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commit ccc09f62977e325bb977ceaa1133177a3b96dade Author: Markus Koschany <[email protected]> Date: Wed Aug 23 18:48:43 2017 +0200 Update minetest.conf and add all available configuration options for dedicated servers. --- debian/minetest.conf | 1074 +++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 940 insertions(+), 134 deletions(-) diff --git a/debian/minetest.conf b/debian/minetest.conf index 131a498..180afdf 100644 --- a/debian/minetest.conf +++ b/debian/minetest.conf @@ -1,196 +1,1002 @@ # configuration file for minetestserver -# Admin name -#name = -# Server stuff -# Network port to listen (UDP) -port = 30000 - -# Bind address -#bind_address = 123.123.123.123 - -# Name of server +# Name of the server, to be displayed when players join and in the serverlist. +# type: string server_name = My Minetest server -# Description of server +# Description of server, to be displayed when players join and in the serverlist. +# type: string server_description = Minetest server powered by Debian -# Domain name of server -#server_address = game.myserver.net +# Domain name of server, to be displayed in the serverlist. +# type: string +# server_address = game.minetest.net -# Homepage of server -#server_url = http://example.com +# Homepage of server, to be displayed in the serverlist. +# type: string +# server_url = http://minetest.net -# Automaticaly report to masterserver -# set to true for public servers +# Automaticaly report to the serverlist. +# type: bool server_announce = false -# Announce to this masterserver. if you want to announce your ipv6 address -# use serverlist_url = v6.servers.minetest.net +# Announce to this serverlist. +# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. +# type: string +serverlist_url = servers.minetest.net -# Enable/disable running an IPv6 server. An IPv6 server may be -# restricted to IPv6 clients, depending on system configuration. -# Ignored if bind_address is set. -# type: bool -# ipv6_server = false +# Disable escape sequences, e.g. chat coloring. +# Use this if you want to run a server with pre-0.4.14 clients and you want to disable +# the escape sequences generated by mods. +# type: bool +# disable_escape_sequences = false -serverlist_url = servers.minetest.net +## Network -# Default game (default when creating a new world) -default_game = minetest +# Network port to listen (UDP). +# This value will be overridden when starting from the main menu. +# type: int +port = 30000 -# World directory (everything in the world is stored here) -#map-dir = /var/games/minetest-server/.minetest/worlds/world +# The network interface that the server listens on. +# type: string +# bind_address = + +# Enable to disallow old clients from connecting. +# Older clients are compatible in the sense that they will not crash when connecting +# to new servers, but they may not support all new features that you are expecting. +# type: bool +# strict_protocol_version_checking = false + +# Specifies URL from which client fetches media instead of using UDP. +# $filename should be accessible from $remote_media$filename via cURL +# (obviously, remote_media should end with a slash). +# Files that are not present will be fetched the usual way. +# type: string +# remote_media = + +# Enable/disable running an IPv6 server. An IPv6 server may be restricted +# to IPv6 clients, depending on system configuration. +# Ignored if bind_address is set. +# type: bool +# ipv6_server = false -# Message of the Day -motd = Welcome to Minetest. Enjoy your stay! +### Advanced -# Maximum number of players connected simultaneously -max_users = 15 +# Maximum number of blocks that are simultaneously sent per client. +# type: int +# max_simultaneous_block_sends_per_client = 10 -# Whether to enable players killing each other -enable_pvp = false +# Maximum number of blocks that are simultaneously sent in total. +# type: int +# max_simultaneous_block_sends_server_total = 40 -# Set to true to enable creative mode (unlimited inventory) -creative_mode = false +# To reduce lag, block transfers are slowed down when a player is building something. +# This determines how long they are slowed down after placing or removing a node. +# type: float +# full_block_send_enable_min_time_from_building = 2.0 -# Enable players getting damage and dying -enable_damage = true +# Maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number. +# type: int +# max_packets_per_iteration = 1024 -# Available privileges: interact, shout, teleport, settime, privs, ... -# See /privs in game for a full list on your server and mod configuration. -default_privs = interact, shout +## Game + +# Default game when creating a new world. +# This will be overridden when creating a world from the main menu. +# type: string +default_game = minetest -# Set to true to disallow old clients from connecting -#strict_protocol_version_checking = false +# Message of the day displayed to players connecting. +# type: string +motd = Welcome to Minetest. Enjoy your stay! -# Time in seconds for item entity to live. Default value: 900s -# Setting it to -1 disables the feature -#item_entity_ttl = 900 +# Maximum number of players that can connect simultaneously. +# type: int +max_users = 15 -# Despawn all non-peaceful mobs -#only_peaceful_mobs = false +# World directory (everything in the world is stored here). +# Not needed if starting from the main menu. +# type: path +# map-dir = -# A chosen map seed for a new map, leave empty for random -#fixed_map_seed = +# Time in seconds for item entity (dropped items) to live. +# Setting it to -1 disables the feature. +# type: int +# item_entity_ttl = 900 -# Gives some stuff to players at the beginning -#give_initial_stuff = false +# If enabled, show the server status message on player connection. +# type: bool +# show_statusline_on_connect = true -# New users need to input this password -#default_password = +# Enable players getting damage and dying. +# type: bool +enable_damage = false -# Whether players are shown to clients without any range limit -#unlimited_player_transfer_distance = true +# Enable creative mode for new created maps. +# type: bool +creative_mode = false -# If this is set, players will always (re)spawn at the given position -#static_spawnpoint = 0, 10, 0 +# A chosen map seed for a new map, leave empty for random. +# Will be overridden when creating a new world in the main menu. +# type: string +# fixed_map_seed = -# If true, new players cannot join with an empty password -#disallow_empty_password = false +# New users need to input this password. +# type: string +# default_password = -# If true, disable cheat prevention in multiplayer -#disable_anticheat = false +# The privileges that new users automatically get. +# See /privs in game for a full list on your server and mod configuration. +# type: string +default_privs = interact, shout -# If true, actions are recorded for rollback -#enable_rollback_recording = false +# Privileges that players with basic_privs can grant +# type: string +# basic_privs = interact, shout -# handling for deprecated lua api calls -# "legacy" = (try to) mimic old behaviour (default for release) -# "log" = mimic and log backtrace of deprecated call (default for debug) -# "error" = abort on usage of deprecated call (suggested for mod developers) -#deprecated_lua_api_handling = legacy +# Whether players are shown to clients without any range limit. +# Deprecated, use the setting player_transfer_distance instead. +# type: bool +# unlimited_player_transfer_distance = true -# Profiler data print interval. #0 = disable. -#profiler_print_interval = 0 +# Defines the maximal player transfer distance in blocks (0 = unlimited). +# type: int +# player_transfer_distance = 0 -#enable_mapgen_debug_info = false -# from how far client knows about objects -#active_object_send_range_blocks = 3 +# Whether to allow players to damage and kill each other. +# type: bool +enable_pvp = false -# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) -#active_block_range = 2 +# If this is set, players will always (re)spawn at the given position. +# type: string +# static_spawnpoint = -# how many blocks are flying in the wire simultaneously per client -#max_simultaneous_block_sends_per_client = 10 +# If enabled, new players cannot join with an empty password. +# type: bool +# disallow_empty_password = false -# how many blocks are flying in the wire simultaneously per server -#max_simultaneous_block_sends_server_total = 40 +# If enabled, disable cheat prevention in multiplayer. +# type: bool +# disable_anticheat = false -# From how far blocks are sent to clients (value * 16 nodes) -#max_block_send_distance = 10 +# If enabled, actions are recorded for rollback. +# This option is only read when server starts. +# type: bool +# enable_rollback_recording = false -# From how far blocks are generated for clients (value * 16 nodes) -#max_block_generate_distance = 6 +# A message to be displayed to all clients when the server shuts down. +# type: string +# kick_msg_shutdown = Server shutting down. -# Number of extra blocks that can be loaded by /clearobjects at once -# This is a trade-off between sqlite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb) -#max_clearobjects_extra_loaded_blocks = 4096 +# A message to be displayed to all clients when the server crashes. +# type: string +# kick_msg_crash = This server has experienced an internal error. You will now be disconnected. -# Maximum number of forceloaded blocks -#max_forceloaded_blocks = 16 +# Whether to ask clients to reconnect after a (Lua) crash. +# Set this to true if your server is set up to restart automatically. +# type: bool +# ask_reconnect_on_crash = false -# Interval of sending time of day to clients -#time_send_interval = 5 +# From how far clients know about objects, stated