This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw.
commit 54bcfe3cc096f87a16dff78456b565c3690b6e38 Author: [email protected] <[email protected]@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a> Date: Sat Sep 6 18:32:58 2014 +0000 MP: Fix a bunch of stuff flagged by clang analyzer --- MP/code/botlib/be_aas_reach.c | 7 +-- MP/code/botlib/be_aas_route.c | 4 +- MP/code/botlib/be_aas_sample.c | 8 ++- MP/code/botlib/be_ai_move.c | 3 +- MP/code/cgame/cg_consolecmds.c | 4 +- MP/code/cgame/cg_draw.c | 47 ++++-------------- MP/code/cgame/cg_drawtools.c | 3 -- MP/code/cgame/cg_effects.c | 26 +++++----- MP/code/cgame/cg_event.c | 2 - MP/code/cgame/cg_localents.c | 4 -- MP/code/cgame/cg_marks.c | 2 +- MP/code/cgame/cg_newdraw.c | 4 -- MP/code/cgame/cg_players.c | 8 ++- MP/code/cgame/cg_scoreboard.c | 12 +---- MP/code/cgame/cg_view.c | 64 ------------------------ MP/code/cgame/cg_weapons.c | 23 ++------- MP/code/client/cl_main.c | 19 ++++---- MP/code/client/snd_mix.c | 4 ++ MP/code/client/snd_wavelet.c | 4 +- MP/code/game/ai_cast_events.c | 4 +- MP/code/game/ai_cast_fight.c | 4 +- MP/code/game/ai_cast_funcs.c | 22 +-------- MP/code/game/ai_cast_sight.c | 4 +- MP/code/game/ai_cast_think.c | 10 ++-- MP/code/game/ai_dmq3.c | 2 +- MP/code/game/ai_main.c | 4 ++ MP/code/game/ai_team.c | 6 +-- MP/code/game/bg_animation.c | 11 +++-- MP/code/game/bg_misc.c | 1 - MP/code/game/bg_pmove.c | 26 ++++------ MP/code/game/g_alarm.c | 8 ++- MP/code/game/g_cmds.c | 2 +- MP/code/game/g_items.c | 8 ++- MP/code/game/g_main.c | 2 - MP/code/game/g_missile.c | 3 +- MP/code/game/g_mover.c | 2 +- MP/code/game/g_props.c | 6 +-- MP/code/game/g_target.c | 2 +- MP/code/game/g_team.c | 3 +- MP/code/game/g_tramcar.c | 4 ++ MP/code/game/g_weapon.c | 52 ++++++++++---------- MP/code/qcommon/files.c | 51 ------------------- MP/code/qcommon/qcommon.h | 2 - MP/code/rend2/tr_bsp.c | 10 ++-- MP/code/rend2/tr_flares.c | 2 +- MP/code/rend2/tr_font.c | 2 +- MP/code/rend2/tr_image.c | 70 ++------------------------ MP/code/rend2/tr_init.c | 6 +-- MP/code/rend2/tr_local.h | 2 - MP/code/rend2/tr_model.c | 25 +++++----- MP/code/rend2/tr_model_iqm.c | 2 +- MP/code/rend2/tr_shade_calc.c | 2 +- MP/code/rend2/tr_shader.c | 2 +- MP/code/rend2/tr_surface.c | 103 +-------------------------------------- MP/code/rend2/tr_world.c | 3 ++ MP/code/renderer/tr_bsp.c | 8 +-- MP/code/renderer/tr_flares.c | 2 +- MP/code/renderer/tr_font.c | 2 +- MP/code/renderer/tr_image.c | 76 +++++------------------------ MP/code/renderer/tr_init.c | 6 +-- MP/code/renderer/tr_local.h | 2 - MP/code/renderer/tr_model.c | 45 ++++++++--------- MP/code/renderer/tr_model_iqm.c | 2 +- MP/code/renderer/tr_shade_calc.c | 6 +-- MP/code/renderer/tr_shader.c | 2 +- MP/code/renderer/tr_surface.c | 95 ------------------------------------ MP/code/renderer/tr_world.c | 10 ++-- MP/code/ui/ui_main.c | 10 ++-- MP/code/ui/ui_players.c | 5 ++ MP/code/ui/ui_shared.c | 9 +++- SP/code/client/cl_cgame.c | 6 +-- 71 files changed, 259 insertions(+), 743 deletions(-) diff --git a/MP/code/botlib/be_aas_reach.c b/MP/code/botlib/be_aas_reach.c index c6ff636..6dc4e95 100644 --- a/MP/code/botlib/be_aas_reach.c +++ b/MP/code/botlib/be_aas_reach.c @@ -3450,13 +3450,14 @@ void AAS_Reachability_JumpPad( void ) { velocity[2] = time * gravity; //get the areas the jump pad brush is in areas = AAS_LinkEntityClientBBox( absmins, absmaxs, -1, PRESENCE_CROUCH ); - //* + /* for ( link = areas; link; link = link->next_area ) { if ( link->areanum == 5772 ) { ret = qfalse; } - } //*/ + } + */ for ( link = areas; link; link = link->next_area ) { if ( AAS_AreaJumpPad( link->areanum ) ) { @@ -3468,7 +3469,7 @@ void AAS_Reachability_JumpPad( void ) { AAS_UnlinkFromAreas( areas ); continue; } //end if - // + // botimport.Print( PRT_MESSAGE, "found a trigger_push with velocity %f %f %f\n", velocity[0], velocity[1], velocity[2] ); //if there is a horizontal velocity check for a reachability without air control if ( velocity[0] || velocity[1] ) { diff --git a/MP/code/botlib/be_aas_route.c b/MP/code/botlib/be_aas_route.c index c94bc6a..6c64a3c 100644 --- a/MP/code/botlib/be_aas_route.c +++ b/MP/code/botlib/be_aas_route.c @@ -1019,8 +1019,6 @@ aas_routingcache_t *AAS_ReadCache( fileHandle_t fp ) { numtraveltimes = ( size - sizeof( aas_routingcache_32_t ) ) / 3; - cache_reachabilities = (unsigned char *) cache + sizeof( aas_routingcache_32_t ) + numtraveltimes * sizeof (cache->traveltimes[0]); - if ( sizeof (intptr_t) == 4 ) { nativecache = (aas_routingcache_t *) cache; } else { @@ -1051,6 +1049,8 @@ aas_routingcache_t *AAS_ReadCache( fileHandle_t fp ) { // copy reachabilities to native structure, free original cache if ( sizeof (intptr_t) != 4 ) { for ( i = 0; i < numtraveltimes; i++ ) { + cache_reachabilities = (unsigned char *) cache + sizeof( aas_routingcache_32_t ) + numtraveltimes * sizeof (cache->traveltimes[0]); + nativecache->reachabilities[i] = cache_reachabilities[i]; } diff --git a/MP/code/botlib/be_aas_sample.c b/MP/code/botlib/be_aas_sample.c index 5d3301b..915e100 100644 --- a/MP/code/botlib/be_aas_sample.c +++ b/MP/code/botlib/be_aas_sample.c @@ -411,9 +411,11 @@ aas_trace_t AAS_TraceClientBBox( vec3_t start, vec3_t end, int presencetype, //exactly the same when they're both the start point if ( tstack_p->start[0] == start[0] && tstack_p->start[1] == start[1] && - tstack_p->start[2] == start[2] ) { + tstack_p->start[2] == start[2] ) + { trace.startsolid = qtrue; trace.fraction = 0.0; + VectorClear(v1); } //end if else { @@ -460,9 +462,11 @@ aas_trace_t AAS_TraceClientBBox( vec3_t start, vec3_t end, int presencetype, //exactly the same when they're both the start point if ( tstack_p->start[0] == start[0] && tstack_p->start[1] == start[1] && - tstack_p->start[2] == start[2] ) { + tstack_p->start[2] == start[2] ) + { trace.startsolid = qtrue; trace.fraction = 0.0; + VectorClear(v1); } //end if else { diff --git a/MP/code/botlib/be_ai_move.c b/MP/code/botlib/be_ai_move.c index aeb1622..ed506d6 100644 --- a/MP/code/botlib/be_ai_move.c +++ b/MP/code/botlib/be_ai_move.c @@ -746,7 +746,7 @@ int BotAddToTarget( vec3_t start, vec3_t end, float maxdist, float *dist, vec3_t int BotMovementViewTarget( int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t target ) { aas_reachability_t reach; - int reachnum, lastareanum; + int reachnum = 0, lastareanum; bot_movestate_t *ms; vec3_t end; float dist; @@ -755,7 +755,6 @@ int BotMovementViewTarget( int movestate, bot_goal_t *goal, int travelflags, flo if ( !ms ) { return qfalse; } - reachnum = 0; //if the bot has no goal or no last reachability if ( !ms->lastreachnum || !goal ) { return qfalse; diff --git a/MP/code/cgame/cg_consolecmds.c b/MP/code/cgame/cg_consolecmds.c index eff46ff..3ecdd4b 100644 --- a/MP/code/cgame/cg_consolecmds.c +++ b/MP/code/cgame/cg_consolecmds.c @@ -369,11 +369,11 @@ static void CG_OpenLimbo_f( void ) { } // Arnout - don't set currentteam when following as it won't be the actual currentteam - if ( currentTeam != mp_team.integer && !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) { + if ( currentTeam != mp_team.integer && cg.snap && !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) { trap_Cvar_Set( "mp_team", va( "%d", currentTeam ) ); } - if ( currentTeam != mp_currentTeam.integer && !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) { + if ( currentTeam != mp_currentTeam.integer && cg.snap && !( cg.snap->ps.pm_flags & PMF_FOLLOW ) ) { trap_Cvar_Set( "mp_currentTeam", va( "%d", currentTeam ) ); } diff --git a/MP/code/cgame/cg_draw.c b/MP/code/cgame/cg_draw.c index c91db76..9107bd6 100644 --- a/MP/code/cgame/cg_draw.c +++ b/MP/code/cgame/cg_draw.c @@ -873,7 +873,7 @@ static void CG_DrawUpperRight(stereoFrame_t stereoFrame) { y = CG_DrawFPS( y ); } if ( cg_drawTimer.integer ) { - y = CG_DrawTimer( y ); + CG_DrawTimer( y ); } // (SA) disabling drawattacker for the time being // if ( cg_drawAttacker.integer ) { @@ -1015,8 +1015,7 @@ CG_DrawNotify #define NOTIFYLOC_X 0 static void CG_DrawNotify( void ) { - int w; - int i, len; + int i; vec4_t hcolor; int chatHeight; float alphapercent; @@ -1037,17 +1036,6 @@ static void CG_DrawNotify( void ) { cgs.notifyLastPos++; } - w = 0; - - for ( i = cgs.notifyLastPos; i < cgs.notifyPos; i++ ) { - len = CG_DrawStrlen( cgs.notifyMsgs[i % chatHeight] ); - if ( len > w ) { - w = len; - } - } - w *= TINYCHAR_WIDTH; - w += TINYCHAR_WIDTH * 2; - if ( maxCharsBeforeOverlay <= 0 ) { maxCharsBeforeOverlay = 80; } @@ -1926,12 +1914,6 @@ static void CG_DrawDynamiteStatus( void ) { trap_R_SetColor( color ); - timeleft *= 5; - timeleft -= ( timeleft % 5000 ); - timeleft += 5000; - timeleft /= 1000; - -// name = va("Timer: %d", timeleft); name = va( "Timer: 30" ); w = CG_DrawStrlen( name ) * BIGCHAR_WIDTH; @@ -2415,7 +2397,6 @@ static void CG_DrawSpectatorMessage( void ) { str2 = BindingFromName( "+attack" ); str = va( CG_TranslateString( "- Press %s to follow next player" ), str2 ); CG_DrawStringExt( x, y, str, color, qtrue, 0, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 ); - y += TINYCHAR_HEIGHT; } /* @@ -2837,7 +2818,6 @@ CG_DrawFlashLightning ================= */ static void CG_DrawFlashLightning( void ) { - float alpha; centity_t *cent; qhandle_t shader; @@ -2855,20 +2835,13 @@ static void CG_DrawFlashLightning( void ) { return; } - alpha = 1.0 - (float)( cg.time - cent->pe.teslaDamagedTime ) / LIGHTNING_FLASH_TIME; - if ( alpha > 0 ) { - if ( alpha >= 1.0 ) { - alpha = 1.0; - } - - if ( ( cg.time / 50 ) % ( 2 + ( cg.time % 2 ) ) == 0 ) { - shader = cgs.media.viewTeslaAltDamageEffectShader; - } else { - shader = cgs.media.viewTeslaDamageEffectShader; - } - - CG_DrawPic( -10, -10, 650, 490, shader ); + if ( ( cg.time / 50 ) % ( 2 + ( cg.time % 2 ) ) == 0 ) { + shader = cgs.media.viewTeslaAltDamageEffectShader; + } else { + shader = cgs.media.viewTeslaDamageEffectShader; } + + CG_DrawPic( -10, -10, 650, 490, shader ); } @@ -3003,7 +2976,6 @@ static void CG_DrawObjectiveInfo( void ) { if ( x1 + w > x2 ) x2 = x1 + w; */ - x = 320 - w / 2; // jpw y += cg.oidPrintCharWidth * 1.5; @@ -3143,7 +3115,7 @@ void CG_DrawObjectiveIcons( void ) { for ( i = 0; i < num; i++ ) { s = CG_ConfigString( CS_MULTI_OBJECTIVE1 + i ); - buf = Info_ValueForKey( s, teamstr ); + Info_ValueForKey( s, teamstr ); xx = x; @@ -3232,7 +3204,6 @@ void CG_DrawObjectiveIcons( void ) { if ( cgs.clientinfo[cg.snap->ps.clientNum].powerups & ( 1 << PW_REDFLAG ) || cgs.clientinfo[cg.snap->ps.clientNum].powerups & ( 1 << PW_BLUEFLAG ) ) { CG_DrawPic( -7, y, 48, 48, trap_R_RegisterShader( "models/multiplayer/treasure/treasure" ) ); - y += 50; } } // -NERVE - SMF diff --git a/MP/code/cgame/cg_drawtools.c b/MP/code/cgame/cg_drawtools.c index 376f4ef..b1c2d98 100644 --- a/MP/code/cgame/cg_drawtools.c +++ b/MP/code/cgame/cg_drawtools.c @@ -542,9 +542,6 @@ void CG_DrawStringExt3( int x, int y, const char *string, const float *setColor, x -= xx; - s = string; - xx = x; - // draw the drop shadow if ( shadow ) { color[0] = color[1] = color[2] = 0; diff --git a/MP/code/cgame/cg_effects.c b/MP/code/cgame/cg_effects.c index afa0ebe..098e0ac 100644 --- a/MP/code/cgame/cg_effects.c +++ b/MP/code/cgame/cg_effects.c @@ -280,10 +280,13 @@ localEntity_t *CG_MakeExplosion( vec3_t origin, vec3_t dir, VectorCopy( newOrigin, ex->refEntity.oldorigin ); // Ridah, move away from the wall as the sprite expands - ex->pos.trType = TR_LINEAR; - ex->pos.trTime = cg.time; - VectorCopy( newOrigin, ex->pos.trBase ); - VectorScale( dir, 48, ex->pos.trDelta ); + if ( dir ) + { + ex->pos.trType = TR_LINEAR; + ex->pos.trTime = cg.time; + VectorCopy( newOrigin, ex->pos.trBase ); + VectorScale( dir, 48, ex->pos.trDelta ); + } // done. ex->color[0] = ex->color[1] = ex->color[2] = 1.0; @@ -421,6 +424,10 @@ void CG_LaunchGib( centity_t *cent, vec3_t origin, vec3_t angles, vec3_t velocit return; } + if ( !cent ) { + return; + } + le = CG_AllocLocalEntity(); re = &le->refEntity; @@ -1209,6 +1216,7 @@ void CG_Spotlight( centity_t *cent, float *color, vec3_t realstart, vec3_t light // first trace to see if anything is hit if ( flags & SL_NOTRACE ) { tr.fraction = 1.0; // force no hit + VectorCopy(traceEnd, tr.endpos); } else { if ( flags & SL_TRACEWORLDONLY ) { CG_Trace( &tr, start, NULL, NULL, traceEnd, -1, CONTENTS_SOLID ); @@ -1407,7 +1415,7 @@ void CG_Spotlight( centity_t *cent, float *color, vec3_t realstart, vec3_t light vec3_t dlightLoc; // VectorMA(tr.endpos, -60, lightDir, dlightLoc); // back away from the hit // trap_R_AddLightToScene(dlightLoc, 200, colorNorm[0], colorNorm[1], colorNorm[2], 0); // ,REF_JUNIOR_DLIGHT); - VectorMA( tr.endpos, 0, lightDir, dlightLoc ); // back away from the hit + VectorCopy( tr.endpos, dlightLoc ); // back away from the hit // trap_R_AddLightToScene(dlightLoc, radius*2, colorNorm[0], colorNorm[1], colorNorm[2], 0); // ,REF_JUNIOR_DLIGHT); trap_R_AddLightToScene( dlightLoc, radius * 2, 0.3, 0.3, 0.3, 0 ); // ,REF_JUNIOR_DLIGHT); } @@ -1473,12 +1481,6 @@ void CG_RumbleEfx( float pitch, float yaw ) { float yawRandom; vec3_t recoil; - // - pitchRecoilAdd = 0; - pitchAdd = 0; - yawRandom = 0; - // - if ( pitch < 1 ) { pitch = 1; } @@ -1503,5 +1505,3 @@ void CG_RumbleEfx( float pitch, float yaw ) { cg.recoilPitch -= pitchRecoilAdd; } - - diff --git a/MP/code/cgame/cg_event.c b/MP/code/cgame/cg_event.c index 7560683..eb3b459 100644 --- a/MP/code/cgame/cg_event.c +++ b/MP/code/cgame/cg_event.c @@ -2235,7 +2235,6 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) { // try with .wav Q_strncpyz( tempStr, s, sizeof( tempStr ) ); Q_strcat( tempStr, sizeof( tempStr ), ".wav" ); - s = tempStr; } // done. if ( cgs.gameSounds[ es->eventParm ] ) { @@ -2257,7 +2256,6 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) { // try with .wav Q_strncpyz( tempStr, s, sizeof( tempStr ) ); Q_strcat( tempStr, sizeof( tempStr ), ".wav" ); - s = tempStr; } // done. if ( cgs.gameSounds[ es->eventParm ] ) { diff --git a/MP/code/cgame/cg_localents.c b/MP/code/cgame/cg_localents.c index 2bf1515..4026bc4 100644 --- a/MP/code/cgame/cg_localents.c +++ b/MP/code/cgame/cg_localents.c @@ -872,9 +872,6 @@ void CG_AddClientCritter( localEntity_t *le ) { // calculate new position BG_EvaluateTrajectory( &le->pos, time, newOrigin ); - VectorSubtract( enemyPos, le->refEntity.origin, v ); - enemyDist = VectorNormalize( v ); - // trace a line from previous position to new position CG_Trace( &trace, le->refEntity.origin, NULL, NULL, newOrigin, le->ownerNum, MASK_SHOT ); @@ -914,7 +911,6 @@ void CG_AddClientCritter( localEntity_t *le ) { oldSpeed = VectorLength( le->pos.trDelta ); // track the enemy - backup = *le; VectorSubtract( enemyPos, le->refEntity.origin, v ); enemyDist = VectorNormalize( v ); diff --git a/MP/code/cgame/cg_marks.c b/MP/code/cgame/cg_marks.c index 70ada39..1324ab2 100644 --- a/MP/code/cgame/cg_marks.c +++ b/MP/code/cgame/cg_marks.c @@ -72,7 +72,7 @@ CG_FreeMarkPoly ================== */ void CG_FreeMarkPoly( markPoly_t *le ) { - if ( !le->prevMark ) { + if ( !le->prevMark || !le->nextMark ) { CG_Error( "CG_FreeLocalEntity: not active" ); } diff --git a/MP/code/cgame/cg_newdraw.c b/MP/code/cgame/cg_newdraw.c index 5e40249..542d0ed 100644 --- a/MP/code/cgame/cg_newdraw.c +++ b/MP/code/cgame/cg_newdraw.c @@ -764,8 +764,6 @@ static void CG_DrawPlayerHead( rectDef_t *rect, qboolean draw2D ) { cg.headEndYaw = 180 + 20 * cos( crandom() * M_PI ); cg.headEndPitch = 5 * cos( crandom() * M_PI ); } - - size = rect->w * 1.25; } // if the server was frozen for a while we may have a bad head start time @@ -1018,8 +1016,6 @@ static void CG_DrawSelectedPlayerPowerup( rectDef_t *rect, qboolean draw2D ) { item = BG_FindItemForPowerup( j ); if ( item ) { CG_DrawPic( x, y, rect->w, rect->h, trap_R_RegisterShader( item->icon ) ); - x += 3; - y += 3; return; } } diff --git a/MP/code/cgame/cg_players.c b/MP/code/cgame/cg_players.c index b920943..c98a275 100644 --- a/MP/code/cgame/cg_players.c +++ b/MP/code/cgame/cg_players.c @@ -187,7 +187,7 @@ CG_CalcMoveSpeeds */ void CG_CalcMoveSpeeds( clientInfo_t *ci ) { char *tags[2] = {"tag_footleft", "tag_footright"}; - vec3_t oldPos[2]; + vec3_t oldPos[2] = {{ 0 }}; refEntity_t refent; animation_t *anim; int i, j, k; @@ -1177,6 +1177,10 @@ void CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float // get the next frame based on the animation anim = lf->animation; + + if ( !anim ) + return; + if ( !anim->frameLerp ) { return; // shouldn't happen } @@ -2816,7 +2820,7 @@ void CG_Player( centity_t *cent ) { cent->pe.headRefEnt = head; // add the shadow - shadow = CG_PlayerShadow( cent, &shadowPlane ); + CG_PlayerShadow( cent, &shadowPlane ); // set the shadowplane for accessories acc.shadowPlane = shadowPlane; diff --git a/MP/code/cgame/cg_scoreboard.c b/MP/code/cgame/cg_scoreboard.c index 164ee06..2e4951b 100644 --- a/MP/code/cgame/cg_scoreboard.c +++ b/MP/code/cgame/cg_scoreboard.c @@ -239,9 +239,7 @@ int WM_DrawObjectives( int x, int y, int width, float fade ) { buf = Info_ValueForKey( s, "winner" ); if ( atoi( buf ) == -1 ) { - str = "ITS A TIE!"; } else if ( atoi( buf ) ) { - str = "ALLIES"; shader = "ui_mp/assets/portraits/allies_win"; flagshader = "ui_mp/assets/portraits/allies_win_flag.tga"; nameshader = "ui_mp/assets/portraits/text_allies.tga"; @@ -251,7 +249,6 @@ int WM_DrawObjectives( int x, int y, int width, float fade ) { trap_S_StartLocalSound( trap_S_RegisterSound( "sound/multiplayer/music/l_complete_2.wav" ), CHAN_LOCAL_SOUND ); } } else { - str = "AXIS"; shader = "ui_mp/assets/portraits/axis_win"; flagshader = "ui_mp/assets/portraits/axis_win_flag.tga"; nameshader = "ui_mp/assets/portraits/text_axis.tga"; @@ -399,7 +396,6 @@ static void WM_DrawClientScore( int x, int y, score_t *score, float *color, floa width = INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH; CG_FillRect( tempx, y + 1, width - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor ); - tempx += width; } else { CG_FillRect( tempx, y + 1, INFO_CLASS_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor ); tempx += INFO_CLASS_WIDTH; @@ -408,7 +404,6 @@ static void WM_DrawClientScore( int x, int y, score_t *score, float *color, floa tempx += INFO_SCORE_WIDTH; CG_FillRect( tempx, y + 1, INFO_LATENCY_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor ); - tempx += INFO_LATENCY_WIDTH; } } @@ -478,7 +473,6 @@ static void WM_DrawClientScore( int x, int y, score_t *score, float *color, floa tempx += INFO_SCORE_WIDTH; CG_DrawSmallString( tempx, y, va( "%4i", score->ping ), fade ); - tempx += INFO_LATENCY_WIDTH; } const char* WM_TimeToString( float msec ) { @@ -604,7 +598,6 @@ static int WM_TeamScoreboard( int x, int y, team_t team, float fade, int maxrows tempx += INFO_SCORE_WIDTH; CG_DrawSmallString( tempx, y, CG_TranslateString( "Ping" ), fade ); - tempx += INFO_LATENCY_WIDTH; y += SMALLCHAR_HEIGHT; @@ -677,7 +670,6 @@ qboolean CG_DrawScoreboard( void ) { if ( cg.showScores || ( cg.predictedPlayerState.pm_type == PM_DEAD && cgs.gametype < GT_WOLF ) || cg.predictedPlayerState.pm_type == PM_INTERMISSION ) { fade = 1.0; - fadeColor = colorWhite; } else { fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME ); @@ -799,14 +791,14 @@ qboolean CG_DrawScoreboard( void ) { y = CG_TeamScoreboard( x, y, TEAM_BLUE, fade ); y = CG_TeamScoreboard( x, y, TEAM_RED, fade ); } - y = CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade ); + CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade ); } else if ( cgs.gametype != GT_SINGLE_PLAYER ) { //----(SA) modified // // free for all scoreboard // y = CG_TeamScoreboard( x, y, TEAM_FREE, fade ); - y = CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade ); + CG_TeamScoreboard( x, y, TEAM_SPECTATOR, fade ); } // load any models that have been deferred diff --git a/MP/code/cgame/cg_view.c b/MP/code/cgame/cg_view.c index d0ce6f0..81e7ea0 100644 --- a/MP/code/cgame/cg_view.c +++ b/MP/code/cgame/cg_view.c @@ -476,16 +476,11 @@ void CG_Concussive( centity_t *cent ) { if ( !cg.renderingThirdPerson && cent->currentState.density == cg.snap->ps.clientNum ) { // pitchRecoilAdd = 0; - pitchAdd = 0; - yawRandom = 0; // VectorSubtract( cg.snap->ps.origin, cent->currentState.origin, vec ); length = VectorLength( vec ); - // pitchAdd = 12+rand()%3; - // yawRandom = 6; - if ( length > 1024 ) { return; } @@ -1346,12 +1341,6 @@ void