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commit 267eb2ca983669b39f02b3b51b0670330810efc6 Author: Alexandre Detiste <[email protected]> Date: Sun Apr 10 02:00:28 2016 +0200 rebuild this unofficial package for libpng16 --- debian/changelog | 5 + debian/compat | 1 + debian/control | 33 ++++ debian/copyright | 496 +++++++++++++++++++++++++++++++++++++++++++++++++ debian/eduke32.6 | 207 +++++++++++++++++++++ debian/eduke32.desktop | 12 ++ debian/install | 2 + debian/manpages | 1 + debian/rules | 8 + debian/source/format | 1 + 10 files changed, 766 insertions(+) diff --git a/debian/changelog b/debian/changelog new file mode 100644 index 0000000..e6019de --- /dev/null +++ b/debian/changelog @@ -0,0 +1,5 @@ +eduke32 (2.0.0devel.20160410) UNRELEASED; urgency=medium + + * Initial release. (Closes: #XXXXXX) + + -- Alexandre Detiste <[email protected]> Sun, 10 Apr 2016 01:13:50 +0200 diff --git a/debian/compat b/debian/compat new file mode 100644 index 0000000..ec63514 --- /dev/null +++ b/debian/compat @@ -0,0 +1 @@ +9 diff --git a/debian/control b/debian/control new file mode 100644 index 0000000..b8a2d14 --- /dev/null +++ b/debian/control @@ -0,0 +1,33 @@ +Source: eduke32 +Section: non-free/games +Priority: optional +Maintainer: Alexandre Detiste <[email protected]> +Build-Depends: + libgl1-mesa-dev, + libglu1-mesa-dev, + libgtk2.0-dev, + libsdl-mixer1.2-dev, + libogg-dev, + libpng-dev, + libsdl1.2-dev, + libvorbis-dev, + libvpx-dev, + zlib1g-dev, +Standards-Version: 3.9.7 +Homepage: http://www.eduke32.com + +Package: eduke32 +Architecture: any +Depends: freepats, + ${shlibs:Depends}, + ${misc:Depends}, +Suggests: duke3d-shareware, timidity | fluidsynth | wildmidi +Description: Open source enhanced port of the game Duke Nukem 3D + EDuke32 is a cross-plateform first-person shooter. It includes several + features like the Polymost and Polymer renderers, editing functions + and scripting extensions for mod authors and map makers, full-featured + console, Quake-style key bindings, client/server based networking + with in-game joining (beta) and many others. + . + The data of the original game are not free, it means that a 'duke3d.grp' + file is required to play EDuke32. diff --git a/debian/copyright b/debian/copyright new file mode 100644 index 0000000..764064e --- /dev/null +++ b/debian/copyright @@ -0,0 +1,496 @@ +Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/ +Upstream-Name: EDuke32 +Upstream-Contact: Richard Gobeille "TerminX" <[email protected]> + Pierre-Loup Griffais "Plagman" <[email protected]> + Philipp Kutin "Helixhorned" <[email protected]> + Hendricks266 <[email protected]> +Source: http://dukeworld.duke4.net/eduke32/synthesis +Disclaimer: This package is not part of the Debian and Ubuntu distributions. + Engine license is free for non-commercial use. +Comment: + EDuke32 is derived from EDuke and JFDuke3D. Which have been developed from + the Duke Nukem 3D source code, published by 3D Realms Entertainment and + the Build engine source code, published by Ken Silverman. + Data are commercial and they are not included along with the packages. + +Files: * source/* build/include/m32script.h +Comment: Game source code. Original code available from http://www.3drealms.com. +Copyright: 1994-2012 Apogee Software, Ltd + 2003-2012 3D Realms Entertainment + 2000-2012 Matt Saettler + 2003-2012 Jonathon Fowler + 2004-2012 EDuke32 team +License: GPL-2+ + +Files: build/*/quicklz.* +Comment: Data compression library (http://www.quicklz.com). +Copyright: 2006-2012 Lasse Mikkel Reinhold +License: GPL-1+ or QuickLZ-Commercial + +Files: build/src/util/md3_export.py +Copyright: 2004-2012 Bob Holocombe +License: GPL-2+ + +Files: build/src/util/ase_import.py +Copyright: 2006-2012 Goofos +License: GPL-2+ + +Files: build/src/util/unpackssi.c +Copyright: 2003-2012 Jonathon Fowler +License: GPL-2+ + +Files: debian/* +Copyright: 2009-2012 Chris Johnson <[email protected]> +License: GPL-2+ + +Files: debian/icons/* +Copyright: 2006-2012 Hendricks266 <[email protected]> +License: GPL-2+ + +License: GPL-1+ + This program is free software; you can redistribute it + and/or modify it under the terms of the GNU General Public + License as published by the Free Software Foundation; either + version 1 of the License, or (at your option) any later + version. + . + This program is distributed in the hope that it will be + useful, but WITHOUT ANY WARRANTY; without even the implied + warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + PURPOSE. See the GNU General Public License for more + details. + . + You should have received a copy of the GNU General Public + License along with this package; if not, write to the Free + Software Foundation, Inc., 51 Franklin St, Fifth Floor, + Boston, MA 02110-1301 USA + . + On Debian systems, the full text of the GNU General Public + License version 1 can be found in the file + "/usr/share/common-licenses/GPL-1". + +License: GPL-2+ + This program is free software; you can redistribute it + and/or modify it under the terms of the GNU General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later + version. + . + This program is distributed in the hope that it will be + useful, but WITHOUT ANY WARRANTY; without even the implied + warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR + PURPOSE. See the GNU General Public License for more + details. + . + You should have received a copy of the GNU General Public + License along with this package; if not, write to the Free + Software Foundation, Inc., 51 Franklin St, Fifth Floor, + Boston, MA 02110-1301 USA + . + On Debian systems, the full text of the GNU General Public + License version 2 can be found in the file + "/usr/share/common-licenses/GPL-2". + +License: QuickLZ-Commercial + 1. GRANT OF LICENSE + . + This commercial license lets you use QuickLZ version 1.0.0 to 1.9.9, + both inclusive, for development within the company for any amount of + closed source products and product titles with unlimited distribution/sales. + . + The license is persistent, non-exclusive and non-transferable. + . + The license does not cover derived or ported versions created by third + parties under GPL. + . + The license does not need to be renewed if the amount of employees increases. + . + 2. APPLICABLE LAW + . + This license shall be deemed to have been made in, and shall be construed + pursuant to, the laws of Denmark. + . + 3. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY + . + 3.1. No warranties. To the maximum extent permitted by applicable law, + the software is provided “as is” without warranty, express or implied, + of any kind or nature, including, but not limited to, any warranties of + performance or merchantability or fitness for a particular purpose. + . + 3.2. No Liability for Consequential Damages. To the maximum extent permitted + by applicable law, in no event shall licensor be liable for any special, + incidental, indirect or consequential damages whatsoever (including, + without limitation, damages for loss of business profits, business interruption, + loss of business information, or any pecuniary loss) arising out of the + use or inability to use the software, even if licensor has been advised + of the possibility of such damages. + . + 4. LIMITED INTELLECTUAL PROPERTY INDEMNIFICATION + . + Licensor agrees that in the event of any actual or alleged infringement + of any patent, copyright, trade secret, trademark, or other proprietary + right arising out of licensee's use of the licensed software, licensor shall, + at licensee's option and at no charge to licensee, (a) obtain a license + so licensee may continue use of the software; (b) modify the software + to avoid the infringement; (c) replace the software with a compatible, + functionally equivalent and non-infringing product; or if these options + are commercially unreasonable (d) refund to licensee the amount paid for + the software. The foregoing states the entire set of obligations and + remedies flowing between licensee and licensor arising from any intellectual + property claim by a third party. + +Files: source/enet/include/* source/enet/src/* +Comment: Network part (http://enet.bespin.org). +Copyright: 2002-2012 Lee Salzman +License: ENet + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + . + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + . + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + OTHER DEALINGS IN THE SOFTWARE. + +Files: build/* +Comment: Concerns the game engine, the maps editor and engine utilities. + Original code available from http://www.advsys.net/ken/buildsrc/default.htm +Copyright: 2000-2012 Ken Silverman + 2003-2012 Jonathon Fowler + 2004-2012 EDuke32 team +License: Build-Engine + BUILD SOURCE CODE LICENSE TERMS: 06/20/2000 + . + [1] I give you permission to make modifications to my Build source and + distribute it, BUT: + . + [2] Any derivative works based on my Build source may be distributed ONLY + through the INTERNET. + . + [3] Distribution of any derivative works MUST be done completely FREE of + charge - no commercial exploitation