This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw.
commit 4135c220ff19431c56c3da95c6f3441de7461d2d Author: m4n4t4...@gmail.com <m4n4t4...@gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a> Date: Mon Sep 29 11:50:14 2014 +0000 All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled --- MP/code/rend2/tr_backend.c | 5 ++++- MP/code/rend2/tr_shader.c | 7 +++++-- MP/rend2-readme.txt | 6 ------ SP/code/rend2/tr_backend.c | 5 ++++- SP/code/rend2/tr_shader.c | 6 ++++-- SP/rend2-readme.txt | 6 ------ 6 files changed, 17 insertions(+), 18 deletions(-) diff --git a/MP/code/rend2/tr_backend.c b/MP/code/rend2/tr_backend.c index 812aa66..d01f66a 100644 --- a/MP/code/rend2/tr_backend.c +++ b/MP/code/rend2/tr_backend.c @@ -83,6 +83,9 @@ void GL_SelectTexture( int unit ) { if (!(unit >= 0 && unit <= 31)) ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit ); + if (!qglActiveTextureARB) + ri.Error( ERR_DROP, "GL_SelectTexture: multitexture disabled" ); + qglActiveTextureARB( GL_TEXTURE0_ARB + unit ); glState.currenttmu = unit; @@ -1911,7 +1914,7 @@ const void *RB_PostProcess(const void *data) if (srcFbo) { - if (r_hdr->integer && (r_toneMap->integer || r_forceToneMap->integer)) + if (r_hdr->integer && (r_toneMap->integer || r_forceToneMap->integer) && qglActiveTextureARB) { autoExposure = r_autoExposure->integer || r_forceAutoExposure->integer; RB_ToneMap(srcFbo, srcBox, NULL, dstBox, autoExposure); diff --git a/MP/code/rend2/tr_shader.c b/MP/code/rend2/tr_shader.c index 2f74f36..a422f28 100644 --- a/MP/code/rend2/tr_shader.c +++ b/MP/code/rend2/tr_shader.c @@ -2432,7 +2432,7 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, } -static qboolean CollapseStagesToGLSL(void) +static int CollapseStagesToGLSL(void) { int i, j, numStages; qboolean skip = qfalse; @@ -3174,7 +3174,9 @@ static shader_t *FinishShader( void ) { // // look for multitexture potential // - stage = CollapseStagesToGLSL(); + if ( qglActiveTextureARB ) { + stage = CollapseStagesToGLSL(); + } if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) { if ( vertexLightmap ) { @@ -3854,6 +3856,7 @@ CreateInternalShaders static void CreateInternalShaders( void ) { tr.numShaders = 0; + // init the default shader InitShader( "<default>", LIGHTMAP_NONE ); stages[0].bundle[0].image[0] = tr.defaultImage; stages[0].active = qtrue; diff --git a/MP/rend2-readme.txt b/MP/rend2-readme.txt index e2f823a..1d39ad8 100644 --- a/MP/rend2-readme.txt +++ b/MP/rend2-readme.txt @@ -79,12 +79,6 @@ Cvars for simple rendering features: 0 - No. (default) 1 - Yes. - r_softOverbright - Enable software overbrighting. This enables - overbrighting even in a window. Is disabled - when r_toneMap 1 and r_hdr 1. - 0 - No. - 1 - Yes. (default) - Cvars for HDR and tonemapping: r_hdr - Do scene rendering in a framebuffer with high dynamic range. (Less banding, and diff --git a/SP/code/rend2/tr_backend.c b/SP/code/rend2/tr_backend.c index 8bb9f5d..25933f6 100644 --- a/SP/code/rend2/tr_backend.c +++ b/SP/code/rend2/tr_backend.c @@ -83,6 +83,9 @@ void GL_SelectTexture( int unit ) { if (!(unit >= 0 && unit <= 31)) ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit ); + if (!qglActiveTextureARB) + ri.Error( ERR_DROP, "GL_SelectTexture: multitexture disabled" ); + qglActiveTextureARB( GL_TEXTURE0_ARB + unit ); glState.currenttmu = unit; @@ -2158,7 +2161,7 @@ const void *RB_PostProcess(const void *data) if (srcFbo) { - if (r_hdr->integer && (r_toneMap->integer || r_forceToneMap->integer)) + if (r_hdr->integer && (r_toneMap->integer || r_forceToneMap->integer) && qglActiveTextureARB) { autoExposure = r_autoExposure->integer || r_forceAutoExposure->integer; RB_ToneMap(srcFbo, srcBox, NULL, dstBox, autoExposure); diff --git a/SP/code/rend2/tr_shader.c b/SP/code/rend2/tr_shader.c index b728caf..4520f4e 100644 --- a/SP/code/rend2/tr_shader.c +++ b/SP/code/rend2/tr_shader.c @@ -2453,7 +2453,7 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse, } -static qboolean CollapseStagesToGLSL(void) +static int CollapseStagesToGLSL(void) { int i, j, numStages; qboolean skip = qfalse; @@ -3194,7 +3194,9 @@ static shader_t *FinishShader( void ) { // // look for multitexture potential // - stage = CollapseStagesToGLSL(); + if ( qglActiveTextureARB ) { + stage = CollapseStagesToGLSL(); + } if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) { if ( vertexLightmap ) { diff --git a/SP/rend2-readme.txt b/SP/rend2-readme.txt index f1fce84..1414b7c 100644 --- a/SP/rend2-readme.txt +++ b/SP/rend2-readme.txt @@ -79,12 +79,6 @@ Cvars for simple rendering features: 0 - No. (default) 1 - Yes. - r_softOverbright - Enable software overbrighting. This enables - overbrighting even in a window. Is disabled - when r_toneMap 1 and r_hdr 1. - 0 - No. - 1 - Yes. (default) - Cvars for HDR and tonemapping: r_hdr - Do scene rendering in a framebuffer with high dynamic range. (Less banding, and -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits