This is an automated email from the git hooks/post-receive script.

tobi pushed a commit to branch master
in repository rbdoom3bfg.

commit ad2e8ec954ded087c9664fef06bcb5ad88221954
Author: Tobias Frost <t...@coldtobi.de>
Date:   Sat Jul 4 10:28:18 2015 +0200

    Remove 75-local-no-precompiled-header.patch -- applied upstream
---
 debian/changelog                                   |   8 +
 .../patches/75-local-no-precompiled-header.patch   | 267 ---------------------
 debian/patches/series                              |   1 -
 3 files changed, 8 insertions(+), 268 deletions(-)

diff --git a/debian/changelog b/debian/changelog
index 200e00a..013223a 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,3 +1,11 @@
+rbdoom3bfg (1.0.3+repack1+git20150625-1) UNRELEASED; urgency=medium
+
+  * New uptream git snapshot.
+  * Refresh 10-lowercase-executeable.patch
+  * Remove 75-local-no-precompiled-header.patch -- applied upstream
+
+ -- Tobias Frost <t...@debian.org>  Sat, 04 Jul 2015 10:09:40 +0200
+
 rbdoom3bfg (1.0.3+repack1-5) unstable; urgency=medium
 
   * Generalized & Forwarded patch 80-disable-cpu-features.patch
diff --git a/debian/patches/75-local-no-precompiled-header.patch 
b/debian/patches/75-local-no-precompiled-header.patch
deleted file mode 100644
index 5dece97..0000000
--- a/debian/patches/75-local-no-precompiled-header.patch
+++ /dev/null
@@ -1,267 +0,0 @@
-Description: Do not precompile headers
- As this will break ccache (at least without introducing CCACHE_SLOPPINESS)
- Updated to use a CMake option to disable/enable
-Author: Tobias Frost <t...@debian.org>
-Forwarded: https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/229
-Applied-Upstream: 
https://github.com/RobertBeckebans/RBDOOM-3-BFG/commit/edc3dfb55ab954894382b375236483aaed4dcc1d
-Last-Update: 2015-06-24
----
-This patch header follows DEP-3: http://dep.debian.net/deps/dep3/
---- a/neo/idlib/CMakeLists.txt
-+++ b/neo/idlib/CMakeLists.txt
-@@ -101,6 +101,7 @@
- 
-     add_library(idlib ${ID_SOURCES_ALL} ${ID_INCLUDES_ALL})
- else()
-+      if (USE_PRECOMPILED_HEADERS)
-       foreach( src_file ${ID_PRECOMPILED_SOURCES} )
-               #message(STATUS "-include precompiled.h for ${src_file}")
-               set_source_files_properties(
-@@ -109,9 +110,11 @@
-                       COMPILE_FLAGS "-include 
${CMAKE_CURRENT_SOURCE_DIR}/precompiled.h"
-                       )
-       endforeach()
--      
-+      endif()
-+
-       include_directories(.)
-       
-+      if (USE_PRECOMPILED_HEADERS)
-       # precompiled magic for GCC/clang, adapted from 
https://gist.github.com/573926
-       STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" _flags_var_name)
-       SET(_compiler_FLAGS ${${_flags_var_name}})
-@@ -119,20 +122,25 @@
-       FOREACH(item ${_directory_flags})
-               LIST(APPEND _compiler_FLAGS " -I${item}")
-       ENDFOREACH(item)
-+      endif()
- 
-       GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
-       LIST(APPEND _compiler_FLAGS ${_directory_flags})
-       
-       SEPARATE_ARGUMENTS(_compiler_FLAGS)
-       
-+      if (USE_PRECOMPILED_HEADERS)
-       add_custom_target(precomp_header_idlib ALL
-                         COMMAND ${CMAKE_CXX_COMPILER} ${_compiler_FLAGS} -x 
c++-header precompiled.h -o precompiled.h.gch
-                         WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
-                         COMMENT "Creating idlib/precompiled.h.gch for idlib"
-                         )
-+      endif()
-       
-       add_library(idlib ${ID_SOURCES_ALL} ${ID_INCLUDES_ALL})
-+      if (USE_PRECOMPILED_HEADERS)
-       add_dependencies(idlib precomp_header_idlib)
-+      endif()
-       
- endif()
-       
---- a/neo/CMakeLists.txt
-+++ b/neo/CMakeLists.txt
-@@ -8,6 +8,9 @@
-               
- option(MONOLITH
-               "Embed game logic into main executable" ON)
-+
-+option(USE_PRECOMPILED_HEADERS
-+              "Use precompiled headers during build" ON)
-               
- option(SDL2
-               "Use SDL2 instead of SDL1.2" ON)
-@@ -1347,33 +1364,35 @@
- 
-       list(REMOVE_DUPLICATES RBDOOM3_SOURCES)
-       
--      set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES})
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} 
${JPEG_SOURCES} ${PNG_SOURCES} ${ZLIB_SOURCES} ${GLEW_SOURCES})
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp)
