This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw.
commit 158f1123af42808018e0e53bb3ba153b696c2518 Author: m4n4t4...@gmail.com <m4n4t4...@gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a> Date: Sat Mar 15 12:22:01 2014 +0000 All: Bunch of comment fixes --- MP/code/cgame/cg_localents.c | 2 +- MP/code/cgame/cg_view.c | 2 +- MP/code/client/snd_openal.c | 2 +- MP/code/game/bg_pmove.c | 2 +- MP/code/game/g_client.c | 2 +- MP/code/game/g_cmds.c | 2 +- MP/code/game/g_combat.c | 2 +- MP/code/qcommon/common.c | 2 +- MP/code/qcommon/q_shared.h | 2 +- MP/code/rend2/tr_bsp.c | 2 +- MP/code/renderer/tr_bsp.c | 2 +- SP/code/cgame/cg_localents.c | 2 +- SP/code/cgame/cg_view.c | 2 +- SP/code/client/snd_openal.c | 2 +- SP/code/game/bg_pmove.c | 2 +- SP/code/game/g_client.c | 2 +- SP/code/game/g_cmds.c | 2 +- SP/code/game/g_combat.c | 2 +- SP/code/qcommon/common.c | 2 +- SP/code/qcommon/q_shared.h | 2 +- SP/code/rend2/tr_bsp.c | 2 +- SP/code/renderer/tr_bsp.c | 2 +- 22 files changed, 22 insertions(+), 22 deletions(-) diff --git a/MP/code/cgame/cg_localents.c b/MP/code/cgame/cg_localents.c index 9637ab6..2bf1515 100644 --- a/MP/code/cgame/cg_localents.c +++ b/MP/code/cgame/cg_localents.c @@ -96,7 +96,7 @@ void CG_FreeLocalEntity( localEntity_t *le ) { =================== CG_AllocLocalEntity -Will allways succeed, even if it requires freeing an old active entity +Will always succeed, even if it requires freeing an old active entity =================== */ localEntity_t *CG_AllocLocalEntity( void ) { diff --git a/MP/code/cgame/cg_view.c b/MP/code/cgame/cg_view.c index d2b649c..d0ce6f0 100644 --- a/MP/code/cgame/cg_view.c +++ b/MP/code/cgame/cg_view.c @@ -325,7 +325,7 @@ static void CG_OffsetThirdPersonView( void ) { VectorCopy( trace.endpos, view ); view[2] += ( 1.0 - trace.fraction ) * 32; // try another trace to this position, because a tunnel may have the ceiling - // close enogh that this is poking out + // close enough that this is poking out CG_Trace( &trace, cg.refdef.vieworg, mins, maxs, view, cg.predictedPlayerState.clientNum, MASK_SOLID ); VectorCopy( trace.endpos, view ); diff --git a/MP/code/client/snd_openal.c b/MP/code/client/snd_openal.c index 94a7061..04b3d99 100644 --- a/MP/code/client/snd_openal.c +++ b/MP/code/client/snd_openal.c @@ -844,7 +844,7 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio /* ================= -S_AL_NewLoopMaster +S_AL_SaveLoopPos Remove given source as loop master if it is the master and hand off master status to another source in this case. ================= */ diff --git a/MP/code/game/bg_pmove.c b/MP/code/game/bg_pmove.c index 9bf801d..af25ade 100644 --- a/MP/code/game/bg_pmove.c +++ b/MP/code/game/bg_pmove.c @@ -3364,7 +3364,7 @@ void PM_UpdateLean( playerState_t *ps, usercmd_t *cmd, pmove_t *tpm ) { PM_UpdateViewAngles This can be used as another entry point when only the viewangles -are being updated isntead of a full move +are being updated instead of a full move ================ */ void PM_UpdateViewAngles( playerState_t *ps, usercmd_t *cmd, void( trace ) ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask ) ) { //----(SA) modified diff --git a/MP/code/game/g_client.c b/MP/code/game/g_client.c index 6e2c2c3..5a6f60e 100644 --- a/MP/code/game/g_client.c +++ b/MP/code/game/g_client.c @@ -1108,7 +1108,7 @@ void SetWolfSpawnWeapons( gclient_t *client ) { /* =========== -ClientCheckName +ClientCleanName ============ */ static void ClientCleanName(const char *in, char *out, int outSize) diff --git a/MP/code/game/g_cmds.c b/MP/code/game/g_cmds.c index 700c622..e1cecbd 100644 --- a/MP/code/game/g_cmds.c +++ b/MP/code/game/g_cmds.c @@ -1565,7 +1565,7 @@ void Cmd_CallVote_f( gentity_t *ent ) { trap_SendServerCommand( -1, va( "print \"[lof]%s [lon]called a vote.