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smcv pushed a commit to branch quake
in repository game-data-packager.

commit d3f0eb967a766f9db13edc9effdc4482e8b79d28
Author: Jack Coulter <jsci...@gmail.com>
Date:   Wed Jun 25 11:18:35 2008 +0000

    .desktop file created
---
 debian/copyright       |   7 +-
 debian/quake3-server.6 | 199 +++++++++++++++++++++++++++++++++++++++++++++++++
 debian/quake3.6        |  91 ++++++++++++++++++++++
 debian/quake3.desktop  |   9 +++
 4 files changed, 301 insertions(+), 5 deletions(-)

diff --git a/debian/copyright b/debian/copyright
index cf1b72a..d41ef56 100644
--- a/debian/copyright
+++ b/debian/copyright
@@ -1,7 +1,7 @@
 This package was debianized by Jack Coulter <jack@jscinoz> on
 Wed, 25 Jun 2008 14:09:27 +1000.
 
-It was downloaded from <url://example.com>
+It was downloaded from http://www.ioquake3.org
 
 Upstream Author(s): 
 
@@ -11,11 +11,8 @@ Upstream Author(s):
 Copyright: 
 
     <Copyright (C) YYYY Name OfAuthor>
-    <likewise for another author>
-
-License:
 
-    <Put the license of the package here indented by 4 spaces>
+License: GPL2
 
 The Debian packaging is (C) 2008, Jack Coulter <jack@jscinoz> and
 is licensed under the GPL, see `/usr/share/common-licenses/GPL'.
diff --git a/debian/quake3-server.6 b/debian/quake3-server.6
index e69de29..0ca1bca 100644
--- a/debian/quake3-server.6
+++ b/debian/quake3-server.6
@@ -0,0 +1,199 @@
+.TH QUAKE3-SERVER 6 "June 25 , 2008"
+.SH NAME
+quake3-server \- Quake 3 dedicated server
+.SH SYNOPSIS
+.B quake3-server
+[\-h|\-\-help] [\-q|\-\-quiet] [+set \fIoption\fP \fIvalue\fP]...
+.SH DESCRIPTION
+.PP
+This manual page documents briefly the
+.B quake3-server
+command.
+.PP
+\fBquake3-server\fP is the Quake 3 dedicated server. It is a multiplayer 
network game.
+.SH OPTIONS
+Options passed to the wrapper script:
+.TP
+\fB\-h\fR, \fB\-\-help\fR
+Display a short help summary
+.TP
+\fB\-q\fR, \fB\-\-quiet\fR
+Disable all console output
+.PP
+Options passed to the Quake 3 binary by the +set parameter
+.br
+(Note that this is not a full list!)
+.PP
+\fBcapturelimit\fR <value>
+.PP
+\fBdedicated\fR <bool>
+.PP
+\fBfraglimit\fR <value>
+.PP
+\fBfs_basepath\fR <string>
+.PP
+\fBfs_game\fR <value>
+.PP
+\fBg_allowVote\fR <bool>
+.PP
+\fBg_banIPs\fR <IP address>
+.PP
+\fBg_doWarmup\fR <bool>
+.PP
+\fBg_friendlyFire\fR <bool>
+.PP
+\fBg_gametype\fR <bool>
+.PP
+\fBg_gravity\fR <value>
+.PP
+\fBg_inactivity\fR <value>
+.PP
+\fBg_maxGameClients\fR <value>
+.PP
+\fBg_motd\fR <string>
+.PP
+\fBg_needpass\fR <bool>
+.PP
+\fBg_password\fR <string>
+.PP
+\fBg_quadfactor\fR <value>
+.PP
+\fBg_weaponrespawn\fR <value>
+.PP
+\fBnet_ip\fR <IP adress>
+.PP
+\fBnet_port\fR <value>
+.PP
+\fBnet_qport\fR <value>
+.PP
+\fBnextmap\fR <string>
+.PP
+\fBsv_allowDownload\fR <bool>
+.PP
+\fBsv_floodProtect\fR <bool>
+.PP
+\fBsv_fps\fR <value>
+.PP
+\fBsv_hostname\fR <string>
+.PP
+\fBsv_maxclients\fR <value>
+.PP
+\fBsv_maxPing\fR <value>
+(Measurd in milliseconds)
+.PP
+\fBsv_minPing\fR <value>
+(Measurd in milliseconds)
+.PP
+\fBsv_pure\fR <bool>
+.PP