in mapblocks (16 nodes). +# type: int +# active_object_send_range_blocks = 3 -# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged -#time_speed = 72 +# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). +# In active blocks objects are loaded and ABMs run. +# type: int +# active_block_range = 3 -# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours -#year_days = 30 +# From how far blocks are sent to clients, stated in mapblocks (16 nodes). +# type: int +# max_block_send_distance = 10 -#server_unload_unused_data_timeout = 29 +# Maximum number of forceloaded mapblocks. +# type: int +# max_forceloaded_blocks = 16 -# Maximum number of statically stored objects in a block -#max_objects_per_block = 49 +# Interval of sending time of day to clients. +# type: int +# time_send_interval = 5 -# Interval of saving important changes in the world +# Controls length of day/night cycle. +# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. +# type: int +# time_speed = 72 -#server_map_save_interval = 5.3 -# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 -#sqlite_synchronous = 2 -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. -#full_block_send_enable_min_time_from_building = 2.0 +# Interval of saving important changes in the world, stated in seconds. +# type: float +# server_map_save_interval = 5.3 -# Length of a server tick and the interval at which objects are generally updated over network -#dedicated_server_step = 0.1 +### Physics -# Can be set to true to disable shutting down on invalid world data -#ignore_world_load_errors = false +# type: float +# movement_acceleration_default = 3 -# Specifies URL from which client fetches media instead of using UDP -# $filename should be accessible from $remote_media$filename via cURL -# (obviously, remote_media should end with a slash) +# type: float +# movement_acceleration_air = 2 -# Files that are not present would be fetched the usual way -#remote_media = +# type: float +# movement_acceleration_fast = 10 -# Level of logging to be written to debug.txt. -# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose -#debug_log_level = 2 +# type: float +# movement_speed_walk = 4 -# Maximum number of blocks that can be queued for loading. -#emergequeue_limit_total = 256 +# type: float +# movement_speed_crouch = 1.35 -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_diskonly = 32 +# type: float +# movement_speed_fast = 20 -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_generate = 32 +# type: float +# movement_speed_climb = 3 -# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. -# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. -#num_emerge_threads = 1 +# type: float +# movement_speed_jump = 6.5 -# maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number -#max_packets_per_iteration = 1024 +# type: float +# movement_liquid_fluidity = 1 +# type: float +# movement_liquid_fluidity_smooth = 0.5 +# type: float +# movement_liquid_sink = 10 + +# type: float +# movement_gravity = 9.81 +### Advanced + +# Handling for deprecated lua api calls: +# - legacy: (try to) mimic old behaviour (default for release). +# - log: mimic and log backtrace of deprecated call (default for debug). +# - error: abort on usage of deprecated call (suggested for mod developers). +# type: enum values: legacy, log, error +# deprecated_lua_api_handling = legacy + +# Number of extra blocks that can be loaded by /clearobjects at once. +# This is a trade-off between sqlite transaction overhead and +# memory consumption (4096=100MB, as a rule of thumb). +# type: int +# max_clearobjects_extra_loaded_blocks = 4096 + +# How much the server will wait before unloading unused mapblocks. +# Higher value is smoother, but will use more RAM. +# type: int +# server_unload_unused_data_timeout = 29 + +# Maximum number of statically stored objects in a block. +# type: int +# max_objects_per_block = 64 + +# See http://www.sqlite.org/pragma.html#pragma_synchronous +# type: enum values: 0, 1, 2 +# sqlite_synchronous = 2 + +# Length of a server tick and the interval at which objects are generally updated over network. +# type: float +# dedicated_server_step = 0.1 + +# Time in between active block management cycles +# type: float +# active_block_mgmt_interval = 2.0 + +# Length of time between ABM execution cycles +# type: float +# abm_interval = 1.0 + +# Length of time between NodeTimer execution cycles +# type: float +# nodetimer_interval = 0.2 + +# If enabled, invalid world data won't cause the server to shut down. +# Only enable this if you know what you are doing. +# type: bool +# ignore_world_load_errors = false + +# Max liquids processed per step. +# type: int +# liquid_loop_max = 100000 + +# The time (in seconds) that the liquids queue may grow beyond processing +# capacity until an attempt is made to decrease its size by dumping old queue +# items. A value of 0 disables the functionality. +# type: int +# liquid_queue_purge_time = 0 + +# Liquid update interval in seconds. +# type: float +# liquid_update = 1.0 + +# At this distance the server will aggressively optimize which blocks are sent to clients. +# Small values potentially improve performance a lot, at the expense of visible rendering glitches. +# (some blocks will not be rendered under water and in caves, as well as sometimes on land) +# Setting this to a value greater than max_block_send_distance disables this optimization. +# Stated in mapblocks (16 nodes) +# type: int min: 2 +# block_send_optimize_distance = 4 + +# If enabled the server will perform map block occlusion culling based on +# on the eye position of the player. This can reduce the number of blocks +# sent to the client 50-80%. The client will not longer receive most invisible +# so that the utility of noclip mode is reduced. +# type: bool +# server_side_occlusion_culling = true + +## Mapgen + +# Name of map generator to be used when creating a new world. +# Creating a world in the main menu will override this. +# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode +# mg_name = v7 + +# Water surface level of the world. +# type: int +# water_level = 1 + +# From how far blocks are generated for clients, stated in mapblocks (16 nodes). +# type: int +# max_block_generate_distance = 6 + +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +# type: int min: 0 max: 31000 +# mapgen_limit = 31000 + +# Global map generation attributes. +# In Mapgen v6 the 'decorations' flag controls all decorations except trees +# and junglegrass, in all other mapgens this flag controls all decorations. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations +# mg_flags = caves,dungeons,light,decorations + +### Advanced + +# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). +# type: int +# chunksize = 5 + +# Dump the mapgen debug infos. +# type: bool +# enable_mapgen_debug_info = false + +# Maximum number of blocks that can be queued for loading. +# type: int +# emergequeue_limit_total = 256 + +# Maximum number of blocks to be queued that are to be loaded from file. +# Set to blank for an appropriate amount to be chosen automatically. +# type: int +# emergequeue_limit_diskonly = 32 + +# Maximum number of blocks to be queued that are to be generated. +# Set to blank for an appropriate amount to be chosen automatically. +# type: int +# emergequeue_limit_generate = 32 + +# Number of emerge threads to use. Make this field blank, or increase this number +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly +# at the cost of slightly buggy caves. +# type: int +# num_emerge_threads = 1 + +#### Biome API temperature and humidity noise parameters + +# Temperature variation for biomes. +# type: noise_params +# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 + +# Small-scale temperature variation for blending biomes on borders. +# type: noise_params +# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 + +# Humidity variation for biomes. +# type: noise_params +# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 + +# Small-scale humidity variation for blending biomes on borders. +# type: noise_params +# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 + +#### Mapgen v5 + +# Map generation attributes specific to Mapgen v5. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: caverns, nocaverns +# mgv5_spflags = caverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv5_cave_width = 0.125 + +# Y-level of cavern upper limit. +# type: int +# mgv5_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv5_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv5_cavern_threshold = 0.7 + +# Variation of biome filler depth. +# type: noise_params +# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 + +# Variation of terrain vertical scale. +# When noise is < -0.55 terrain is near-flat. +# type: noise_params +# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 + +# Y-level of average terrain surface. +# type: noise_params +# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 + +# 3D noise defining giant caverns. +# type: noise_params +# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +#### Mapgen v6 + +# Map generation attributes specific to Mapgen v6. +# The 'snowbiomes' flag enables the new 5 biome system. +# When the new biome system is enabled jungles are automatically enabled and +# the 'jungles' flag is ignored. