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tobi pushed a commit to branch master
in repository dhewm3.

commit acfb03dbdc66f0e9c3cf7fdef1a1a56bf54cd6ac
Author: Tobias Frost <[email protected]>
Date:   Thu Mar 12 09:33:38 2015 +0100

    Imported Upstream version 0+git20150226+dfsg
---
 ChangeLog                        |  8 ++++
 neo/d3xp/gamesys/SysCvar.cpp     |  2 +-
 neo/d3xp/physics/Physics_AF.cpp  |  4 +-
 neo/framework/DeclAF.cpp         |  2 +-
 neo/game/gamesys/SysCvar.cpp     |  2 +-
 neo/game/physics/Physics_AF.cpp  |  4 +-
 neo/idlib/Lexer.cpp              |  2 +-
 neo/idlib/Parser.cpp             |  2 +-
 neo/renderer/jpeg_memory_src.cpp | 93 ----------------------------------------
 neo/renderer/jpeg_memory_src.h   | 24 -----------
 10 files changed, 17 insertions(+), 126 deletions(-)

diff --git a/ChangeLog b/ChangeLog
index 2b38632..2ba3504 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,11 @@
+2015-02-25  Daniel Gibson  <[email protected]>
+
+       * Merge pull request #108 from coldtobi/master
+
+2015-02-25  Tobias Frost  <[email protected]>
+
+       * Fixing some spelling errors: s/unkown/unknown, s/seperate/separate. 
(#107)
+
 2013-09-17  Daniel Gibson  <[email protected]>
 
        * Merge pull request #88 from waldheinz/drop-minizip-of-usage
diff --git a/neo/d3xp/gamesys/SysCvar.cpp b/neo/d3xp/gamesys/SysCvar.cpp
index 5ed1b1a..e6e7069 100644
--- a/neo/d3xp/gamesys/SysCvar.cpp
+++ b/neo/d3xp/gamesys/SysCvar.cpp
@@ -416,4 +416,4 @@ idCVar g_xp_bind_run_once( "g_xp_bind_run_once", "0", 
CVAR_GAME | CVAR_BOOL | CV
 
 idCVar net_serverDownload(                     "net_serverDownload",           
"0",                    CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server 
download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. 
see net_serverDl cvars for configuration" );
 idCVar net_serverDlBaseURL(                    "net_serverDlBaseURL",          
"",                             CVAR_GAME | CVAR_ARCHIVE, "base URL for the 
download redirection" );
-idCVar net_serverDlTable(                      "net_serverDlTable",            
"",                             CVAR_GAME | CVAR_ARCHIVE, "pak names for which 
download is provided, seperated by ;" );
+idCVar net_serverDlTable(                      "net_serverDlTable",            
"",                             CVAR_GAME | CVAR_ARCHIVE, "pak names for which 
download is provided, separated by ;" );
diff --git a/neo/d3xp/physics/Physics_AF.cpp b/neo/d3xp/physics/Physics_AF.cpp
index b716b74..098a4bf 100644
--- a/neo/d3xp/physics/Physics_AF.cpp
+++ b/neo/d3xp/physics/Physics_AF.cpp
@@ -3075,7 +3075,7 @@ void idAFConstraint_Contact::ApplyFriction( float 
invTimeStep ) {
                return;
        }
 
-       // seperate friction per contact is silly but it's fast and often looks 
close enough
+       // separate friction per contact is silly but it's fast and often looks 
close enough
        if ( af_useImpulseFriction.GetBool() ) {
 
                impulse.SetData( 6, VECX_ALLOCA( 6 ) );
@@ -6963,7 +6963,7 @@ void idPhysics_AF::BuildTrees( void ) {
                }
 
                if ( trees.Num() > 1 ) {
-                       gameLocal.Warning( "Articulated figure has multiple 
seperate tree structures for entity '%s' type '%s'.",
+                       gameLocal.Warning( "Articulated figure has multiple 
separate tree structures for entity '%s' type '%s'.",
                                                                