--        list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/framework/precompiled.cpp)
--
--      
--        set_source_files_properties(
--            ${RBDOOM3_PRECOMPILED_SOURCES}
--            PROPERTIES
--            COMPILE_FLAGS "/Yuprecompiled.h"
--            OBJECT_DEPENDS "precompiled.pch"
--
--            )
-+      if(USE_PRECOMPILED_HEADERS) 
-+              set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES})
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${PNG_SOURCES} ${ZLIB_SOURCES} 
${GLEW_SOURCES})
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/framework/precompiled.cpp)
-       
--      set_source_files_properties(framework/precompiled.cpp
--        PROPERTIES
--        COMPILE_FLAGS "/Ycprecompiled.h"
--        OBJECT_OUTPUTS "precompiled.pch"
--        )
-+      
-+              set_source_files_properties(
-+              ${RBDOOM3_PRECOMPILED_SOURCES}
-+              PROPERTIES
-+              COMPILE_FLAGS "/Yuprecompiled.h"
-+              OBJECT_DEPENDS "precompiled.pch"
-+
-+              )
-+              
-+              set_source_files_properties(framework/precompiled.cpp
-+              PROPERTIES
-+              COMPILE_FLAGS "/Ycprecompiled.h"
-+              OBJECT_OUTPUTS "precompiled.pch"
-+              )
-+      endif()
-       
-       list(APPEND RBDOOM3_SOURCES ${WIN32_RESOURCES})
-       
-@@ -1479,73 +1498,81 @@
- 
-       list(REMOVE_DUPLICATES RBDOOM3_SOURCES)
-       
--      set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES})
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${TIMIDITY_SOURCES} 
${JPEG_SOURCES} ${PNG_SOURCES} ${ZLIB_SOURCES} ${GLEW_SOURCES})
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp)
--      list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp)
--
--      foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} )
--              #message(STATUS "-include precompiled.h for ${src_file}")
--              set_source_files_properties(
--                      ${src_file}
--                      PROPERTIES
--                      COMPILE_FLAGS "-include 
${CMAKE_CURRENT_SOURCE_DIR}/idlib/precompiled.h"
--                      )
--      endforeach()
--
--      # precompiled magic for GCC/clang, adapted from 
https://gist.github.com/573926
--      STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" _flags_var_name)
--      SET(_compiler_FLAGS ${${_flags_var_name}})
--      GET_DIRECTORY_PROPERTY(_directory_flags INCLUDE_DIRECTORIES)
--      FOREACH(item ${_directory_flags})
--              LIST(APPEND _compiler_FLAGS " -I${item}")
--      ENDFOREACH(item)
-+      if(USE_PRECOMPILED_HEADERS)     
-+              set(RBDOOM3_PRECOMPILED_SOURCES ${RBDOOM3_SOURCES})
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${TIMIDITY_SOURCES} ${JPEG_SOURCES} ${PNG_SOURCES} ${ZLIB_SOURCES} 
${GLEW_SOURCES})
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/libs/zlib/minizip/ioapi.c)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTDecoder.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/DXT/DXTEncoder_SSE2.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/dynamicshadowvolume/DynamicShadowVolume.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp)
-+              list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES 
${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp)
-+
-+              foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} )
-+                      #message(STATUS "-include precompiled.h for 
${src_file}")
-+                      set_source_files_properties(
-+                              ${src_file}
-+                              PROPERTIES
-+                              COMPILE_FLAGS "-include 
${CMAKE_CURRENT_SOURCE_DIR}/idlib/precompiled.h"
-+                              )
-+              endforeach()
- 
-+              # precompiled magic for GCC/clang, adapted from 
https://gist.github.com/573926
-+              STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" 
_flags_var_name)
-+              SET(_compiler_FLAGS ${${_flags_var_name}})
-+              GET_DIRECTORY_PROPERTY(_directory_flags INCLUDE_DIRECTORIES)
-+              FOREACH(item ${_directory_flags})
-+                      LIST(APPEND _compiler_FLAGS " -I${item}")
-+              ENDFOREACH(item)
-+      endif()
-+              
-       GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
