos.patch | 424 ++++++++++++++++++++++++++++++++++++++++++ debian/patches/series | 1 + 2 files changed, 425 insertions(+) diff --git a/debian/patches/02-typos.patch b/debian/patches/02-typos.patch new file mode 100644 index 0000000..b7e7168 --- /dev/null +++ b/debian/patches/02-typos.patch @@ -0,0 +1,424 @@ +Description: Fix a couple of typographical and grammatical errors. +Forwarded: not-yet +Author: Peter Pentchev <[email protected]> +Last-Update: 2015-03-05 + +--- a/API ++++ b/API +@@ -26,7 +26,7 @@ + ----------------- + + Commands from clients to the monopd server are in the form of a tiny message +-preceeded by a dot and followed by a newline: ++preceded by a dot and followed by a newline: + + .gn + +@@ -43,7 +43,7 @@ + </gamelist> + </monopd> + +-should be parsed by clients as five seperate (and all invalid) messages. ++should be parsed by clients as five separate (and all invalid) messages. + + <monopd><msg type="info" value="Rob throws a 6 and a 2."/></monopd> + +@@ -53,15 +53,15 @@ + newlines, for readability. + + There have been complaints of monopd sending multiple root elements in one +-"document", but unless there's a bug somewhere, newline seperated messages +-itself should not contain more than one root element. Please do treat data ++"document", but unless there's a bug somewhere, newline-separated messages ++themselves should not contain more than one root element. Please do treat data + after a newline as a new document. Most modern network APIs provide methods + such as canReadLine() and readLine() which are optimised for this usage. + + Not all fields of the XML messages are sent on every update; clients are to + assume that anything not referred to is either undefined if there has been no + previous mention of the attribute, or that it keeps the same value as the +-last update that included it set it to. These incremental updates decreases ++last update that included it set it to. These incremental updates decrease + the amount of data sent over the network. + + The encoding of the protocol is UTF-8. +@@ -150,7 +150,7 @@ + .Tm$1:$2:$3:$4 : Player $2 gives $3 an amount of $4 as part of trade $1. + .Ta$1:$2 : Accept current (revision $2) terms of trade with tradeid $1. + .Ta$1 : Accept current terms of trade with tradeid $1. (WARNING: +- deprecated. Exists for backwards compatiblity but clients ++ deprecated. Exists for backwards compatibility but clients + are encouraged to use the above command instead) + .Tr$1 : Reject trade $1. + +@@ -214,7 +214,7 @@ + =============================================================================== + + While they won't come like this from the server, I've split some messages +-onto more than one line for readibility. Each line of messages is enclosed ++onto more than one line for readability. Each line of messages is enclosed + by <monopd> and </monopd>. + + -------------------- +@@ -273,7 +273,7 @@ + bankrupt="bool" hasturn="bool" can_roll="bool" can_buyestate="bool" + host="string" spectator="bool" hasdebt="bool" canauction="bool" canusecard="bool" /> + +-Most of these are obvious. Directmove is a suggestion to clients about if ++Most of these are obvious. Directmove is a suggestion to clients whether + they should animate tokens (or not, directmove is 1 for "go directly to + jail"). Master is 1 or 0 depending on whether the player is the controlling + player in a game and spectator indicates whether a player is participating +@@ -335,7 +335,7 @@ + when a component is removed, money objects are removed when money is 0), + "accepted" (at which point the ownerships are being transferred). + +-Actor is the playerid of the player initiating the tradeof rejecting it. ++Actor is the playerid of the player initiating the trade or rejecting it. + + Tradeplayer's accept field denotes whether that player has agreed to the + current terms of the trade; this is reset to 0 upon any change and must be +@@ -417,7 +417,7 @@ + </configupdate> + + Allows clients to view/configure options (editing might only be available +-before game start!). Supported types are: bool. Edit is a boolean to tell ++before the game starts!). Supported types are: bool. Edit is a boolean to tell + clients whether this option can be edited or not. Commands should be + postfixed with the configuration value: for bools 0 or 1, such as .geaf1 + +--- a/ChangeLog ++++ b/ChangeLog +@@ -2,7 +2,7 @@ + ----- + + - bugfix: wrong estate was