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detiste-guest pushed a commit to branch master
in repository steamcmd.

commit ff7fc1bc571e6f18a5137f1d81a01e43e50ced8f
Author: Alexandre Detiste <[email protected]>
Date:   Mon Dec 7 17:08:03 2015 +0100

    Imported Upstream version 20130205
---
 linux32/libstdc++.so.6 | Bin 0 -> 3807525 bytes
 linux32/steamcmd       | Bin 0 -> 5642610 bytes
 steam.sh               | 503 +++++++++++++++++++++++++++++++++++++++++++++++++
 steamcmd.sh            |  36 ++++
 4 files changed, 539 insertions(+)

diff --git a/linux32/libstdc++.so.6 b/linux32/libstdc++.so.6
new file mode 100755
index 0000000..a712dbb
Binary files /dev/null and b/linux32/libstdc++.so.6 differ
diff --git a/linux32/steamcmd b/linux32/steamcmd
new file mode 100755
index 0000000..182b1d5
Binary files /dev/null and b/linux32/steamcmd differ
diff --git a/steam.sh b/steam.sh
new file mode 100755
index 0000000..f9d444a
--- /dev/null
+++ b/steam.sh
@@ -0,0 +1,503 @@
+#!/bin/bash
+
+# Allow us to debug what's happening in the script if necessary
+if [ "$STEAM_DEBUG" ]; then
+       set -x
+fi
+export TEXTDOMAIN=steam
+export TEXTDOMAINDIR=/usr/share/locale
+
+# figure out the absolute path to the script being run a bit
+# non-obvious, the ${0%/*} pulls the path out of $0, cd's into the
+# specified directory, then uses $PWD to figure out where that
+# directory lives - and all this in a subshell, so we don't affect
+# $PWD
+
+STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
+STEAMDATA="$STEAMROOT"
+if [ -z $STEAMEXE ]; then
+  STEAMEXE=`basename "$0" .sh`
+fi
+# Backward compatibility for server operators
+if [ "$STEAMEXE" = "steamcmd" ]; then
+       echo "***************************************************"
+       echo "The recommended way to run steamcmd is: steamcmd.sh $*"
+       echo "***************************************************"
+       exec "$STEAMROOT/steamcmd.sh" "$@"
+       echo "Couldn't find steamcmd.sh" >&1
+       exit 255
+fi
+cd "$STEAMROOT"
+
+# The minimum version of the /usr/bin/steam script that we require
+MINIMUM_STEAMSCRIPT_VERSION=100020
+
+# Save the system paths in case we need to restore them
+export SYSTEM_PATH="$PATH"
+export SYSTEM_LD_LIBRARY_PATH="$LD_LIBRARY_PATH"
+
+function show_message()
+{
+       style=$1
+       shift
+       if ! zenity "$style" --text="$*" 2>/dev/null; then
+               case "$style" in
+               --error)
+                       title=$"Error"
+                       ;;
+               --warning)
+                       title=$"Warning"
+                       ;;
+               *)
+                       title=$"Note"
+                       ;;
+               esac
+
+               # Save the prompt in a temporary file because it can have 
newlines in it
+               tmpfile="$(mktemp || echo "/tmp/steam_message.txt")"
+               echo -e "$*" >"$tmpfile"
+               xterm -T "$title" -e "cat $tmpfile; echo -n 'Press enter to 
continue: '; read input" 2>/dev/null || \
+                       (echo "$title:"; cat "$tmpfile"; echo -n 'Press enter 
to continue: '; read input)
+               rm -f "$tmpfile"
+       fi
+}
+
+function warn_outofdate()
+{
+       show_message --warning $"Your steam package is out of date. Please get 
an updated version from your package provider or directly from 
http://repo.steampowered.com/steam for supported distributions."
