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smcv pushed a commit to branch debian/master
in repository openjk.

commit b24826990b40e154e2c441fd926c8853d6b0f882
Author: Ensiform <[email protected]>
Date:   Sun Mar 12 10:10:57 2017 -0500

    Shared: Fix some warnings spotted by gcc
---
 code/cgame/cg_main.cpp        | 4 ++--
 code/game/Q3_Interface.cpp    | 2 +-
 code/game/g_client.cpp        | 6 +++---
 code/rd-vanilla/tr_ghoul2.cpp | 4 ++--
 codeJK2/cgame/animtable.h     | 2 +-
 codeJK2/cgame/cg_main.cpp     | 4 ++--
 codeJK2/game/AI_Utils.cpp     | 4 ++--
 codeJK2/game/NPC.cpp          | 4 ----
 codeJK2/game/Q3_Interface.cpp | 8 ++++----
 codeJK2/game/g_client.cpp     | 6 +++---
 codemp/game/NPC.c             | 4 ----
 codemp/game/bg_panimate.c     | 2 +-
 12 files changed, 21 insertions(+), 29 deletions(-)

diff --git a/code/cgame/cg_main.cpp b/code/cgame/cg_main.cpp
index ef1ce0e..eeb2ed5 100644
--- a/code/cgame/cg_main.cpp
+++ b/code/cgame/cg_main.cpp
@@ -1000,7 +1000,7 @@ void CG_RegisterClientRenderInfo(clientInfo_t *ci, 
renderInfo_t *ri)
        char                    torsoSkinName[MAX_QPATH];
        char                    legsSkinName[MAX_QPATH];
 
-       if(!ri->legsModelName || !ri->legsModelName[0])
+       if(!ri->legsModelName[0])
        {//Must have at LEAST a legs model
                return;
        }
@@ -1020,7 +1020,7 @@ void CG_RegisterClientRenderInfo(clientInfo_t *ci, 
renderInfo_t *ri)
                *slash = 0;
        }
 
-       if(ri->torsoModelName && ri->torsoModelName[0])
+       if(ri->torsoModelName[0])
        {
                Q_strncpyz( torsoModelName, ri->torsoModelName, sizeof( 
torsoModelName ) );
                //Torso skin
diff --git a/code/game/Q3_Interface.cpp b/code/game/Q3_Interface.cpp
index 585167a..310dd28 100644
--- a/code/game/Q3_Interface.cpp
+++ b/code/game/Q3_Interface.cpp
@@ -128,7 +128,7 @@ stringID_table_t BSETTable[] =
 
 stringID_table_t WPTable[] =
 {
-       { "NULL",WP_NONE },
+       { "NULL", WP_NONE },
        ENUM2STRING(WP_NONE),
        // Player weapons
        ENUM2STRING(WP_SABER),                           // NOTE: lots of code 
assumes this is the first weapon (... which is crap) so be careful -Ste.
diff --git a/code/game/g_client.cpp b/code/game/g_client.cpp
index 9c05053..039d7c6 100644
--- a/code/game/g_client.cpp
+++ b/code/game/g_client.cpp
@@ -124,13 +124,13 @@ qboolean SpotWouldTelefrag( gentity_t *spot, team_t 
checkteam )
        vec3_t          mins, maxs;
 
        // If we have a mins, use that instead of the hardcoded bounding box
-       if ( spot->mins && VectorLength( spot->mins ) )
+       if ( !VectorCompare(spot->mins, vec3_origin) && && VectorLength( 
spot->mins ) )
                VectorAdd( spot->s.origin, spot->mins, mins );
        else
                VectorAdd( spot->s.origin, playerMins, mins );
 
        // If we have a maxs, use that instead of the hardcoded bounding box
-       if ( spot->maxs && VectorLength( spot->maxs ) )
+       if ( !VectorCompare(spot->maxs, vec3_origin) && && VectorLength( 
spot->maxs ) )
                VectorAdd( spot->s.origin, spot->maxs, maxs );
        else
                VectorAdd( spot->s.origin, playerMaxs, maxs );
@@ -290,7 +290,7 @@ gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t 
team, vec3_t origin, vec
        gentity_t       *spot;
        gentity_t       *nearestSpot;
 
-       if ( level.spawntarget != NULL && level.spawntarget[0] )
+       if ( level.spawntarget[0] )
        {//we have a spawnpoint specified, try to find it
                if ( (nearestSpot = spot = G_Find( NULL, FOFS(targetname), 
level.spawntarget )) == NULL )
                {//you HAVE to be able to find the desired spot
diff --git a/code/rd-vanilla/tr_ghoul2.cpp b/code/rd-vanilla/tr_ghoul2.cpp
index 24110b2..09ea844 100644
--- a/code/rd-vanilla/tr_ghoul2.cpp
+++ b/code/rd-vanilla/tr_ghoul2.cpp
@@ -1223,7 +1223,7 @@ void G2_RagGetAnimMatrix(CGhoul2Info &ghoul2, const int 
boneNum, mdxaBone_t &mat
        skel = (mdxaSkel_t *)((byte *)ghoul2.mBoneCache->header + 
sizeof(mdxaHeader_t) + offsets->offsets[boneNum]);
 
