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commit 9c0fbaf572b21253ee7e2f5edaf6bc87814b4fc1 Author: Julien Puydt <[email protected]> Date: Wed Jan 11 21:23:15 2017 +0100 New upstream version 0.4.6 --- 3d_armor/LICENSE.txt | 7 +++++++ 3d_armor/armor.lua | 15 +++++++++++++-- 3d_armor/models/3d_armor_character.b3d | Bin 141046 -> 141046 bytes 3d_armor/models/3d_armor_character.blend | Bin 991996 -> 711484 bytes 3d_armor_stand/LICENSE.txt | 4 ++-- LICENSE.md | 6 ++---- README.md | 2 +- hazmat_suit/LICENSE.txt | 7 +++++++ hazmat_suit/README.txt | 4 ++-- shields/LICENSE.txt | 6 ++++++ shields/README.txt | 3 +++ technic_armor/LICENSE.txt | 7 +++++++ technic_armor/README.txt | 2 +- wieldview/LICENSE.txt | 5 +++++ 14 files changed, 56 insertions(+), 12 deletions(-) diff --git a/3d_armor/LICENSE.txt b/3d_armor/LICENSE.txt new file mode 100644 index 0000000..c0f9da9 --- /dev/null +++ b/3d_armor/LICENSE.txt @@ -0,0 +1,7 @@ +[mod] 3d Armor [3d_armor] +========================= + +License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1 + +License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0 + diff --git a/3d_armor/armor.lua b/3d_armor/armor.lua index 2bd865d..05b8d24 100644 --- a/3d_armor/armor.lua +++ b/3d_armor/armor.lua @@ -64,7 +64,7 @@ armor = { .."listring[current_player;craft]", textures = {}, default_skin = "character", - version = "0.4.5", + version = "0.4.6", } if minetest.get_modpath("inventory_plus") then @@ -397,7 +397,7 @@ minetest.register_on_joinplayer(function(player) allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return count end, - }) + }, name) if inv_mod == "inventory_plus" then inventory_plus.register_button(player,"armor", "Armor") end @@ -626,7 +626,18 @@ end) minetest.register_chatcommand("kill", { params = "<name>", description = "Kills player instantly", + privs = {ban=true}, func = function(name, param) + local player = minetest.get_player_by_name(param) + if player then + player:set_hp(0) + end + end, +}) + +minetest.register_chatcommand("killme", { + description = "Kill yourself instantly", + func = function(name) local player = minetest.get_player_by_name(name) if player then player:set_hp(-1001) diff --git a/3d_armor/models/3d_armor_character.b3d b/3d_armor/models/3d_armor_character.b3d index a24cb65..7c27cae 100644 Binary files a/3d_armor/models/3d_armor_character.b3d and b/3d_armor/models/3d_armor_character.b3d differ diff --git a/3d_armor/models/3d_armor_character.blend b/3d_armor/models/3d_armor_character.blend index d2031ce..f61e222 100644 Binary files a/3d_armor/models/3d_armor_character.blend and b/3d_armor/models/3d_armor_character.blend differ diff --git a/3d_armor_stand/LICENSE.txt b/3d_armor_stand/LICENSE.txt index 5c8246a..fe6dbd8 100644 --- a/3d_armor_stand/LICENSE.txt +++ b/3d_armor_stand/LICENSE.txt @@ -1,7 +1,7 @@ [mod] 3d Armor Stand [3d_armor_stand] ===================================== -License Source Code: LGPL v2.1 +License Source Code: (C) 2016-2017 Stuart Jones - LGPL v2.1 -Lecense Media: CC BY-SA 3.0 +Lecense Media: (C) 2016-2017 Stuart Jones - CC BY-SA 3.0 diff --git a/LICENSE.md b/LICENSE.md index d383270..fd06688 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -1,11 +1,9 @@ 3D Armor - Visible Player Armor =============================== -Default Item Textures (C) Cisoun - WTFPL +License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 -Armor Textures: Copyright (C) 2013 Ryan Jones - CC-BY-SA - -Source Code: Copyright (C) 2013 Stuart Jones - LGPL +Armor Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0 Special credit to Jordach and MirceaKitsune for providing the default 3d character model. diff --git a/README.md b/README.md index f74ce04..aac16d3 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -Modpack - 3d Armor [0.4.5] +Modpack - 3d Armor [0.4.6] ========================== ### Table of Contents diff --git a/hazmat_suit/LICENSE.txt b/hazmat_suit/LICENSE.txt new file mode 100644 index 0000000..d98ddf4 --- /dev/null +++ b/hazmat_suit/LICENSE.txt @@ -0,0 +1,7 @@ +[mod] Hazmat Suit [hazmat_suit] +=============================== + +License Source Code: Copyright (C) 2015-2017 Stuart Jones - LGPL v2.1 + +License Textures: HybridDog and numberZero - WTFPL + diff --git a/hazmat_suit/README.txt b/hazmat_suit/README.txt index eb61e26..73c7ecc 100644 --- a/hazmat_suit/README.txt +++ b/hazmat_suit/README.txt @@ -1,5 +1,5 @@ [mod] Hazmat Suit [hazmat_suit] -=================================== +=============================== Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply. Requires technic mod. @@ -7,4 +7,4 @@ Requires technic mod. Depends: 3d_armor, technic Source code by numZero -Textures by HybridDog and numZero +Textures by HybridDog and numberZero diff --git a/shields/LICENSE.txt b/shields/LICENSE.txt new file mode 100644 index 0000000..ea64f2c --- /dev/null +++ b/shields/LICENSE.txt @@ -0,0 +1,6 @@ +[mod] Shields [shields] +======================= + +License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 + +License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0 diff --git a/shields/README.txt b/shields/README.txt index 3146bcb..d71626d 100644 --- a/shields/README.txt +++ b/shields/README.txt @@ -1,3 +1,6 @@ +[mod] Shields [shields] +======================= + Adds shields to 3d_armor Depends: 3d_armor diff --git a/technic_armor/LICENSE.txt b/technic_armor/LICENSE.txt new file mode 100644 index 0000000..f454a50 --- /dev/null +++ b/technic_armor/LICENSE.txt @@ -0,0 +1,7 @@ +[mod] Technic Armor [technic_armor] +=================================== + +License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 + +License Textures: poet.nohit and numberZero - WTFPL + diff --git a/technic_armor/README.txt b/technic_armor/README.txt index 93038e9..76a88eb 100644 --- a/technic_armor/README.txt +++ b/technic_armor/README.txt @@ -6,4 +6,4 @@ Requires technic (technic_worldgen at least) mod. Depends: 3d_armor, technic_worldgen -Source code and textures by poet.nohit and numzero +Textures by poet.nohit and numberZero diff --git a/wieldview/LICENSE.txt b/wieldview/LICENSE.txt new file mode 100644 index 0000000..4e8d524 --- /dev/null +++ b/wieldview/LICENSE.txt @@ -0,0 +1,5 @@ +[mod] visible wielded items [wieldview] +======================================= + +License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 + -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/minetest-mod-3d-armor.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