+\fBtimelimit\fR <value>
+(Measured in minutes)
+.BR
+.SH SEE ALSO
+.BR quake3-server (6)
+.br
+.SH AUTHOR
+The Quake 3 dedicated server is based off the GPL ioQuake3 engine; ioUrT, 
maintained by Frozen Sand LLC
+.PP
+This manual page was written by Jack "jscinoz" Coulter <jsci...@gmail.com> for 
the Debian.TH QUAKE3-SERVER 6 "December 31 , 2007"
+.SH NAME
+quake3-server \- Quake 3 dedicated server
+.SH SYNOPSIS
+.B quake3-server
+[\-h|\-\-help] [\-q|\-\-quiet] [+set \fIoption\fP \fIvalue\fP]...
+.SH DESCRIPTION
+.PP
+This manual page documents briefly the
+.B quake3-server
+command.
+.PP
+\fBquake3-server\fP is the Quake 3 dedicated server. It is a multiplayer 
network game.
+.SH OPTIONS
+Options passed to the wrapper script:
+.TP
+\fB\-h\fR, \fB\-\-help\fR
+Display a short help summary
+.TP
+\fB\-q\fR, \fB\-\-quiet\fR
+Disable all console output
+.PP
+Options passed to the Quake 3 binary by the +set parameter
+.br
+(Note that this is not a full list!)
+.PP
+\fBcapturelimit\fR <value>
+.PP
+\fBdedicated\fR <bool>
+.PP
+\fBfraglimit\fR <value>
+.PP
+\fBfs_basepath\fR <string>
+.PP
+\fBfs_game\fR <value>
+.PP
+\fBg_allowVote\fR <bool>
+.PP
+\fBg_banIPs\fR <IP address>
+.PP
+\fBg_doWarmup\fR <bool>
+.PP
+\fBg_friendlyFire\fR <bool>
+.PP
+\fBg_gametype\fR <bool>
+.PP
+\fBg_gravity\fR <value>
+.PP
+\fBg_inactivity\fR <value>
+.PP
+\fBg_maxGameClients\fR <value>
+.PP
+\fBg_motd\fR <string>
+.PP
+\fBg_needpass\fR <bool>
+.PP
+\fBg_password\fR <string>
+.PP
+\fBg_quadfactor\fR <value>
+.PP
+\fBg_weaponrespawn\fR <value>
+.PP
+\fBnet_ip\fR <IP adress>
+.PP
+\fBnet_port\fR <value>
+.PP
+\fBnet_qport\fR <value>
+.PP
+\fBnextmap\fR <string>
+.PP
+\fBsv_allowDownload\fR <bool>
+.PP
+\fBsv_floodProtect\fR <bool>
+.PP
+\fBsv_fps\fR <value>
+.PP
+\fBsv_hostname\fR <string>
+.PP
+\fBsv_maxclients\fR <value>
+.PP
+\fBsv_maxPing\fR <value>
+(Measured in milliseconds)
+.PP
+\fBsv_minPing\fR <value>
+(Measured in milliseconds)
+.PP
+\fBsv_pure\fR <bool>
+.PP
+\fBtimelimit\fR <value>
+(Measured in minutes)
+.BR
+.SH SEE ALSO
+.BR quake3 (6)
+.br
+.SH AUTHOR
+The Quake 3 dedicated server is based off the GPL ioQuake3 engine; ioUrT, 
maintained by Frozen Sand LLC
+.PP
+This manual page was written by Jack "jscinoz" Coulter <jsci...@gmail.com> for 
the Debian project (but may be used by others). It is largely based off the 
manual page written by Bruno "Fuddl" Kleinert <fu...@gmx.de> for the Debian 
project. Permission is granted to copy, distribute and/or modify this document 
under the terms of the GNU General Public License, Version 2 any later version 
published by the Free Software Foundation.
+.PP
+On Debian systems, the complete text of the GNU General Public License can be 
found in /usr/share/common-licenses/GPL-2. project (but may be used by others). 
It is largely based off the manual page written by Bruno "Fuddl" Kleinert 
<fu...@gmx.de> for the Debian project. Permission is granted to copy, 
distribute and/or modify this document under the terms of the GNU General 
Public License, Version 2 any later version published by the Free Software 
Foundation.