        //find/add the bone in the list
-       if (!skel->name || !skel->name[0])
+       if (!skel->name[0])
        {
                bListIndex = -1;
        }
@@ -1262,7 +1262,7 @@ void G2_RagGetAnimMatrix(CGhoul2Info &ghoul2, const int 
boneNum, mdxaBone_t &mat
                pskel = (mdxaSkel_t *)((byte *)ghoul2.mBoneCache->header + 
sizeof(mdxaHeader_t) + offsets->offsets[parent]);
 
                //taking bone matrix for the skeleton frame and parent's 
animFrameMatrix into account, determine our final animFrameMatrix
-               if (!pskel->name || !pskel->name[0])
+               if (!pskel->name[0])
                {
                        parentBlistIndex = -1;
                }
diff --git a/codeJK2/cgame/animtable.h b/codeJK2/cgame/animtable.h
index db67b1c..c7911b3 100644
--- a/codeJK2/cgame/animtable.h
+++ b/codeJK2/cgame/animtable.h
@@ -1383,5 +1383,5 @@ stringID_table_t animTable [MAX_ANIMATIONS+1] =
        ENUM2STRING(FACE_DEAD),                         //# 
 
        //must be terminated
-       NULL,-1
+       {NULL,-1}
 };
diff --git a/codeJK2/cgame/cg_main.cpp b/codeJK2/cgame/cg_main.cpp
index 128de98..c2bcfa7 100644
--- a/codeJK2/cgame/cg_main.cpp
+++ b/codeJK2/cgame/cg_main.cpp
@@ -949,7 +949,7 @@ void CG_RegisterClientRenderInfo(clientInfo_t *ci, 
renderInfo_t *ri)
        char                    torsoSkinName[MAX_QPATH];
        char                    legsSkinName[MAX_QPATH];
 
-       if(!ri->legsModelName || !ri->legsModelName[0])
+       if(!ri->legsModelName[0])
        {//Must have at LEAST a legs model
                return;
        }
@@ -969,7 +969,7 @@ void CG_RegisterClientRenderInfo(clientInfo_t *ci, 
renderInfo_t *ri)
                *slash = 0;
        }
 
-       if(ri->torsoModelName && ri->torsoModelName[0])
+       if(ri->torsoModelName[0])
        {
                Q_strncpyz( torsoModelName, ri->torsoModelName, sizeof( 
torsoModelName ) );
                //Torso skin
diff --git a/codeJK2/game/AI_Utils.cpp b/codeJK2/game/AI_Utils.cpp
index c5f9783..2a87946 100644
--- a/codeJK2/game/AI_Utils.cpp
+++ b/codeJK2/game/AI_Utils.cpp
@@ -101,8 +101,8 @@ int AI_ClosestGroupEntityNumToPoint( AIGroupInfo_t &group, 
vec3_t point )
        int     markerWP = WAYPOINT_NONE;
        int     cost, bestCost = Q3_INFINITE;
        int     closest = ENTITYNUM_NONE;
-       
-       if ( &group == NULL || group.numGroup <= 0 )
+
+       if ( group.numGroup <= 0 )
        {
                return ENTITYNUM_NONE;
        }
diff --git a/codeJK2/game/NPC.cpp b/codeJK2/game/NPC.cpp
index 30cbcec..b57d634 100644
--- a/codeJK2/game/NPC.cpp
+++ b/codeJK2/game/NPC.cpp
@@ -378,9 +378,6 @@ void pitch_roll_for_slope( gentity_t *forwhom, vec3_t 
pass_slope )
                if ( trace.fraction >= 1.0 )
                        return;
 
-               if( !( &trace.plane ) )
-                       return;
-
                if ( VectorCompare( vec3_origin, trace.plane.normal ) )
                        return;
 
@@ -391,7 +388,6 @@ void pitch_roll_for_slope( gentity_t *forwhom, vec3_t 
pass_slope )
                VectorCopy( pass_slope, slope );
        }
 
-
        AngleVectors( forwhom->currentAngles, ovf, ovr, NULL );
 
        vectoangles( slope, new_angles );
diff --git a/codeJK2/game/Q3_Interface.cpp b/codeJK2/game/Q3_Interface.cpp
index ef31d48..7987da9 100644
--- a/codeJK2/game/Q3_Interface.cpp
+++ b/codeJK2/game/Q3_Interface.cpp
@@ -79,7 +79,7 @@ extern cvar_t *g_skippingcin;
 
 extern qboolean        stop_icarus;
 