CG_DrawSkyBoxPortal( void ) { if ( !token || !token[0] ) { CG_Error( "CG_DrawSkyBoxPortal: error parsing skybox configstring\n" ); } - fov_x = atoi( token ); - - if ( !fov_x ) { - fov_x = 90; - } - // setup fog the first time, ignore this part of the configstring after that token = COM_ParseExt( &cstr, qfalse ); @@ -1512,60 +1501,7 @@ int CG_GetMPSetupValue( void ) { CG_DrawNotebook ========================= */ -/* - VectorCopy(cg.refdefViewAngles, kickangle); - AnglesToAxis (kickangle, wolfkick.axis); - - - frame = cg.snap->ps.persistant[PERS_WOLFKICK]; - - wolfkick.frame = frame; - wolfkick.oldframe = frame - 1; - wolfkick.backlerp = 1 - cg.frameInterpolation; - -*/ void CG_DrawNotebook( void ) { -/* - refEntity_t notebook; - vec3_t notebookangle; - int frame; - static int oldtime = 0; - - static int tempnotebookcnt = 0; - - memset (¬ebook, 0, sizeof (notebook)); - - // note to self we want this to lerp and advance frame - notebook.renderfx = RF_DEPTHHACK | RF_FIRST_PERSON | RF_HILIGHT; - notebook.hModel = notebookModel; - - VectorCopy( cg.refdef.vieworg, notebook.origin ); - - //----(SA) allow offsets for testing boot model - if(cg_gun_x.value) VectorMA( notebook.origin, cg_gun_x.value, cg.refdef.viewaxis[0], notebook.origin ); - if(cg_gun_y.value) VectorMA( notebook.origin, cg_gun_y.value, cg.refdef.viewaxis[1], notebook.origin ); - if(cg_gun_z.value) VectorMA( notebook.origin, cg_gun_z.value, cg.refdef.viewaxis[2], notebook.origin ); - //----(SA) end - - VectorCopy(cg.refdefViewAngles, notebookangle); - AnglesToAxis (notebookangle, notebook.axis); - - frame = tempnotebookcnt; - - tempnotebookcnt++; - - if (tempnotebookcnt > 25) - tempnotebookcnt = 0; - - // CG_Printf("frame: %d\n", frame); - - CG_Printf("journal: frame: %d\n", frame); - - notebook.frame = frame; - notebook.oldframe = frame - 1; - notebook.backlerp = 1 - cg.frameInterpolation; - trap_R_AddRefEntityToScene( ¬ebook ); -*/ } //========================================================================= diff --git a/MP/code/cgame/cg_weapons.c b/MP/code/cgame/cg_weapons.c index e28b076..5c4ca66 100644 --- a/MP/code/cgame/cg_weapons.c +++ b/MP/code/cgame/cg_weapons.c @@ -35,7 +35,7 @@ If you have questions concerning this license or the applicable additional terms #include "cg_local.h" -int wolfkickModel; +//int wolfkickModel; int hWeaponSnd; int hWeaponEchoSnd; // JPW NERVE int hflakWeaponSnd; @@ -474,8 +474,6 @@ void CG_PyroSmokeTrail( centity_t *ent, const weaponInfo_t *wi ) { dir[2] = 0; VectorAdd( lastPos,dir,origin ); // store in origin - rnd = random(); - CG_GetWindVector( dir ); VectorScale( dir,65,dir ); // was 75, before that 55 @@ -1209,8 +1207,6 @@ void CG_RegisterWeapon( int weaponNum ) { } } - bail = qfalse; - // used for spinning belt on venom if ( i == W_FP_MODEL ) { if ( !item->world_model[2] ) { @@ -2717,6 +2713,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent } void CG_AddPlayerFoot( refEntity_t *parent, playerState_t *ps, centity_t *cent ) { +/* refEntity_t wolfkick; vec3_t kickangle; int frame; @@ -2763,7 +2760,7 @@ void CG_AddPlayerFoot( refEntity_t *parent, playerState_t *ps, centity_t *cent ) wolfkick.oldframe = frame - 1; wolfkick.backlerp = 1 - cg.frameInterpolation; trap_R_AddRefEntityToScene( &wolfkick ); - +*/ } /* @@ -2867,7 +2864,7 @@ void CG_AddViewWeapon( playerState_t *ps ) { // Rafael // add the foot - CG_AddPlayerFoot( &hand, ps, &cg.predictedPlayerEntity ); + //CG_AddPlayerFoot( &hand, ps, &cg.predictedPlayerEntity ); cg.predictedPlayerEntity.lastWeaponClientFrame = cg.clientFrame; } @@ -5347,7 +5344,6 @@ void CG_Shard(centity_t *cent, vec3_t origin, vec3_t dir) // jpw break; case WP_PANZERFAUST: - sfx = cgs.media.sfx_rockexp; case WP_ROCKET_LAUNCHER: case VERYBIGEXPLOSION: // mod = cgs.media.dishFlashModel; @@ -5380,7 +5376,6 @@ void CG_Shard(centity_t *cent, vec3_t origin, vec3_t dir) } // NOTE: these must all have the same duration, so that we are less likely to use a wider range of images per scene - r = 2 + rand() % 3; for ( i = 0; i < 4; i++ ) { if ( weapon == VERYBIGEXPLOSION ) { for ( j = 0; j < 3; j++ ) sprOrg[j] = origin[j] + 32 * dir[j] + 32 * crandom(); @@ -5565,12 +5560,7 @@ void CG_MissileHitWallSmall( int weapon, int clientNum, vec3_t origin, vec3_t di vec3_t sprVel; // int i,j; - mark = 0; - radius = 32; - sfx = 0; mod = 0; - shader = 0; - light = 0; lightColor[0] = 1; lightColor[1] = 1; lightColor[2] = 0; @@ -5578,9 +5568,6 @@ void CG_MissileHitWallSmall( int weapon, int clientNum, vec3_t origin, vec3_t di lightOverdraw = 0; // set defaults - isSprite = qfalse; - duration = 600; - shader = cgs.media.rocketExplosionShader; // copied from RL sfx = cgs.media.sfx_rockexp; mark = cgs.media.burnMarkShader; @@ -5990,7 +5977,7 @@ void CG_Bullet( vec3_t end, int sourceEntityNum, vec3_t normal, qboolean flesh, trace_t trace,trace2; int sourceContentType, destContentType; vec3_t dir; - vec3_t start, trend; // JPW + vec3_t start = { 0 }, trend; // JPW static int lastBloodSpat; centity_t *cent; diff --git a/MP/code/client/cl_main.c b/MP/code/client/cl_main.c index 2cb300f..e6410bf 100644 --- a/MP/code/client/cl_main.c +++ b/MP/code/client/cl_main.c @@ -1829,8 +1829,6 @@ void CL_Connect_f( void ) { // clear any previous "server full" type messages clc.serverMessage[0] = 0; - server = Cmd_Argv( 1 ); - if ( com_sv_running->integer && !strcmp( server, "localhost" ) ) { // if running a local server, kill it SV_Shutdown( "Server quit\n" ); @@ -5776,13 +5774,16 @@ void CL_LoadTransTable( const char *fileName ) { // set offset if we have one if ( !Q_stricmp( "offset", token ) ) { - token = COM_Parse( &text_p ); - t->x_offset = atof( token ); - - token = COM_Parse( &text_p ); - t->y_offset = atof( token ); - - token = COM_Parse( &text_p ); + if ( t ) + { + token = COM_Parse( &text_p ); + t->x_offset = atof( token ); + + token = COM_Parse( &text_p ); + t->y_offset = atof( token ); + + token = COM_Parse( &text_p ); + } } if ( Q_stricmp( "}", token ) ) { diff --git a/MP/code/client/snd_mix.c b/MP/code/client/snd_mix.c index f4fa01a..1efe1e3 100644 --- a/MP/code/client/snd_mix.c +++ b/MP/code/client/snd_mix.c @@ -422,6 +422,10 @@ static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int cou short *samples; float ooff, fdata[2], fdiv, fleftvol, frightvol; + if (sc->soundChannels <= 0) { + return; + } + samp = &paintbuffer[ bufferOffset ]; if (ch->doppler) { diff --git a/MP/code/client/snd_wavelet.c b/MP/code/client/snd_wavelet.c index a325ffd..71da208 100644 --- a/MP/code/client/snd_wavelet.c +++ b/MP/code/client/snd_wavelet.c @@ -119,7 +119,7 @@ void NXPutc(NXStream *stream, char out) { void encodeWavelet( sfx_t *sfx, short *packets) { - float wksp[4097], temp; + float wksp[4097] = { 0.0f }, temp; int i, samples, size; sndBuffer *newchunk, *chunk; byte *out; @@ -169,7 +169,7 @@ void encodeWavelet( sfx_t *sfx, short *packets) { } void decodeWavelet(sndBuffer *chunk, short *to) { - float wksp[4097]; + float wksp[4097] = { 0.0f }; int i; byte *out; diff --git a/MP/code/game/ai_cast_events.c b/MP/code/game/ai_cast_events.c index 5f0be9a..f317a66 100644 --- a/MP/code/game/ai_cast_events.c +++ b/MP/code/game/ai_cast_events.c @@ -173,7 +173,7 @@ void AICast_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int } // record the sighting (FIXME: silent weapons shouldn't do this, but the AI should react in some way) - if ( attacker->client ) { + if ( attacker && attacker != self ) { AICast_UpdateVisibility( self, attacker, qtrue, qtrue ); } @@ -316,7 +316,7 @@ void AICast_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int // set enemy weapon BG_UpdateConditionValue( self->s.number, ANIM_COND_ENEMY_WEAPON, 0, qfalse ); - if ( attacker->client ) { + if ( attacker && attacker != self ) { BG_UpdateConditionValue( self->s.number, ANIM_COND_ENEMY_WEAPON, inflictor->s.weapon, qtrue ); } else { BG_UpdateConditionValue( self->s.number, ANIM_COND_ENEMY_WEAPON, 0, qfalse ); diff --git a/MP/code/game/ai_cast_fight.c b/MP/code/game/ai_cast_fight.c index d82ac63..5595093 100644 --- a/MP/code/game/ai_cast_fight.c +++ b/MP/code/game/ai_cast_fight.c @@ -725,7 +725,7 @@ qboolean AICast_CheckAttack_real( cast_state_t *cs, int enemy, qboolean allowHit } } //if the projectile does a radial damage - if ( cs->bs->weaponnum == WP_ROCKET_LAUNCHER || cs->bs->weaponnum == WP_PANZERFAUST ) { + if ( cs->bs && ( cs->bs->weaponnum == WP_ROCKET_LAUNCHER || cs->bs->weaponnum == WP_PANZERFAUST ) ) { if ( Distance( trace.endpos, g_entities[enemy].s.pos.trBase ) > 120 ) { continue; } @@ -1279,7 +1279,7 @@ bot_moveresult_t AICast_CombatMove( cast_state_t *cs, int tfl ) { //direction towards the enemy VectorSubtract( cs->vislist[cs->bs->enemy].visible_pos, bs->origin, forward ); //the distance towards the enemy - dist = VectorNormalize( forward ); + VectorNormalize( forward ); // // do we have somewhere we are trying to get to? if ( cs->combatGoalTime > level.time ) { diff --git a/MP/code/game/ai_cast_funcs.c b/MP/code/game/ai_cast_funcs.c index 4060c6c..ba4ccb3 100644 --- a/MP/code/game/ai_cast_funcs.c +++ b/MP/code/game/ai_cast_funcs.c @@ -2055,8 +2055,6 @@ char *AIFunc_BattleHunt( cast_state_t *cs ) { // try to go to ambush mode cs->bs->enemy = -1; return AIFunc_DefaultStart( cs ); - } else { - moved = qtrue; } } } @@ -2231,7 +2229,6 @@ char *AIFunc_BattleAmbush( cast_state_t *cs ) { && ( ( enemyDist - 1 ) > ( Distance( move.endpos, g_entities[cs->bs->enemy].s.pos.trBase ) ) ) ) ) { // abort the manouver VectorClear( cs->takeCoverPos ); - dist = 0; } // // we should slow down on approaching the destination point @@ -2695,8 +2692,6 @@ char *AIFunc_BattleChase( cast_state_t *cs ) { VectorCopy( cs->bs->origin, cs->combatGoalOrigin ); VectorCopy( cs->bs->origin, cs->takeCoverPos ); return AIFunc_BattleAmbushStart( cs ); - } else { - moved = qtrue; } } // @@ -3187,7 +3182,6 @@ char *AIFunc_BattleTakeCover( cast_state_t *cs ) { && ( ( enemyDist - 1 ) > ( Distance( move.endpos, g_entities[cs->bs->enemy].s.pos.trBase ) ) ) ) ) { // abort the manouver VectorClear( cs->takeCoverPos ); - dist = 0; } // // do we went to play a rolling animation into a cover position? @@ -3206,7 +3200,6 @@ char *AIFunc_BattleTakeCover( cast_state_t *cs ) { if ( !