whatsoever. + . + [4] Anything you distribute which uses a part of my Build Engine source + code MUST include: + . + [A] The following message somewhere in the archive: + . + // "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman + // Ken Silverman's official web site: "http://www.advsys.net/ken" + // See the included license file "BUILDLIC.TXT" for license info. + . + [B] This text file "BUILDLIC.TXT" along with it. + . + [C] Any source files that you modify must include this message as well: + . + // This file has been modified from Ken Silverman's original release + . + [5] The use of the Build Engine for commercial purposes will require an + appropriate license arrangement with me. Contact information is + on my web site. + . + [6] I take no responsibility for damage to your system. + . + [7] Technical support: Before contacting me with questions, please read + and do ALL of the following! + . + [A] Look through ALL of my text files. There are 7 of them (including this + one). I like to think that I wrote them for a reason. You will find + many of your answers in the history section of BUILD.TXT and + BUILD2.TXT (they're located inside SRC.ZIP). + . + [B] If that doesn't satisfy you, then try going to: + . + "http://www.advsys.net/ken/buildsrc" + . + where I will maintain a Build Source Code FAQ (or perhaps I might + just provide a link to a good FAQ). + . + [C] I am willing to respond to questions, but ONLY if they come at a rate + that I can handle. + . + PLEASE TRY TO AVOID ASKING DUPLICATE QUESTIONS! + . + As my line of defense, I will post my current policy about + answering Build source questions (right below the E-mail address + on my web site.) You can check there to see if I'm getting + overloaded with questions or not. + . + If I'm too busy, it might say something like this: + . + I'm too busy to answer Build source questions right now. + Sorry, but don't expect a reply from me any time soon. + . + If I'm open for Build source questions, please state your question + clearly and don't include any unsolicited attachments unless + they're really small (like less than 50k). Assume that I have + a 28.8k modem. Also, don't leave out important details just + to make your question appear shorter - making me guess what + you're asking doesn't save me time! + . + ---------------------------------------------------------------------------- + -Ken S. (official web site: http://www.advsys.net/ken) + +Files: build/include/glext.h +Comment: OpenGL header (http://www.opengl.org). +Copyright: 2007-2012 The Khronos Group Inc +License: SGI-2 + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and/or associated documentation files (the + "Materials"), to deal in the Materials without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Materials, and to + permit persons to whom the Materials are furnished to do so, subject to + the following conditions: + . + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Materials. + . + THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. + +Files: build/*/md4.* +Comment: Cryptographic hash function +Copyright: 1990-2012 RSA Data Security +License: RSA-MD4 + License to copy and use this software is granted provided that it + is identified as the "RSA Data Security, Inc. 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'UDP 23513' is the default network port +to connect. The \fB-port\fP parameter can also be used to specify +a different number. +.TP +\fB-d\fP\fIedm_file\fP|\fIdemo_number\fP[:\fIframe_per_gametic\fP[,\fIrepeat_time\fP]] +Play a demo. The number of frame by gametic (range 0-8) allows to start +the demo faster. +.br +e.g., \fBeduke32 -d3:1,8\fP +.br +For 8 repetitions of the demo number 3 at 1 frame per gametic. +.TP +\fB-g\fP\fIfile\fP, \fB-grp\fP \fIfile\fP ... +Use an extra group file (.grp, .zip). +.TP +\fB-h\fP\fIdef_file\fP +Use definitions file. +.TP +\fB-j\fP\fIdir\fP +Add a directory to EDuke32's search list. +.TP +\fB-l\fP\fInum\fP +Warp to level \fInum\fP, see -v. +.TP +\fB-m\fP +Disable monsters. +.TP +\fB-map\fP \fImap_file\fP +Load a map. +.TP +\fB-mh\fP \fIdef_file\fP +Include an additional definitions module. +.TP +\fB-mx\fP \fIcon_file\fP +Include an additional CON script module. +.TP +\fB-nam\fP +Run in NAM compatible mode. +.TP +\fB-napalm\fP +Run in Napalm compatibility mode. +.TP +\fB-port\fP \fIport_num\fP +Specify the network port to use. If defined, it must always precede the +\fB-connect\fP parameter. +.TP +\fB-r\fP +Record demo. +.TP +\fB-rts\fP \fIrts_file\fP +Load custom Remote Ridicule sound bank. +.TP +\fB-s\fP\fIskill\fP +Set skill level (1-4). +.TP +\fB-server\fP +Start a multiplayer game for other players to join. 