\n\"", ent->client->pers.netname ) ); - // start the voting, the caller autoamtically votes yes + // start the voting, the caller automatically votes yes level.voteTime = level.time; level.voteYes = 1; level.voteNo = 0; diff --git a/MP/code/game/g_combat.c b/MP/code/game/g_combat.c index 4808131..e6a632a 100644 --- a/MP/code/game/g_combat.c +++ b/MP/code/game/g_combat.c @@ -849,7 +849,7 @@ void G_ArmorDamage( gentity_t *targ ) { /* ============ -T_Damage +G_Damage targ entity that is being damaged inflictor entity that is causing the damage diff --git a/MP/code/qcommon/common.c b/MP/code/qcommon/common.c index b037706..f35a670 100644 --- a/MP/code/qcommon/common.c +++ b/MP/code/qcommon/common.c @@ -3622,7 +3622,7 @@ void Field_AutoComplete( field_t *field ) ================== Com_RandomBytes -fills string array with len radom bytes, peferably from the OS randomizer +fills string array with len random bytes, peferably from the OS randomizer ================== */ void Com_RandomBytes( byte *string, int len ) diff --git a/MP/code/qcommon/q_shared.h b/MP/code/qcommon/q_shared.h index fadd4c0..52d0c9b 100644 --- a/MP/code/qcommon/q_shared.h +++ b/MP/code/qcommon/q_shared.h @@ -613,7 +613,7 @@ typedef struct { #define SnapVector( v ) {v[0] = ( (int)( v[0] ) ); v[1] = ( (int)( v[1] ) ); v[2] = ( (int)( v[2] ) );} -// just in case you do't want to use the macros +// just in case you don't want to use the macros vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ); void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ); void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ); diff --git a/MP/code/rend2/tr_bsp.c b/MP/code/rend2/tr_bsp.c index c65b024..71c4406 100644 --- a/MP/code/rend2/tr_bsp.c +++ b/MP/code/rend2/tr_bsp.c @@ -2690,7 +2690,7 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) { } count = l->filelen / sizeof( *fogs ); - // create fog strucutres for them + // create fog structures for them s_worldData.numfogs = count + 1; s_worldData.fogs = ri.Hunk_Alloc( s_worldData.numfogs * sizeof( *out ), h_low ); out = s_worldData.fogs + 1; diff --git a/MP/code/renderer/tr_bsp.c b/MP/code/renderer/tr_bsp.c index 740a34e..3c3aa0c 100644 --- a/MP/code/renderer/tr_bsp.c +++ b/MP/code/renderer/tr_bsp.c @@ -1803,7 +1803,7 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) { } count = l->filelen / sizeof( *fogs ); - // create fog strucutres for them + // create fog structures for them s_worldData.numfogs = count + 1; s_worldData.fogs = ri.Hunk_Alloc( s_worldData.numfogs * sizeof( *out ), h_low ); out = s_worldData.fogs + 1; diff --git a/SP/code/cgame/cg_localents.c b/SP/code/cgame/cg_localents.c index 1ee23df..178fcc4 100644 --- a/SP/code/cgame/cg_localents.c +++ b/SP/code/cgame/cg_localents.c @@ -96,7 +96,7 @@ void CG_FreeLocalEntity( localEntity_t *le ) { =================== CG_AllocLocalEntity -Will allways succeed, even if it requires freeing an old active entity +Will always succeed, even if it requires freeing an old active entity =================== */ localEntity_t *CG_AllocLocalEntity( void ) { diff --git a/SP/code/cgame/cg_view.c b/SP/code/cgame/cg_view.c index d3bfad7..10c8b5d 100644 --- a/SP/code/cgame/cg_view.c +++ b/SP/code/cgame/cg_view.c @@ -312,7 +312,7 @@ static void CG_OffsetThirdPersonView( void ) { VectorCopy( trace.endpos, view ); view[2] += ( 1.0 - trace.fraction ) * 32; // try another trace to this position, because a tunnel may have the ceiling - // close enogh that this is poking out + // close enough that this is poking out CG_Trace( &trace, cg.refdef.vieworg, mins, maxs, view, cg.predictedPlayerState.clientNum, MASK_SOLID ); VectorCopy( trace.endpos, view ); diff --git a/SP/code/client/snd_openal.c b/SP/code/client/snd_openal.c index 3356a25..d186323 100644 --- a/SP/code/client/snd_openal.c +++ b/SP/code/client/snd_openal.c @@ -844,7 +844,7 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio /* ================= -S_AL_NewLoopMaster +S_AL_SaveLoopPos Remove given source as loop master if it is the master and hand off master