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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit bbc9e263f0d5ca5d7c0e0ae2e7a6d4564be7a26a
Author: SmileTheory <smilethe...@gmail.com>
Date:   Tue Sep 13 01:41:46 2016 -0700

    OpenGL2: Fix more reversed VectorCopy4() usage.
---
 code/renderergl2/tr_surface.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/code/renderergl2/tr_surface.c b/code/renderergl2/tr_surface.c
index 063f4b1..082254b 100644
--- a/code/renderergl2/tr_surface.c
+++ b/code/renderergl2/tr_surface.c
@@ -128,10 +128,10 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, 
vec3_t up, float color[4],
 
        R_VaoPackNormal(iNormal, normal);
 
-       VectorCopy4(tess.normal[ndx], iNormal);
-       VectorCopy4(tess.normal[ndx+1], iNormal);
-       VectorCopy4(tess.normal[ndx+2], iNormal);
-       VectorCopy4(tess.normal[ndx+3], iNormal);
+       VectorCopy4(iNormal, tess.normal[ndx]);
+       VectorCopy4(iNormal, tess.normal[ndx + 1]);
+       VectorCopy4(iNormal, tess.normal[ndx + 2]);
+       VectorCopy4(iNormal, tess.normal[ndx + 3]);
 
        // standard square texture coordinates
        VectorSet2(tess.texCoords[ndx  ][0], s1, t1);
@@ -1156,7 +1156,7 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
 
                                if ( tess.shader->vertexAttribs & 
ATTR_LIGHTDIRECTION )
                                {
-                                       VectorCopy4(lightdir, dv->lightdir);
+                                       VectorCopy4(dv->lightdir, lightdir);
                                        lightdir += 4;
                                }
 

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