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smcv pushed a commit to branch debian/master
in repository openjk.

commit fb6fe9972100179150fd5f430fd0e13914065459
Author: Simon McVittie <[email protected]>
Date:   Thu Sep 22 08:29:35 2016 +0100

    Avoid compiler warning when sscanf writes qboolean through %i
    
    .../code/game/g_client.cpp:760:6: warning: format '%i' expects argument of 
type 'int*', but argument 26 has type 'qboolean*' [-Wformat=]
---
 code/game/g_client.cpp    | 36 ++++++++++++++++++++----------------
 code/game/g_session.cpp   |  4 +++-
 codeJK2/game/g_client.cpp |  4 +++-
 3 files changed, 26 insertions(+), 18 deletions(-)

diff --git a/code/game/g_client.cpp b/code/game/g_client.cpp
index 278645f..9c05053 100644
--- a/code/game/g_client.cpp
+++ b/code/game/g_client.cpp
@@ -696,6 +696,8 @@ static void Player_RestoreFromPrevLevel(gentity_t *ent, 
SavedGameJustLoaded_e eS
 
                if (strlen(s))  // actually this would be safe anyway because 
of the way sscanf() works, but this is clearer
                {//                             |general info                   
          |-force powers |-saber 1                                              
                                   |-saber 2                                    
                                          |-general saber
+                       int saber1BladeActive[8];
+                       int saber2BladeActive[8];
                        unsigned int saber1BladeColor[8];
                        unsigned int saber2BladeColor[8];
 
@@ -718,14 +720,14 @@ static void Player_RestoreFromPrevLevel(gentity_t *ent, 
SavedGameJustLoaded_e eS
                                                                
&client->ps.forcePowerRegenAmount,
                                                                //saber 1 data
                                                                saber0Name,
-                                                               
&client->ps.saber[0].blade[0].active,
-                                                               
&client->ps.saber[0].blade[1].active,
-                                                               
&client->ps.saber[0].blade[2].active,
-                                                               
&client->ps.saber[0].blade[3].active,
-                                                               
&client->ps.saber[0].blade[4].active,
-                                                               
&client->ps.saber[0].blade[5].active,
-                                                               
&client->ps.saber[0].blade[6].active,
-                                                               
&client->ps.saber[0].blade[7].active,
+                                                               
&saber1BladeActive[0],
+                                                               
&saber1BladeActive[1],
+                                                               
&saber1BladeActive[2],
+                                                               
&saber1BladeActive[3],
+                                                               
&saber1BladeActive[4],
+                                                               
&saber1BladeActive[5],
+                                                               
&saber1BladeActive[6],
+                                                               
&saber1BladeActive[7],
                                                                
&saber1BladeColor[0],
                                                                
&saber1BladeColor[1],
                                                                
&saber1BladeColor[2],
@@ -736,14 +738,14 @@ static void Player_RestoreFromPrevLevel(gentity_t *ent, 
SavedGameJustLoaded_e eS
                                                                
&saber1BladeColor[7],
                                                                //saber 2 data
                                                                saber1Name,
-                                                               
&client->ps.saber[1].blade[0].active,
-                                                               
&client->ps.saber[1].blade[1].active,
-                                                               
&client->ps.saber[1].blade[2].active,
-                                                               
&client->ps.saber[1].blade[3].active,
-                                                               
&client->ps.saber[1].blade[4].active,
-                                                               
&client->ps.saber[1].blade[5].active,
-                                                               
&client->ps.saber[1].blade[6].active,
-                                                               
&client->ps.saber[1].blade[7].active,
+                                                               
&saber2BladeActive[0],
+                                                               
&saber2BladeActive[1],
+                                                               
&saber2BladeActive[2],
+                                                               
&saber2BladeActive[3],
+                                                               
&saber2BladeActive[4],
+                                                               
&saber2BladeActive[5],
+                                                               
&saber2BladeActive[6],
+                                                               
&saber2BladeActive[7],
                                                                
&saber2BladeColor[0],
                                                                
&saber2BladeColor[1],
                                                                
&saber2BladeColor[2],
@@ -760,7 +762,9 @@ static void Player_RestoreFromPrevLevel(gentity_t *ent, 
SavedGameJustLoaded_e eS
                                        );
                        for (int j = 0; j < 8; j++)
                        {
+                               client->ps.saber[0].blade[j].active = 
saber1BladeActive[j] ? qtrue : qfalse;
                                client->ps.saber[0].blade[j].color = 
(saber_colors_t)saber1BladeColor[j];
+                               client->ps.saber[1].blade[j].active = 
saber2BladeActive[j] ? qtrue : qfalse;
                                client->ps.saber[1].blade[j].color = 
(saber_colors_t)saber2BladeColor[j];
                        }
 
diff --git a/code/game/g_session.cpp b/code/game/g_session.cpp
index 09f6f60..6cde682 100644
--- a/code/game/g_session.cpp
+++ b/code/game/g_session.cpp
@@ -116,6 +116,7 @@ void G_ReadSessionData( gclient_t *client ) {
        char    s[MAX_STRING_CHARS];
        const char      *var;
        int             i;
+       int             lightsideDisplay;
 
        var = va( "session%i", client - level.clients );
        gi.Cvar_VariableStringBuffer( var, s, sizeof(s) );
@@ -145,8 +146,9 @@ void G_ReadSessionData( gclient_t *client ) {
 
        // Now load the LIGHTSIDE objective. That's the only cross level 
objective.
        sscanf( var, "%i %i",
-               &client->sess.mission_objectives[LIGHTSIDE_OBJ].display,
+               &lightsideDisplay,
                &client->sess.mission_objectives[LIGHTSIDE_OBJ].status);
+       client->sess.mission_objectives[LIGHTSIDE_OBJ].display = 
lightsideDisplay ? qtrue : qfalse;
 
        var = va( "missionstats%i", client - level.clients );
        gi.Cvar_VariableStringBuffer( var, s, sizeof(s) );
diff --git a/codeJK2/game/g_client.cpp b/codeJK2/game/g_client.cpp
index 3522f95..9367b33 100644
--- a/codeJK2/game/g_client.cpp
+++ b/codeJK2/game/g_client.cpp
@@ -696,6 +696,7 @@ void Player_RestoreFromPrevLevel(gentity_t *ent)
        {
                char    s[MAX_STRING_CHARS];
                const char      *var;
+               int saberActive;
 
                gi.Cvar_VariableStringBuffer( sCVARNAME_PLAYERSAVE, s, 
sizeof(s) );
 
@@ -714,11 +715,12 @@ void Player_RestoreFromPrevLevel(gentity_t *ent)
                                                                
&client->ps.viewangles[2],
                                                                
&client->ps.forcePowersKnown,
                                                                
&client->ps.forcePower,
-                                                               
&client->ps.saberActive,
+                                                               &saberActive,
                                                                
&client->ps.saberAnimLevel,
                                                                
&client->ps.saberLockEnemy,
                                                                
&client->ps.saberLockTime
                                        );
+                       client->ps.saberActive = (saberActive ? qtrue : qfalse);
                        ent->health = client->ps.stats[STAT_HEALTH];
 
 // slight issue with ths for the moment in that although it'll correctly 
restore angles it doesn't take into account

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/openjk.git

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