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smcv pushed a commit to branch master
in repository openjk.

commit 0e725df0c43bfc7250be337c7e5b4ce9ccada843
Author: Simon McVittie <[email protected]>
Date:   Sun Mar 20 13:31:27 2016 +0000

    New upstream snapshot
    
    - update debian/copyright
    - drop patch for upstream bug #507 (PR #695), merged upstream
    - refresh remaining patch
---
 debian/changelog                                   |   6 +-
 debian/copyright                                   |   9 +
 ...ep-or-Sys_Sleep-in-SP-to-avoid-busy-waiti.patch | 796 ---------------------
 ...arm-debug-code-that-writes-to-c-nofreeent.patch |   4 +-
 debian/patches/series                              |   1 -
 debian/rules                                       |   4 +-
 6 files changed, 18 insertions(+), 802 deletions(-)

diff --git a/debian/changelog b/debian/changelog
index 293a557..cc2d334 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -1,5 +1,9 @@
-openjk (0~20150815+dfsg1-2) UNRELEASED; urgency=medium
+openjk (0~20160320+dfsg1-1) UNRELEASED; urgency=medium
 
+  * New upstream snapshot
+    - update debian/copyright
+    - drop patch for upstream bug #507 (PR #695), merged upstream
+    - refresh remaining patch
   * Switch Vcs-Git to https (see #810378)
   * Standards-Version: 3.9.7 (no changes needed)
 
diff --git a/debian/copyright b/debian/copyright
index 44cb73c..975e1cc 100644
--- a/debian/copyright
+++ b/debian/copyright
@@ -77,9 +77,15 @@ Disclaimer:
 Files: *
 Copyright:
  © 1997 Tomas Möller
+ © 1997 Makoto Matsumoto
+ © 1997 Takuji Nishimura
  © 1999-2005 Id Software, Inc.
  © 2000-2013 Raven Software, Inc.
  © 2001-2013 Activision, Inc.
+ © 2001-2002 Sam Clegg
+ © 2005-2006 Joerg Dietrich
+ © 2005 Stuart Dalton
+ © 2006 Thilo Schulz
  © 2005-2015 ioquake3 contributors
  © 2013-2015 OpenJK contributors
 License: GPL-2
@@ -115,10 +121,13 @@ Files:
  code*/macosx/OpenJK.icns
  code/win32/starwars.ico
  codemp/win32/icon.ico
+ lib/gsl-lite/*
  shared/icons/*
  shared/sdl/sdl_icon.h
 Copyright:
  © 2013 Antonio Aiello
+ © 2015 Martin Moene
+ © 2015 Microsoft Corporation
 License: Expat
 
 Files:
diff --git 
a/debian/patches/Use-NET_Sleep-or-Sys_Sleep-in-SP-to-avoid-busy-waiti.patch 
b/debian/patches/Use-NET_Sleep-or-Sys_Sleep-in-SP-to-avoid-busy-waiti.patch
deleted file mode 100644
index 53f89cc..0000000
--- a/debian/patches/Use-NET_Sleep-or-Sys_Sleep-in-SP-to-avoid-busy-waiti.patch
+++ /dev/null
@@ -1,796 +0,0 @@
-From: Simon McVittie <[email protected]>
-Date: Sun, 8 Feb 2015 16:11:29 +0000
-Subject: Use NET_Sleep() (or Sys_Sleep in SP) to avoid busy-waiting
-MIME-Version: 1.0
-Content-Type: text/plain; charset="utf-8"
-Content-Transfer-Encoding: 8bit
-
-Backported and simplified from an assortment of ioquake3 commits,
-mostly by Thilo Schulz, with contributions from Zack Middleton and
-Özkan Sezer.
