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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit 2254bc643771aecc5a6df30a45a69b5addc54f7a
Author: m4n4t4...@gmail.com 
<m4n4t4...@gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date:   Sun Jan 19 12:43:19 2014 +0000

    All: Fix flamethrower stream sound (Still missing when using vanilla MP 
cgame)
---
 MP/code/cgame/cg_flamethrower.c | 12 ++++++------
 SP/code/cgame/cg_flamethrower.c | 13 +------------
 2 files changed, 7 insertions(+), 18 deletions(-)

diff --git a/MP/code/cgame/cg_flamethrower.c b/MP/code/cgame/cg_flamethrower.c
index 482ecae..cc8fa7f 100644
--- a/MP/code/cgame/cg_flamethrower.c
+++ b/MP/code/cgame/cg_flamethrower.c
@@ -1360,7 +1360,7 @@ CG_UpdateFlamethrowerSounds
 ===============
 */
 void CG_UpdateFlamethrowerSounds( void ) {
-       flameChunk_t *f, *trav; // , *lastSoundFlameChunk=NULL; // TTimo: unused
+       flameChunk_t *f; //, *trav; // , *lastSoundFlameChunk=NULL; // TTimo: 
unused
        #define MIN_BLOW_VOLUME     30
 
        // draw each of the headFlameChunk's
@@ -1387,12 +1387,12 @@ void CG_UpdateFlamethrowerSounds( void ) {
                }
 
                // traverse the chunks, spawning flame sound sources as we go
-               for ( trav = f; trav; trav = trav->nextFlameChunk ) {
+//             for ( trav = f; trav; trav = trav->nextFlameChunk ) {
                        // update the sound volume
-                       if ( trav->blueLife + 100 < ( cg.time - trav->timeStart 
) ) {
-                               CG_S_AddLoopingSound( trav->ownerCent, 
trav->org, vec3_origin, cgs.media.flameSound, (int)( 255.0 * ( 0.2 * ( 
trav->size / FLAME_MAX_SIZE ) ) ) );
-                       }
-               }
+//                     if ( trav->blueLife + 100 < ( cg.time - trav->timeStart 
) ) {
+//                             CG_S_AddLoopingSound( trav->ownerCent, 
trav->org, vec3_origin, cgs.media.flameSound, (int)( 255.0 * ( 0.2 * ( 
trav->size / FLAME_MAX_SIZE ) ) ) );
+//                     }
+//             }
 
                f = f->nextHead;
        }
diff --git a/SP/code/cgame/cg_flamethrower.c b/SP/code/cgame/cg_flamethrower.c
index 46aa688..8f445d3 100644
--- a/SP/code/cgame/cg_flamethrower.c
+++ b/SP/code/cgame/cg_flamethrower.c
@@ -1539,7 +1539,7 @@ CG_UpdateFlamethrowerSounds
 ===============
 */
 void CG_UpdateFlamethrowerSounds( void ) {
-       flameChunk_t *f, *trav;
+       flameChunk_t *f;
        //flameChunk_t *lastSoundFlameChunk=NULL; // TTimo: unused
        int i;
        centity_t *cent;
@@ -1574,17 +1574,6 @@ void CG_UpdateFlamethrowerSounds( void ) {
                        centFlameInfo[f->ownerCent].lastSoundUpdate = cg.time;
                }
 
-               // traverse the chunks, spawning flame sound sources as we go
-               for ( trav = f; trav; trav = trav->nextFlameChunk ) {
-                       // update the sound volume
-                       if ( trav->blueLife + 100 < ( cg.time - trav->timeStart 
) ) {
-                               //if (!lastSoundFlameChunk || Distance( 
lastSoundFlameChunk->org, trav->org ) > lastSoundFlameChunk->size) {
-                               CG_S_AddLoopingSound( trav->ownerCent, 
trav->org, vec3_origin, cgs.media.flameSound, (int)( 255.0 * ( 0.2 * ( 
trav->size / FLAME_MAX_SIZE ) ) ) );
-                               //      lastSoundFlameChunk = trav;
-                               //}
-                       }
-               }
-
                f = f->nextHead;
        }
 

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