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees +# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees + +# Deserts occur when np_biome exceeds this value. +# When the new biome system is enabled, this is ignored. +# type: float +# mgv6_freq_desert = 0.45 + +# Sandy beaches occur when np_beach exceeds this value. +# type: float +# mgv6_freq_beach = 0.15 + +# Y-level of lower terrain and lakebeds. +# type: noise_params +# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 + +# Y-level of higher (cliff-top) terrain. +# type: noise_params +# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 + +# Varies steepness of cliffs. +# type: noise_params +# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 + +# Defines areas of 'terrain_higher' (cliff-top terrain). +# type: noise_params +# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 + +# Varies depth of biome surface nodes. +# type: noise_params +# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 + +# Defines areas with sandy beaches. +# type: noise_params +# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 + +# Temperature variation for biomes. +# type: noise_params +# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 + +# Variation of number of caves. +# type: noise_params +# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 + +# Humidity variation for biomes. +# type: noise_params +# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 + +# Defines tree areas and tree density. +# type: noise_params +# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 + +# Defines areas where trees have apples. +# type: noise_params +# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 + +#### Mapgen v7 + +# Map generation attributes specific to Mapgen v7. +# The 'ridges' flag enables the rivers. +# Floatlands are currently experimental and subject to change. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns +# mgv7_spflags = mountains,ridges,nofloatlands,caverns + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgv7_cave_width = 0.09 + +# Controls the density of floatland mountain terrain. +# Is an offset added to the 'np_mountain' noise value. +# type: float +# mgv7_float_mount_density = 0.6 + +# Typical maximum height, above and below midpoint, of floatland mountain terrain. +# type: float +# mgv7_float_mount_height = 128.0 + +# Y-level of floatland midpoint and lake surface. +# type: int +# mgv7_floatland_level = 1280 + +# Y-level to which floatland shadows extend. +# type: int +# mgv7_shadow_limit = 1024 + +# Y-level of cavern upper limit. +# type: int +# mgv7_cavern_limit = -256 + +# Y-distance over which caverns expand to full size. +# type: int +# mgv7_cavern_taper = 256 + +# Defines full size of caverns, smaller values create larger caverns. +# type: float +# mgv7_cavern_threshold = 0.7 + +# Y-level of higher (cliff-top) terrain. +# type: noise_params +# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 + +# Y-level of lower terrain and lakebeds. +# type: noise_params +# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 + +# Varies roughness of terrain. +# Defines the 'persistence' value for terrain_base and terrain_alt noises. +# type: noise_params +# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 + +# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. +# type: noise_params +# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 + +# Variation of biome filler depth. +# type: noise_params +# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# Variation of maximum mountain height (in nodes). +# type: noise_params +# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 + +# Defines large-scale river channel structure. +# type: noise_params +# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 + +# Defines areas of floatland smooth terrain. +# Smooth floatlands occur when noise > 0. +# type: noise_params +# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 + +# Variation of hill height and lake depth on floatland smooth terrain. +# type: noise_params +# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 + +# 3D noise defining mountain structure and height. +# Also defines structure of floatland mountain terrain. +# type: noise_params +# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 + +# 3D noise defining structure of river canyon walls. +# type: noise_params +# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 + +# 3D noise defining giant caverns. +# type: noise_params +# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +#### Mapgen flat + +# Map generation attributes specific to Mapgen flat. +# Occasional lakes and hills can be added to the flat world. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: lakes, hills, nolakes, nohills +# mgflat_spflags = nolakes,nohills + +# Y of flat ground. +# type: int +# mgflat_ground_level = 8 + +# Y of upper limit of large pseudorandom caves. +# type: int +# mgflat_large_cave_depth = -33 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgflat_cave_width = 0.09 + +# Terrain noise threshold for lakes. +# Controls proportion of world area covered by lakes. +# Adjust towards 0.0 for a larger proportion. +# type: float +# mgflat_lake_threshold = -0.45 + +# Controls steepness/depth of lake depressions. +# type: float +# mgflat_lake_steepness = 48.0 + +# Terrain noise threshold for hills. +# Controls proportion of world area covered by hills. +# Adjust towards 0.0 for a larger