-#define stringIDExpand(str, strEnum)   str, strEnum, ENUM2STRING(strEnum)
+#define stringIDExpand(str, strEnum)   { str, strEnum }, ENUM2STRING(strEnum)
 //#define stringIDExpand(str, strEnum) str,strEnum
 
 /*
@@ -125,12 +125,12 @@ stringID_table_t BSETTable[] =
        ENUM2STRING(BSET_FFIRE),//# script to run when player shoots their own 
teammates
        ENUM2STRING(BSET_FFDEATH),//# script to run when player kills a teammate
        stringIDExpand("", BSET_INVALID),
-       "",                             -1,
+       {"",                            -1},
 };
 
 stringID_table_t WPTable[] =
 {
-       "NULL",WP_NONE,
+       {"NULL", WP_NONE},
        ENUM2STRING(WP_NONE),
        // Player weapons
        ENUM2STRING(WP_SABER),                           // NOTE: lots of code 
assumes this is the first weapon (... which is crap) so be careful -Ste.
@@ -2303,7 +2303,7 @@ stringID_table_t teamTable [] =
        ENUM2STRING(TEAM_PLAYER),
        ENUM2STRING(TEAM_ENEMY),
        ENUM2STRING(TEAM_NEUTRAL),
-       "", TEAM_FREE,
+       {"", TEAM_FREE},
 };
 
 
diff --git a/codeJK2/game/g_client.cpp b/codeJK2/game/g_client.cpp
index 9367b33..0535279 100644
--- a/codeJK2/game/g_client.cpp
+++ b/codeJK2/game/g_client.cpp
@@ -104,13 +104,13 @@ qboolean SpotWouldTelefrag( gentity_t *spot, team_t 
checkteam )
        vec3_t          mins, maxs;
 
        // If we have a mins, use that instead of the hardcoded bounding box
-       if ( spot->mins && VectorLength( spot->mins ) )
+       if ( !VectorCompare(spot->mins, vec3_origin) && VectorLength( 
spot->mins ) )
                VectorAdd( spot->s.origin, spot->mins, mins );
        else
                VectorAdd( spot->s.origin, playerMins, mins );
 
        // If we have a maxs, use that instead of the hardcoded bounding box
-       if ( spot->maxs && VectorLength( spot->maxs ) )
+       if ( !VectorCompare(spot->maxs, vec3_origin) && VectorLength( 
spot->maxs ) )
                VectorAdd( spot->s.origin, spot->maxs, maxs );
        else
                VectorAdd( spot->s.origin, playerMaxs, maxs );
@@ -270,7 +270,7 @@ gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, team_t 
team, vec3_t origin, vec
        gentity_t       *spot;
        gentity_t       *nearestSpot;
 
-       if ( level.spawntarget != NULL && level.spawntarget[0] )
+       if ( level.spawntarget[0] )
        {//we have a spawnpoint specified, try to find it
                if ( (nearestSpot = spot = G_Find( NULL, FOFS(targetname), 
level.spawntarget )) == NULL )
                {//you HAVE to be able to find the desired spot
diff --git a/codemp/game/NPC.c b/codemp/game/NPC.c
index 48ebec7..c199544 100644
--- a/codemp/game/NPC.c
+++ b/codemp/game/NPC.c
@@ -364,9 +364,6 @@ void pitch_roll_for_slope( gentity_t *forwhom, vec3_t 
pass_slope )
                if ( trace.fraction >= 1.0 )
                        return;
 
-               if( !( &trace.plane ) )
-                       return;
-
                if ( VectorCompare( vec3_origin, trace.plane.normal ) )
                        return;
 
@@ -377,7 +374,6 @@ void pitch_roll_for_slope( gentity_t *forwhom, vec3_t 
pass_slope )
                VectorCopy( pass_slope, slope );
        }
 
-
        AngleVectors( forwhom->r.currentAngles, ovf, ovr, NULL );
 
        vectoangles( slope, new_angles );
diff --git a/codemp/game/bg_panimate.c b/codemp/game/bg_panimate.c
index 9e8c368..8b7b22f 100644
--- a/codemp/game/bg_panimate.c
+++ b/codemp/game/bg_panimate.c
@@ -1848,7 +1848,7 @@ void ParseAnimationEvtBlock(const char *aeb_filename, 
animevent_t *animEvents, a
 
                token = COM_Parse( text_p );
                eventType = (animEventType_t)GetIDForString(animEventTypeTable, 
token);
-               if ( eventType == AEV_NONE || eventType == -1 )
+               if ( eventType == AEV_NONE || eventType == (animEventType_t)-1 )
                {//Unrecognized ANIM EVENT TYOE, or we're skipping this line, 
keep going till you get a good one
                        //Com_Printf(S_COLOR_YELLOW"WARNING: Unknown token %s 
in animEvent file %s\n", token, aeb_filename );
                        continue;

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