( cs->aiFlags & AIFL_MISCFLAG1 ) && !AICast_VisibleFromPos( cs->vislist[cs->bs->enemy].real_visible_pos, cs->bs->enemy, move.endpos, cs->entityNum, qfalse ) && !AICast_VisibleFromPos( cs->vislist[cs->bs->enemy].real_visible_pos, cs->bs->enemy, cs->bs->origin, cs->entityNum, qfalse ) ) { VectorCopy( move.endpos, cs->takeCoverPos ); - dist = 0; cs->aiFlags |= AIFL_MISCFLAG1; // dont do this again } // @@ -3567,8 +3560,6 @@ char *AIFunc_GrenadeFlush( cast_state_t *cs ) { cs->bs->enemy = -1; //G_Printf("aborting, movement failure\n"); return AIFunc_DefaultStart( cs ); - } else { - moved = qtrue; } } } @@ -3967,7 +3958,7 @@ char *AIFunc_GrenadeKick( cast_state_t *cs ) { bot_state_t *bs; vec3_t destorg, vec; float dist, speed; - int enemies[MAX_CLIENTS], numEnemies, i; + int enemies[MAX_CLIENTS], numEnemies = 0, i; qboolean shouldAttack; gentity_t *danger; gentity_t *ent; @@ -4179,7 +4170,6 @@ char *AIFunc_GrenadeKick( cast_state_t *cs ) { // look for things we should attack // if we are out of ammo, we shouldn't bother trying to attack shouldAttack = qfalse; - numEnemies = 0; if ( AICast_GotEnoughAmmoForWeapon( cs, cs->bs->weaponnum ) ) { numEnemies = AICast_ScanForEnemies( cs, enemies ); if ( numEnemies == -1 ) { // query mode @@ -4324,7 +4314,6 @@ AIFunc_Battle() */ char *AIFunc_Battle( cast_state_t *cs ) { bot_moveresult_t moveresult; - int tfl; bot_state_t *bs; gentity_t *ent, *enemy; @@ -4465,15 +4454,6 @@ char *AIFunc_Battle( cast_state_t *cs ) { // // setup for the fight // - tfl = cs->travelflags; - //if in lava or slime the bot should be able to get out - if ( BotInLava( bs ) ) { - tfl |= TFL_LAVA; - } - if ( BotInSlime( bs ) ) { - tfl |= TFL_SLIME; - } - // /* moveresult = AICast_CombatMove(cs, tfl); //if the movement failed diff --git a/MP/code/game/ai_cast_sight.c b/MP/code/game/ai_cast_sight.c index 95f683b..bc0d68d 100644 --- a/MP/code/game/ai_cast_sight.c +++ b/MP/code/game/ai_cast_sight.c @@ -549,15 +549,13 @@ static int lastsrc = 0, lastdest = 0; void AICast_SightUpdate( int numchecks ) { int count = 0, destcount, srccount; - int src, dest; + int src = 0, dest = 0; gentity_t *srcent, *destent; cast_state_t *cs; // TTimo unused // static int lastNumUpdated; cast_visibility_t *vis; - src = 0; - dest = 0; if ( numchecks < 5 ) { numchecks = 5; } diff --git a/MP/code/game/ai_cast_think.c b/MP/code/game/ai_cast_think.c index 7abbb5f..e583f00 100644 --- a/MP/code/game/ai_cast_think.c +++ b/MP/code/game/ai_cast_think.c @@ -772,13 +772,13 @@ void AICast_StartFrame( int time ) { //G_Printf( "AI startframe: %i\n", time ); if ( elapsed < 0 ) { - elapsed = 0; + // elapsed = 0; lasttime = time; } // don't let the framerate drop below 10 - if ( elapsed > 100 ) { - elapsed = 100; - } + //if ( elapsed > 100 ) { + // elapsed = 100; + //} //AICast_SightUpdate( (int)((float)SIGHT_PER_SEC * ((float)elapsed / 1000)) ); // count = 0; @@ -1079,7 +1079,7 @@ done: // hack, if we are above ground, chances are it's because we only did one frame, and gravity isn't applied until // after the frame, so try and drop us down some - if ( move->groundEntityNum == ENTITYNUM_NONE ) { + if ( pm.ps->groundEntityNum == ENTITYNUM_NONE ) { VectorCopy( move->endpos, end ); end[2] -= 32; trap_Trace( &tr, move->endpos, pm.mins, pm.maxs, end, pm.ps->clientNum, pm.tracemask ); diff --git a/MP/code/game/ai_dmq3.c b/MP/code/game/ai_dmq3.c index 7732b9f..82ce8cb 100644 --- a/MP/code/game/ai_dmq3.c +++ b/MP/code/game/ai_dmq3.c @@ -1049,7 +1049,7 @@ BotRoamGoal void BotRoamGoal( bot_state_t *bs, vec3_t goal ) { float len, r1, r2, sign, n; int pc; - vec3_t dir, bestorg, belowbestorg; + vec3_t dir, bestorg = {0}, belowbestorg; bsp_trace_t trace; for ( n = 0; n < 10; n++ ) { diff --git a/MP/code/game/ai_main.c b/MP/code/game/ai_main.c index 175207d..fc2e80b 100644 --- a/MP/code/game/ai_main.c +++ b/MP/code/game/ai_main.c @@ -633,6 +633,10 @@ int BotAISetupClient( int client, struct bot_settings_s *settings ) { } bs = botstates[client]; + if ( !bs ) { + return qfalse; + } + if ( bs && bs->inuse ) { BotAI_Print( PRT_FATAL, "client %d already setup\n", client ); return qfalse; diff --git a/MP/code/game/ai_team.c b/MP/code/game/ai_team.c index d735b92..e691ced 100644 --- a/MP/code/game/ai_team.c +++ b/MP/code/game/ai_team.c @@ -152,7 +152,7 @@ int BotSortTeamMatesByBaseTravelTime( bot_state_t *bs, int *teammates, int maxte continue; } // - if ( BotSameTeam( bs, i ) ) { + if ( BotSameTeam( bs, i ) && goal ) { // traveltime = BotClientTravelTimeToGoal( i, goal ); // @@ -209,7 +209,7 @@ BotCTFOrders */ void BotCTFOrders_BothFlagsNotAtBase( bot_state_t *bs ) { int numteammates, defenders, attackers, i, other; - int teammates[MAX_CLIENTS]; + int teammates[MAX_CLIENTS] = {0}; char name[MAX_NETNAME], carriername[MAX_NETNAME]; numteammates = BotSortTeamMatesByBaseTravelTime( bs, teammates, sizeof( teammates ) ); @@ -441,7 +441,7 @@ BotCTFOrders */ void BotCTFOrders_BothFlagsAtBase( bot_state_t *bs ) { int numteammates, defenders, attackers, i; - int teammates[MAX_CLIENTS]; + int teammates[MAX_CLIENTS] = {0}; char name[MAX_NETNAME]; // char buf[MAX_MESSAGE_SIZE]; diff --git a/MP/code/game/bg_animation.c b/MP/code/game/bg_animation.c index a841592..9368604 100644 --- a/MP/code/game/bg_animation.c +++ b/MP/code/game/bg_animation.c @@ -623,6 +623,7 @@ qboolean BG_AnimParseAnimConfig( animModelInfo_t *animModelInfo, const char *fil token = COM_ParseExt( &text_p, qfalse ); if ( !token || !token[0] ) { BG_AnimParseError( "end of file without ENDANIMS" ); + break; } } else { // just set it to the equivalent animStrings[] @@ -648,18 +649,21 @@ qboolean BG_AnimParseAnimConfig( animModelInfo_t *animModelInfo, const char *fil token = COM_ParseExt( &text_p, qfalse ); if ( !token || !token[0] ) { BG_AnimParseError( "end of file without ENDANIMS" ); + break; } animations[i].numFrames = atoi( token ); token = COM_ParseExt( &text_p, qfalse ); if ( !token || !token[0] ) { BG_AnimParseError( "end of file without ENDANIMS: line %i", COM_GetCurrentParseLine() + 1 ); + break; } animations[i].loopFrames = atoi( token ); token = COM_ParseExt( &text_p, qfalse ); if ( !token || !token[0] ) { BG_AnimParseError( "end of file without ENDANIMS: line %i", COM_GetCurrentParseLine() + 1 ); + break; } fps = atof( token ); if ( fps == 0 ) { @@ -672,6 +676,7 @@ qboolean BG_AnimParseAnimConfig( animModelInfo_t *animModelInfo, const char *fil token = COM_ParseExt( &text_p, qfalse ); if ( !token || !token[0] ) { BG_AnimParseError( "end of file without ENDANIMS" ); + break; } animations[i].moveSpeed = atoi( token ); @@ -742,9 +747,6 @@ qboolean BG_AnimParseAnimConfig( animModelInfo_t *animModelInfo, const char *fil break; } headAnims[i].numFrames = atoi( token ); - - // skip the movespeed - token = COM_ParseExt( &text_p, qfalse ); } animModelInfo->numHeadAnims = i; @@ -910,6 +912,7 @@ qboolean BG_ParseConditions( char **text_pp, animScriptItem_t *scriptItem ) { token = COM_ParseExt( text_pp, qfalse ); if ( !token || !token[0] ) { BG_AnimParseError( "BG_AnimParseAnimScript: expected condition value, found end of line" ); // RF modification + break; } // check for a comma (condition divider) if ( token[strlen( token ) - 1] == ',' ) { @@ -998,6 +1001,7 @@ void BG_ParseCommands( char **input, animScriptItem_t *scriptItem, animModelInfo token = COM_ParseExt( input, qfalse ); if ( !token || !token[0] ) { BG_AnimParseError( "BG_ParseCommands: expected duration value" ); + break; } command->animDuration[partIndex] = atoi( token ); } else { // unget the token @@ -1027,6 +1031,7 @@ void BG_ParseCommands( char **input, animScriptItem_t *scriptItem, animModelInfo token = COM_ParseExt( input, qfalse ); if ( !token || !token[0] ) { BG_AnimParseError( "BG_ParseCommands: expected sound" ); + break; } // NOTE: only sound script are supported at this stage if ( strstr( token, ".wav" ) ) { diff --git a/MP/code/game/bg_misc.c b/MP/code/game/bg_misc.c index 061954a..4fe390e 100644 --- a/MP/code/game/bg_misc.c +++ b/MP/code/game/bg_misc.c @@ -3645,7 +3645,6 @@ void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t resu return; } deltaTime = ( atTime - tr->trTime ) * 0.001; // milliseconds to seconds - phase = deltaTime / (float)tr->trDuration; VectorScale( tr->trDelta, deltaTime * deltaTime, result ); break; case TR_DECCELERATE: // trDelta is breaking force diff --git a/MP/code/game/bg_pmove.c b/MP/code/game/bg_pmove.c index af25ade..407e5bc 100644 --- a/MP/code/game/bg_pmove.c +++ b/MP/code/game/bg_pmove.c @@ -1556,7 +1556,7 @@ static void PM_Footsteps( void ) { // DHM - Nerve :: before going to limbo, play a wounded/fallen animation if ( !pm->ps->pm_time && !