-
-Bug: https://github.com/JACoders/OpenJK/issues/507
-Forwarded: https://github.com/JACoders/OpenJK/pull/695
----
- code/qcommon/common.cpp   |  90 +++++++++++++++++++++---------------
- code/qcommon/qcommon.h    |   2 +-
- code/win32/win_main.cpp   |   5 --
- codemp/null/null_net.c    |  11 -----
- codemp/qcommon/common.cpp | 115 ++++++++++++++++++++++++++--------------------
- codemp/qcommon/net_ip.cpp |  92 +++++++++++++++++++++++++++++++------
- codemp/qcommon/qcommon.h  |   3 +-
- codemp/server/sv_main.cpp |  32 +++++++++----
- shared/sys/sys_event.cpp  |  23 ----------
- shared/sys/sys_main.cpp   |  11 +++--
- shared/sys/sys_public.h   |   8 ++--
- 11 files changed, 235 insertions(+), 157 deletions(-)
-
-diff --git a/code/qcommon/common.cpp b/code/qcommon/common.cpp
-index e4ec12b..a0f1460 100644
---- a/code/qcommon/common.cpp
-+++ b/code/qcommon/common.cpp
-@@ -48,7 +48,6 @@ cvar_t       *com_speeds;
- cvar_t        *com_developer;
- cvar_t        *com_timescale;
- cvar_t        *com_fixedtime;
--cvar_t        *com_maxfps;
- cvar_t        *com_sv_running;
- cvar_t        *com_cl_running;
- cvar_t        *com_logfile;           // 1 = buffer log, 2 = flush after each 
print
-@@ -64,6 +63,7 @@ cvar_t  *com_homepath;
- #ifndef _WIN32
- cvar_t        *com_ansiColor = NULL;
- #endif
-+cvar_t        *com_busyWait;
- 
- #ifdef G2_PERFORMANCE_ANALYSIS
- cvar_t        *com_G2Report;
-@@ -81,7 +81,6 @@ int          timeInPVSCheck;
- int           numTraces;
- 
- int                   com_frameTime;
--int                   com_frameMsec;
- int                   com_frameNumber = 0;
- 
- qboolean      com_errorEntered = qfalse;
-@@ -881,25 +880,6 @@ int Com_EventLoop( void ) {
-                       Cbuf_AddText( (char *)ev.evPtr );
-                       Cbuf_AddText( "\n" );
-                       break;
--              case SE_PACKET:
--                      evFrom = *(netadr_t *)ev.evPtr;
--                      buf.cursize = ev.evPtrLength - sizeof( evFrom );
--
--                      // we must copy the contents of the message out, because
--                      // the event buffers are only large enough to hold the
--                      // exact payload, but channel messages need to be large
--                      // enough to hold fragment reassembly
--                      if ( (unsigned)buf.cursize > (unsigned)buf.maxsize ) {
--                              Com_Printf("Com_EventLoop: oversize packet\n");
--                              continue;
--                      }
--                      memcpy( buf.data, (byte *)((netadr_t *)ev.evPtr + 1), 
buf.cursize );
--                      if ( com_sv_running->integer ) {
--                              Com_RunAndTimeServerPacket( &evFrom, &buf );
--                      } else {
--                              CL_PacketEvent( evFrom, &buf );
--                      }
--                      break;
-               }
- 
-               // free any block data
-@@ -1115,8 +1095,6 @@ void Com_Init( char *commandLine ) {
-               Cmd_AddCommand ("quit", Com_Quit_f);
-               Cmd_AddCommand ("writeconfig", Com_WriteConfig_f );
-               
--              com_maxfps = Cvar_Get ("com_maxfps", "125", CVAR_ARCHIVE);
--              
-               com_developer = Cvar_Get ("developer", "0", CVAR_TEMP );
-               com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP );
-               com_speedslog = Cvar_Get ("speedslog", "0", CVAR_TEMP );
-@@ -1138,6 +1116,7 @@ void Com_Init( char *commandLine ) {
-               com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
- 
-               com_affinity = Cvar_Get( "com_affinity", "0", CVAR_ARCHIVE );
-+              com_busyWait = Cvar_Get( "com_busyWait", "0", CVAR_ARCHIVE );
- 
-               com_bootlogo = Cvar_Get( "com_bootlogo", "1", CVAR_ARCHIVE );
-               
-@@ -1326,6 +1305,26 @@ int Com_ModifyMsec( int msec, float &fraction )
- 
- /*
- =================
-+Com_TimeVal
-+=================
-+*/
-+
-+int Com_TimeVal(int minMsec)
-+{
-+      int timeVal;
-+
-+      timeVal = Sys_Milliseconds() - com_frameTime;
-+
-+      if(timeVal >= minMsec)
-+              timeVal = 0;
-+      else
-+              timeVal = minMsec - timeVal;
-+
-+      return timeVal;
-+}
-+
-+/*
-+=================
- Com_Frame
- =================
- */
-@@ -1348,7 +1347,8 @@ void Com_Frame( void ) {
-       {
-               int             timeBeforeFirstEvents = 0, timeBeforeServer = 
0, timeBeforeEvents = 0, timeBeforeClient = 0, timeAfter = 0;
-               int             msec, minMsec;
--              static int      lastTime = 0;
-+              int             timeVal;
-+              static int      lastTime = 0, bias = 0;
- 
-               // write config file if anything changed
-               Com_WriteConfiguration(); 
-@@ -1360,25 +1360,43 @@ void Com_Frame( void ) {
-                       timeBeforeFirstEvents = Sys_Milliseconds ();
-               }
- 
--              // we may want to spin here if things are going too fast
--              if ( com_maxfps->integer > 0 ) {
-+              // Figure out how much time we have
-+              if(com_minimized->integer && com_maxfpsMinimized->integer > 0)
-+                      minMsec = 1000 / com_maxfpsMinimized->integer;
-+              else if(com_unfocused->integer && com_maxfpsUnfocused->integer 
> 0)
-+                      minMsec = 1000 / com_maxfpsUnfocused->integer;
-+              else if(com_maxfps->integer > 0)
-                       minMsec = 1000 / com_maxfps->integer;
--              } else {
-+              else
-                       minMsec = 1;
--              }
-+
-+              timeVal = com_frameTime - lastTime;
-+              bias += timeVal - minMsec;
-+
-+              if (bias > minMsec)
-+                      bias = minMsec;
-+
-+              // Adjust minMsec if previous frame took too long to render so
-+              // that framerate is stable at the requested value.
