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commit 75e5b3fdab2d97fea8678c608ffe7b7c97c89c76 Author: Martin Erik Werner <[email protected]> Date: Sun Dec 11 23:13:02 2011 +0100 rm cube2font, now in a separate package --- changelog | 4 +- clean | 2 - control | 10 ----- cube2font.1 | 85 ------------------------------------------- redeclipse-cube2font.install | 0 redeclipse-cube2font.manpages | 1 - rules | 2 +- 7 files changed, 3 insertions(+), 101 deletions(-) diff --git a/changelog b/changelog index c63a5ea..8bb6d86 100644 --- a/changelog +++ b/changelog @@ -6,6 +6,6 @@ redeclipse (1.2-1) unstable; urgency=low - build-with-debug-symbols.patch: added - fix-install-target.patch: added * Build-depends on separate cube2font and fonts-play - * Added manual pages for redeclipse[-server] and cube2font + * Added manual pages for redeclipse[-server] - -- Martin Erik Werner <[email protected]> Sat, 10 Dec 2011 01:54:49 +0100 + -- Martin Erik Werner <[email protected]> Sun, 11 Dec 2011 23:09:24 +0100 diff --git a/clean b/clean index 4b46683..ee663c2 100644 --- a/clean +++ b/clean @@ -1,4 +1,2 @@ bin/reclient_native bin/reserver_native -src/cube2font -src/shared/cube2font.o diff --git a/control b/control index c51d027..d08ec09 100644 --- a/control +++ b/control @@ -63,13 +63,3 @@ Description: data for the Red Eclipse FPS game . This package contains the data content, e.g. maps, models, textures, sounds, etc. for Red Eclipse - -Package: redeclipse-cube2font -Section: graphics -Architecture: any -Depends: ${shlibs:Depends}, ${misc:Depends} -Description: utility program for creating font bitmaps for Cube Engine games - cube2font is a utility program designed to create font bitmaps for Cube - Engine games, it works by taking a Truetype font and building it into a - set of coordinates in an image. cube2font is an improved version of the - previous TTF2Font, supporting a much larger range of characters. diff --git a/cube2font.1 b/cube2font.1 deleted file mode 100644 index 4d01575..0000000 --- a/cube2font.1 +++ /dev/null @@ -1,85 +0,0 @@ -.TH CUBE2FONT 1 "2011-11-07" "" "cube2font Manual" -.SH NAME -cube2font \- Utility program designed to create font bitmaps for Cube Engine games -.SH SYNOPSIS -.B cube2font -.I infile outfile border pad offset advance charwidth charheight texwidth texheight -.SH DESCRIPTION -cube2font is a utility program designed to create font bitmaps for Cube Engine games, it works by taking a Truetype font and building it into a set of coordinates in an image. cube2font is an improved version of the previous TTF2Font, supporting a much larger range of characters. -.PP -The program outputs one or more PNG images containing a grid of characters, so-called "texes", and an accompanying config file in plaintext, which lists the character coordinates in the images. -.PP -To use them in a cube game, it is convenient to generate them using e.g. -.B data/fonts/fontname -as the -.I outfile -parameter, and then change the font name in the resulting config file to just "fontname". -.SH PARAMETERS -.TP -.I infile -.br -Path to input file in truetype format. -.TP -.I outfile -Sets the output font name, and is also used as an output filename template: A number and the .png extension will be appended to the texes, and a .cfg extension to the coordinate file. -.TP -.I border -.br -Size of black border around each character, in pixels, on the texes. -.TP -.I pad -.br -Added padding around characters, in pixels, on the texes, to prevent them "bleeding" into neighbouring characters. -.TP -.I offset -.br -Added spacing to the left of each character, in pixels, when they are rendered ingame. If exaggerated it would look something like this: -.br -.IP -| A| B| -.TP -.I advance -.br -Added spacing to the right of each character, in pixels, when they are rendered ingame. If exaggerated it would look something like this: -.br -.IP -|A |B | -.TP -.I charwidth -.br -Width of generated characters on the texes. -.TP -.I charheight -.br -Height of generated characters on the texes. -.TP -.I texwidth -.br -Width of generated texes. -.TP -.I texheight -.br -Height of generated texes. -.SH EXAMPLES -.B cube2font default.ttf data/fonts/default 3 19 1 1 49 49 512 512 -.RS 4 -Generates a font with a 3 pixel black border, an additional 19 pixels of space around characters, one pixel of extra spacing at both sides when displayed ingame, a character size of 49x49 pixels, and a tex size of 512x512 pixels. -.PP -This would normally generate the files -.br -.B data/fonts/default.cfg -.br -.B data/fonts/default0.png -.br -.B data/fonts/default1.png -.br -.B data/fonts/default2.png -.br -and set the font name to "data/fonts/default" (which would need to be changed). -.RE -.SH AUTHORS -cube2font was created by Lee "eihrul" Salzman. -.PP -This manual page was written by Martin Erik Werner -.br -<[email protected]> diff --git a/redeclipse-cube2font.install b/redeclipse-cube2font.install deleted file mode 100644 index e69de29..0000000 diff --git a/redeclipse-cube2font.manpages b/redeclipse-cube2font.manpages deleted file mode 100644 index 71542bb..0000000 --- a/redeclipse-cube2font.manpages +++ /dev/null @@ -1 +0,0 @@ -debian/cube2font.1 diff --git a/rules b/rules index a2aa377..d8ce0e6 100755 --- a/rules +++ b/rules @@ -8,7 +8,7 @@ override_dh_auto_clean: dh_auto_clean --sourcedirectory=src/enet override_dh_auto_build: - dh_auto_build -- client server cube2font + dh_auto_build -- client server install -d debian/tmp/usr/share/icons/hicolor/16x16/apps \ debian/tmp/usr/share/icons/hicolor/32x32/apps \ debian/tmp/usr/share/icons/hicolor/48x48/apps \ -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/redeclipse.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