-       LIST(APPEND _compiler_FLAGS ${_directory_flags})
-       SEPARATE_ARGUMENTS(_compiler_FLAGS)
-       
--      # we need to recreate the precompiled header for RBDoom3BFG 
--      # (i.e. can't use the one created for idlib before)
--      # because some definitions (e.g. -D__IDLIB__ -D__DOOM_DLL__) differ
--      add_custom_target(precomp_header_rbdoom3bfg ALL
--                        COMMAND ${CMAKE_CXX_COMPILER} ${_compiler_FLAGS} -x 
c++-header idlib/precompiled.h -o idlib/precompiled.h.gch
--                        WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
--                        COMMENT "Creating idlib/precompiled.h.gch for 
RBDoom3BFG"
--                        )
-+      if(USE_PRECOMPILED_HEADERS)
-+              # we need to recreate the precompiled header for RBDoom3BFG 
-+              # (i.e. can't use the one created for idlib before)
-+              # because some definitions (e.g. -D__IDLIB__ -D__DOOM_DLL__) 
differ
-+              add_custom_target(precomp_header_rbdoom3bfg ALL
-+                              COMMAND ${CMAKE_CXX_COMPILER} 
${_compiler_FLAGS} -x c++-header idlib/precompiled.h -o idlib/precompiled.h.gch
-+                              WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
-+                              COMMENT "Creating idlib/precompiled.h.gch for 
RBDoom3BFG"
-+                              )
-+      endif()
-       
-       if(WIN32)
-               set(remove_command "del")
-       else()
-               set(remove_command "rm")
-       endif()
--      # it's ugly enough that the precompiled header binary needs to be in 
the 
--      # source directory (instead of the build directory), so let's at least
--      # delete it after build.
--      add_custom_target(rm_precomp_header ALL
--                        COMMAND ${remove_command} "idlib/precompiled.h.gch"
--                        WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
--                        COMMENT "remove idlib/precompiled.h.gch"
--                        )
-       
--      # make sure this is run after creating idlib
--      add_dependencies(precomp_header_rbdoom3bfg idlib)
-+      if (USE_PRECOMPILED_HEADERS)
-+              # it's ugly enough that the precompiled header binary needs to 
be in the 
-+              # source directory (instead of the build directory), so let's 
at least
-+              # delete it after build.
-+              add_custom_target(rm_precomp_header ALL
-+                              COMMAND ${remove_command} 
"idlib/precompiled.h.gch"
-+                              WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
-+                              COMMENT "remove idlib/precompiled.h.gch"
-+                              )
-+                              
-+              # make sure this is run after creating idlib
-+              add_dependencies(precomp_header_rbdoom3bfg idlib)
-+      endif()
-       
-       add_executable(rbdoom3bfg WIN32 ${RBDOOM3_SOURCES})
--      
--      # make sure precompiled header is created before executable is compiled
--      add_dependencies(rbdoom3bfg precomp_header_rbdoom3bfg)
--      
--      # make sure precompiled header is deleted after executable is compiled
--      add_dependencies(rm_precomp_header rbdoom3bfg)
--      
-+
-+      if (USE_PRECOMPILED_HEADERS)
-+              # make sure precompiled header is created before executable is 
compiled
-+              add_dependencies(rbdoom3bfg precomp_header_rbdoom3bfg)
-+              
-+              # make sure precompiled header is deleted after executable is 
compiled
-+              add_dependencies(rm_precomp_header rbdoom3bfg)
-+      endif() 
- 
-       if(NOT WIN32)
-               if(NOT "${CMAKE_SYSTEM}" MATCHES "Darwin")
diff --git a/debian/patches/series b/debian/patches/series
index 57b4e22..3468b98 100644
--- a/debian/patches/series
+++ b/debian/patches/series
@@ -1,5 +1,4 @@
 10-lowercase-executeable.patch
 65-init-sdl2.patch
-75-local-no-precompiled-header.patch
 80-disable-cpu-features.patch
 82-enable-hurd-kfreebsd.patch

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/rbdoom3bfg.git

_______________________________________________
Pkg-games-commits mailing list
Pkg-games-commits@lists.alioth.debian.org
http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

Reply via email to