-+              minMsec -= bias;
-+
-+              timeVal = Com_TimeVal(minMsec);
-               do {
--                      com_frameTime = Com_EventLoop();
--                      if ( lastTime > com_frameTime ) {
--                              lastTime = com_frameTime;               // 
possible on first frame
--                      }
--                      msec = com_frameTime - lastTime;
--              } while ( msec < minMsec );
--              Cbuf_Execute ();
-+                      // Busy sleep the last millisecond for better timeout 
precision
-+                      if(com_busyWait->integer || timeVal < 1)
-+                              Sys_Sleep(0);
-+                      else
-+                              Sys_Sleep(timeVal - 1);
-+              } while( (timeVal = Com_TimeVal(minMsec)) != 0 );
- 
-               lastTime = com_frameTime;
-+              com_frameTime = Com_EventLoop();
-+
-+              msec = com_frameTime - lastTime;
-+
-+              Cbuf_Execute ();
- 
-               // mess with msec if needed
--              com_frameMsec = msec;
-               float fractionMsec=0.0f;
-               msec = Com_ModifyMsec( msec, fractionMsec);
-       
-diff --git a/code/qcommon/qcommon.h b/code/qcommon/qcommon.h
-index cd81d01..32398b1 100644
---- a/code/qcommon/qcommon.h
-+++ b/code/qcommon/qcommon.h
-@@ -605,6 +605,7 @@ unsigned   Com_BlockChecksum( const void *buffer, int 
length );
- int                   Com_Filter(const char *filter, const char *name, int 
casesensitive);
- int                   Com_FilterPath(const char *filter, const char *name, 
int casesensitive);
- qboolean      Com_SafeMode( void );
-+void          Com_RunAndTimeServerPacket(netadr_t *evFrom, msg_t *buf);
- 
- void          Com_StartupVariable( const char *match );
- // checks for and removes command line "+set var arg" constructs
-@@ -639,7 +640,6 @@ extern     int             timeInPVSCheck;
- extern        int             numTraces;
- 
- extern        int             com_frameTime;
--extern        int             com_frameMsec;
- 
- extern        qboolean        com_errorEntered;
- 
-diff --git a/code/win32/win_main.cpp b/code/win32/win_main.cpp
-index 30c7f1d..9968597 100644
---- a/code/win32/win_main.cpp
-+++ b/code/win32/win_main.cpp
-@@ -685,7 +685,6 @@ EVENT LOOP
- 
- sysEvent_t    eventQue[MAX_QUED_EVENTS];
- int                   eventHead, eventTail;
--byte          sys_packetReceived[MAX_MSGLEN];
- 
- /*
- ================
-@@ -733,7 +732,6 @@ sysEvent_t Sys_GetEvent( void ) {
-     MSG                       msg;
-       sysEvent_t      ev;
-       char            *s;
--      msg_t           netmsg;
- 
-       // return if we have data
-       if ( eventHead > eventTail ) {
-@@ -766,9 +764,6 @@ sysEvent_t Sys_GetEvent( void ) {
-               Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
-       }
- 
--      // check for network packets
--      MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
--
-       // return if we have data
-       if ( eventHead > eventTail ) {
-               eventTail++;
-diff --git a/codemp/null/null_net.c b/codemp/null/null_net.c
-index c8abf18..37a012a 100644
---- a/codemp/null/null_net.c
-+++ b/codemp/null/null_net.c
-@@ -30,14 +30,3 @@ Sys_SendPacket
- */
- void Sys_SendPacket( int length, void *data, netadr_t to ) {
- }
--
--/*
--==================
--Sys_GetPacket
--
--Never called by the game logic, just the system event queing
--==================
--*/
--qboolean      Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
--      return false;
--}
-diff --git a/codemp/qcommon/common.cpp b/codemp/qcommon/common.cpp
-index f866324..8c53eb6 100644
---- a/codemp/qcommon/common.cpp
-+++ b/codemp/qcommon/common.cpp
-@@ -43,9 +43,7 @@ cvar_t       *com_developer;
- cvar_t        *com_dedicated;
- cvar_t        *com_timescale;
- cvar_t        *com_fixedtime;
--cvar_t        *com_dropsim;           // 0.0 to 1.0, simulated packet drops
- cvar_t        *com_journal;
--cvar_t        *com_maxfps;
- cvar_t        *com_timedemo;
- cvar_t        *com_sv_running;
- cvar_t        *com_cl_running;
-@@ -68,6 +66,7 @@ cvar_t  *com_homepath;
- #ifndef _WIN32
- cvar_t        *com_ansiColor = NULL;
- #endif
-+cvar_t        *com_busyWait;
- 
- cvar_t *com_affinity;
- 
-@@ -77,7 +76,6 @@ int          time_frontend;          // renderer frontend 