+.PP
+On Debian systems, the complete text of the GNU General Public License can be 
found in /usr/share/common-licenses/GPL-2.
diff --git a/debian/quake3.6 b/debian/quake3.6
index e69de29..e1cebbb 100644
--- a/debian/quake3.6
+++ b/debian/quake3.6
@@ -0,0 +1,91 @@
+.TH QUAKE3 6 "June 25 , 2008"
+.SH NAME
+quake3 \- Quake 3 Client
+.SH SYNOPSIS
+.B quake3
+[\-h|\-\-help] [\-q|\-\-quiet] [+set \fIoption\fP \fIvalue\fP]...
+.SH DESCRIPTION
+.PP
+This manual page documents briefly the
+.B quake3
+command.
+.PP
+\fBquake3\fP is the Quake 3 client. It is a multiplayer network game.
+.SH OPTIONS
+Options passed to the wrapper script:
+.TP
+\fB\-h\fR, \fB\-\-help\fR
+Display a short help summary
+.TP
+\fB\-q\fR, \fB\-\-quiet\fR
+Disable all console output
+.PP
+Options passed to the Quake 3 binary by the +set parameter
+.br
+(Note that this is not a full list!)
+.PP
+\fBcg_drawFPS\fR <bool>
+.PP
+\fBcg_drawTeamOverlay\fR <bool>
+.PP
+\fBcg_fov\fR <value>
+.PP
+\fBcg_lagometer\fR <bool>
+.PP
+\fBcg_shadows\fR <bool>
+.PP
+\fBcg_thirdPerson\fR <bool>
+.PP
+\fBcg_thirdPersonAngle\fR <value>
+.PP
+\fBcg_thirdPersonRange\fR <value>
+.PP
+\fBcg_zoomfov\fR <value>
+.PP
+\fBcl_mouseAccel\fR <bool>
+.PP
+\fBcom_blood\fR <bool>
+.PP
+\fBcom_hunkMegs\fR <value>
+.PP
+\fBcom_maxfps\fR <value>
+.PP
+\fBcom_soundMegs\fR <value>
+.PP
+\fBcom_zoneMegs\fR <value>
+.PP
+\fBfs_basepath\fR <string>
+.PP
+\fBfs_game\fR <string>
+.PP
+\fBr_allowExtensions\fR <bool>
+.PP
+\fBr_allowSoftwareGL\fR <bool>
+.TP
+\fBr_customheight\fR <value>
+(Requires +set r_mode \-1)
+.TP
+\fBr_customwidth\fR <value>
+(Requires +set r_mode \-1)
+.PP
+\fBr_dynamiclight\fR <bool>
+.PP
+\fBr_ext_compress_textures\fR <bool>
+.PP
+\fBr_ext_compressed_textures\fR <bool>
+.PP
+\fBr_fullscreen\fR <bool>
+.PP
+\fBr_ignoreGLErrors\fR <bool>
+.PP
+\fBr_mode\fR <value>
+.BR
+.SH SEE ALSO
+.BR quake3-server (6)
+.br
+.SH AUTHOR
+The Quake 3 client is based off the GPL ioQuake3 engine; ioUrT, maintained by 
Frozen Sand LLC
+.PP
+This manual page was written by Jack "jscinoz" Coulter <jsci...@gmail.com> for 
the Debian project (but may be used by others). It is largely based off the 
manual page written by Bruno "Fuddl" Kleinert <fu...@gmx.de> for the Debian 
project. Permission is granted to copy, distribute and/or modify this document 
under the terms of the GNU General Public License, Version 2 any later version 
published by the Free Software Foundation.
+.PP
+On Debian systems, the complete text of the GNU General Public License can be 
found in /usr/share/common-licenses/GPL-2.
diff --git a/debian/quake3.desktop b/debian/quake3.desktop
index e69de29..39b89d3 100644
--- a/debian/quake3.desktop
+++ b/debian/quake3.desktop
@@ -0,0 +1,9 @@
+[Desktop Entry]
+Version=1.0
+Name=Quake 3 Arena
+Exec=quake3
+Icon=quake3
+Comment=Play the original Quake 3 Arena
+Terminal=false
+Type=Application
+Categories=Application;Game;ArcadeGame;

-- 
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/srv/git.debian.org/git/pkg-games/game-data-packager.git

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