+}
+
+function distro_description()
+{
+       echo "$(detect_distro) $(detect_release) $(detect_arch)"
+}
+
+function detect_distro()
+{
+       if [ -f /etc/lsb-release ]; then
+               (. /etc/lsb-release; echo $DISTRIB_ID | tr '[A-Z]' '[a-z]')
+       elif [ -f /etc/os-release ]; then
+               (. /etc/os-release; echo $ID | tr '[A-Z]' '[a-z]')
+       else
+               # Generic fallback
+               uname -s
+       fi
+}
+
+function detect_release()
+{
+       if [ -f /etc/lsb-release ]; then
+               (. /etc/lsb-release; echo $DISTRIB_RELEASE)
+       elif [ -f /etc/os-release ]; then
+               (. /etc/os-release; echo $VERSION_ID)
+       else
+               # Generic fallback
+               uname -r
+       fi
+}
+
+function detect_arch()
+{
+       case $(uname -m) in
+       *64)
+               echo "64-bit"
+               ;;
+       *)
+               echo "32-bit"
+               ;;
+       esac
+}
+
+function detect_platform()
+{
+       # Default to unknown/unsupported distribution, pick something and hope 
for the best
+       platform=ubuntu12_32
+
+       # Check for specific supported distribution releases
+       case "$(detect_distro)-$(detect_release)" in
+       ubuntu-12.*)
+               platform=ubuntu12_32
+               ;;
+       esac
+       echo $platform
+}
+
+function detect_universe()
+{
+       if test -f "$STEAMROOT/Steam.cfg" && \
+            egrep '^[Uu]niverse *= *[Bb]eta$' "$STEAMROOT/Steam.cfg" 
>/dev/null; then
+               STEAMUNIVERSE="Beta"
+       elif test -f "$STEAMROOT/steam.cfg" && \
+            egrep '^[Uu]niverse *= *[Bb]eta$' "$STEAMROOT/steam.cfg" 
>/dev/null; then
+               STEAMUNIVERSE="Beta"
+       else
+               STEAMUNIVERSE="Public"
+       fi
+       echo $STEAMUNIVERSE
+}
+
+function detect_package()
+{
+       case `detect_universe` in
+       "Beta")
+               STEAMPACKAGE="steambeta"
+               ;;
+       *)
+               STEAMPACKAGE="steam"
+               ;;
+       esac
+       echo "$STEAMPACKAGE"
+}
+
+function detect_scriptversion()
+{
+       SCRIPT_VERSION=$(fgrep "$2=" "$1")
+       if [[ "$SCRIPT_VERSION" ]]; then
+               expr "$SCRIPT_VERSION" : ".*=\(.*\)"
+       else
+               echo "0"
+       fi
+}
+
+# Check a currently installed script against a new script and see if the
+# installed one needs to be updated.
+function check_scriptversion()
+{
+       SCRIPT=$1
+       VERSION_TOKEN=$2
+       MINIMUM_VERSION=$3
+
+       VERSION="$(detect_scriptversion "$SCRIPT" $VERSION_TOKEN)"
+       if [[ "$VERSION" -lt "$MINIMUM_VERSION" ]]; then
+               return 1
+       fi
+       return 0
+}
+
+function detect_steamdatalink()
+{
+       # Don't create a link in development
+       if [ -f "$STEAMROOT/steam_dev.cfg" ]; then
+               STEAMDATALINK=""
+       else
+               STEAMDATALINK="$STEAMCONFIG/`detect_package`"
+       fi
+       echo $STEAMDATALINK
+}
+
+function detect_bootstrap()
+{
+       if [ -f "$STEAMROOT/bootstrap.tar.xz" ]; then
+               echo "$STEAMROOT/bootstrap.tar.xz"
+       else
+               # This is the default bootstrap install location for the Ubuntu 
package.