time
- int           time_backend;           // renderer backend time
- 
- int                   com_frameTime;
--int                   com_frameMsec;
- int                   com_frameNumber;
- 
- qboolean      com_errorEntered = qfalse;
-@@ -923,36 +921,6 @@ int Com_EventLoop( void ) {
-                       }
-                       Cbuf_AddText( "\n" );
-                       break;
--              case SE_PACKET:
--                      // this cvar allows simulation of connections that
--                      // drop a lot of packets.  Note that loopback 
connections
--                      // don't go through here at all.
--                      if ( com_dropsim->value > 0 ) {
--                              static int seed;
--
--                              if ( Q_random( &seed ) < com_dropsim->value ) {
--                                      break;          // drop this packet
--                              }
--                      }
--
--                      evFrom = *(netadr_t *)ev.evPtr;
--                      buf.cursize = ev.evPtrLength - sizeof( evFrom );
--
--                      // we must copy the contents of the message out, because
--                      // the event buffers are only large enough to hold the
--                      // exact payload, but channel messages need to be large
--                      // enough to hold fragment reassembly
--                      if ( (unsigned)buf.cursize > (unsigned)buf.maxsize ) {
--                              Com_Printf("Com_EventLoop: oversize packet\n");
--                              continue;
--                      }
--                      Com_Memcpy( buf.data, (byte *)((netadr_t *)ev.evPtr + 
1), buf.cursize );
--                      if ( com_sv_running->integer ) {
--                              Com_RunAndTimeServerPacket( &evFrom, &buf );
--                      } else {
--                              CL_PacketEvent( evFrom, &buf );
--                      }
--                      break;
-               }
- 
-               // free any block data
-@@ -1242,15 +1210,12 @@ void Com_Init( char *commandLine ) {
-               //
-               // init commands and vars
-               //
--              com_maxfps = Cvar_Get ("com_maxfps", "125", CVAR_ARCHIVE);
--
-               com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP );
- 
-               com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT | 
CVAR_SYSTEMINFO );
-               com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
-               com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT);
- 
--              com_dropsim = Cvar_Get ("com_dropsim", "0", CVAR_CHEAT);
-               com_speeds = Cvar_Get ("com_speeds", "0", 0);
-               com_timedemo = Cvar_Get ("timedemo", "0", 0);
-               com_cameraMode = Cvar_Get ("com_cameraMode", "0", CVAR_CHEAT);
-@@ -1271,6 +1236,7 @@ void Com_Init( char *commandLine ) {
- #endif
- 
-               com_affinity = Cvar_Get( "com_affinity", "0", CVAR_ARCHIVE );
-+              com_busyWait = Cvar_Get( "com_busyWait", "0", CVAR_ARCHIVE );
- 
-               com_bootlogo = Cvar_Get( "com_bootlogo", "1", CVAR_ARCHIVE);
- 
-@@ -1462,6 +1428,26 @@ extern int G2Time_PreciseFrame;
- 
- /*
- =================
-+Com_TimeVal
-+=================
-+*/
-+
-+int Com_TimeVal(int minMsec)
-+{
-+      int timeVal;
-+
-+      timeVal = Sys_Milliseconds() - com_frameTime;
-+
-+      if(timeVal >= minMsec)
-+              timeVal = 0;
-+      else
-+              timeVal = minMsec - timeVal;
-+
-+      return timeVal;
-+}
-+
-+/*
-+=================
- Com_Frame
- =================
- */
-@@ -1473,7 +1459,8 @@ void Com_Frame( void ) {
-               G2PerformanceTimer_PreciseFrame.Start();
- #endif
-               int             msec, minMsec;
--              static int      lastTime = 0;
-+              int             timeVal;
-+              static int      lastTime = 0, bias = 0;
- 
-               int             timeBeforeFirstEvents = 0;
-               int           timeBeforeServer = 0;
-@@ -1491,25 +1478,53 @@ void Com_Frame( void ) {
-                       timeBeforeFirstEvents = Sys_Milliseconds ();
-               }
- 
--              // we may want to spin here if things are going too fast
