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smcv pushed a commit to branch quake
in repository game-data-packager.

commit b8e37de90a747931e9715f68fdb962a7938b0185
Author: Jack Coulter <jsci...@gmail.com>
Date:   Wed Jul 2 04:49:44 2008 +0000

    script cleanup
---
 debian/scripts/quake3        | 4 ++--
 debian/scripts/quake3-server | 4 ++--
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/debian/scripts/quake3 b/debian/scripts/quake3
index 2543c63..ebb5baf 100644
--- a/debian/scripts/quake3
+++ b/debian/scripts/quake3
@@ -13,8 +13,8 @@ Usage: quake3 [OPTION]...\n\
  -q, --quiet\t\tDisable console output\n\
  +<internal command>\tPass commands to the engine\n"
 
-# ioQuake3 binaries don't understand "regular" command line parameters. Let's
-# catch them here, to avoid accidentally launching the binary.
+# ioQuake3 binaries don't understand "regular" command line parameters.
+# Let's catch them here, to avoid accidentally launching the binary.
 
 while [ "$1" != "" ]; do {
        if [ ${1:0:1} = "+" ]; then
diff --git a/debian/scripts/quake3-server b/debian/scripts/quake3-server
index af97a1c..f0b813c 100644
--- a/debian/scripts/quake3-server
+++ b/debian/scripts/quake3-server
@@ -13,8 +13,8 @@ Usage: quake3-server [OPTION]...\n\
  -q, --quiet\t\tDisable console output\n\
  +<internal command>\tPass commands to the engine\n"
 
-# ioQuake3 binaries don't understand "regular" command line parameters. Let's
-# catch them here, to avoid accidentally launching the binary.
+# ioQuake3 binaries don't understand "regular" command line parameters.
+# Let's catch them here, to avoid accidentally launching the binary.
 
 while [ "$1" != "" ]; do {
        if [ ${1:0:1} = "+" ]; then

-- 
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