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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit b7cea7d9786a3c7f3af290a8e845097f053082f8
Author: MAN-AT-ARMS <m4n4t4...@gmail.com>
Date:   Thu Dec 10 12:09:39 2015 -0500

    All: Rend2: Use correct sunlight color for sunlight specular
---
 MP/code/rend2/tr_scene.c | 25 ++++++++++---------------
 SP/code/rend2/tr_scene.c | 25 ++++++++++---------------
 2 files changed, 20 insertions(+), 30 deletions(-)

diff --git a/MP/code/rend2/tr_scene.c b/MP/code/rend2/tr_scene.c
index c2b96f1..eb0a372 100644
--- a/MP/code/rend2/tr_scene.c
+++ b/MP/code/rend2/tr_scene.c
@@ -451,35 +451,30 @@ void RE_BeginScene(const refdef_t *fd)
        }
        else
        {
+#if defined(USE_OVERBRIGHT)
+               float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
+#else
+               float scale = (1 << r_mapOverBrightBits->integer) / 255.0f;
+#endif
                tr.refdef.colorScale = r_forceSun->integer ? 
r_forceSunMapLightScale->value : tr.mapLightScale;
 
+               if (r_forceSun->integer)
+                       VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value, tr.refdef.sunCol);
+               else
+                       VectorScale(tr.sunLight, scale, tr.refdef.sunCol);
+
                if (r_sunlightMode->integer == 1)
                {
-                       tr.refdef.sunCol[0] =
-                       tr.refdef.sunCol[1] =
-                       tr.refdef.sunCol[2] = 1.0f;
-
                        tr.refdef.sunAmbCol[0] =
                        tr.refdef.sunAmbCol[1] =
                        tr.refdef.sunAmbCol[2] = r_forceSun->integer ? 
r_forceSunAmbientScale->value : tr.sunShadowScale;
                }
                else
                {
-#if defined(USE_OVERBRIGHT)
-                       float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
-#else
-                       float scale = (1 << r_mapOverBrightBits->integer) / 
255.0f;
-#endif
                        if (r_forceSun->integer)
-                       {
-                               VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value,   tr.refdef.sunCol);
                                VectorScale(tr.sunLight, scale * 
r_forceSunAmbientScale->value, tr.refdef.sunAmbCol);
-                       }
                        else
-                       {
-                               VectorScale(tr.sunLight, scale,                 
    tr.refdef.sunCol);
                                VectorScale(tr.sunLight, scale * 
tr.sunShadowScale, tr.refdef.sunAmbCol);
-                       }
                }
        }
 
diff --git a/SP/code/rend2/tr_scene.c b/SP/code/rend2/tr_scene.c
index 2a21068..7064df4 100644
--- a/SP/code/rend2/tr_scene.c
+++ b/SP/code/rend2/tr_scene.c
@@ -464,35 +464,30 @@ void RE_BeginScene(const refdef_t *fd)
        }
        else
        {
+#if defined(USE_OVERBRIGHT)
+               float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
+#else
+               float scale = (1 << r_mapOverBrightBits->integer) / 255.0f;
+#endif
                tr.refdef.colorScale = r_forceSun->integer ? 
r_forceSunMapLightScale->value : tr.mapLightScale;
 
+               if (r_forceSun->integer)
+                       VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value, tr.refdef.sunCol);
+               else
+                       VectorScale(tr.sunLight, scale, tr.refdef.sunCol);
+
                if (r_sunlightMode->integer == 1)
                {
-                       tr.refdef.sunCol[0] =
-                       tr.refdef.sunCol[1] =
-                       tr.refdef.sunCol[2] = 1.0f;
-
                        tr.refdef.sunAmbCol[0] =
                        tr.refdef.sunAmbCol[1] =
                        tr.refdef.sunAmbCol[2] = r_forceSun->integer ? 
r_forceSunAmbientScale->value : tr.sunShadowScale;
                }
                else
                {
-#if defined(USE_OVERBRIGHT)
-                       float scale = pow(2, r_mapOverBrightBits->integer - 
tr.overbrightBits - 8);
-#else
-                       float scale = (1 << r_mapOverBrightBits->integer) / 
255.0f;
-#endif
                        if (r_forceSun->integer)
-                       {
-                               VectorScale(tr.sunLight, scale * 
r_forceSunLightScale->value,   tr.refdef.sunCol);
                                VectorScale(tr.sunLight, scale * 
r_forceSunAmbientScale->value, tr.refdef.sunAmbCol);
-                       }
                        else
-                       {
-                               VectorScale(tr.sunLight, scale,                 
    tr.refdef.sunCol);
                                VectorScale(tr.sunLight, scale * 
tr.sunShadowScale, tr.refdef.sunAmbCol);
-                       }
                }
        }
 

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