--              if ( !com_dedicated->integer && com_maxfps->integer > 0 && 
!com_timedemo->integer ) {
--                      minMsec = 1000 / com_maxfps->integer;
--              } else {
--                      minMsec = 1;
-+              // Figure out how much time we have
-+              if(!com_timedemo->integer)
-+              {
-+                      if(com_dedicated->integer)
-+                              minMsec = SV_FrameMsec();
-+                      else
-+                      {
-+                              if(com_minimized->integer && 
com_maxfpsMinimized->integer > 0)
-+                                      minMsec = 1000 / 
com_maxfpsMinimized->integer;
-+                              else if(com_unfocused->integer && 
com_maxfpsUnfocused->integer > 0)
-+                                      minMsec = 1000 / 
com_maxfpsUnfocused->integer;
-+                              else if(com_maxfps->integer > 0)
-+                                      minMsec = 1000 / com_maxfps->integer;
-+                              else
-+                                      minMsec = 1;
-+
-+                              timeVal = com_frameTime - lastTime;
-+                              bias += timeVal - minMsec;
-+
-+                              if (bias > minMsec)
-+                                      bias = minMsec;
-+
-+                              // Adjust minMsec if previous frame took too 
long to render so
-+                              // that framerate is stable at the requested 
value.
-+                              minMsec -= bias;
-+                      }
-               }
-+              else
-+                      minMsec = 1;
-+
-+              timeVal = Com_TimeVal(minMsec);
-               do {
--                      com_frameTime = Com_EventLoop();
--                      if ( lastTime > com_frameTime ) {
--                              lastTime = com_frameTime;               // 
possible on first frame
--                      }
--                      msec = com_frameTime - lastTime;
--              } while ( msec < minMsec );
--              Cbuf_Execute ();
-+                      // Busy sleep the last millisecond for better timeout 
precision
-+                      if(com_busyWait->integer || timeVal < 1)
-+                              NET_Sleep(0);
-+                      else
-+                              NET_Sleep(timeVal - 1);
-+              } while( (timeVal = Com_TimeVal(minMsec)) != 0 );
- 
-               lastTime = com_frameTime;
-+              com_frameTime = Com_EventLoop();
-+
-+              msec = com_frameTime - lastTime;
-+
-+              Cbuf_Execute ();
- 
-               // mess with msec if needed
--              com_frameMsec = msec;
-               msec = Com_ModifyMsec( msec );
- 
-               //
-diff --git a/codemp/qcommon/net_ip.cpp b/codemp/qcommon/net_ip.cpp
-index 3105df1..ccfddf9 100644
---- a/codemp/qcommon/net_ip.cpp
-+++ b/codemp/qcommon/net_ip.cpp
-@@ -95,6 +95,8 @@ static cvar_t        *net_socksPassword;
- static cvar_t *net_ip;
- static cvar_t *net_port;
- 
-+static cvar_t *net_dropsim;
-+
- static struct sockaddr        socksRelayAddr;
- 
- static SOCKET ip_socket = INVALID_SOCKET;
-@@ -237,21 +239,21 @@ qboolean Sys_StringToAdr( const char *s, netadr_t *a ) {
- 
- /*
- ==================
--Sys_GetPacket
-+NET_GetPacket
- 
--Never called by the game logic, just the system event queing
-+Receive one packet
- ==================
- */
- #ifdef _DEBUG
- int   recvfromCount;
- #endif
- 
--qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ) {
-+qboolean NET_GetPacket( netadr_t *net_from, msg_t *net_message, fd_set *fdr ) 
{
-       int ret, err;
-       socklen_t fromlen;
-       struct sockaddr from;
- 
--      if ( ip_socket == INVALID_SOCKET ) {
-+      if ( ip_socket == INVALID_SOCKET || !FD_ISSET(ip_socket, fdr) ) {
-               return qfalse;
-       }
- 
-@@ -889,6 +891,8 @@ static qboolean NET_GetCvars( void ) {
-       modified += net_socksPassword->modified;
-       net_socksPassword->modified = qfalse;
- 
-+      net_dropsim = Cvar_Get( "net_dropsim", "", CVAR_TEMP);
-+
-       return modified ? qtrue : qfalse;
- }
- 
-@@ -993,31 +997,91 @@ void NET_Shutdown( void ) {
- 
- /*
- ====================
-+NET_Event
-+
-+Called from NET_Sleep which uses select() to determine which sockets have 
seen action.
-+====================
-+*/
-+
-+void NET_Event(fd_set *fdr)
-+{
-+      byte bufData[MAX_MSGLEN + 1];
-+      netadr_t from;
-+      msg_t netmsg;
-+
-+      while(1)
-+      {
-+              MSG_Init(&netmsg, bufData, sizeof(bufData));
-+
-+              if(NET_GetPacket(&from, &netmsg, fdr))
-+              {
-+                      if(net_dropsim->value > 0.0f && net_dropsim->value <= 
100.0f)
-+                      {
-+                              // com_dropsim->value percent of incoming 
packets get dropped.
-+                              if(rand() < (int) (((double) RAND_MAX) / 100.0 
* (double) net_dropsim->value))
-+                                      continue;          // drop this packet
-+                      }
-+
-+                      if(com_sv_running->integer)
-+                              Com_RunAndTimeServerPacket(&from, &netmsg);
-+                      else
-+                              CL_PacketEvent(from, &netmsg);
-+              }
-+              else
-+                      break;
-+      }
-+}
-+
-+/*
-+====================
- NET_Sleep
- 
- sleeps msec or until net socket is ready
- ====================
- */
- void NET_Sleep( int msec ) {
--#ifndef _WIN32
-       struct timeval timeout;
-       fd_set  fdset;
-+      int retval;
-+      SOCKET highestfd = INVALID_SOCKET;
-+#ifndef _WIN32
-       extern qboolean stdin_active;
-+#endif
- 
--      if ( !com_dedicated->integer )
--              return; // we're not a server, just run full speed
--
--      if ( ip_socket == INVALID_SOCKET )
--              return;
-+      if (msec < 0)
-+              msec = 0;
- 
-       FD_ZERO(&fdset);
--      if (stdin_active)
-+#ifndef _WIN32
-+      if (stdin_active) {
-               FD_SET(0, &fdset); // stdin is processed too
--      FD_SET(ip_socket, &fdset); // network socket
-+              highestfd = 0;
-+      }
-+#endif
-+      if (ip_socket != INVALID_SOCKET) {
-+              FD_SET(ip_socket, &fdset); // network socket
-+              highestfd = ip_socket;
-+      }
-+
-+#ifdef _WIN32
-+      if(highestfd == INVALID_SOCKET)
-+      {
-+              // windows ain't happy when select is called without valid FDs
-+
-+              SleepEx(msec, 0);
-+              return;
-+      }
-+#endif
-+
-       timeout.tv_sec = msec/1000;
-       timeout.tv_usec = (msec%1000)*1000;
--      select(ip_socket+1, &fdset, NULL, NULL, &timeout);
--#endif
-+
-+      retval = select(highestfd + 1, &fdset, NULL, NULL, &timeout);
-+
-+      if(retval == SOCKET_ERROR)
-+              Com_Printf("Warning: select() syscall failed: %s\n", 
NET_ErrorString());
-+      else if(retval > 0)
-+              NET_Event(&fdset);
- }
- 
- /*
-diff --git a/codemp/qcommon/qcommon.h b/codemp/qcommon/qcommon.h
-index 32c499f..b3fcfb7 100644
---- a/codemp/qcommon/qcommon.h
-+++ b/codemp/qcommon/qcommon.h
-@@ -758,6 +758,7 @@ int                        Com_Filter(char *filter, char 
*name, int casesensitive);
- int                   Com_FilterPath(char *filter, char *name, int 
casesensitive);
- int                   Com_RealTime(qtime_t *qtime);
- qboolean      Com_SafeMode( void );
-+void          Com_RunAndTimeServerPacket(netadr_t *evFrom, msg_t *buf);
- 
- void          Com_StartupVariable( const char *match );
- // checks for and removes command line "+set var arg" constructs
-@@ -798,7 +799,6 @@ extern     int             time_frontend;
- extern        int             time_backend;           // renderer backend time
- 
- extern        int             com_frameTime;
--extern        int             com_frameMsec;
- 
- extern        qboolean        com_errorEntered;
- 
-@@ -978,6 +978,7 @@ void SV_Init( void );
- void SV_Shutdown( char *finalmsg );
- void SV_Frame( int msec );
- void SV_PacketEvent( netadr_t from, msg_t *msg );
-+int SV_FrameMsec( void );
- qboolean SV_GameCommand( void );
- 
- 
-diff --git a/codemp/server/sv_main.cpp b/codemp/server/sv_main.cpp
-index 6542b39..cf9246b 100644
---- a/codemp/server/sv_main.cpp
-+++ b/codemp/server/sv_main.cpp
-@@ -32,7 +32,7 @@ server_t             sv;                                     
// local server
- 
- cvar_t        *sv_snapsMin;                   // minimum snapshots/sec a 
client can request, also limited by sv_snapsMax
- cvar_t        *sv_snapsMax;                   // maximum snapshots/sec a 
client can request, also limited by sv_fps
--cvar_t        *sv_fps;                                // time rate for 
running non-clients
-+cvar_t        *sv_fps = NULL;                         // time rate for 
running non-clients
- cvar_t        *sv_timeout;                    // seconds without any message
- cvar_t        *sv_zombietime;                 // seconds to sink messages 
after disconnect
- cvar_t        *sv_rconPassword;               // password for remote server 
commands
-@@ -1021,6 +1021,29 @@ void SV_CheckCvars( void ) {
- 
- /*
- ==================
-+SV_FrameMsec
-+Return time in millseconds until processing of the next server frame.