'UDP 23513' is the +default listen port. Use the \fB-port\fP parameter to specify a different +number. +.TP +\fB-setup/-nosetup\fP +Enable/disable the configuration dialog at startup. +.TP +\fB-t\fP\fImode\fP +Set respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All. +.TP +\fB-u\fP\fIweapons_order\fP +User's favorite weapons order (default: 3425689071). +.TP +\fB-usecwd\fP +Read game data and configuration file from working directory. +.TP +\fB-v\fP\fInum\fP +Warp to volume \fInum\fP, see -l. +.TP +\fB-x\fP\fIcon_file\fP +Load custom CON script. +.TP +\fB-ww2gi\fP +Run in WWII GI compatible mode. +.TP +\fB-debughelp\fP +Display debug parameters and exit. +.SS DEBUG PARAMETERS +.TP +\fB-a\fP +Use fake player AI (fake multiplayer only). +.TP +\fB-cachesize\fP \fIsize\fP +Set cache size, in Kb. +.TP +\fB-condebug\fP, \fB-z\fP\fIlevel\fP +Enable line-by-line CON compile debugging at \fIlevel\fP. +.TP +\fB-conversion\fP \fIYYYYMMDD\fP +Select CON script version for compatibility with older mods. +.TP +\fB-game_dir\fP \fIdir\fP +Duke3d_w32 compatibility option, see -j. +.TP +\fB-gamegrp\fP +Select which file to use as main grp. +.TP +\fB-i\fP\fImode\fP +Use networking mode (1/0). +.TP +\fB-name\fP \fIname\fP +Player name in multiplay. +.TP +\fB-nm\fP +Disable music. +.TP +\fB-noautoload\fP +Disable loading content from autoload dir. +.TP +\fB-nologo\fP +Skip the logo anim. +.TP +\fB-ns\fP +Disable sound. +.TP +\fB-q\fP\fInum\fP +Fake multiplayer with \fInum\fP (2-8) players. +.TP +\fB-w\fP +Show coordinates. +.SS DEPRECATED OPTIONS +.TP +\fB-f\fP\fInum\fP +Send fewer packets in multiplayer (1, 2, 4). +.TP +\fB-nD\fP +Dump default gamevars to gamevars.txt. +.TP +\fB-net\fP +Enable multiplayer. +.TP +\fB-rmnet\fP +Use network config file. +.TP +\fB-stun\fP +Use UDP hole punching for multiplayer connections. +.SH ENVIRONMENT VARIABLES +.TP +.B BUILD_LOGSTDOUT +If set to "TRUE", write standard output and error streams to stdout.txt +in the current directory. +.TP +.B EDUKE32_MUSIC_CMD +An external command to play back MIDI music. It should accept a MIDI file +after the command. +.br +Example, +\fBexport EDUKE32_MUSIC_CMD="fluidsynth\fP \fIasoundfont\fP \fB-a alsa"\fP +.TP +.B SDL_VIDEO_WINDOW_POS +Can be "center" for starting with a screen-centered window. +.SH FILES +.TP +.I duke3d.grp +EDuke32 main data file, contains game art, sounds, music, levels, etc. +It can be installed in a search path to allow the game to find it automatically. +The \fB-gamegrp\fP parameter can be used to specify a different location. +.TP +.I $HOME/.eduke32 +Search path and user configuration folder. EDuke32 looks here for game +data and mods, it also contains the user configuration files, saved games, +recorded demo files, logs and textures cache. +.TP +.I /usr/share/games/eduke32 +System-wide search path. The game looks here for game data. +.SH AUTHORS +See files \fI/usr/share/doc/eduke32/copyright\fP and +\fI/usr/share/doc/eduke32/THANKS\fP for the list of EDuke32 developers +and contributors. +.SH SEE ALSO +.BR mapster32 (6) diff --git a/debian/eduke32.desktop b/debian/eduke32.desktop new file mode 100644 index 0000000..968872f --- /dev/null +++ b/debian/eduke32.desktop @@ -0,0 +1,12 @@ +[Desktop Entry] +Type=Application +Version=1.0 +Name=EDuke32 +GenericName=Action Games +NoDisplay=false +Comment=Open source enhanced port of the game Duke Nukem 3D +Comment[fr]=Port amélioré open source du jeu Duke Nukem 3D +Icon=eduke32 +Exec=/usr/games/eduke32 +Terminal=false +Categories=Game;ActionGame; diff --git a/debian/install b/debian/install new file mode 100644 index 0000000..2ae62fd --- /dev/null +++ b/debian/install @@ -0,0 +1,2 @@ +eduke32 usr/games +debian/eduke32.desktop usr/share/applications diff --git a/debian/manpages b/debian/manpages new file mode 100644 index 0000000..e74f8c7 --- /dev/null +++ b/debian/manpages @@ -0,0 +1 @@ +debian/eduke32.6 diff --git a/debian/rules b/debian/rules new file mode 100755 index 0000000..12c2c36 --- /dev/null +++ b/debian/rules @@ -0,0 +1,8 @@ +#!/usr/bin/make -f +%: + dh $@ + +override_dh_auto_build: + make + +override_dh_auto_test: diff --git a/debian/source/format b/debian/source/format new file mode 100644 index 0000000..163aaf8 --- /dev/null +++ b/debian/source/format @@ -0,0 +1 @@ +3.0 (quilt) -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/eduke32.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