status to another source in this case. ================= */ diff --git a/SP/code/game/bg_pmove.c b/SP/code/game/bg_pmove.c index 8e5ecaa..1455e2c 100644 --- a/SP/code/game/bg_pmove.c +++ b/SP/code/game/bg_pmove.c @@ -3705,7 +3705,7 @@ void PM_UpdateLean( playerState_t *ps, usercmd_t *cmd, pmove_t *tpm ) { PM_UpdateViewAngles This can be used as another entry point when only the viewangles -are being updated isntead of a full move +are being updated instead of a full move ================ */ void PM_UpdateViewAngles( playerState_t *ps, usercmd_t *cmd, void( trace ) ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask ) ) { //----(SA) modified diff --git a/SP/code/game/g_client.c b/SP/code/game/g_client.c index a878929..f60b58c 100644 --- a/SP/code/game/g_client.c +++ b/SP/code/game/g_client.c @@ -1069,7 +1069,7 @@ void SetWolfSpawnWeapons( gclient_t *client ) { /* =========== -ClientCheckName +ClientCleanName ============ */ static void ClientCleanName(const char *in, char *out, int outSize) diff --git a/SP/code/game/g_cmds.c b/SP/code/game/g_cmds.c index e8af619..e9db813 100644 --- a/SP/code/game/g_cmds.c +++ b/SP/code/game/g_cmds.c @@ -1159,7 +1159,7 @@ void Cmd_CallVote_f( gentity_t *ent ) { trap_SendServerCommand( -1, va( "print \"%s called a vote.\n\"", ent->client->pers.netname ) ); - // start the voting, the caller autoamtically votes yes + // start the voting, the caller automatically votes yes level.voteTime = level.time; level.voteYes = 1; level.voteNo = 0; diff --git a/SP/code/game/g_combat.c b/SP/code/game/g_combat.c index 98ad0c8..d045ae6 100644 --- a/SP/code/game/g_combat.c +++ b/SP/code/game/g_combat.c @@ -866,7 +866,7 @@ void G_ArmorDamage( gentity_t *targ ) { } /* ============ -T_Damage +G_Damage targ entity that is being damaged inflictor entity that is causing the damage diff --git a/SP/code/qcommon/common.c b/SP/code/qcommon/common.c index 8f556e9..3ac7e96 100644 --- a/SP/code/qcommon/common.c +++ b/SP/code/qcommon/common.c @@ -3163,7 +3163,7 @@ void Field_AutoComplete( field_t *field ) ================== Com_RandomBytes -fills string array with len radom bytes, peferably from the OS randomizer +fills string array with len random bytes, peferably from the OS randomizer ================== */ void Com_RandomBytes( byte *string, int len ) diff --git a/SP/code/qcommon/q_shared.h b/SP/code/qcommon/q_shared.h index d253f5a..af9155d 100644 --- a/SP/code/qcommon/q_shared.h +++ b/SP/code/qcommon/q_shared.h @@ -626,7 +626,7 @@ typedef struct { #define SnapVector( v ) {v[0] = ( (int)( v[0] ) ); v[1] = ( (int)( v[1] ) ); v[2] = ( (int)( v[2] ) );} -// just in case you do't want to use the macros +// just in case you don't want to use the macros vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ); void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ); void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ); diff --git a/SP/code/rend2/tr_bsp.c b/SP/code/rend2/tr_bsp.c index 3ef67c1..70b46b4 100644 --- a/SP/code/rend2/tr_bsp.c +++ b/SP/code/rend2/tr_bsp.c @@ -2678,7 +2678,7 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) { } count = l->filelen / sizeof( *fogs ); - // create fog strucutres for them + // create fog structures for them s_worldData.numfogs = count + 1; s_worldData.fogs = ri.Hunk_Alloc( s_worldData.numfogs * sizeof( *out ), h_low ); out = s_worldData.fogs + 1; diff --git a/SP/code/renderer/tr_bsp.c b/SP/code/renderer/tr_bsp.c index 22d5903..c87980f 100644 --- a/SP/code/renderer/tr_bsp.c +++ b/SP/code/renderer/tr_bsp.c @@ -1801,7 +1801,7 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) { } count = l->filelen / sizeof( *fogs ); - // create fog strucutres for them + // create fog structures for them s_worldData.numfogs = count + 1; s_worldData.fogs = ri.Hunk_Alloc( s_worldData.numfogs * sizeof( *out ), h_low ); out = s_worldData.fogs + 1; -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits