This is an automated email from the git hooks/post-receive script. lepalom-guest pushed a commit to branch master in repository ode.
commit 4cdbbc42c72a080bc69b42b9cccab12392201a63 Author: Leopold Palomo-Avellaneda <[email protected]> Date: Wed Sep 9 13:08:59 2015 +0200 Rename packages to a new version of Sonames Changed dh-autoreconf to autotools-dev, automake and libtool --- debian/control | 55 ++++++++++++++----------------------------------------- 1 file changed, 14 insertions(+), 41 deletions(-) diff --git a/debian/control b/debian/control index 9134215..664a055 100644 --- a/debian/control +++ b/debian/control @@ -4,20 +4,21 @@ Priority: optional Maintainer: Debian Games Team <[email protected]> Uploaders: Barry deFreese <[email protected]>, Leopold Palomo-Avellaneda <[email protected]> -Build-Depends: debhelper (>= 9), docbook-to-man, dh-autoreconf, +Build-Depends: debhelper (>= 9), docbook-to-man, autotools-dev, + automake, libtool, libglu1-mesa-dev | libglu-dev, libgl1-mesa-dev | libgl-dev, - libccd-dev, pkg-config + libccd-dev, pkg-config, dh-exec Standards-Version: 3.9.6 Vcs-Svn: svn://anonscm.debian.org/pkg-games/packages/trunk/ode/ Vcs-Browser: http://anonscm.debian.org/viewvc/pkg-games/packages/trunk/ode/ Homepage: http://www.ode.org/ -Package: libode1 +Package: libode4 Section: libs Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} -Conflicts: libode0c2 -Replaces: libode0c2 +Conflicts: libode0c2, libode1 +Replaces: libode0c2, libode1 Description: Open Dynamics Engine - runtime library ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving @@ -25,15 +26,18 @@ Description: Open Dynamics Engine - runtime library independent, with advanced joints, contact with friction, and built-in collision detection. . - This package provides the shared libraries built with double precision. + This package provides the shared libraries built with double precision, + default in 64 bits platforms. In 32 bits platforms default is single + precision. + Package: libode-dev Section: libdevel Architecture: any -Depends: libode1 (= ${binary:Version}), ${shlibs:Depends}, ${misc:Depends} +Depends: libode4 (= ${binary:Version}), ${shlibs:Depends}, ${misc:Depends} Conflicts: ode-dev, libode0-dev, libode-sp-dev Replaces: ode-dev, libode0-dev -Provides: libode0-dev +Provides: libode4-dev Description: Open Dynamics Engine - development files ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving @@ -42,37 +46,6 @@ Description: Open Dynamics Engine - development files collision detection. . This package provides the header files and static libraries built with - double precision. - -Package: libode1sp -Section: libs -Architecture: any -Depends: ${shlibs:Depends}, ${misc:Depends} -Conflicts: libode0c2 -Replaces: libode0c2 -Description: Open Dynamics Engine - runtime library with single precision - ODE is a free, industrial quality library for simulating articulated rigid - body dynamics - for example ground vehicles, legged creatures, and moving - objects in VR environments. It is fast, flexible, robust and platform - independent, with advanced joints, contact with friction, and built-in - collision detection. - . - This package provides the shared libraries built with single precision. - -Package: libode-sp-dev -Section: libdevel -Architecture: any -Depends: libode1sp (= ${binary:Version}), ${shlibs:Depends}, ${misc:Depends} -Conflicts: ode-dev, libode0-dev, libode-dev -Replaces: ode-dev, libode0-dev -Provides: libode0-dev -Description: Open Dynamics Engine - development files with single precision - ODE is a free, industrial quality library for simulating articulated rigid - body dynamics - for example ground vehicles, legged creatures, and moving - objects in VR environments. It is fast, flexible, robust and platform - independent, with advanced joints, contact with friction, and built-in - collision detection. - . - This package provides the header files and static libraries built with - single precision. + double precision, default in 64 bits platforms. In 32 bits platforms + default is single precision. -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ode.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