-+==================
-+*/
-+int SV_FrameMsec()
-+{
-+      if(sv_fps)
-+      {
-+              int frameMsec;
-+
-+              frameMsec = 1000.0f / sv_fps->value;
-+
-+              if(frameMsec < sv.timeResidual)
-+                      return 0;
-+              else
-+                      return frameMsec - sv.timeResidual;
-+      }
-+      else
-+              return 1;
-+}
-+
-+/*
-+==================
- SV_Frame
- 
- Player movement occurs as a result of packet events, which
-@@ -1063,13 +1086,6 @@ void SV_Frame( int msec ) {
- 
-       if (!com_dedicated->integer) SV_BotFrame( sv.time + sv.timeResidual );
- 
--      if ( com_dedicated->integer && sv.timeResidual < frameMsec && 
(!com_timescale || com_timescale->value >= 1) ) {
--              // NET_Sleep will give the OS time slices until either get a 
packet
--              // or time enough for a server frame has gone by
--              NET_Sleep(frameMsec - sv.timeResidual);
--              return;
--      }
--
-       // if time is about to hit the 32nd bit, kick all clients
-       // and clear sv.time, rather
-       // than checking for negative time wraparound everywhere.
-diff --git a/shared/sys/sys_event.cpp b/shared/sys/sys_event.cpp
-index 2f03bd2..cc4aa86 100644
---- a/shared/sys/sys_event.cpp
-+++ b/shared/sys/sys_event.cpp
-@@ -39,17 +39,10 @@ EVENT LOOP
- 
- static sysEvent_t     eventQue[MAX_QUED_EVENTS] = {};
- static int                    eventHead = 0, eventTail = 0;
--#if !defined(_JK2EXE)
--static byte           sys_packetReceived[MAX_MSGLEN] = {};
--#endif
- 
- sysEvent_t Sys_GetEvent( void ) {
-       sysEvent_t      ev;
-       char            *s;
--#if !defined(_JK2EXE)
--      netadr_t        adr;
--      msg_t           netmsg;
--#endif
- 
-       // return if we have data
-       if ( eventHead > eventTail ) {
-@@ -69,22 +62,6 @@ sysEvent_t Sys_GetEvent( void ) {
-               Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
-       }
- 
--#if !defined(_JK2EXE)
--      // check for network packets
--      MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
--      if ( Sys_GetPacket ( &adr, &netmsg ) ) {
--              netadr_t                *buf;
--              int                             len;
--
--              // copy out to a seperate buffer for qeueing
--              len = sizeof( netadr_t ) + netmsg.cursize;
--              buf = (netadr_t *)Z_Malloc( len,TAG_EVENT,qfalse );
--              *buf = adr;
--              memcpy( buf+1, netmsg.data, netmsg.cursize );
--              Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
--      }
--#endif
--
-       // return if we have data
-       if ( eventHead > eventTail ) {
-               eventTail++;
-diff --git a/shared/sys/sys_main.cpp b/shared/sys/sys_main.cpp
-index f5a70e9..db78dd6 100644
---- a/shared/sys/sys_main.cpp
-+++ b/shared/sys/sys_main.cpp
-@@ -35,10 +35,11 @@ along with this program; if not, see 
<http://www.gnu.org/licenses/>.