( pm->ps->pm_flags & PMF_LIMBO ) ) { - animResult = BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_FALLEN, qtrue ); + BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_FALLEN, qtrue ); } return; @@ -1573,7 +1573,7 @@ static void PM_Footsteps( void ) { // mg42, always idle if ( pm->ps->persistant[PERS_HWEAPON_USE] ) { - animResult = BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_IDLE, qtrue ); + BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_IDLE, qtrue ); // return; } @@ -1582,9 +1582,9 @@ static void PM_Footsteps( void ) { if ( pm->waterlevel > 2 ) { if ( pm->ps->pm_flags & PMF_BACKWARDS_RUN ) { - animResult = BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_SWIMBK, qtrue ); + BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_SWIMBK, qtrue ); } else { - animResult = BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_SWIM, qtrue ); + BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_SWIM, qtrue ); } return; @@ -1594,10 +1594,10 @@ static void PM_Footsteps( void ) { if ( pm->ps->groundEntityNum == ENTITYNUM_NONE ) { if ( pm->ps->pm_flags & PMF_LADDER ) { // on ladder if ( pm->ps->velocity[2] >= 0 ) { - animResult = BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_CLIMBUP, qtrue ); + BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_CLIMBUP, qtrue ); //BG_PlayAnimName( pm->ps, "BOTH_CLIMB", ANIM_BP_BOTH, qfalse, qtrue, qfalse ); } else if ( pm->ps->velocity[2] < 0 ) { - animResult = BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_CLIMBDOWN, qtrue ); + BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_CLIMBDOWN, qtrue ); //BG_PlayAnimName( pm->ps, "BOTH_CLIMB_DOWN", ANIM_BP_BOTH, qfalse, qtrue, qfalse ); } } @@ -1617,7 +1617,7 @@ static void PM_Footsteps( void ) { animResult = BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_IDLECR, qtrue ); } if ( animResult < 0 ) { - animResult = BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_IDLE, qtrue ); + BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_IDLE, qtrue ); } // return; @@ -1701,7 +1701,7 @@ static void PM_Footsteps( void ) { // if no anim found yet, then just use the idle as default if ( animResult < 0 ) { - animResult = BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_IDLE, qtrue ); + BG_AnimScriptAnimation( pm->ps, pm->ps->aiState, ANIM_MT_IDLE, qtrue ); } // check for footstep / splash sounds @@ -3117,14 +3117,8 @@ static void PM_Weapon( void ) { break; // -NERVE - SMF case WP_MONSTER_ATTACK1: - switch ( pm->ps->aiChar ) { - case AICHAR_ZOMBIE: - // Zombie spitting blood - addTime = 1000; - break; - default: - break; - } + addTime = 1000; + break; default: case WP_GAUNTLET: diff --git a/MP/code/game/g_alarm.c b/MP/code/game/g_alarm.c index 7194bf1..2bda893 100644 --- a/MP/code/game/g_alarm.c +++ b/MP/code/game/g_alarm.c @@ -70,7 +70,13 @@ alarmbox_updateparts */ void alarmbox_updateparts( gentity_t *ent, qboolean matestoo ) { gentity_t *t, *mate; - qboolean alarming = ( ent->s.frame == 1 ); + qboolean alarming; + + if ( !ent ) { + return; + } + + alarming = ( ent->s.frame == 1 ); // update teammates if ( matestoo ) { diff --git a/MP/code/game/g_cmds.c b/MP/code/game/g_cmds.c index e1cecbd..fbeb832 100644 --- a/MP/code/game/g_cmds.c +++ b/MP/code/game/g_cmds.c @@ -2227,7 +2227,7 @@ void ClientDamage( gentity_t *clent, int entnum, int enemynum, int id ) { if ( enemy->s.weapon != WP_TESLA ) { break; } - if ( !( enemy->client->buttons & BUTTON_ATTACK ) ) { + if ( enemy->client && !( enemy->client->buttons & BUTTON_ATTACK ) ) { break; } //if ( AICast_GetCastState( enemy->s.number )->lastWeaponFiredWeaponNum != WP_TESLA ) diff --git a/MP/code/game/g_items.c b/MP/code/game/g_items.c index 39b4568..63bf82e 100644 --- a/MP/code/game/g_items.c +++ b/MP/code/game/g_items.c @@ -637,7 +637,7 @@ RespawnItem =============== */ void RespawnItem( gentity_t *ent ) { - if (!ent) { + if (! ent ) { return; } @@ -657,10 +657,14 @@ void RespawnItem( gentity_t *ent ) { choice = rand() % count; - for ( count = 0, ent = master; count < choice; ent = ent->teamchain, count++ ) + for ( count = 0, ent = master; ent && count < choice; ent = ent->teamchain, count++ ) ; } + if (! ent ) { + return; + } + ent->r.contents = CONTENTS_TRIGGER; //ent->s.eFlags &= ~EF_NODRAW; ent->flags &= ~FL_NODRAW; diff --git a/MP/code/game/g_main.c b/MP/code/game/g_main.c index e8537ff..d2b4293 100644 --- a/MP/code/game/g_main.c +++ b/MP/code/game/g_main.c @@ -697,8 +697,6 @@ void G_CheckForCursorHints( gentity_t *ent ) { } else { hintDist = 0; hintType = ps->serverCursorHint = HINT_FORCENONE; - hintVal = ps->serverCursorHintVal = 0; - return; } // jpw } diff --git a/MP/code/game/g_missile.c b/MP/code/game/g_missile.c index b4fdad9..ca0a275 100644 --- a/MP/code/game/g_missile.c +++ b/MP/code/game/g_missile.c @@ -1242,7 +1242,8 @@ gentity_t *fire_grenade( gentity_t *self, vec3_t start, vec3_t dir, int grenadeW bolt->accuracy = 0; // JPW NERVE sets to score below if dynamite is in trigger_objective_info & it's an objective trap_SendServerCommand( self - g_entities, "cp \"Dynamite is set, but NOT armed!\"" ); // differentiate non-armed dynamite with non-pulsing dlight - bolt->s.teamNum = self->client->sess.sessionTeam + 4; + if ( self->client ) + bolt->s.teamNum = self->client->sess.sessionTeam + 4; bolt->classname = "dynamite"; bolt->damage = 0; // bolt->splashDamage = 300; diff --git a/MP/code/game/g_mover.c b/MP/code/game/g_mover.c index cfb94ba..86ee003 100644 --- a/MP/code/game/g_mover.c +++ b/MP/code/game/g_mover.c @@ -1114,7 +1114,7 @@ qboolean IsBinaryMoverBlocked( gentity_t *ent, gentity_t *other, gentity_t *acti if ( !activator ) { if ( Q_stricmp( other->classname, "target_relay" ) == 0 ) { is_relay = qtrue; - } else if ( !activator->client ) { + } else { return qfalse; } } diff --git a/MP/code/game/g_props.c b/MP/code/game/g_props.c index 4ee2bf5..708ad72 100644 --- a/MP/code/game/g_props.c +++ b/MP/code/game/g_props.c @@ -885,11 +885,9 @@ void Props_Chair_Touch( gentity_t *self, gentity_t *other, trace_t *trace ); void Props_Chair_Die( gentity_t *ent, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ); void Just_Got_Thrown( gentity_t *self ) { - float len; + float len = 0; vec3_t vec; - len = 0; - if ( self->s.groundEntityNum == -1 ) { self->nextthink = level.time + FRAMETIME; @@ -1747,7 +1745,7 @@ void Use_DamageInflictor( gentity_t *ent, gentity_t *other, gentity_t *activator gentity_t *daent; daent = NULL; - while ( ( daent = G_Find( daent, FOFS( targetname ), daent->target ) ) != NULL ) + while ( daent && ( ( daent = G_Find( daent, FOFS( targetname ), daent->target ) ) != NULL ) ) { if ( daent == ent ) { G_Printf( "Use_DamageInflictor damaging self.\n" ); diff --git a/MP/code/game/g_target.c b/MP/code/game/g_target.c index 66426ce..0bc9442 100644 --- a/MP/code/game/g_target.c +++ b/MP/code/game/g_target.c @@ -487,7 +487,7 @@ void target_relay_use( gentity_t *self, gentity_t *other, gentity_t *activator ) } } - if ( self->spawnflags & 16 ) { // (SA) take key + if ( item && ( self->spawnflags & 16 ) ) { // (SA) take key activator->client->ps.stats[STAT_KEYS] &= ~( 1 << item->giTag ); // (SA) TODO: "took inventory item" sound } diff --git a/MP/code/game/g_team.c b/MP/code/game/g_team.c index a0c04ce..4e098f1 100644 --- a/MP/code/game/g_team.c +++ b/MP/code/game/g_team.c @@ -801,7 +801,7 @@ gentity_t *SelectRandomTeamSpawnPoint( int teamstate, team_t team, int spawnObje gentity_t *spots[MAX_TEAM_SPAWN_POINTS]; char *classname; qboolean initialSpawn = qfalse; // DHM - Nerve - int i = 0,j; // JPW NERVE + int i = 0,j = 0; // JPW NERVE int closest; // JPW NERVE float shortest,tmp; // JPW NERVE vec3_t target; // JPW NERVE @@ -886,7 +886,6 @@ gentity_t *SelectRandomTeamSpawnPoint( int teamstate, team_t team, int spawnObje if ( spawnObjective ) { i = spawnObjective - 1; } else { - j = 0; for ( j = 0; j < count; j++ ) { if ( spots[j]->spawnflags & 1 ) { // only use spawnpoint if it's a permanent one // NERVE - SMF - make defenders spawn all the way back by default diff --git a/MP/code/game/g_tramcar.c b/MP/code/game/g_tramcar.c index 5a6fecd..2c378c0 100644 --- a/MP/code/game/g_tramcar.c +++ b/MP/code/game/g_tramcar.c @@ -550,6 +550,10 @@ extern void func_explosive_explode( gentity_t *self, gentity_t *inflictor, genti void Tramcar_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod ) { gentity_t *slave; + if ( !self ) { + return; + } + func_explosive_explode( self, self, inflictor, 0, 0 ); // link all teammembers diff --git a/MP/code/game/g_weapon.c b/MP/code/game/g_weapon.c index 2ee6e17..6ff387f 100644 --- a/MP/code/game/g_weapon.c +++ b/MP/code/game/g_weapon.c @@ -549,37 +549,37 @@ void Weapon_Engineer( gentity_t *ent ) { } else if ( ( ent->client->sess.sessionTeam == TEAM_RED ) && ( hit->spawnflags & ALLIED_OBJECTIVE ) ) { // redundant but added for code clarity te->s.eventParm = G_SoundIndex( "sound/multiplayer/axis/g-dynamite_planted.wav" ); } - } - if ( hit->spawnflags & AXIS_OBJECTIVE ) { - te->s.teamNum = TEAM_RED; - if ( ent->client->sess.sessionTeam == TEAM_BLUE ) { // transfer score info if this is a bomb scoring objective - traceEnt->accuracy = hit->accuracy; + if ( hit->spawnflags & AXIS_OBJECTIVE ) { + te->s.teamNum = TEAM_RED; + if ( ent->client->sess.sessionTeam == TEAM_BLUE ) { // transfer score info if this is a bomb scoring objective + traceEnt->accuracy = hit->accuracy; + } + } else if ( hit->spawnflags & ALLIED_OBJECTIVE ) { + te->s.teamNum = TEAM_BLUE; + if ( ent->client->sess.sessionTeam == TEAM_RED ) { // ditto other team + traceEnt->accuracy = hit->accuracy; + } } - } else if ( hit->spawnflags & ALLIED_OBJECTIVE ) { - te->s.teamNum = TEAM_BLUE; - if ( ent->client->sess.sessionTeam == TEAM_RED ) { // ditto other team - traceEnt->accuracy = hit->accuracy; + te->r.svFlags |= SVF_BROADCAST; + + if ( ( ( hit->spawnflags & AXIS_OBJECTIVE ) && ( ent->client->sess.sessionTeam == TEAM_BLUE ) ) || + ( ( hit->spawnflags & ALLIED_OBJECTIVE ) && ( ent->client->sess.sessionTeam == TEAM_RED ) ) ) { + if ( hit->track ) { + trap_SendServerCommand( -1, va( "cp \"%s\" 1", va( "Dynamite planted near %s!", hit->track ) ) ); + } else { + trap_SendServerCommand( -1, va( "cp \"%s\" 1", va( "Dynamite planted near objective #%d!", hit->count ) ) ); + } } - } - te->r.svFlags |= SVF_BROADCAST; - - if ( ( ( hit->spawnflags & AXIS_OBJECTIVE ) && ( ent->client->sess.sessionTeam == TEAM_BLUE ) ) || - ( ( hit->spawnflags & ALLIED_OBJECTIVE ) && ( ent->client->sess.sessionTeam == TEAM_RED ) ) ) { - if ( hit->track ) { - trap_SendServerCommand( -1, va( "cp \"%s\" 1", va( "Dynamite planted near %s!", hit->track ) ) ); - } else { - trap_SendServerCommand( -1, va( "cp \"%s\" 1", va( "Dynamite planted near objective #%d!", hit->count ) ) ); + i = num; + + if ( ( !( hit->spawnflags & OBJECTIVE_DESTROYED ) ) && + te->s.teamNum && ( te->s.teamNum != ent->client->sess.sessionTeam ) ) { + AddScore( traceEnt->parent, WOLF_DYNAMITE_PLANT ); // give drop score to guy who dropped it + traceEnt->parent = ent; // give explode score to guy who armed it +// jpw pulled hit->spawnflags |= OBJECTIVE_DESTROYED; // this is pretty kludgy but we can't test it in explode fn } } - i = num; - - if ( ( !