chosen when selling an estate, the current estate +- was chosen instead of the player selected estate ++ was chosen instead of the player-selected estate + - bugfix: fixed bind() on Mac OS X and probably some others + + 0.9.6 +@@ -158,11 +158,11 @@ + - bugfix: change master attribute before sending playerupdate when creating a game + - bugfix: init Auction::m_highBidder in constructor + - bugfix: proper check for housePrice in Player::buyHouse +-- bugfix: don't mess with auction events when on unsuccesful bid ++- bugfix: don't mess with auction events when on unsuccessful bid + - bugfix: allow building *houses* when max hotels reached + - bugfix: change player name in game description + - bugfix: only set edit=1 for master in configupdate +-- bugfix: unmortgage estates thatare sold to the bank on bankrupcy ++- bugfix: unmortgage estates thatare sold to the bank on bankruptcy + + 2002-12-24 (monopd-0.6.2) + ---------- +@@ -196,7 +196,7 @@ + - gcc 3.2 compilation fixes + - updated DESIGN document + - deleting tradecomponents in trade deconstructor no longer crashes +-- CONFIG: Card::jailcard is now seperated into Card::outofjail bool and ++- CONFIG: Card::jailcard is now separated into Card::outofjail bool and + Card::canbeowned bool, to allow for different types of ownable cards in the + future + - support for trading of jail cards +@@ -217,7 +217,7 @@ + - CONFIG: move min/max players to config file + - ported to libcapsinetwork 0.2.0 + - API: moved newturn message to playerupdate attribute hasturn +-- remove Cards+Estates from Trades when owner changes (bankrupcy/trade/card usage) ++- remove Cards+Estates from Trades when owner changes (bankruptcy/trade/card usage) + - API: allow for reconnect with .R + - handle passing of estates elegantly + - CONFIG: remove nexutil and nextrr with advancetonextof=groupname, +@@ -227,7 +227,7 @@ + ---------- + + - if you are insolvent on third roll of the dice in jail it doesn't end the turn right +-- correctly move player to destination on succesful jail roll ++- correctly move player to destination on successful jail roll + - allow players to go "back" (leaving a game) + - valgrind fixes, including huge memory leak in escapeXML + - free parking target for estates (cards/jail/taxes) +@@ -795,7 +795,7 @@ + 2001-06-19 (cap) + ---------- + +-- Changed game name into description (makes more sense) and issued seperate ++- Changed game name into description (makes more sense) and issued separate + command for it (.gd) so the master can change the description. + - Prepared some stuff for Chance/CC jailcards. + +@@ -823,7 +823,7 @@ + ---------- + + - Bugfix: double count must be reset after being sent to jail. +-- Added Player::solvent() function to seperate money checking from ++- Added Player::solvent() function to separate money checking from + Player::pay() + - B & O Railroad -> B & O Railroad. Change is currently in config file, + I guess we should transform it ourselves before sending as XML? +@@ -999,7 +999,7 @@ + 2001-04-28 + ---------- + +-- API decision: messages are seperated by newlines. Syntax within a message ++- API decision: messages are separated by newlines. Syntax within a message + is yet unspecified, although it will probably use a subset of XML. + - gamelist is printed in tiny XML. + +@@ -1008,7 +1008,7 @@ + + - turn-based game, .r only allowed on players turn [Milestone I bugfix] + - complete redesign of user, game, player and ownership relations +-- seperate class for estate entities, names and prices from file ++- separate class for estate entities, names and prices from file + - to_jail property for estates + - buying properties and collecting rent are supported in the game, however + there are no commands in the API yet to buy properties. unowned properties +--- a/NEWS ++++ b/NEWS +@@ -2,7 +2,7 @@ + ----- + + - bugfix: wrong estate was chosen when selling an estate, the current estate +- was chosen instead of the player selected estate ++ was chosen instead of the player-selected estate + - bugfix: fixed bind() on Mac OS X and probably some others + + 0.9.6 +@@ -158,11 +158,11 @@ + - bugfix: change master attribute before sending playerupdate when creating a game + - bugfix: init Auction::m_highBidder in constructor + - bugfix: proper check for housePrice in Player::buyHouse +-- bugfix: don't mess with auction events when on unsuccesful bid ++- bugfix: don't mess with auction events when on