This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw.
commit 2254bc643771aecc5a6df30a45a69b5addc54f7a Author: [email protected] <[email protected]@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a> Date: Sun Jan 19 12:43:19 2014 +0000 All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame) --- MP/code/cgame/cg_flamethrower.c | 12 ++++++------ SP/code/cgame/cg_flamethrower.c | 13 +------------ 2 files changed, 7 insertions(+), 18 deletions(-) diff --git a/MP/code/cgame/cg_flamethrower.c b/MP/code/cgame/cg_flamethrower.c index 482ecae..cc8fa7f 100644 --- a/MP/code/cgame/cg_flamethrower.c +++ b/MP/code/cgame/cg_flamethrower.c @@ -1360,7 +1360,7 @@ CG_UpdateFlamethrowerSounds =============== */ void CG_UpdateFlamethrowerSounds( void ) { - flameChunk_t *f, *trav; // , *lastSoundFlameChunk=NULL; // TTimo: unused + flameChunk_t *f; //, *trav; // , *lastSoundFlameChunk=NULL; // TTimo: unused #define MIN_BLOW_VOLUME 30 // draw each of the headFlameChunk's @@ -1387,12 +1387,12 @@ void CG_UpdateFlamethrowerSounds( void ) { } // traverse the chunks, spawning flame sound sources as we go - for ( trav = f; trav; trav = trav->nextFlameChunk ) { +// for ( trav = f; trav; trav = trav->nextFlameChunk ) { // update the sound volume - if ( trav->blueLife + 100 < ( cg.time - trav->timeStart ) ) { - CG_S_AddLoopingSound( trav->ownerCent, trav->org, vec3_origin, cgs.media.flameSound, (int)( 255.0 * ( 0.2 * ( trav->size / FLAME_MAX_SIZE ) ) ) ); - } - } +// if ( trav->blueLife + 100 < ( cg.time - trav->timeStart ) ) { +// CG_S_AddLoopingSound( trav->ownerCent, trav->org, vec3_origin, cgs.media.flameSound, (int)( 255.0 * ( 0.2 * ( trav->size / FLAME_MAX_SIZE ) ) ) ); +// } +// } f = f->nextHead; } diff --git a/SP/code/cgame/cg_flamethrower.c b/SP/code/cgame/cg_flamethrower.c index 46aa688..8f445d3 100644 --- a/SP/code/cgame/cg_flamethrower.c +++ b/SP/code/cgame/cg_flamethrower.c @@ -1539,7 +1539,7 @@ CG_UpdateFlamethrowerSounds =============== */ void CG_UpdateFlamethrowerSounds( void ) { - flameChunk_t *f, *trav; + flameChunk_t *f; //flameChunk_t *lastSoundFlameChunk=NULL; // TTimo: unused int i; centity_t *cent; @@ -1574,17 +1574,6 @@ void CG_UpdateFlamethrowerSounds( void ) { centFlameInfo[f->ownerCent].lastSoundUpdate = cg.time; } - // traverse the chunks, spawning flame sound sources as we go - for ( trav = f; trav; trav = trav->nextFlameChunk ) { - // update the sound volume - if ( trav->blueLife + 100 < ( cg.time - trav->timeStart ) ) { - //if (!lastSoundFlameChunk || Distance( lastSoundFlameChunk->org, trav->org ) > lastSoundFlameChunk->size) { - CG_S_AddLoopingSound( trav->ownerCent, trav->org, vec3_origin, cgs.media.flameSound, (int)( 255.0 * ( 0.2 * ( trav->size / FLAME_MAX_SIZE ) ) ) ); - // lastSoundFlameChunk = trav; - //} - } - } - f = f->nextHead; } -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

