This is an automated email from the git hooks/post-receive script. smcv pushed a commit to branch debian/master in repository openjk.
commit b24826990b40e154e2c441fd926c8853d6b0f882 Author: Ensiform <[email protected]> Date: Sun Mar 12 10:10:57 2017 -0500 Shared: Fix some warnings spotted by gcc --- code/cgame/cg_main.cpp | 4 ++-- code/game/Q3_Interface.cpp | 2 +- code/game/g_client.cpp | 6 +++--- code/rd-vanilla/tr_ghoul2.cpp | 4 ++-- codeJK2/cgame/animtable.h | 2 +- codeJK2/cgame/cg_main.cpp | 4 ++-- codeJK2/game/AI_Utils.cpp | 4 ++-- codeJK2/game/NPC.cpp | 4 ---- codeJK2/game/Q3_Interface.cpp | 8 ++++---- codeJK2/game/g_client.cpp | 6 +++--- codemp/game/NPC.c | 4 ---- codemp/game/bg_panimate.c | 2 +- 12 files changed, 21 insertions(+), 29 deletions(-) diff --git a/code/cgame/cg_main.cpp b/code/cgame/cg_main.cpp index ef1ce0e..eeb2ed5 100644 --- a/code/cgame/cg_main.cpp +++ b/code/cgame/cg_main.cpp @@ -1000,7 +1000,7 @@ void CG_RegisterClientRenderInfo(clientInfo_t *ci, renderInfo_t *ri) char torsoSkinName[MAX_QPATH]; char legsSkinName[MAX_QPATH]; - if(!ri->legsModelName || !ri->legsModelName[0]) + if(!ri->legsModelName[0]) {//Must have at LEAST a legs model return; } @@ -1020,7 +1020,7 @@ void CG_RegisterClientRenderInfo(clientInfo_t *ci, renderInfo_t *ri) *slash = 0; } - if(ri->torsoModelName && ri->torsoModelName[0]) + if(ri->torsoModelName[0]) { Q_strncpyz( torsoModelName, ri->torsoModelName, sizeof( torsoModelName ) ); //Torso skin diff --git a/code/game/Q3_Interface.cpp b/code/game/Q3_Interface.cpp index 585167a..310dd28 100644 --- a/code/game/Q3_Interface.cpp +++ b/code/game/Q3_Interface.cpp @@ -128,7 +128,7 @@ stringID_table_t BSETTable[] = stringID_table_t WPTable[] = { - { "NULL",WP_NONE }, + { "NULL", WP_NONE }, ENUM2STRING(WP_NONE), // Player weapons ENUM2STRING(WP_SABER), // NOTE: lots of code assumes this is the first weapon (... which is crap) so be careful -Ste. diff --git a/code/game/g_client.cpp b/code/game/g_client.cpp index 9c05053..039d7c6 100644 --- a/code/game/g_client.cpp +++ b/code/game/g_client.cpp @@ -124,13 +124,13 @@ qboolean SpotWouldTelefrag( gentity_t *spot, team_t checkteam ) vec3_t mins, maxs; // If we have a mins, use that instead of the hardcoded bounding box - if ( spot->mins && VectorLength( spot->mins ) ) + if ( !VectorCompare(spot->mins, vec3_origin) && && VectorLength( spot->mins ) ) VectorAdd( spot->s.origin, spot->mins, mins ); else VectorAdd( spot->s.origin, playerMins, mins ); // If we have a maxs, use that instead of the hardcoded bounding box - if ( spot->maxs && VectorLength( spot->maxs ) ) + if ( !VectorCompare(spot->maxs, vec3_origin) && && VectorLength( spot->maxs ) ) VectorAdd( spot->s.origin, spot->maxs, maxs ); else VectorAdd( spot->s.origin, playerMaxs, maxs ); @@ -290,7 +290,7 @@ gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t team, vec3_t origin, vec gentity_t *spot; gentity_t *nearestSpot; - if ( level.spawntarget != NULL && level.spawntarget[0] ) + if ( level.spawntarget[0] ) {//we have a spawnpoint specified, try to find it if ( (nearestSpot = spot = G_Find( NULL, FOFS(targetname), level.spawntarget )) == NULL ) {//you HAVE to be able to find the desired spot diff --git a/code/rd-vanilla/tr_ghoul2.cpp b/code/rd-vanilla/tr_ghoul2.cpp index 24110b2..09ea844 100644 --- a/code/rd-vanilla/tr_ghoul2.cpp +++ b/code/rd-vanilla/tr_ghoul2.cpp @@ -1223,7 +1223,7 @@ void G2_RagGetAnimMatrix(CGhoul2Info &ghoul2, const int boneNum, mdxaBone_t &mat skel = (mdxaSkel_t *)((byte *)ghoul2.mBoneCache->header + sizeof(mdxaHeader_t) + offsets->offsets[boneNum]); //find/add the bone in the list - if (!skel->name || !skel->name[0]) + if (!skel->name[0]) { bListIndex = -1; } @@ -1262,7 +1262,7 @@ void G2_RagGetAnimMatrix(CGhoul2Info &ghoul2, const int boneNum, mdxaBone_t &mat pskel = (mdxaSkel_t *)((byte *)ghoul2.mBoneCache->header + sizeof(mdxaHeader_t) + offsets->offsets[parent]); //taking bone matrix for the skeleton frame and parent's animFrameMatrix into account, determine our final animFrameMatrix - if (!pskel->name || !pskel->name[0]) + if (!pskel->name[0]) { parentBlistIndex = -1; } diff --git a/codeJK2/cgame/animtable.h b/codeJK2/cgame/animtable.h index db67b1c..c7911b3 100644 --- a/codeJK2/cgame/animtable.h +++ b/codeJK2/cgame/animtable.h @@ -1383,5 +1383,5 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] = ENUM2STRING(FACE_DEAD), //# //must be terminated - NULL,-1 + {NULL,-1} }; diff --git a/codeJK2/cgame/cg_main.cpp b/codeJK2/cgame/cg_main.cpp index 128de98..c2bcfa7 100644 --- a/codeJK2/cgame/cg_main.cpp +++ b/codeJK2/cgame/cg_main.cpp @@ -949,7 +949,7 @@ void CG_RegisterClientRenderInfo(clientInfo_t *ci, renderInfo_t *ri) char torsoSkinName[MAX_QPATH]; char legsSkinName[MAX_QPATH]; - if(!ri->legsModelName || !ri->legsModelName[0]) + if(!ri->legsModelName[0]) {//Must have at LEAST a legs model return; } @@ -969,7 +969,7 @@ void CG_RegisterClientRenderInfo(clientInfo_t *ci, renderInfo_t *ri) *slash = 0; } - if(ri->torsoModelName && ri->torsoModelName[0]) + if(ri->torsoModelName[0]) { Q_strncpyz( torsoModelName, ri->torsoModelName, sizeof( torsoModelName ) ); //Torso skin diff --git a/codeJK2/game/AI_Utils.cpp b/codeJK2/game/AI_Utils.cpp index c5f9783..2a87946 100644 --- a/codeJK2/game/AI_Utils.cpp +++ b/codeJK2/game/AI_Utils.cpp @@ -101,8 +101,8 @@ int AI_ClosestGroupEntityNumToPoint( AIGroupInfo_t &group, vec3_t point ) int markerWP = WAYPOINT_NONE; int cost, bestCost = Q3_INFINITE; int closest = ENTITYNUM_NONE; - - if ( &group == NULL || group.numGroup <= 0 ) + + if ( group.numGroup <= 0 ) { return ENTITYNUM_NONE; } diff --git a/codeJK2/game/NPC.cpp b/codeJK2/game/NPC.cpp index 30cbcec..b57d634 100644 --- a/codeJK2/game/NPC.cpp +++ b/codeJK2/game/NPC.cpp @@ -378,9 +378,6 @@ void pitch_roll_for_slope( gentity_t *forwhom, vec3_t pass_slope ) if ( trace.fraction >= 1.0 ) return; - if( !( &trace.plane ) ) - return; - if ( VectorCompare( vec3_origin, trace.plane.normal ) ) return; @@ -391,7 +388,6 @@ void pitch_roll_for_slope( gentity_t *forwhom, vec3_t pass_slope ) VectorCopy( pass_slope, slope ); } - AngleVectors( forwhom->currentAngles, ovf, ovr, NULL ); vectoangles( slope, new_angles ); diff --git a/codeJK2/game/Q3_Interface.cpp b/codeJK2/game/Q3_Interface.cpp index ef31d48..7987da9 100644 --- a/codeJK2/game/Q3_Interface.cpp +++ b/codeJK2/game/Q3_Interface.cpp @@ -79,7 +79,7 @@ extern cvar_t *g_skippingcin; extern qboolean stop_icarus; -#define stringIDExpand(str, strEnum) str, strEnum, ENUM2STRING(strEnum) +#define stringIDExpand(str, strEnum) { str, strEnum }, ENUM2STRING(strEnum) //#define stringIDExpand(str, strEnum) str,strEnum /* @@ -125,12 +125,12 @@ stringID_table_t BSETTable[] = ENUM2STRING(BSET_FFIRE),//# script to run when player shoots their own teammates ENUM2STRING(BSET_FFDEATH),//# script to run when player kills a teammate stringIDExpand("", BSET_INVALID), - "", -1, + {"", -1}, }; stringID_table_t WPTable[] = { - "NULL",WP_NONE, + {"NULL", WP_NONE}, ENUM2STRING(WP_NONE), // Player weapons ENUM2STRING(WP_SABER), // NOTE: lots of code assumes this is the first weapon (... which is crap) so be careful -Ste. @@ -2303,7 +2303,7 @@ stringID_table_t teamTable [] = ENUM2STRING(TEAM_PLAYER), ENUM2STRING(TEAM_ENEMY), ENUM2STRING(TEAM_NEUTRAL), - "", TEAM_FREE, + {"", TEAM_FREE}, }; diff --git a/codeJK2/game/g_client.cpp b/codeJK2/game/g_client.cpp index 9367b33..0535279 100644 --- a/codeJK2/game/g_client.cpp +++ b/codeJK2/game/g_client.cpp @@ -104,13 +104,13 @@ qboolean SpotWouldTelefrag( gentity_t *spot, team_t checkteam ) vec3_t mins, maxs; // If we have a mins, use that instead of the hardcoded bounding box - if ( spot->mins && VectorLength( spot->mins ) ) + if ( !VectorCompare(spot->mins, vec3_origin) && VectorLength( spot->mins ) ) VectorAdd( spot->s.origin, spot->mins, mins ); else VectorAdd( spot->s.origin, playerMins, mins ); // If we have a maxs, use that instead of the hardcoded bounding box - if ( spot->maxs && VectorLength( spot->maxs ) ) + if ( !VectorCompare(spot->maxs, vec3_origin) && VectorLength( spot->maxs ) ) VectorAdd( spot->s.origin, spot->maxs, maxs ); else VectorAdd( spot->s.origin, playerMaxs, maxs ); @@ -270,7 +270,7 @@ gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t team, vec3_t origin, vec gentity_t *spot; gentity_t *nearestSpot; - if ( level.spawntarget != NULL && level.spawntarget[0] ) + if ( level.spawntarget[0] ) {//we have a spawnpoint specified, try to find it if ( (nearestSpot = spot = G_Find( NULL, FOFS(targetname), level.spawntarget )) == NULL ) {//you HAVE to be able to find the desired spot diff --git a/codemp/game/NPC.c b/codemp/game/NPC.c index 48ebec7..c199544 100644 --- a/codemp/game/NPC.c +++ b/codemp/game/NPC.c @@ -364,9 +364,6 @@ void pitch_roll_for_slope( gentity_t *forwhom, vec3_t pass_slope ) if ( trace.fraction >= 1.0 ) return; - if( !( &trace.plane ) ) - return; - if ( VectorCompare( vec3_origin, trace.plane.normal ) ) return; @@ -377,7 +374,6 @@ void pitch_roll_for_slope( gentity_t *forwhom, vec3_t pass_slope ) VectorCopy( pass_slope, slope ); } - AngleVectors( forwhom->r.currentAngles, ovf, ovr, NULL ); vectoangles( slope, new_angles ); diff --git a/codemp/game/bg_panimate.c b/codemp/game/bg_panimate.c index 9e8c368..8b7b22f 100644 --- a/codemp/game/bg_panimate.c +++ b/codemp/game/bg_panimate.c @@ -1848,7 +1848,7 @@ void ParseAnimationEvtBlock(const char *aeb_filename, animevent_t *animEvents, a token = COM_Parse( text_p ); eventType = (animEventType_t)GetIDForString(animEventTypeTable, token); - if ( eventType == AEV_NONE || eventType == -1 ) + if ( eventType == AEV_NONE || eventType == (animEventType_t)-1 ) {//Unrecognized ANIM EVENT TYOE, or we're skipping this line, keep going till you get a good one //Com_Printf(S_COLOR_YELLOW"WARNING: Unknown token %s in animEvent file %s\n", token, aeb_filename ); continue; -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/openjk.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