proportion. +# type: float +# mgflat_hill_threshold = 0.45 + +# Controls steepness/height of hills. +# type: float +# mgflat_hill_steepness = 64.0 + +# Defines location and terrain of optional hills and lakes. +# type: noise_params +# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 + +# Variation of biome filler depth. +# type: noise_params +# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +#### Mapgen fractal + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgfractal_cave_width = 0.09 + +# Choice of 18 fractals from 9 formulas. +# 1 = 4D "Roundy" mandelbrot set. +# 2 = 4D "Roundy" julia set. +# 3 = 4D "Squarry" mandelbrot set. +# 4 = 4D "Squarry" julia set. +# 5 = 4D "Mandy Cousin" mandelbrot set. +# 6 = 4D "Mandy Cousin" julia set. +# 7 = 4D "Variation" mandelbrot set. +# 8 = 4D "Variation" julia set. +# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. +# 10 = 3D "Mandelbrot/Mandelbar" julia set. +# 11 = 3D "Christmas Tree" mandelbrot set. +# 12 = 3D "Christmas Tree" julia set. +# 13 = 3D "Mandelbulb" mandelbrot set. +# 14 = 3D "Mandelbulb" julia set. +# 15 = 3D "Cosine Mandelbulb" mandelbrot set. +# 16 = 3D "Cosine Mandelbulb" julia set. +# 17 = 4D "Mandelbulb" mandelbrot set. +# 18 = 4D "Mandelbulb" julia set. +# type: int min: 1 max: 18 +# mgfractal_fractal = 1 + +# Iterations of the recursive function. +# Controls the amount of fine detail. +# type: int +# mgfractal_iterations = 11 + +# Approximate (X,Y,Z) scale of fractal in nodes. +# type: v3f +# mgfractal_scale = (4096.0, 1024.0, 4096.0) + +# (X,Y,Z) offset of fractal from world centre in units of 'scale'. +# Used to move a suitable spawn area of low land close to (0, 0). +# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. +# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. +# type: v3f +# mgfractal_offset = (1.79, 0.0, 0.0) + +# W co-ordinate of the generated 3D slice of a 4D fractal. +# Determines which 3D slice of the 4D shape is generated. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +# type: float +# mgfractal_slice_w = 0.0 + +# Julia set only: X component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_x = 0.33 + +# Julia set only: Y component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_y = 0.33 + +# Julia set only: Z component of hypercomplex constant determining julia shape. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_z = 0.33 + +# Julia set only: W component of hypercomplex constant determining julia shape. +# Has no effect on 3D fractals. +# Range roughly -2 to 2. +# type: float +# mgfractal_julia_w = 0.33 + +# Y-level of seabed. +# type: noise_params +# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 + +# Variation of biome filler depth. +# type: noise_params +# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 + +# First of 2 3D noises that together define tunnels. +# type: noise_params +# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Second of 2 3D noises that together define tunnels. +# type: noise_params +# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +#### Mapgen Valleys + +##### General + +# Map generation attributes specific to Mapgen Valleys. +# 'altitude_chill' makes higher elevations colder, which may cause biome issues. +# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, +# it may interfere with delicately adjusted biomes. +# Flags that are not specified in the flag string are not modified from the default. +# Flags starting with 'no' are used to explicitly disable them. +# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers +# mg_valleys_spflags = altitude_chill,humid_rivers + +# The altitude at which temperature drops by 20C +# type: int +# mgvalleys_altitude_chill = 90 + +# Depth below which you'll find large caves. +# type: int +# mgvalleys_large_cave_depth = -33 + +# Creates unpredictable lava features in caves. +# These can make mining difficult. Zero disables them. (0-10) +# type: int +# mgvalleys_lava_features = 0 + +# Depth below which you'll find massive caves. +# type: int +# mgvalleys_massive_cave_depth = -256 + +# How deep to make rivers +# type: int +# mgvalleys_river_depth = 4 + +# How wide to make rivers +# type: int +# mgvalleys_river_size = 5 + +# Creates unpredictable water features in caves. +# These can make mining difficult. Zero disables them. (0-10) +# type: int +# mgvalleys_water_features = 0 + +# Controls width of tunnels, a smaller value creates wider tunnels. +# type: float +# mgvalleys_cave_width = 0.09 + +##### Noises + +# Caves and tunnels form at the intersection of the two noises +# type: noise_params +# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 + +# Caves and tunnels form at the intersection of the two noises +# type: noise_params +# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 + +# The depth of dirt or other filler +# type: noise_params +# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 + +# Massive caves form