self->name.c_str(), self->GetType()->classname );
                }
 
diff --git a/neo/framework/DeclAF.cpp b/neo/framework/DeclAF.cpp
index 2809f29..32bcf98 100644
--- a/neo/framework/DeclAF.cpp
+++ b/neo/framework/DeclAF.cpp
@@ -893,7 +893,7 @@ bool idDeclAF::ParseBody( idLexer &src ) {
                                src.Error( "custom models not yet implemented" 
);
                                return false;
                        } else {
-                               src.Error( "unkown model type %s", 
token.c_str() );
+                               src.Error( "unknown model type %s", 
token.c_str() );
                                return false;
                        }
                } else if ( !token.Icmp( "origin" ) ) {
diff --git a/neo/game/gamesys/SysCvar.cpp b/neo/game/gamesys/SysCvar.cpp
index 9751ca8..34fee96 100644
--- a/neo/game/gamesys/SysCvar.cpp
+++ b/neo/game/gamesys/SysCvar.cpp
@@ -334,4 +334,4 @@ idCVar mod_validSkins(                              
"mod_validSkins",                       "skins/characters/player/marine_mp
 
 idCVar net_serverDownload(                     "net_serverDownload",           
"0",                    CVAR_GAME | CVAR_INTEGER | CVAR_ARCHIVE, "enable server 
download redirects. 0: off 1: redirect to si_serverURL 2: use builtin download. 
see net_serverDl cvars for configuration" );
 idCVar net_serverDlBaseURL(                    "net_serverDlBaseURL",          
"",                             CVAR_GAME | CVAR_ARCHIVE, "base URL for the 
download redirection" );
-idCVar net_serverDlTable(                      "net_serverDlTable",            
"",                             CVAR_GAME | CVAR_ARCHIVE, "pak names for which 
download is provided, seperated by ;" );
+idCVar net_serverDlTable(                      "net_serverDlTable",            
"",                             CVAR_GAME | CVAR_ARCHIVE, "pak names for which 
download is provided, separated by ;" );
diff --git a/neo/game/physics/Physics_AF.cpp b/neo/game/physics/Physics_AF.cpp
index 69ea4a2..3730480 100644
--- a/neo/game/physics/Physics_AF.cpp
+++ b/neo/game/physics/Physics_AF.cpp
@@ -3074,7 +3074,7 @@ void idAFConstraint_Contact::ApplyFriction( float 
invTimeStep ) {
                return;
        }
 
-       // seperate friction per contact is silly but it's fast and often looks 
close enough
+       // separate friction per contact is silly but it's fast and often looks 
close enough
        if ( af_useImpulseFriction.GetBool() ) {
 
                impulse.SetData( 6, VECX_ALLOCA( 6 ) );
@@ -6962,7 +6962,7 @@ void idPhysics_AF::BuildTrees( void ) {
                }
 
                if ( trees.Num() > 1 ) {
-                       gameLocal.Warning( "Articulated figure has multiple 
seperate tree structures for entity '%s' type '%s'.",
+                       gameLocal.Warning( "Articulated figure has multiple 
separate tree structures for entity '%s' type '%s'.",
                                                                
self->name.c_str(), self->GetType()->classname );
                }
 
diff --git a/neo/idlib/Lexer.cpp b/neo/idlib/Lexer.cpp
index 4629a58..f125aea 100644
--- a/neo/idlib/Lexer.cpp
+++ b/neo/idlib/Lexer.cpp
@@ -192,7 +192,7 @@ const char *idLexer::GetPunctuationFromId( int id ) {
                        return idLexer::punctuations[i].p;
                }
        }
-       return "unkown punctuation";
+       return "unknown punctuation";
 }
 
 /*
diff --git a/neo/idlib/Parser.cpp b/neo/idlib/Parser.cpp
index a461a0e..931fd52 100644
--- a/neo/idlib/Parser.cpp
+++ b/neo/idlib/Parser.cpp
@@ -3144,7 +3144,7 @@ const char *idParser::GetPunctuationFromId( int id ) {
                        return idParser::punctuations[i].p;
                }
        }
-       return "unkown punctuation";
+       return "unknown punctuation";
 }
 