+               # We use this as a fallback for people who have an existing 
installation and have never run the new install_bootstrap code in bin_steam.sh
+               echo 
"/usr/lib/`detect_package`/bootstraplinux_`detect_platform`.tar.xz"
+       fi
+}
+
+function install_bootstrap()
+{
+       # Don't install bootstrap in development
+       if [ -f "$STEAMROOT/steam_dev.cfg" ]; then
+               return 1
+       fi
+
+       STATUS=0
+
+       # Save the umask and set strong permissions
+       omask=`umask`
+       umask 0077
+
+       STEAMBOOTSTRAPARCHIVE=`detect_bootstrap`
+       if [ -f "$STEAMBOOTSTRAPARCHIVE" ]; then
+               echo "Installing bootstrap $STEAMBOOTSTRAPARCHIVE"
+               tar xf "$STEAMBOOTSTRAPARCHIVE"
+               STATUS=$?
+       else
+               show_message --error $"Couldn't start bootstrap and couldn't 
reinstall from $STEAMBOOTSTRAPARCHIVE.  Please contact technical support."
+               STATUS=1
+       fi
+
+       # Restore the umask
+       umask $omask
+
+       return $STATUS
+}
+
+function runtime_supported()
+{
+       case "$(detect_distro)-$(detect_release)" in
+       # Add additional supported distributions here
+       ubuntu-*)
+               return 0
+               ;;
+       *)      # Let's try this out for now and see if it works...
+               return 0
+               ;;
+       esac
+
+       # This distro doesn't support the Steam Linux Runtime (yet!)
+       return 1
+}
+
+function has_runtime_archive()
+{
+       # Make sure we have files to unpack
+       for file in "$STEAM_RUNTIME".tar.bz2*; do
+               if [ ! -f "$file" ]; then
+                       return 1
+               fi
+       done
+
+       if [ ! -f "$STEAM_RUNTIME.checksum" ]; then
+               return 1
+       fi
+
+       return 0
+}
+
+function unpack_runtime()
+{
+       if ! has_runtime_archive; then
+               if [ -d "$STEAM_RUNTIME" ]; then
+                       # The runtime is unpacked, let's use it!
+                       return 0
+               fi
+               return 1
+       fi
+
+       # Make sure we haven't already unpacked them
+       if [ -f "$STEAM_RUNTIME/checksum" ] && cmp "$STEAM_RUNTIME.checksum" 
"$STEAM_RUNTIME/checksum" >/dev/null; then
+               return 0
+       fi
+
+       # Unpack the runtime
+       EXTRACT_TMP="$STEAM_RUNTIME.tmp"
+       rm -rf "$EXTRACT_TMP"
+       mkdir "$EXTRACT_TMP"
+       if ! (cd "$EXTRACT_TMP" && cat "$STEAM_RUNTIME".tar.bz2* | tar xjf -); 
then
+               return 2
+       fi
+
+       # Move it into place!
+       if [ -d "$STEAM_RUNTIME" ]; then
+               rm -rf "$STEAM_RUNTIME.old"
+               if ! mv "$STEAM_RUNTIME" "$STEAM_RUNTIME.old"; then
+                       return 3
+               fi
+       fi
+       if ! mv "$EXTRACT_TMP"/* "$EXTRACT_TMP"/..; then
+               return 4
+       fi
+       rm -rf "$EXTRACT_TMP"
+       if ! cp "$STEAM_RUNTIME.checksum" "$STEAM_RUNTIME/checksum"; then
+               return 5
+       fi
+       return 0
+}
+
+#determine platform
+UNAME=`uname`
+if [ "$UNAME" == "Linux" ]; then
+
+       # identify Linux distribution and pick an optimal bin dir
+       PLATFORM=`detect_platform`
+       PLATFORM32=`echo $PLATFORM | fgrep 32`
+       PLATFORM64=`echo $PLATFORM | fgrep 64`
+       if [ -z "$PLATFORM32" ]; then
+               PLATFORM32=`echo $PLATFORM | sed 's/64/32/'`
+       fi
+       if [ -z "$PLATFORM64" ]; then
+               PLATFORM64=`echo $PLATFORM | sed 's/32/64/'`
+       fi
+
+       # common variables for later
+
+       # We use ~/.steam for bootstrap symlinks so that we can easily
+       # tell partners where to go to find the Steam libraries and data.
+       # This is constant so that legacy applications can always find us in 
the future.
