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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit 70036acfc5feef8cbade786b58cf9f6c9233e60c
Author: m4n4t4...@gmail.com 
<m4n4t4...@gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date:   Sat Sep 6 19:00:09 2014 +0000

    All: Fix some line endings
---
 MP/code/rend2/tr_shade_calc.c    | 4 ++--
 MP/code/renderer/tr_shade_calc.c | 8 ++++----
 SP/code/rend2/tr_shade_calc.c    | 4 ++--
 SP/code/renderer/tr_shade_calc.c | 8 ++++----
 4 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/MP/code/rend2/tr_shade_calc.c b/MP/code/rend2/tr_shade_calc.c
index dfc8e28..b499134 100644
--- a/MP/code/rend2/tr_shade_calc.c
+++ b/MP/code/rend2/tr_shade_calc.c
@@ -419,10 +419,10 @@ static void AutospriteDeform( void ) {
        vec3_t leftDir, upDir;
 
        if ( tess.numVertexes & 3 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex 
count\n", tess.shader->name );
        }
        if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index 
count\n", tess.shader->name );
        }
 
        oldVerts = tess.numVertexes;
diff --git a/MP/code/renderer/tr_shade_calc.c b/MP/code/renderer/tr_shade_calc.c
index 6061e52..732f2ec 100644
--- a/MP/code/renderer/tr_shade_calc.c
+++ b/MP/code/renderer/tr_shade_calc.c
@@ -410,10 +410,10 @@ static void AutospriteDeform( void ) {
        vec3_t leftDir, upDir;
 
        if ( tess.numVertexes & 3 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex 
count\n", tess.shader->name );
        }
        if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index 
count\n", tess.shader->name );
        }
 
        oldVerts = tess.numVertexes;
@@ -487,10 +487,10 @@ static void Autosprite2Deform( void ) {
        vec3_t forward;
 
        if ( tess.numVertexes & 3 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex 
count\n", tess.shader->name );
        }
        if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index 
count\n", tess.shader->name );
        }
 
        if ( backEnd.currentEntity != &tr.worldEntity ) {
diff --git a/SP/code/rend2/tr_shade_calc.c b/SP/code/rend2/tr_shade_calc.c
index 4bc4d89..fd3febb 100644
--- a/SP/code/rend2/tr_shade_calc.c
+++ b/SP/code/rend2/tr_shade_calc.c
@@ -419,10 +419,10 @@ static void AutospriteDeform( void ) {
        vec3_t leftDir, upDir;
 
        if ( tess.numVertexes & 3 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex 
count\n", tess.shader->name );
        }
        if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index 
count\n", tess.shader->name );
        }
 
        oldVerts = tess.numVertexes;
diff --git a/SP/code/renderer/tr_shade_calc.c b/SP/code/renderer/tr_shade_calc.c
index 1006072..e687e2f 100644
--- a/SP/code/renderer/tr_shade_calc.c
+++ b/SP/code/renderer/tr_shade_calc.c
@@ -410,10 +410,10 @@ static void AutospriteDeform( void ) {
        vec3_t leftDir, upDir;
 
        if ( tess.numVertexes & 3 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex 
count\n", tess.shader->name );
        }
        if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index 
count\n", tess.shader->name );
        }
 
        oldVerts = tess.numVertexes;
@@ -487,10 +487,10 @@ static void Autosprite2Deform( void ) {
        vec3_t forward;
 
        if ( tess.numVertexes & 3 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex 
count\n", tess.shader->name );
        }
        if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
-               ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index 
count", tess.shader->name );
+               ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index 
count\n", tess.shader->name );
        }
 
        if ( backEnd.currentEntity != &tr.worldEntity ) {

-- 
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