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in repository game-data-packager.
Author: Simon McVittie <s...@debian.org>
Date: Sat Jul 9 23:04:39 2011 +0100
Describe switching engines and compare the two initially-packaged engines
debian/README.Debian | 34 +++++++++++++++++++++++++++++++++-
1 file changed, 33 insertions(+), 1 deletion(-)
diff --git a/debian/README.Debian b/debian/README.Debian
index d14b9ff..fc7ccd5 100644
@@ -1,9 +1,41 @@
Quake 1 for Debian
The Quake engine requires game data to run. The data is not freely
redistributable. You should use the 'game-data-packager' tool to install it.
'game-data-packager' supports many different versions of Quake.
If you just want to use data you already have unpacked on your disk, you can
-copy the data to /usr/share/games/quake.
+copy the .pak files to /usr/share/games/quake/id1/ (pak0.pak for shareware
+Quake, pak0.pak and pak1.pak for the full game).
+There is no canonical upstream developer for the Quake engine, but several
+forks are packaged in Debian. This package can use any compatible engine.
+quakespasm (based on GLQuake and FitzQuake) focuses on correctness,
+bug-fixing and 64-bit support, and is relatively faithful to the original
+darkplaces (based on GLQuake) is a graphically-intensive engine with
+improved visual effects and lighting.
+To select a particular Quake engine once, you can use the --engine option:
+ quake --engine=/usr/games/darkplaces
+To change the preferred engine system-wide, reconfigure the quake-engine
+ sudo update-alternatives --config quake-engine
+Each Quake engine has its own dot-directory, with its own configuration and
+potentially its own savegame format. If you switch between two engines
+using update-alternatives (or by installing a second and uninstalling the
+first), you will have to configure the new engine separately, and any
+single-player savegames will not be visible to the new engine.
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