+       STEAMCONFIG=~/.steam
+       PIDFILE="$STEAMCONFIG/steam.pid" # pid of running steam for this user
+       STEAMBIN32LINK="$STEAMCONFIG/bin32"
+       STEAMBIN64LINK="$STEAMCONFIG/bin64"
+       STEAMSDK32LINK="$STEAMCONFIG/sdk32" # 32-bit steam api library
+       STEAMSDK64LINK="$STEAMCONFIG/sdk64" # 64-bit steam api library
+       STEAMROOTLINK="$STEAMCONFIG/root" # points at the Steam install path 
for the currently running Steam
+       STEAMDATALINK="`detect_steamdatalink`" # points at the Steam content 
path
+       STEAMSTARTING="$STEAMCONFIG/starting"
+
+       # See if this is the initial launch of Steam
+       if [ ! -f "$PIDFILE" ] || ! kill -0 $(cat "$PIDFILE") 2>/dev/null; then
+               INITIAL_LAUNCH=true
+       fi
+
+       if [ "$INITIAL_LAUNCH" ]; then
+               # See if we need to update the /usr/bin/steam script
+               if [ -z "$STEAMSCRIPT" ]; then
+                       STEAMSCRIPT="/usr/bin/`detect_package`"
+               fi
+               if [ -f "$STEAMSCRIPT" ]; then
+                       if ! check_scriptversion "$STEAMSCRIPT" 
STEAMSCRIPT_VERSION "$MINIMUM_STEAMSCRIPT_VERSION"; then
+                               STEAMSCRIPT_OUTOFDATE=1
+                               warn_outofdate
+                       fi
+               fi
+
+               # Install any additional dependencies
+               STEAMDEPS="`dirname $STEAMSCRIPT`/`detect_package`deps"
+               if [ -f "$STEAMDEPS" -a -f "$STEAMROOT/steamdeps.txt" ]; then
+                       "$STEAMDEPS" $STEAMROOT/steamdeps.txt
+               fi
+
+               # Create symbolic links for the Steam API
+               if [ ! -e "$STEAMCONFIG" ]; then
+                       mkdir "$STEAMCONFIG"
+               fi
+               if [ "$STEAMROOT" != "$STEAMROOTLINK" -a "$STEAMROOT" != 
"$STEAMDATALINK" ]; then
+                       rm -f "$STEAMBIN32LINK" && ln -s 
"$STEAMROOT/$PLATFORM32" "$STEAMBIN32LINK"
+                       rm -f "$STEAMBIN64LINK" && ln -s 
"$STEAMROOT/$PLATFORM64" "$STEAMBIN64LINK"
+                       rm -f "$STEAMSDK32LINK" && ln -s "$STEAMROOT/linux32" 
"$STEAMSDK32LINK"
+                       rm -f "$STEAMSDK64LINK" && ln -s "$STEAMROOT/linux64" 
"$STEAMSDK64LINK"
+                       rm -f "$STEAMROOTLINK" && ln -s "$STEAMROOT" 
"$STEAMROOTLINK"
+                       if [ "$STEAMDATALINK" ]; then
+                               rm -f "$STEAMDATALINK" && ln -s "$STEAMDATA" 
"$STEAMDATALINK"
+                       fi
+               fi
+
+               # Temporary bandaid until everyone has the new libsteam_api.so
+               rm -f ~/.steampath && ln -s "$STEAMCONFIG/bin32/steam" 
~/.steampath
+               rm -f ~/.steampid && ln -s "$PIDFILE" ~/.steampid
+               rm -f ~/.steam/bin && ln -s "$STEAMBIN32LINK" ~/.steam/bin
+               # Uncomment this line when you want to remove the bandaid
+               #rm -f ~/.steampath ~/.steampid ~/.steam/bin
+       fi
+
+       # Show what we detect for distribution and release
+       echo "Running Steam on $(distro_description)"
+
+       # prepend our lib path to LD_LIBRARY_PATH
+       if [ "$STEAM_RUNTIME" = "1" ]; then
+               echo "STEAM_RUNTIME is enabled by the user"
+               export STEAM_RUNTIME="$STEAMROOT/$PLATFORM/steam-runtime"
+       elif [ "$STEAM_RUNTIME" = "0" ]; then
+               echo "STEAM_RUNTIME is disabled by the user"
