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commit 2654fce2b16cf31fdf0a96450933b81140de711d Author: Simon McVittie <[email protected]> Date: Wed Oct 12 11:02:14 2016 +0100 launcher: allow omission of dot_directory if not binary-only Quake has different dot-directories for different engines. --- runtime/launcher.py | 26 ++++++++++++++++++-------- 1 file changed, 18 insertions(+), 8 deletions(-) diff --git a/runtime/launcher.py b/runtime/launcher.py index 94e1431..b0417d2 100755 --- a/runtime/launcher.py +++ b/runtime/launcher.py @@ -228,10 +228,19 @@ class Launcher: self.exit_status = 1 + if self.binary_only: + assert self.dot_directory is not None + if self.id in ('quake4', 'etqw'): + self.warning_stamp = os.path.join(self.dot_directory, + 'confirmed-binary-only') + else: + self.warning_stamp = os.path.join(self.dot_directory, + 'confirmed-binary-only.stamp') + else: + self.warning_stamp = None + def main(self): have_all_data = True - warning_stamp = os.path.join(self.dot_directory, - 'confirmed-binary-only.stamp') for p in self.base_directories: logger.debug('Searching: %s' % p) @@ -248,7 +257,8 @@ class Launcher: logger.warning('Data file is missing: %s' % f) have_all_data = False - os.makedirs(self.dot_directory, exist_ok=True) + if self.dot_directory is not None: + os.makedirs(self.dot_directory, exist_ok=True) if not have_all_data: gui = Gui(self) @@ -259,7 +269,7 @@ class Launcher: Gtk.main() sys.exit(72) # EX_OSFILE - elif self.binary_only and not os.path.exists(warning_stamp): + elif self.binary_only and not os.path.exists(self.warning_stamp): self.exit_status = 77 # EX_NOPERM gui = Gui(self) gui.text_view.get_buffer().set_text( @@ -294,11 +304,8 @@ class Launcher: f.flush() def _confirm_binary_only_cb(self, gui): - warning_stamp = os.path.join(self.dot_directory, - 'confirmed-binary-only.stamp') - try: - open(warning_stamp, 'a').close() + open(self.warning_stamp, 'a').close() self.exec_game() except: gui.text_view.get_buffer().set_text(traceback.format_exc()) @@ -311,6 +318,7 @@ class Launcher: # Edit before copying, so that we can detect whether this is # the first run or not for ini, details in self.data.get('edit_unreal_ini', {}).items(): + assert self.dot_directory is not None target = os.path.join(self.dot_directory, ini) encoding = details.get('encoding', 'windows-1252') @@ -369,6 +377,7 @@ class Launcher: # Copy before linking, so that the copies will suppress symlink # creation for pattern in self.data.get('copy_into_dot_directory', ()): + assert self.dot_directory is not None # copy from all base directories, highest priority first for base in self.base_directories: for f in glob.glob(os.path.join(base, pattern)): @@ -389,6 +398,7 @@ class Launcher: shutil.copyfile(f, target) for subdir in self.data.get('symlink_into_dot_directory', ()): + assert self.dot_directory is not None dot_subdir = os.path.join(self.dot_directory, subdir) logger.debug('symlinking ${each base directory}/%s/** as %s/**', subdir, dot_subdir) -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/game-data-packager.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