 /*
diff --git a/neo/renderer/jpeg_memory_src.cpp b/neo/renderer/jpeg_memory_src.cpp
deleted file mode 100644
index 287badc..0000000
--- a/neo/renderer/jpeg_memory_src.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- * Copyright (C) 1994-1996, Thomas G. Lane.
- * Modified 2009-2010 by Guido Vollbeding.
- * This file is part of the Independent JPEG Group's software.
- * For conditions of distribution and use, see the accompanying README file.
- *
- * This file contains decompression data source routines for the case of
- * reading JPEG data from memory or from a file (or any stdio stream).
- * While these routines are sufficient for most applications,
- * some will want to use a different source manager.
- * IMPORTANT: we assume that fread() will correctly transcribe an array of
- * JOCTETs from 8-bit-wide elements on external storage.  If char is wider
- * than 8 bits on your machine, you may need to do some tweaking.
- */
-
-#include "sys/platform.h"
-
-#include "renderer/jpeg_memory_src.h"
-
-#ifdef HAVE_JPEG_MEM_SRC
-void jpeg_memory_src(j_decompress_ptr cinfo, unsigned char *inbuffer, unsigned 
long insize) {
-       jpeg_mem_src(cinfo, inbuffer, insize);
-}
-#else
-static void init_mem_source(j_decompress_ptr cinfo) {
-       /* no work necessary here */
-}
-
-static boolean fill_mem_input_buffer(j_decompress_ptr cinfo) {
-       static JOCTET mybuffer[4];
-
-       /* The whole JPEG data is expected to reside in the supplied memory
-        * buffer, so any request for more data beyond the given buffer size
-        * is treated as an error.
-        */
-       WARNMS(cinfo, JWRN_JPEG_EOF);
-       /* Insert a fake EOI marker */
-       mybuffer[0] = (JOCTET) 0xFF;
-       mybuffer[1] = (JOCTET) JPEG_EOI;
-
-       cinfo->src->next_input_byte = mybuffer;
-       cinfo->src->bytes_in_buffer = 2;
-
-       return TRUE;
-}
-
-static void skip_input_data(j_decompress_ptr cinfo, long num_bytes) {
-       struct jpeg_source_mgr *src = cinfo->src;
-
-       if (num_bytes > 0) {
-               while (num_bytes > (long)src->bytes_in_buffer) {
-                       num_bytes -= (long)src->bytes_in_buffer;
-                       (void)(*src->fill_input_buffer) (cinfo);
-                       /* note we assume that fill_input_buffer will never 
return FALSE,
-                        * so suspension need not be handled.
-                        */
-               }
-               src->next_input_byte += (size_t)num_bytes;
-               src->bytes_in_buffer -= (size_t)num_bytes;
-       }
-}
-
-static void term_source(j_decompress_ptr cinfo)
-{
-       /* no work necessary here */
-}
-
-void jpeg_memory_src(j_decompress_ptr cinfo, unsigned char *inbuffer, unsigned 
long insize) {
-       struct jpeg_source_mgr *src;
-
-       if (inbuffer == NULL || insize == 0)    /* Treat empty input as fatal 
error */
-               ERREXIT(cinfo, JERR_INPUT_EMPTY);
-
-       /* The source object is made permanent so that a series of JPEG images
-        * can be read from the same buffer by calling jpeg_mem_src only before
-        * the first one.
-        */
-       if (cinfo->src == NULL) {       /* first time for this JPEG object? */
-               cinfo->src = (struct jpeg_source_mgr *)
-                       (*cinfo->mem->alloc_small)((j_common_ptr)cinfo, 
JPOOL_PERMANENT,
-                                                                               
sizeof(struct jpeg_source_mgr));
-       }
-
-       src = cinfo->src;
-       src->init_source = init_mem_source;
-       src->fill_input_buffer = fill_mem_input_buffer;
-       src->skip_input_data = skip_input_data;
-       src->resync_to_restart = jpeg_resync_to_restart; /* use default method 
*/
-       src->term_source = term_source;
-       src->bytes_in_buffer = (size_t)insize;
-       src->next_input_byte = (JOCTET *)inbuffer;
-}
-#endif
diff --git a/neo/renderer/jpeg_memory_src.h b/neo/renderer/jpeg_memory_src.h
deleted file mode 100644
index 2e8a58a..0000000
--- a/neo/renderer/jpeg_memory_src.h
+++ /dev/null
@@ -1,24 +0,0 @@
-/*
- * Copyright (C) 1994-1996, Thomas G. Lane.
- * Modified 2009-2010 by Guido Vollbeding.
- * This file is part of the Independent JPEG Group's software.
- * For conditions of distribution and use, see the accompanying README file.
- *
- * This file contains decompression data source routines for the case of
- * reading JPEG data from memory or from a file (or any stdio stream).
- * While these routines are sufficient for most applications,
- * some will want to use a different source manager.
- * IMPORTANT: we assume that fread() will correctly transcribe an array of
- * JOCTETs from 8-bit-wide elements on external storage.  If char is wider
- * than 8 bits on your machine, you may need to do some tweaking.
- */
-
-#ifndef __JPEG_MEMORY_SRC_H__
-#define __JPEG_MEMORY_SRC_H__
-
-#include <jpeglib.h>
-#include <jerror.h>
-
-void jpeg_memory_src(j_decompress_ptr cinfo, unsigned char *inbuffer, unsigned 
long insize);
-
-#endif

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