+       elif [ -z "$STEAM_RUNTIME" ]; then
+               if runtime_supported; then
+                       echo "STEAM_RUNTIME is enabled automatically"
+                       export 
STEAM_RUNTIME="$STEAMROOT/$PLATFORM/steam-runtime"
+               else
+                       echo "STEAM_RUNTIME is disabled automatically"
+               fi
+       else
+               echo "STEAM_RUNTIME has been set by the user to: $STEAM_RUNTIME"
+       fi
+       if [ "$STEAM_RUNTIME" ]; then
+               # Unpack the runtime if necessary
+               if unpack_runtime; then
+                       case $(uname -m) in
+                       *64)
+                               export 
PATH="$STEAM_RUNTIME/amd64/bin:$STEAM_RUNTIME/amd64/usr/bin:$PATH"
+                               ;;
+                       *)
+                               export 
PATH="$STEAM_RUNTIME/i386/bin:$STEAM_RUNTIME/i386/usr/bin:$PATH"
+                               ;;
+                       esac
+
+                       export 
LD_LIBRARY_PATH="$STEAM_RUNTIME/i386/lib/i386-linux-gnu:$STEAM_RUNTIME/i386/lib:$STEAM_RUNTIME/i386/usr/lib/i386-linux-gnu:$STEAM_RUNTIME/i386/usr/lib:$STEAM_RUNTIME/amd64/lib/x86_64-linux-gnu:$STEAM_RUNTIME/amd64/lib:$STEAM_RUNTIME/amd64/usr/lib/x86_64-linux-gnu:$STEAM_RUNTIME/amd64/usr/lib:$LD_LIBRARY_PATH"
+               else
+                       echo "Unpack runtime failed, error code $?"
+                       show_message --error $"Couldn't set up the Steam 
Runtime. Are you running low on disk space?\nContinuing..."
+               fi
+       fi
+       export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$LD_LIBRARY_PATH"
+
+       # disable SDL1.2 DGA mouse because we can't easily support it in the 
overlay
+       export SDL_VIDEO_X11_DGAMOUSE=0
+
+else # if [ "$UNAME" == "Darwin" ]; then
+   PLATFORM=osx32
+   # prepend our lib path to LD_LIBRARY_PATH
+   export DYLD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$DYLD_LIBRARY_PATH"
+   # make sure our architecture is sane
+   ARCH=`arch`
+   case "$ARCH" in
+      ppc* )
+           osascript -e 'tell application "Dock" 
+                       display dialog "Steam is only supported on Intel-based 
Macs." buttons "Exit" default button 1 with title "Unsupported Architecture" 
with icon stop
+                       activate
+                       end tell'
+               exit -1
+         ;;
+   esac
+   # make sure we're running >= 10.5.0
+   OSXVER=`sw_vers -productVersion`
+   case "$OSXVER" in
+      10.0.* | 10.1.* | 10.2.* | 10.3.* | 10.4.* )
+           osascript -e 'tell application "Dock" 
+                       display dialog "Steam Requires OSX 10.5 or greater" 
buttons "Exit" default button 1 with title "Unsupported Operating System" with 
icon stop
+                       activate
+                       end tell'
+               exit -1
+         ;;
+   esac  
+fi
+
+ulimit -n 2048
+
+# Touch our startup file so we can detect bootstrap launch failure
+if [ "$UNAME" = "Linux" ]; then
+       : >"$STEAMSTARTING"
+fi
+
+MAGIC_RESTART_EXITCODE=42
+
+# and launch steam
+STEAM_DEBUGGER=$DEBUGGER
+unset DEBUGGER # Don't use debugger if Steam launches itself recursively
+if [ "$STEAM_DEBUGGER" == "gdb" ] || [ "$STEAM_DEBUGGER" == "cgdb" ]; then
+       ARGSFILE=$(mktemp $USER.steam.gdb.XXXX)
+
+       # Set the LD_PRELOAD varname in the debugger, and unset the global 
version. 