- static char binaryPath[ MAX_OSPATH ] = { 0 };
- static char installPath[ MAX_OSPATH ] = { 0 };
- 
--#ifndef DEDICATED
- cvar_t *com_minimized;
- cvar_t *com_unfocused;
--#endif
-+cvar_t *com_maxfps;
-+cvar_t *com_maxfpsMinimized;
-+cvar_t *com_maxfpsUnfocused;
- 
- /*
- =================
-@@ -153,10 +154,12 @@ void Sys_Init( void ) {
-       Cmd_AddCommand ("in_restart", IN_Restart);
-       Cvar_Get( "arch", OS_STRING " " ARCH_STRING, CVAR_ROM );
-       Cvar_Get( "username", Sys_GetCurrentUser(), CVAR_ROM );
--#ifndef DEDICATED
-+
-       com_unfocused = Cvar_Get( "com_unfocused", "0", CVAR_ROM );
-       com_minimized = Cvar_Get( "com_minimized", "0", CVAR_ROM );
--#endif
-+      com_maxfps = Cvar_Get ("com_maxfps", "125", CVAR_ARCHIVE);
-+      com_maxfpsUnfocused = Cvar_Get( "com_maxfpsUnfocused", "0", 
CVAR_ARCHIVE );
-+      com_maxfpsMinimized = Cvar_Get( "com_maxfpsMinimized", "0", 
CVAR_ARCHIVE );
- }
- 
- static void NORETURN Sys_Exit( int ex ) {
-diff --git a/shared/sys/sys_public.h b/shared/sys/sys_public.h
-index 866fda5..cfd5b7d 100644
---- a/shared/sys/sys_public.h
-+++ b/shared/sys/sys_public.h
-@@ -67,8 +67,7 @@ typedef enum {
-       SE_CHAR,        // evValue is an ascii char
-       SE_MOUSE,       // evValue and evValue2 are reletive signed x / y moves
-       SE_JOYSTICK_AXIS,       // evValue is an axis number and evValue2 is 
the current state (-127 to 127)
--      SE_CONSOLE,     // evPtr is a char*
--      SE_PACKET       // evPtr is a netadr_t followed by data bytes to 
evPtrLength
-+      SE_CONSOLE      // evPtr is a char*
- } sysEventType_t;
- 
- typedef struct sysEvent_s {
-@@ -79,10 +78,11 @@ typedef struct sysEvent_s {
-       void                    *evPtr;                 // this must be 
manually freed if not NULL
- } sysEvent_t;
- 
--#ifndef DEDICATED
- extern cvar_t *com_minimized;
- extern cvar_t *com_unfocused;
--#endif
-+extern cvar_t *com_maxfps;
-+extern cvar_t *com_maxfpsMinimized;
-+extern cvar_t *com_maxfpsUnfocused;
- 
- sysEvent_t    Sys_GetEvent( void );
- 
diff --git 
a/debian/patches/g_utils-disarm-debug-code-that-writes-to-c-nofreeent.patch 
b/debian/patches/g_utils-disarm-debug-code-that-writes-to-c-nofreeent.patch
index e8cc824..48069d9 100644
--- a/debian/patches/g_utils-disarm-debug-code-that-writes-to-c-nofreeent.patch
+++ b/debian/patches/g_utils-disarm-debug-code-that-writes-to-c-nofreeent.patch
@@ -12,7 +12,7 @@ Forwarded: no
  1 file changed, 2 insertions(+)
 
 diff --git a/code/game/g_utils.cpp b/code/game/g_utils.cpp
-index e59c3f2..b22bac7 100644
+index 9273fad..4d04c15 100644
 --- a/code/game/g_utils.cpp
 +++ b/code/game/g_utils.cpp
 @@ -818,6 +818,7 @@ gentity_t *G_Spawn( void )
@@ -30,4 +30,4 @@ index e59c3f2..b22bac7 100644
 +#endif
  /*
  //---------------Or use this to dump to the console -- beware though, the 
console will fill quickly and you probably won't see the full list
-               for ( i = 0 ; i<globals.num_entities ; i++, e++) 
+               for ( i = 0 ; i<globals.num_entities ; i++, e++)
diff --git a/debian/patches/series b/debian/patches/series
index 98c0c30..e0f7a6b 100644
--- a/debian/patches/series
+++ b/debian/patches/series
@@ -1,2 +1 @@
 g_utils-disarm-debug-code-that-writes-to-c-nofreeent.patch
-Use-NET_Sleep-or-Sys_Sleep-in-SP-to-avoid-busy-waiti.patch
diff --git a/debian/rules b/debian/rules
index 5cdb8ea..67cba9a 100755
--- a/debian/rules
+++ b/debian/rules
@@ -147,10 +147,10 @@ override_dh_clean:
 ORIG_REPO ?= https://github.com/JACoders/OpenJK
 ORIG_REL =
 # Empty if it's a release
-ORIG_REV = 2532a530efa8cefcebac06c946b7652a9101923d
+ORIG_REV = f6d4a7f338b6ba53c684cba1c076713b88a9ae3f
 # Use the date of the ORIG_REV, or 20130426.1 if you snapshot twice in a day,
 # or empty if ORIG_REV is
-ORIG_DATE = 20150815
+ORIG_DATE = 20160320
 ORIG_SUFFIX = +dfsg1
 
 ifeq (${ORIG_REV},)

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/openjk.git

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