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jmtd pushed a commit to annotated tag chocolate-doom-0.1.4
in repository chocolate-doom.

commit 976815c1af9454d23b8ed2e425b8c67e8f9d4c41
Author: Simon Howard <[email protected]>
Date:   Mon Jan 30 08:09:54 2006 +0000

    Add manpage (Thanks to Jon Dowland)
    
    Subversion-branch: /branches/CHOCOLATE_DOOM_0_1/chocolate-doom
    Subversion-revision: 359
---
 man/Makefile                  |  8 ++++++++
 man/chocolate-doom-options.in | 14 ++++++++++++++
 man/doom-options.in           | 30 ++++++++++++++++++++++++++++++
 man/foot                      |  7 +++++++
 man/head                      | 18 ++++++++++++++++++
 5 files changed, 77 insertions(+)

diff --git a/man/Makefile b/man/Makefile
new file mode 100644
index 0000000..eb6ec29
--- /dev/null
+++ b/man/Makefile
@@ -0,0 +1,8 @@
+
+chocolate-doom.6: chocolate-doom-options.in head foot Makefile doom-options.in
+       cp head $@
+       echo .SH DOOM OPTIONS >> $@
+       awk -F"\t" '{print ".TP\n\\fB"$$1"\\fR"; $$1=""; print }' < 
doom-options.in >>$@
+       echo .SH CHOCOLATE\\-DOOM OPTIONS >> $@
+       awk -F"\t" '{print ".TP\n\\fB"$$1"\\fR"; $$1=""; print }' < 
chocolate-doom-options.in >>$@
+       m4 -DAUTHORS="`cat ../AUTHORS`" foot >> $@
diff --git a/man/chocolate-doom-options.in b/man/chocolate-doom-options.in
new file mode 100644
index 0000000..2d2cc23
--- /dev/null
+++ b/man/chocolate-doom-options.in
@@ -0,0 +1,14 @@
+-1     Sets screenmultiply to 1
+-2     Sets screenmultiply to 2, doubling up the screen by 2x.
+-extraconfig <file>    Specifies a configuration file to use for Chocolate 
Doom-specific settings. The default is 'chocolate-doom.cfg'
+-fullscreen    Runs the game fullscreen. 
+-nofullscreen  Runs the game in a window
+-window        runs the game in a window
+-gameversion <ver>     Emulates a specific release of Doom 1.9.  Valid values 
are "1.9", "ultimate" and "final".
+-grabmouse     Grabs the mouse during play
+-nograbmouse   Does not grab the mouse during play
+-iwad <file>   Specifies an IWAD file to use. If unspecified, chocolate doom 
will look for doom2.wad, doom.wad, tnt.wad, plutonia.wad, in 
/usr/share/games/doom, and the current directory.
+-longtics      When recording demos, records in the the modified "Doom v1.91" 
format to avoid losing turning resolution.
+-merge <file>  Loads a PWAD but simulates merging it into the main IWAD
+-novert        Turns on novert
+-nonovert      Turns off novert
diff --git a/man/doom-options.in b/man/doom-options.in
new file mode 100644
index 0000000..eee117f
--- /dev/null
+++ b/man/doom-options.in
@@ -0,0 +1,30 @@
+-deathmatch    start a deathmatch game
+-altdeath      start a deathmatch game (alternative mode)
+-timer x       exit a deathmatch level after x minutes
+-avg   austin virtual gaming (same as -timer 20)
+-cdrom use C:\DOOMDATA for configuration data
+-config x      use x as the configuration file
+-devparm       developer mode: F1 saves a PCX screenshot in the current 
working directory
+-dup   put two network commands in each network packet
+-episode e     start playing on episode e (from 1-4)
+-extratic      send two packets per tic for network redundancy
+-fast  monsters move faster
+-file f...     add the PWADs f...
+-loadgame s    load the save in slot s
+-maxdemo x     set the maximum byte size of the recorded demo
+-nodes define the number of players in a network game
+# <not implemented yet> -nodraw        no drawing of the screen is performed
+-nomonsters    disable all monsters
+-respawn       monsters respawn after being killed
+-nomusic       disable music
+-nosfx disable sound effects
+-nosound       equivalent to -nomusic -nosfx
+-playdemo x    play demo from file x.lmp
+-record        record a demo to file x.lmp
+-recordfrom x y        start recording y.lmp from save slot x
+-skill x       set the game skill (0-5; 5 being hardest)
+-statcopy x    register a stats driver at memory location x
+-timedemo x    play x.lmp at double speed and display the redraw count
+-warp [x y|zz] start the game at level ExMy or MAPyy
+-wart x y      load PWAD ExMy.WAD and warp to level ExMy
+-turbo x       multiple player speed by x%. If unspecified, x defaults to 200. 
Values are rounded up to 10 and down to 400.
diff --git a/man/foot b/man/foot
new file mode 100644
index 0000000..cdd5b79
--- /dev/null
+++ b/man/foot
@@ -0,0 +1,7 @@
+.\" this section from foot
+.SH AUTHOR
+chocolate\-doom is written and maintained by
+AUTHORS.
+The manpage was written by Jon Dowland <[email protected]>.
+.SH COPYRIGHT
+Copyright \(co 2006 Simon Howard.
diff --git a/man/head b/man/head
new file mode 100644
index 0000000..11aac8e
--- /dev/null
+++ b/man/head
@@ -0,0 +1,18 @@
+.\" this section from head
+.TH chocolate\-doom 6
+.SH NAME
+chocolate\-doom \- historically compatible doom engine
+.SH SYNOPSIS
+.B chocolate\-doom
+[\fIDOOM OPTIONS\fR]
+[\fICHOCOLATE\-DOOM OPTIONS\fR]
+.SH DESCRIPTION
+.PP
+chocolate\-doom is a modern doom engine designed to behave
+as similar to the original doom game as is possible.
+.br
+Command-line arguments are divided up into \fBDOOM
+OPTIONS\fR, a subset of the original doom's command line
+arguments, and \fBCHOCOLATE\-DOOM OPTIONS\fR which are
+specific to this engine.
+.\" this section generated from vanilla-doom-options.in

-- 
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/srv/git.debian.org/git/pkg-games/chocolate-doom.git

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