+       if [ "$LD_PRELOAD" ]; then
+               echo set env LD_PRELOAD=$LD_PRELOAD >> "$ARGSFILE"
+               echo show env LD_PRELOAD >> "$ARGSFILE"
+               unset LD_PRELOAD
+       fi
+
+       $STEAM_DEBUGGER -x "$ARGSFILE" "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
+       rm "$ARGSFILE"
+elif [ "$STEAM_DEBUGGER" == "valgrind" ]; then
+       DONT_BREAK_ON_ASSERT=1 G_SLICE=always-malloc G_DEBUG=gc-friendly 
valgrind --error-limit=no --undef-value-errors=no 
--suppressions=$PLATFORM/steam.supp $STEAM_VALGRIND 
"$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" 2>&1 | tee steam_valgrind.txt
+else
+       $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
+fi
+STATUS=$?
+
+# Restore paths before unpacking the bootstrap if we need to.
+export PATH="$SYSTEM_PATH"
+export LD_LIBRARY_PATH="$SYSTEM_LD_LIBRARY_PATH"
+
+if [ "$UNAME" = "Linux" ]; then
+       if [ "$INITIAL_LAUNCH" -a \
+            $STATUS -ne $MAGIC_RESTART_EXITCODE -a \
+            -f "$STEAMSTARTING" -a \
+            -z "$STEAM_INSTALLED_BOOTSTRAP" -a \
+            -z "$STEAMSCRIPT_OUTOFDATE" ]; then
+               # Launching the bootstrap failed, try reinstalling
+               if install_bootstrap; then
+                       # We were able to reinstall the bootstrap, try again
+                       export STEAM_INSTALLED_BOOTSTRAP=1
+                       STATUS=$MAGIC_RESTART_EXITCODE
+               fi
+       fi
+fi
+
+if [ $STATUS -eq $MAGIC_RESTART_EXITCODE ]; then
+       # are we running running from a bundle on osx?
+       if [ $PLATFORM == "osx32" -a -f Info.plist ]; then
+               exec open "$STEAMROOT/../.."
+       else
+               exec "$0" "$@"
+       fi
+fi
diff --git a/steamcmd.sh b/steamcmd.sh
new file mode 100755
index 0000000..d526711
--- /dev/null
+++ b/steamcmd.sh
@@ -0,0 +1,36 @@
+#!/bin/bash
+
+STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
+STEAMEXE=`basename "$0" .sh`
+
+PLATFORM=linux32 # dedicated server build (minimal dependencies)
+
+# prepend our lib path to LD_LIBRARY_PATH
+export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$LD_LIBRARY_PATH"
+
+ulimit -n 2048
+
+MAGIC_RESTART_EXITCODE=42
+
+# and launch steam
+if [ "$DEBUGGER" == "gdb" ] || [ "$DEBUGGER" == "cgdb" ]; then
+       ARGSFILE=$(mktemp $USER.steam.gdb.XXXX)
+
+       # Set the LD_PRELOAD varname in the debugger, and unset the global 
version. 
+       if [ "$LD_PRELOAD" ]; then
+               echo set env LD_PRELOAD=$LD_PRELOAD >> "$ARGSFILE"
+               echo show env LD_PRELOAD >> "$ARGSFILE"
+               unset LD_PRELOAD
+       fi
+
+       $DEBUGGER -x "$ARGSFILE" "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
+       rm "$ARGSFILE"
+else
+       $DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
+fi
+STATUS=$?
+
+if [ $STATUS -eq $MAGIC_RESTART_EXITCODE ]; then
+    exec "$0" "$@"
+fi
+exit $STATUS

-- 
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/srv/git.debian.org/git/pkg-games/steamcmd.git

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