unsuccessful bid + - bugfix: allow building *houses* when max hotels reached + - bugfix: change player name in game description + - bugfix: only set edit=1 for master in configupdate +-- bugfix: unmortgage estates thatare sold to the bank on bankrupcy ++- bugfix: unmortgage estates thatare sold to the bank on bankruptcy + + 2002-12-24 (monopd-0.6.2) + ---------- +@@ -196,7 +196,7 @@ + - gcc 3.2 compilation fixes + - updated DESIGN document + - deleting tradecomponents in trade deconstructor no longer crashes +-- CONFIG: Card::jailcard is now seperated into Card::outofjail bool and ++- CONFIG: Card::jailcard is now separated into Card::outofjail bool and + Card::canbeowned bool, to allow for different types of ownable cards in the + future + - support for trading of jail cards +@@ -217,7 +217,7 @@ + - CONFIG: move min/max players to config file + - ported to libcapsinetwork 0.2.0 + - API: moved newturn message to playerupdate attribute hasturn +-- remove Cards+Estates from Trades when owner changes (bankrupcy/trade/card usage) ++- remove Cards+Estates from Trades when owner changes (bankruptcy/trade/card usage) + - API: allow for reconnect with .R + - handle passing of estates elegantly + - CONFIG: remove nexutil and nextrr with advancetonextof=groupname, +@@ -227,7 +227,7 @@ + ---------- + + - if you are insolvent on third roll of the dice in jail it doesn't end the turn right +-- correctly move player to destination on succesful jail roll ++- correctly move player to destination on successful jail roll + - allow players to go "back" (leaving a game) + - valgrind fixes, including huge memory leak in escapeXML + - free parking target for estates (cards/jail/taxes) +@@ -795,7 +795,7 @@ + 2001-06-19 (cap) + ---------- + +-- Changed game name into description (makes more sense) and issued seperate ++- Changed game name into description (makes more sense) and issued separate + command for it (.gd) so the master can change the description. + - Prepared some stuff for Chance/CC jailcards. + +@@ -823,7 +823,7 @@ + ---------- + + - Bugfix: double count must be reset after being sent to jail. +-- Added Player::solvent() function to seperate money checking from ++- Added Player::solvent() function to separate money checking from + Player::pay() + - B & O Railroad -> B & O Railroad. Change is currently in config file, + I guess we should transform it ourselves before sending as XML? +@@ -999,7 +999,7 @@ + 2001-04-28 + ---------- + +-- API decision: messages are seperated by newlines. Syntax within a message ++- API decision: messages are separated by newlines. Syntax within a message + is yet unspecified, although it will probably use a subset of XML. + - gamelist is printed in tiny XML. + +@@ -1008,7 +1008,7 @@ + + - turn-based game, .r only allowed on players turn [Milestone I bugfix] + - complete redesign of user, game, player and ownership relations +-- seperate class for estate entities, names and prices from file ++- separate class for estate entities, names and prices from file + - to_jail property for estates + - buying properties and collecting rent are supported in the game, however + there are no commands in the API yet to buy properties. unowned properties +--- a/src/game.cpp ++++ b/src/game.cpp +@@ -388,7 +388,7 @@ + + if (!strstr(data, ":")) + { +- pInput->ioError("Invalid input for .gc, no seperator after configId"); ++ pInput->ioError("Invalid input for .gc, no separator after configId"); + return; + } + int configId = atoi(strsep(&data, ":")); +@@ -907,12 +907,12 @@ + m_auction = 0; + } + +-// Returns 0 on succesful bid, 1 on error. ++// Returns 0 on successful bid, 1 on error. + int Game::bidInAuction(Player *pInput, char *data) + { + if (!strstr(data, ":")) + { +- pInput->ioError("Invalid input for .ab, no seperator after auctionId"); ++ pInput->ioError("Invalid input for .ab, no separator after auctionId"); + return 1; + } + int auctionId = atoi(strsep(&data, ":")); +@@ -1008,7 +1008,7 @@ + // data looks like "1:1", tradeid, revision + if (!strstr(data, ":")) + { +-// ioError("Invalid input for .Ta, no seperator after tradeId"); ++// ioError("Invalid input for .Ta, no separator after tradeId"); + // return; + ignoreRevision = true; // backwards compatibility + tradeId = atoi(data); +@@ -1836,7 +1836,7 @@ + { + if (!card) + { +- ioError(pTurn->name() + " should get a card, but there doesn't seem to be any available!"); ++ ioError(pTurn->name() + " should get a card, but there don't seem to be any available!"); + return true; + } + setDisplay(estate, false, false, "%s", card->getStringProperty("name").c_str()); +--- a/src/player.cpp ++++ b/src/player.cpp +@@ -725,14 +725,14 @@ + // data looks like "1:10:1", tradeid, objectid, playerid + if (!strstr(data, ":")) + { +- ioError("Invalid input, no seperator after tradeId"); ++ ioError("Invalid input, no separator after tradeId"); + return; + } + int tradeId = atoi(strsep(&data, ":")); + + if (!strstr(data, ":")) + { +- ioError("Invalid input, no seperator after objectId"); ++ ioError("Invalid input, no separator after objectId"); + return; + } + int objectId = atoi(strsep(&data, ":")); +@@ -776,7 +776,7 @@ + Card *card = m_game->findCard(objectId); + if (!card || !card->owner()) + { +- ioError("Noone owns a card with cardId %d.", objectId); ++ ioError("No one owns a card with cardId %d.", objectId); + return; + } + object = card; +@@ -794,21 +794,21 @@ + // data looks like "1:1:1:100", tradeid, playerfrom, playerto, money + if (!strstr(data, ":")) + { +- ioError("Invalid input for .Tm, no seperator after tradeId"); ++ ioError("Invalid input for .Tm, no separator after tradeId"); + return; + } + int tradeId = atoi(strsep(&data, ":")); + + if (!strstr(data, ":")) + { +- ioError("Invalid input for .Tm, no seperator after playerFromId"); ++ ioError("Invalid input for .Tm, no separator after playerFromId"); + return; + } + int playerFromId = atoi(strsep(&data, ":")); + + if (!strstr(data, ":")) + { +- ioError("Invalid input for .Tm, no seperator after playerToId"); ++ ioError("Invalid input for .Tm, no separator after playerToId"); + return; + } + +--- a/README.monopigator ++++ b/README.monopigator +@@ -9,7 +9,7 @@ + --------------- + + In order to make it easier to find people to play against, monopd can be run +-as dedicated game server and clients can request a list of available servers ++as a dedicated game server and clients can request a list of available servers + on-line. This document describes the implementation of this technique and + how to enable it in monopd. + +@@ -37,7 +37,7 @@ + http://monopd.unixcode.org/register.php?host=monopd.mydomain.net&port=1234&version=0.2.1-CVS + + This keeps a server in the database for three minutes. So you'll have to +-register continously. Fortunately monopd can do this for you, but it does ++register continuously. Fortunately monopd can do this for you, but it does + _not_ register by default. It will only register automatically when you + enable it in the configuration. + +--- a/TODO ++++ b/TODO +@@ -29,7 +29,7 @@ + - merge .Tc and .Te into .Tu + - have auctions for estates when player goes bankrupt on bank + - include estateId in bid command to avoid mistakes +-- allow for unmortgaging without 10% fee after transfer due to bankrupcy ++- allow for unmortgaging without 10% fee after transfer due to bankruptcy + - wishlist: force default rules (for tournament servers) + - API: password to join/watch games + +--- a/conf/monopd.conf-dist ++++ b/conf/monopd.conf-dist +@@ -11,7 +11,7 @@ + # Frequency of monopigator registrations in seconds. The monopigator XML + # database only returns severs who have registered during the past 300 + # seconds, so make this value smaller than 300 if you want your server to +-# appear continously. The minimum value is 60. ++# appear continuously. The minimum value is 60. + # + gatorfrequency=180 + +--- a/doc/api/gameboard ++++ b/doc/api/gameboard +@@ -1,5 +1,5 @@ + This document described the configuration syntax of monopd game configuration +-files. See the the actualy configuration files within games/ to see how ++files. See the actual configuration files within games/ to see how + this syntax is applied. + + Configuration Groups +--- a/src/game.h ++++ b/src/game.h +@@ -117,7 +117,7 @@ + void enforceDebt(Player *pBroke, Debt *debt = 0); + void newAuction(Player *pInput); + Auction *auction(); +- // Returns 0 on succesful bid, 1 on error. ++ // Returns 0 on successful bid, 1 on error. + int bidInAuction(Player *pInput, char *data); + void delAuction(); + diff --git a/debian/patches/series b/debian/patches/series index 3a1ac39..f588900 100644 --- a/debian/patches/series +++ b/debian/patches/series @@ -1 +1,2 @@ 01-libsystemd-daemon.patch +02-typos.patch -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/monopd.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

