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smcv pushed a commit to branch quake
in repository game-data-packager.

commit 56de22af31088b055d694f98f1108cecbe2cf3cc
Author: Simon McVittie <s...@debian.org>
Date:   Mon May 30 09:28:21 2016 +0100

    quake4.in: don't run env under gdb, if using both
---
 debian/changelog |  1 +
 quake4.in        | 13 +++++++------
 2 files changed, 8 insertions(+), 6 deletions(-)

diff --git a/debian/changelog b/debian/changelog
index f99e0a7..0012f4f 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -28,6 +28,7 @@ quake (17) UNRELEASED; urgency=medium
   * Switch Vcs-Git to https (see #810378)
   * Standards-Version: 3.9.7 (no further changes needed)
   * Normalize packaging via wrap-and-sort -abst
+  * quake4.in: don't run env under gdb, if using both
 
  -- Simon McVittie <s...@debian.org>  Thu, 10 Dec 2015 00:44:21 +0100
 
diff --git a/quake4.in b/quake4.in
index 299a859..c87c329 100644
--- a/quake4.in
+++ b/quake4.in
@@ -81,12 +81,6 @@ cvars="+set com_allowconsole 1"
 
 # Quake 4 expects to run in its installation directory
 cd "$pkglibdir"
-# The SMP binary needs a modified bundled copy of SDL. We don't set this
-# environment variable until after going through confirm-binary-only.sh,
-# so that we can't accidentally load sourceless binaries.
-set \
-  env LD_LIBRARY_PATH="${pkglibdir}${LD_LIBRARY_PATH:+":${LD_LIBRARY_PATH}"}" \
-  "$@"
 
 if test -n "$QUAKE4_BACKTRACE"; then
   set gdb -return-child-result -batch \
@@ -98,6 +92,13 @@ else
   shift
 fi
 
+# The SMP binary needs a modified bundled copy of SDL. We don't set this
+# environment variable until after going through confirm-binary-only.sh,
+# so that we can't accidentally load sourceless binaries.
+set \
+  env LD_LIBRARY_PATH="${pkglibdir}${LD_LIBRARY_PATH:+":${LD_LIBRARY_PATH}"}" \
+  "$@"
+
 if [ "${role}" = "client" ]; then
   exec "${pkglibdir}/confirm-binary-only.sh" \
     --icon "${icon}" \

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/game-data-packager.git

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