here. +# type: noise_params +# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 + +# River noise -- rivers occur close to zero +# type: noise_params +# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 + +# Base terrain height +# type: noise_params +# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 + +# Raises terrain to make valleys around the rivers +# type: noise_params +# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +# type: noise_params +# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 + +# Amplifies the valleys +# type: noise_params +# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 + +# Slope and fill work together to modify the heights +# type: noise_params +# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 + +## Security + +# Prevent mods from doing insecure things like running shell commands. +# type: bool +# secure.enable_security = true + +# Comma-separated list of trusted mods that are allowed to access insecure +# functions even when mod security is on (via request_insecure_environment()). +# type: string +# secure.trusted_mods = + +# Comma-separated list of mods that are allowed to access HTTP APIs, which +# allow them to upload and download data to/from the internet. +# type: string +# secure.http_mods = + +## Advanced + +### Profiling + +# Load the game profiler to collect game profiling data. +# Provides a /profiler command to access the compiled profile. +# Useful for mod developers and server operators. +# type: bool +# profiler.load = false + +# The default format in which profiles are being saved, +# when calling `/profiler save [format]` without format. +# type: enum values: txt, csv, lua, json, json_pretty +# profiler.default_report_format = txt + +# The file path relative to your worldpath in which profiles will be saved to. +# type: string +# profiler.report_path = "" + +#### Instrumentation + +# Instrument the methods of entities on registration. +# type: bool +# instrument.entity = true + +# Instrument the action function of Active Block Modifiers on registration. +# type: bool +# instrument.abm = true + +# Instrument the action function of Loading Block Modifiers on registration. +# type: bool +# instrument.lbm = true + +# Instrument chatcommands on registration. +# type: bool +# instrument.chatcommand = true + +# Instrument global callback functions on registration. +# (anything you pass to a minetest.register_*() function) +# type: bool +# instrument.global_callback = true + +##### Advanced + +# Instrument builtin. +# This is usually only needed by core/builtin contributors +# type: bool +# instrument.builtin = false + +# Have the profiler instrument itself: +# * Instrument an empty function. +# This estimates the overhead, that instrumentation is adding (+1 function call). +# * Instrument the sampler being used to update the statistics. +# type: bool +# instrument.profiler = false + +# +# Client and Server +# + +# Name of the player. +# When running a server, clients connecting with this name are admins. +# When starting from the main menu, this is overridden. +# type: string +# name = + +# Set the language. Leave empty to use the system language. +# A restart is required after changing this. +# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW +# language = + +# Level of logging to be written to debug.txt: +# - <nothing> (no logging) +# - none (messages with no level) +# - error +# - warning +# - action +# - info +# - verbose +# type: enum values: , none, error, warning, action, info, verbose +# debug_log_level = action + +# IPv6 support. +# type: bool +# enable_ipv6 = true + +## Advanced + +# Default timeout for cURL, stated in milliseconds. +# Only has an effect if compiled with cURL. +# type: int +# curl_timeout = 5000 + +# Limits number of parallel HTTP requests. Affects: +# - Media fetch if server uses remote_media setting. +# - Serverlist download and server announcement. +# - Downloads performed by main menu (e.g. mod manager). +# Only has an effect if compiled with cURL. +# type: int +# curl_parallel_limit = 8 + +# Maximum time in ms a file download (e.g. a mod download) may take. +# type: int +# curl_file_download_timeout = 300000 + +# Makes DirectX work with LuaJIT. Disable if it causes troubles. +# type: bool +# high_precision_fpu = true + +# Replaces the default main menu with a custom one. +# type: string +# main_menu_script = + +# type: int +# main_menu_game_mgr = 0 + +# type: int +# main_menu_mod_mgr = 1 + +# type: string +# modstore_download_url = https://forum.minetest.net/media/ + +# type: string +# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ + +# type: string +# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ + +# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. +# type: int +# profiler_print_interval = 0 -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/minetest-v04x.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