( hit->spawnflags & OBJECTIVE_DESTROYED ) ) && - te->s.teamNum && ( te->s.teamNum != ent->client->sess.sessionTeam ) ) { - AddScore( traceEnt->parent, WOLF_DYNAMITE_PLANT ); // give drop score to guy who dropped it - traceEnt->parent = ent; // give explode score to guy who armed it -// jpw pulled hit->spawnflags |= OBJECTIVE_DESTROYED; // this is pretty kludgy but we can't test it in explode fn - } // jpw } } diff --git a/MP/code/qcommon/files.c b/MP/code/qcommon/files.c index 1ab3969..f9d2ea3 100644 --- a/MP/code/qcommon/files.c +++ b/MP/code/qcommon/files.c @@ -558,57 +558,6 @@ qboolean FS_CreatePath( char *OSPath ) { /* ================= -FS_CopyFile - -Copy a fully specified file from one place to another -================= -*/ -void FS_CopyFile( char *fromOSPath, char *toOSPath ) { - FILE *f; - int len; - byte *buf; - - Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath ); - - if ( strstr( fromOSPath, "journal.dat" ) || strstr( fromOSPath, "journaldata.dat" ) ) { - Com_Printf( "Ignoring journal files\n" ); - return; - } - - f = Sys_FOpen( fromOSPath, "rb" ); - if ( !f ) { - return; - } - fseek( f, 0, SEEK_END ); - len = ftell( f ); - fseek( f, 0, SEEK_SET ); - - // we are using direct malloc instead of Z_Malloc here, so it - // probably won't work on a mac... Its only for developers anyway... - buf = malloc( len ); - if ( fread( buf, 1, len, f ) != len ) { - Com_Error( ERR_FATAL, "Short read in FS_Copyfiles()\n" ); - } - fclose( f ); - - if ( FS_CreatePath( toOSPath ) ) { - return; - } - - f = Sys_FOpen( toOSPath, "wb" ); - if ( !f ) { - free( buf ); //DAJ free as well - return; - } - if ( fwrite( buf, 1, len, f ) != len ) { - Com_Error( ERR_FATAL, "Short write in FS_Copyfiles()\n" ); - } - fclose( f ); - free( buf ); -} - -/* -================= FS_CheckFilenameIsMutable ERR_FATAL if trying to maniuplate a file with the platform library, QVM, or pk3 extension diff --git a/MP/code/qcommon/qcommon.h b/MP/code/qcommon/qcommon.h index 321b42a..0727d4e 100644 --- a/MP/code/qcommon/qcommon.h +++ b/MP/code/qcommon/qcommon.h @@ -828,8 +828,6 @@ int FS_RandChecksumFeed( void ); char *FS_ShiftedStrStr( const char *string, const char *substring, int shift ); char *FS_ShiftStr( const char *string, int shift ); -void FS_CopyFile( char *fromOSPath, char *toOSPath ); - qboolean FS_VerifyPak( const char *pak ); /* diff --git a/MP/code/rend2/tr_bsp.c b/MP/code/rend2/tr_bsp.c index 5f4af25..fc1509c 100644 --- a/MP/code/rend2/tr_bsp.c +++ b/MP/code/rend2/tr_bsp.c @@ -603,8 +603,6 @@ static void R_LoadVisibility( lump_t *l ) { int len; byte *buf; - len = ( s_worldData.numClusters + 63 ) & ~63; - len = l->filelen; if ( !len ) { return; @@ -1642,7 +1640,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { for ( m = 0; m < 2; m++ ) { - if ( grid2->width >= MAX_GRID_SIZE ) { + if ( !grid2 || grid2->width >= MAX_GRID_SIZE ) { break; } if ( m ) { @@ -1698,7 +1696,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { } for ( m = 0; m < 2; m++ ) { - if ( grid2->height >= MAX_GRID_SIZE ) { + if ( !grid2 || grid2->height >= MAX_GRID_SIZE ) { break; } if ( m ) { @@ -1768,7 +1766,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { for ( k = grid1->height - 1; k > 1; k -= 2 ) { for ( m = 0; m < 2; m++ ) { - if ( grid2->width >= MAX_GRID_SIZE ) { + if ( !grid2 || grid2->width >= MAX_GRID_SIZE ) { break; } if ( m ) { @@ -1824,7 +1822,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { } for ( m = 0; m < 2; m++ ) { - if ( grid2->height >= MAX_GRID_SIZE ) { + if ( !grid2 || grid2->height >= MAX_GRID_SIZE ) { break; } if ( m ) { diff --git a/MP/code/rend2/tr_flares.c b/MP/code/rend2/tr_flares.c index bdc8104..dad093f 100644 --- a/MP/code/rend2/tr_flares.c +++ b/MP/code/rend2/tr_flares.c @@ -304,7 +304,7 @@ void RB_AddCoronaFlares( void ) { } cor = backEnd.refdef.coronas; - fog = tr.world->fogs; + for ( i = 0 ; i < backEnd.refdef.num_coronas ; i++, cor++ ) { // find which fog volume the corona is in diff --git a/MP/code/rend2/tr_font.c b/MP/code/rend2/tr_font.c index 9978508..99431ac 100644 --- a/MP/code/rend2/tr_font.c +++ b/MP/code/rend2/tr_font.c @@ -456,7 +456,7 @@ void RE_RegisterFont( const char *fontName, int pointSize, fontInfo_t *font ) { maxHeight = 0; for ( i = GLYPH_START; i < GLYPH_END; i++ ) { - glyph = RE_ConstructGlyphInfo( out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue ); + RE_ConstructGlyphInfo( out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue ); } xOut = 0; diff --git a/MP/code/rend2/tr_image.c b/MP/code/rend2/tr_image.c index 957f2e8..bb7a18a 100644 --- a/MP/code/rend2/tr_image.c +++ b/MP/code/rend2/tr_image.c @@ -45,54 +45,6 @@ int gl_filter_max = GL_LINEAR; #define FILE_HASH_SIZE 4096 static image_t* hashTable[FILE_HASH_SIZE]; -// Ridah, in order to prevent zone fragmentation, all images will -// be read into this buffer. In order to keep things as fast as possible, -// we'll give it a starting value, which will account for the majority of -// images, but allow it to grow if the buffer isn't big enough -#define R_IMAGE_BUFFER_SIZE ( 512 * 512 * 4 ) // 512 x 512 x 32bit - -typedef enum { - BUFFER_IMAGE, - BUFFER_SCALED, - BUFFER_RESAMPLED, - BUFFER_MAX_TYPES -} bufferMemType_t; - -int imageBufferSize[BUFFER_MAX_TYPES] = {0,0,0}; -void *imageBufferPtr[BUFFER_MAX_TYPES] = {NULL,NULL,NULL}; - -void *R_GetImageBuffer( int size, bufferMemType_t bufferType ) { - if ( imageBufferSize[bufferType] < R_IMAGE_BUFFER_SIZE && size <= imageBufferSize[bufferType] ) { - imageBufferSize[bufferType] = R_IMAGE_BUFFER_SIZE; - imageBufferPtr[bufferType] = malloc( imageBufferSize[bufferType] ); -//DAJ TEST imageBufferPtr[bufferType] = Z_Malloc( imageBufferSize[bufferType] ); - } - if ( size > imageBufferSize[bufferType] ) { // it needs to grow - if ( imageBufferPtr[bufferType] ) { - free( imageBufferPtr[bufferType] ); - } -//DAJ TEST Z_Free( imageBufferPtr[bufferType] ); - imageBufferSize[bufferType] = size; - imageBufferPtr[bufferType] = malloc( imageBufferSize[bufferType] ); -//DAJ TEST imageBufferPtr[bufferType] = Z_Malloc( imageBufferSize[bufferType] ); - } - - return imageBufferPtr[bufferType]; -} - -void R_FreeImageBuffer( void ) { - int bufferType; - for ( bufferType = 0; bufferType < BUFFER_MAX_TYPES; bufferType++ ) { - if ( !imageBufferPtr[bufferType] ) { - return; - } - free( imageBufferPtr[bufferType] ); -//DAJ TEST Z_Free( imageBufferPtr[bufferType] ); - imageBufferSize[bufferType] = 0; - imageBufferPtr[bufferType] = NULL; - } -} - /* ** R_GammaCorrect */ @@ -2083,7 +2035,7 @@ static void Upload32( byte *data, int width, int height, imgType_t type, imgFlag if ( r_rmse->value ) { while ( R_RMSE( (byte *)data, width, height ) < r_rmse->value ) { rmse_saved += ( height * width * 4 ) - ( ( width >> 1 ) * ( height >> 1 ) * 4 ); - resampledBuffer = R_GetImageBuffer( ( width >> 1 ) * ( height >> 1 ) * 4, BUFFER_RESAMPLED ); + resampledBuffer = ri.Hunk_AllocateTempMemory( ( width >> 1 ) * ( height >> 1 ) * 4 ); ResampleTexture( data, width, height, resampledBuffer, width >> 1, height >> 1 ); data = resampledBuffer; width = width >> 1; @@ -2287,26 +2239,12 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgT qboolean isLightmap = qfalse; long hash; int glWrapClampMode; - qboolean noCompress = qfalse; if ( strlen( name ) >= MAX_QPATH ) { ri.Error( ERR_DROP, "R_CreateImage: \"%s\" is too long", name ); } if ( !strncmp( name, "*lightmap", 9 ) ) { isLightmap = qtrue; - noCompress = qtrue; - } - if ( !noCompress && strstr( name, "skies" ) ) { - noCompress = qtrue; - } - if ( !noCompress && strstr( name, "weapons" ) ) { // don't compress view weapon skins - noCompress = qtrue; - } - // RF, if the shader hasn't specifically asked for it, don't allow compression - if ( r_ext_compressed_textures->integer == 2 && ( tr.allowCompress != qtrue ) ) { - noCompress = qtrue; - } else if ( r_ext_compressed_textures->integer == 1 && ( tr.allowCompress < 0 ) ) { - noCompress = qtrue; } if ( tr.numImages == MAX_DRAWIMAGES ) { @@ -3350,9 +3288,9 @@ qhandle_t RE_GetShaderFromModel( qhandle_t modelid, int surfnum, int withlightma // msurface_t *surf; // shader_t *shd; - if ( surfnum < 0 ) { - surfnum = 0; - } +// if ( surfnum < 0 ) { +// surfnum = 0; +// } // model = R_GetModelByHandle( modelid ); // (SA) should be correct now /* FIXME - Rend2 diff --git a/MP/code/rend2/tr_init.c b/MP/code/rend2/tr_init.c index b4c2670..646a0b4 100644 --- a/MP/code/rend2/tr_init.c +++ b/MP/code/rend2/tr_init.c @@ -1648,10 +1648,8 @@ void RE_Shutdown( qboolean destroyWindow ) { if ( destroyWindow ) { GLimp_Shutdown(); - // Ridah, release the virtual memory - R_Hunk_End(); - R_FreeImageBuffer(); - ri.Tag_Free(); // wipe all render alloc'd zone memory + Com_Memset( &glConfig, 0, sizeof( glConfig ) ); + Com_Memset( &glState, 0, sizeof( glState ) ); } tr.registered = qfalse; diff --git a/MP/code/rend2/tr_local.h b/MP/code/rend2/tr_local.h index 84229a0..fa6c2c8 100644 --- a/MP/code/rend2/tr_local.h +++ b/MP/code/rend2/tr_local.h @@ -2324,7 +2324,6 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4], void RB_InstantQuad( vec4_t quadVerts[4] ); //void RB_InstantQuad2(vec4_t quadVerts[4], vec2_t texCoords[4], vec4_t color, shaderProgram_t *sp, vec2_t invTexRes); void RB_InstantQuad2(vec4_t quadVerts[4], vec2_t texCoords[4]); -void RB_AddQuadStampFadingCornersExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ); void RB_ShowImages( void ); @@ -2842,6 +2841,5 @@ extern int skyboxportal; // Ridah, virtual memory void *R_Hunk_Begin( void ); void R_Hunk_End( void ); -void R_FreeImageBuffer( void ); #endif //TR_LOCAL_H (THIS MUST BE LAST!!) diff --git a/MP/code/rend2/tr_model.c b/MP/code/rend2/tr_model.c index 02c7aa5..d74d1bf 100644 --- a/MP/code/rend2/tr_model.c +++ b/MP/code/rend2/tr_model.c @@ -543,8 +543,6 @@ qboolean R_MDC_EncodeXyzCompressed( const vec3_t vec, const vec3_t normal, mdcXy int i; unsigned char anorm; - i = sizeof( mdcXyzCompressed_t ); - retval.ofsVec = 0; for ( i = 0; i < 3; i++ ) { if ( fabs( vec[i] ) >= MDC_MAX_DIST ) { @@ -2172,16 +2170,16 @@ R_LerpTag ================ */ int R_LerpTag( orientation_t *tag, const refEntity_t *refent, const char *tagNameIn, int startIndex ) { - mdvTag_t *start, *end; + mdvTag_t *start, *end; mdvTag_t start_space, end_space; - int i; - float frontLerp, backLerp; - model_t *model; - char tagName[MAX_QPATH]; //, *ch; - int retval = 0; - qhandle_t handle; - int startFrame, endFrame; - float frac; + int i; + float frontLerp, backLerp; + model_t *model; + char tagName[MAX_QPATH]; + int retval = 0; + qhandle_t handle; + int startFrame, endFrame; + float frac; handle = refent->hModel; startFrame = refent->oldframe; @@ -2196,8 +2194,9 @@ int R_LerpTag( orientation_t *tag, const refEntity_t *refent, const char *tagNam { start = &start_space; end = &end_space; + retval = R_GetAnimTag((mdrHeader_t *) model->modelData, startFrame, tagName, startIndex, &start); - retval = R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, startIndex, &end); + R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, startIndex, &end); } else if( model->type == MOD_IQM ) { return R_IQMLerpTag( tag, model->modelData, @@ -2209,7 +2208,7 @@ int R_LerpTag( orientation_t *tag, const refEntity_t *refent, const char *tagNam } else if (model->type == MOD_MESH) { // old MD3 style retval = R_GetTag(model->mdv[0], startFrame, tagName, startIndex, &start); - retval = R_GetTag(model->mdv[0], endFrame, tagName, startIndex, &end); + R_GetTag(model->mdv[0], endFrame, tagName, startIndex, &end); } else if ( model->type == MOD_MDS ) { // use bone lerping retval = R_GetBoneTag( tag, model->mds, startIndex, refent, tagNameIn ); diff --git a/MP/code/rend2/tr_model_iqm.c b/MP/code/rend2/tr_model_iqm.c index 5b404cc..c88dd88 100644 --- a/MP/code/rend2/tr_model_iqm.c +++ b/MP/code/rend2/tr_model_iqm.c @@ -144,7 +144,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na unsigned short *framedata; char *str; int i, j; - float jointInvMats[IQM_MAX_JOINTS * 12]; + float jointInvMats[IQM_MAX_JOINTS * 12] = {0.0f}; float *mat, *matInv; size_t size, joint_names; iqmData_t *iqmData; diff --git a/MP/code/rend2/tr_shade_calc.c b/MP/code/rend2/tr_shade_calc.c index f8e344d..dfc8e28 100644 --- a/MP/code/rend2/tr_shade_calc.c +++ b/MP/code/rend2/tr_shade_calc.c @@ -694,7 +694,7 @@ float RB_CalcWaveAlphaSingle( const waveForm_t *wf ) */ void RB_CalcModulateColorsByFog( unsigned char *colors ) { int i; - float texCoords[SHADER_MAX_VERTEXES][2]; + float texCoords[SHADER_MAX_VERTEXES][2] = {{0.0f}}; // calculate texcoords so we can derive density // this is not wasted, because it would only have diff --git a/MP/code/rend2/tr_shader.c b/MP/code/rend2/tr_shader.c index cc55ef2..fc8c133 100644 --- a/MP/code/rend2/tr_shader.c +++ b/MP/code/rend2/tr_shader.c @@ -3750,7 +3750,7 @@ a single large text block that can be scanned for shader names #define MAX_SHADER_FILES 4096 static void ScanAndLoadShaderFiles( void ) { char **shaderFiles; - char *buffers[MAX_SHADER_FILES]; + char *buffers[MAX_SHADER_FILES] = {NULL}; char *p; int numShaderFiles; int i; diff --git a/MP/code/rend2/tr_surface.c b/MP/code/rend2/tr_surface.c index a6c6eed..732e579 100644 --- a/MP/code/rend2/tr_surface.c +++ b/MP/code/rend2/tr_surface.c @@ -90,107 +90,6 @@ void RB_CheckVBOandIBO(VBO_t *vbo, IBO_t *ibo) /* ============== -RB_AddQuadStampFadingCornersExt - - Creates a sprite with the center at colors[3] alpha, and the corners all 0 alpha -============== -*/ -void RB_AddQuadStampFadingCornersExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ) { - vec3_t normal; - int ndx; - byte lColor[4]; - - RB_CHECKOVERFLOW( 5, 12 ); - - ndx = tess.numVertexes; - - // triangle indexes for a simple quad - tess.indexes[ tess.numIndexes + 0 ] = ndx + 0; - tess.indexes[ tess.numIndexes + 1 ] = ndx + 1; - tess.indexes[ tess.numIndexes + 2 ] = ndx + 4; - - tess.indexes[ tess.numIndexes + 3 ] = ndx + 1; - tess.indexes[ tess.numIndexes + 4 ] = ndx + 2; - tess.indexes[ tess.numIndexes + 5 ] = ndx + 4; - - tess.indexes[ tess.numIndexes + 6 ] = ndx + 2; - tess.indexes[ tess.numIndexes + 7 ] = ndx + 3; - tess.indexes[ tess.numIndexes + 8 ] = ndx + 4; - - tess.indexes[ tess.numIndexes + 9 ] = ndx + 3; - tess.indexes[ tess.numIndexes + 10] = ndx + 0; - tess.indexes[ tess.numIndexes + 11] = ndx + 4; - - tess.xyz[ndx][0] = origin[0] + left[0] + up[0]; - tess.xyz[ndx][1] = origin[1] + left[1] + up[1]; - tess.xyz[ndx][2] = origin[2] + left[2] + up[2]; - - tess.xyz[ndx + 1][0] = origin[0] - left[0] + up[0]; - tess.xyz[ndx + 1][1] = origin[1] - left[1] + up[1]; - tess.xyz[ndx + 1][2] = origin[2] - left[2] + up[2]; - - tess.xyz[ndx + 2][0] = origin[0] - left[0] - up[0]; - tess.xyz[ndx + 2][1] = origin[1] - left[1] - up[1]; - tess.xyz[ndx + 2][2] = origin[2] - left[2] - up[2]; - - tess.xyz[ndx + 3][0] = origin[0] + left[0] - up[0]; - tess.xyz[ndx + 3][1] = origin[1] + left[1] - up[1]; - tess.xyz[ndx + 3][2] = origin[2] + left[2] - up[2]; - - tess.xyz[ndx + 4][0] = origin[0]; - tess.xyz[ndx + 4][1] = origin[1]; - tess.xyz[ndx + 4][2] = origin[2]; - - - // constant normal all the way around - VectorSubtract( vec3_origin, backEnd.viewParms.or.axis[0], normal ); - -// tess.normal[ndx][0] = tess.normal[ndx + 1][0] = tess.normal[ndx + 2][0] = tess.normal[ndx + 3][0] = tess.normal[ndx + 4][0] = normal[0]; -// tess.normal[ndx][1] = tess.normal[ndx + 1][1] = tess.normal[ndx + 2][1] = tess.normal[ndx + 3][1] = tess.normal[ndx + 4][1] = normal[1]; -// tess.normal[ndx][2] = tess.normal[ndx + 1][2] = tess.normal[ndx + 2][2] = tess.normal[ndx + 3][2] = tess.normal[ndx + 4][2] = normal[2]; - - tess.normal[ndx] = - tess.normal[ndx+1] = - tess.normal[ndx+2] = - tess.normal[ndx+3] = - tess.normal[ndx+4] = R_VboPackNormal(normal); - - // standard square texture coordinates - tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; - tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; - - tess.texCoords[ndx + 1][0][0] = tess.texCoords[ndx + 1][1][0] = s2; - tess.texCoords[ndx + 1][0][1] = tess.texCoords[ndx + 1][1][1] = t1; - - tess.texCoords[ndx + 2][0][0] = tess.texCoords[ndx + 2][1][0] = s2; - tess.texCoords[ndx + 2][0][1] = tess.texCoords[ndx + 2][1][1] = t2; - - tess.texCoords[ndx + 3][0][0] = tess.texCoords[ndx + 3][1][0] = s1; - tess.texCoords[ndx + 3][0][1] = tess.texCoords[ndx + 3][1][1] = t2; - - tess.texCoords[ndx + 4][0][0] = tess.texCoords[ndx + 4][1][0] = ( s1 + s2 ) / 2.0; - tess.texCoords[ndx + 4][0][1] = tess.texCoords[ndx + 4][1][1] = ( t1 + t2 ) / 2.0; - - // center uses full alpha - *( unsigned int * ) &tess.vertexColors[ndx + 4] = - *( unsigned int * )color; - - // fade around edges - memcpy( lColor, color, sizeof( byte ) * 4 ); - lColor[3] = 0; - *( unsigned int * ) &tess.vertexColors[ndx] = - *( unsigned int * ) &tess.vertexColors[ndx + 1] = - *( unsigned int * ) &tess.vertexColors[ndx + 2] = - *( unsigned int * ) &tess.vertexColors[ndx + 3] = - *( unsigned int * )lColor; - - - tess.numVertexes += 5; - tess.numIndexes += 12; -} - -/* -============== RB_AddQuadStampExt ============== */ @@ -359,6 +258,8 @@ static void RB_SurfaceSplash( void ) { VectorSubtract( vec3_origin, left, left ); } + VectorScale4(ent->e.shaderRGBA, 1.0f / 255.0f, colors); + RB_AddQuadStamp( ent->e.origin, left, up, colors ); } diff --git a/MP/code/rend2/tr_world.c b/MP/code/rend2/tr_world.c index 9af4ddd..aff3585 100644 --- a/MP/code/rend2/tr_world.c +++ b/MP/code/rend2/tr_world.c @@ -629,6 +629,9 @@ static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits, int c; int surf, *view; + // RF, hack, dlight elimination above is unreliable + dlightBits = 0xffffffff; + tr.pc.c_leafs++; // add to z buffer bounds diff --git a/MP/code/renderer/tr_bsp.c b/MP/code/renderer/tr_bsp.c index 88428b0..d4712b9 100644 --- a/MP/code/renderer/tr_bsp.c +++ b/MP/code/renderer/tr_bsp.c @@ -857,7 +857,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { for ( m = 0; m < 2; m++ ) { - if ( !grid2 || grid2->width >= MAX_GRID_SIZE ) { + if ( grid2->width >= MAX_GRID_SIZE ) { break; } if ( m ) { @@ -913,7 +913,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { } for ( m = 0; m < 2; m++ ) { - if ( !grid2 || grid2->height >= MAX_GRID_SIZE ) { + if ( grid2->height >= MAX_GRID_SIZE ) { break; } if ( m ) { @@ -980,7 +980,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { for ( k = 0; k < grid1->height - 2; k += 2 ) { for ( m = 0; m < 2; m++ ) { - if ( !grid2 || grid2->width >= MAX_GRID_SIZE ) { + if ( grid2->width >= MAX_GRID_SIZE ) { break; } if ( m ) { @@ -1036,7 +1036,7 @@ int R_StitchPatches( int grid1num, int grid2num ) { } for ( m = 0; m < 2; m++ ) { - if ( !grid2 || grid2->height >= MAX_GRID_SIZE ) { + if ( grid2->height >= MAX_GRID_SIZE ) { break; } if ( m ) { diff --git a/MP/code/renderer/tr_flares.c b/MP/code/renderer/tr_flares.c index a1367a7..460324e 100644 --- a/MP/code/renderer/tr_flares.c +++ b/MP/code/renderer/tr_flares.c @@ -304,7 +304,7 @@ void RB_AddCoronaFlares( void ) { } cor = backEnd.refdef.coronas; - fog = tr.world->fogs; + for ( i = 0 ; i < backEnd.refdef.num_coronas ; i++, cor++ ) { // find which fog volume the corona is in diff --git a/MP/code/renderer/tr_font.c b/MP/code/renderer/tr_font.c index 81d1697..24a8604 100644 --- a/MP/code/renderer/tr_font.c +++ b/MP/code/renderer/tr_font.c @@ -456,7 +456,7 @@ void RE_RegisterFont( const char *fontName, int pointSize, fontInfo_t *font ) { maxHeight = 0; for ( i = GLYPH_START; i < GLYPH_END; i++ ) { - glyph = RE_ConstructGlyphInfo( out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue ); + RE_ConstructGlyphInfo( out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue ); } xOut = 0; diff --git a/MP/code/renderer/tr_image.c b/MP/code/renderer/tr_image.c index 8af7bdb..0852123 100644 --- a/MP/code/renderer/tr_image.c +++ b/MP/code/renderer/tr_image.c @@ -35,7 +35,6 @@ If you have questions concerning this license or the applicable additional terms #include "tr_local.h" - static byte s_intensitytable[256]; static unsigned char s_gammatable[256]; @@ -45,54 +44,6 @@ int gl_filter_max = GL_LINEAR; #define FILE_HASH_SIZE 4096 static image_t* hashTable[FILE_HASH_SIZE]; -// Ridah, in order to prevent zone fragmentation, all images will -// be read into this buffer. In order to keep things as fast as possible, -// we'll give it a starting value, which will account for the majority of -// images, but allow it to grow if the buffer isn't big enough -#define R_IMAGE_BUFFER_SIZE ( 512 * 512 * 4 ) // 512 x 512 x 32bit - -typedef enum { - BUFFER_IMAGE, - BUFFER_SCALED, - BUFFER_RESAMPLED, - BUFFER_MAX_TYPES -} bufferMemType_t; - -int imageBufferSize[BUFFER_MAX_TYPES] = {0,0,0}; -void *imageBufferPtr[BUFFER_MAX_TYPES] = {NULL,NULL,NULL}; - -void *R_GetImageBuffer( int size, bufferMemType_t bufferType ) { - if ( imageBufferSize[bufferType] < R_IMAGE_BUFFER_SIZE && size <= imageBufferSize[bufferType] ) { - imageBufferSize[bufferType] = R_IMAGE_BUFFER_SIZE; - imageBufferPtr[bufferType] = malloc( imageBufferSize[bufferType] ); -//DAJ TEST imageBufferPtr[bufferType] = Z_Malloc( imageBufferSize[bufferType] ); - } - if ( size > imageBufferSize[bufferType] ) { // it needs to grow - if ( imageBufferPtr[bufferType] ) { - free( imageBufferPtr[bufferType] ); - } -//DAJ TEST Z_Free( imageBufferPtr[bufferType] ); - imageBufferSize[bufferType] = size; - imageBufferPtr[bufferType] = malloc( imageBufferSize[bufferType] ); -//DAJ TEST imageBufferPtr[bufferType] = Z_Malloc( imageBufferSize[bufferType] ); - } - - return imageBufferPtr[bufferType]; -} - -void R_FreeImageBuffer( void ) { - int bufferType; - for ( bufferType = 0; bufferType < BUFFER_MAX_TYPES; bufferType++ ) { - if ( !imageBufferPtr[bufferType] ) { - return; - } - free( imageBufferPtr[bufferType] ); -//DAJ TEST Z_Free( imageBufferPtr[bufferType] ); - imageBufferSize[bufferType] = 0; - imageBufferPtr[bufferType] = NULL; - } -} - /* ** R_GammaCorrect */ @@ -703,7 +654,7 @@ static void Upload32( unsigned *data, if ( r_rmse->value ) { while ( R_RMSE( (byte *)data, width, height ) < r_rmse->value ) { rmse_saved += ( height * width * 4 ) - ( ( width >> 1 ) * ( height >> 1 ) * 4 ); - resampledBuffer = R_GetImageBuffer( ( width >> 1 ) * ( height >> 1 ) * 4, BUFFER_RESAMPLED ); + resampledBuffer = ri.Hunk_AllocateTempMemory( ( width >> 1 ) * ( height >> 1 ) * 4 ); ResampleTexture( data, width, height, resampledBuffer, width >> 1, height >> 1 ); data = resampledBuffer; width = width >> 1; @@ -718,16 +669,13 @@ static void Upload32( unsigned *data, ; for ( scaled_height = 1 ; scaled_height < height ; scaled_height <<= 1 ) ; - if ( r_roundImagesDown->integer && scaled_width > width ) { + if ( r_roundImagesDown->integer && scaled_width > width ) scaled_width >>= 1; - } - if ( r_roundImagesDown->integer && scaled_height > height ) { + if ( r_roundImagesDown->integer && scaled_height > height ) scaled_height >>= 1; - } if ( scaled_width != width || scaled_height != height ) { - //resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 ); - resampledBuffer = R_GetImageBuffer( scaled_width * scaled_height * 4, BUFFER_RESAMPLED ); + resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 ); ResampleTexture( data, width, height, resampledBuffer, scaled_width, scaled_height ); data = resampledBuffer; width = scaled_width; @@ -758,13 +706,12 @@ static void Upload32( unsigned *data, // deal with a half mip resampling // while ( scaled_width > glConfig.maxTextureSize - || scaled_height > glConfig.maxTextureSize ) { + || scaled_height > glConfig.maxTextureSize ) { scaled_width >>= 1; scaled_height >>= 1; } - //scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height ); - scaledBuffer = R_GetImageBuffer( sizeof( unsigned ) * scaled_width * scaled_height, BUFFER_SCALED ); + scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height ); // // scan the texture for each channel's max values @@ -928,7 +875,8 @@ static void Upload32( unsigned *data, goto done; } memcpy( scaledBuffer, data, width * height * 4 ); - } else + } + else { // use the normal mip-mapping function to go down from here while ( width > scaled_width || height > scaled_height ) { @@ -1002,10 +950,10 @@ done: GL_CheckErrors(); - //if ( scaledBuffer != 0 ) - // ri.Hunk_FreeTempMemory( scaledBuffer ); - //if ( resampledBuffer != 0 ) - // ri.Hunk_FreeTempMemory( resampledBuffer ); + if ( scaledBuffer != 0 ) + ri.Hunk_FreeTempMemory( scaledBuffer ); + if ( resampledBuffer != 0 ) + ri.Hunk_FreeTempMemory( resampledBuffer ); } /* diff --git a/MP/code/renderer/tr_init.c b/MP/code/renderer/tr_init.c index 3c37ca3..b19a197 100644 --- a/MP/code/renderer/tr_init.c +++ b/MP/code/renderer/tr_init.c @@ -1444,10 +1444,8 @@ void RE_Shutdown( qboolean destroyWindow ) { if ( destroyWindow ) { GLimp_Shutdown(); - // Ridah, release the virtual memory - R_Hunk_End(); - R_FreeImageBuffer(); - ri.Tag_Free(); // wipe all render alloc'd zone memory + Com_Memset( &glConfig, 0, sizeof( glConfig ) ); + Com_Memset( &glState, 0, sizeof( glState ) ); } tr.registered = qfalse; diff --git a/MP/code/renderer/tr_local.h b/MP/code/renderer/tr_local.h index 5aecb72..475b244 100644 --- a/MP/code/renderer/tr_local.h +++ b/MP/code/renderer/tr_local.h @@ -1492,7 +1492,6 @@ void RB_StageIteratorLightmappedMultitexture( void ); void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color ); void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ); -void RB_AddQuadStampFadingCornersExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ); void RB_ShowImages( void ); @@ -1944,6 +1943,5 @@ extern int skyboxportal; // Ridah, virtual memory void *R_Hunk_Begin( void ); void R_Hunk_End( void ); -void R_FreeImageBuffer( void ); #endif //TR_LOCAL_H (THIS MUST BE LAST!!) diff --git a/MP/code/renderer/tr_model.c b/MP/code/renderer/tr_model.c index 20be57a..e199bee 100644 --- a/MP/code/renderer/tr_model.c +++ b/MP/code/renderer/tr_model.c @@ -568,8 +568,6 @@ qboolean R_MDC_EncodeXyzCompressed( const vec3_t vec, const vec3_t normal, mdcXy int i; unsigned char anorm; - i = sizeof( mdcXyzCompressed_t ); - retval.ofsVec = 0; for ( i = 0; i < 3; i++ ) { if ( fabs( vec[i] ) >= MDC_MAX_DIST ) { @@ -877,7 +875,9 @@ static qboolean R_LoadMDC( model_t *mod, int lod, void *buffer, const char *mod_ md3St_t *st; md3XyzNormal_t *xyz; mdcXyzCompressed_t *xyzComp; +#ifdef Q3_BIG_ENDIAN mdcTag_t *tag; +#endif short *ps; int version; int size; @@ -938,16 +938,16 @@ static qboolean R_LoadMDC( model_t *mod, int lod, void *buffer, const char *mod_ } } +#ifdef Q3_BIG_ENDIAN // swap all the tags tag = ( mdcTag_t * )( (byte *)mod->mdc[lod] + mod->mdc[lod]->ofsTags ); - if ( LittleLong( 1 ) != 1 ) { - for ( i = 0 ; i < mod->mdc[lod]->numTags * mod->mdc[lod]->numFrames ; i++, tag++ ) { - for ( j = 0 ; j < 3 ; j++ ) { - tag->xyz[j] = LittleShort( tag->xyz[j] ); - tag->angles[j] = LittleShort( tag->angles[j] ); - } + for ( i = 0 ; i < mod->mdc[lod]->numTags * mod->mdc[lod]->numFrames ; i++, tag++ ) { + for ( j = 0 ; j < 3 ; j++ ) { + tag->xyz[j] = LittleShort( tag->xyz[j] ); + tag->angles[j] = LittleShort( tag->angles[j] ); } } +#endif // swap all the surfaces surf = ( mdcSurface_t * )( (byte *)mod->mdc[lod] + mod->mdc[lod]->ofsSurfaces ); @@ -2063,18 +2063,18 @@ R_LerpTag ================ */ int R_LerpTag( orientation_t *tag, const refEntity_t *refent, const char *tagNameIn, int startIndex ) { - md3Tag_t *start, *end; + md3Tag_t *start, *end; md3Tag_t start_space, end_space; - md3Tag_t ustart, uend; - int i; - float frontLerp, backLerp; - model_t *model; - vec3_t sangles, eangles; - char tagName[MAX_QPATH]; //, *ch; - int retval = 0; - qhandle_t handle; - int startFrame, endFrame; - float frac; + md3Tag_t ustart, uend; + int i; + float frontLerp, backLerp; + model_t *model; + vec3_t sangles, eangles; + char tagName[MAX_QPATH]; //, *ch; + int retval = 0; + qhandle_t handle; + int startFrame, endFrame; + float frac; handle = refent->hModel; startFrame = refent->oldframe; @@ -2096,8 +2096,9 @@ int R_LerpTag( orientation_t *tag, const refEntity_t *refent, const char *tagNam { start = &start_space; end = &end_space; + retval = R_GetAnimTag((mdrHeader_t *) model->modelData, startFrame, tagName, startIndex, &start); - retval = R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, startIndex, &end); + R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, startIndex, &end); } else if ( model->type == MOD_IQM ) { return R_IQMLerpTag( tag, model->modelData, @@ -2109,7 +2110,7 @@ int R_LerpTag( orientation_t *tag, const refEntity_t *refent, const char *tagNam } else if ( model->type == MOD_MESH ) { // old MD3 style retval = R_GetTag( (byte *)model->md3[0], startFrame, tagName, startIndex, &start ); - retval = R_GetTag( (byte *)model->md3[0], endFrame, tagName, startIndex, &end ); + R_GetTag( (byte *)model->md3[0], endFrame, tagName, startIndex, &end ); } else if ( model->type == MOD_MDS ) { // use bone lerping retval = R_GetBoneTag( tag, model->mds, startIndex, refent, tagNameIn ); @@ -2125,7 +2126,7 @@ int R_LerpTag( orientation_t *tag, const refEntity_t *refent, const char *tagNam mdcTag_t *cstart, *cend; retval = R_GetMDCTag( (byte *)model->mdc[0], startFrame, tagName, startIndex, &cstart ); - retval = R_GetMDCTag( (byte *)model->mdc[0], endFrame, tagName, startIndex, &cend ); + R_GetMDCTag( (byte *)model->mdc[0], endFrame, tagName, startIndex, &cend ); // uncompress the MDC tags into MD3 style tags if ( cstart && cend ) { diff --git a/MP/code/renderer/tr_model_iqm.c b/MP/code/renderer/tr_model_iqm.c index 7da9c7b..b6f570e 100644 --- a/MP/code/renderer/tr_model_iqm.c +++ b/MP/code/renderer/tr_model_iqm.c @@ -144,7 +144,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na unsigned short *framedata; char *str; int i, j; - float jointInvMats[IQM_MAX_JOINTS * 12]; + float jointInvMats[IQM_MAX_JOINTS * 12] = {0.0f}; float *mat, *matInv; size_t size, joint_names; iqmData_t *iqmData; diff --git a/MP/code/renderer/tr_shade_calc.c b/MP/code/renderer/tr_shade_calc.c index 279aa41..6061e52 100644 --- a/MP/code/renderer/tr_shade_calc.c +++ b/MP/code/renderer/tr_shade_calc.c @@ -781,7 +781,7 @@ void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors ) { */ void RB_CalcModulateColorsByFog( unsigned char *colors ) { int i; - float texCoords[SHADER_MAX_VERTEXES][2]; + float texCoords[SHADER_MAX_VERTEXES][2] = {{0.0f}}; // calculate texcoords so we can derive density // this is not wasted, because it would only have @@ -801,7 +801,7 @@ void RB_CalcModulateColorsByFog( unsigned char *colors ) { */ void RB_CalcModulateAlphasByFog( unsigned char *colors ) { int i; - float texCoords[SHADER_MAX_VERTEXES][2]; + float texCoords[SHADER_MAX_VERTEXES][2] = {{0.0f}}; // calculate texcoords so we can derive density // this is not wasted, because it would only have @@ -819,7 +819,7 @@ void RB_CalcModulateAlphasByFog( unsigned char *colors ) { */ void RB_CalcModulateRGBAsByFog( unsigned char *colors ) { int i; - float texCoords[SHADER_MAX_VERTEXES][2]; + float texCoords[SHADER_MAX_VERTEXES][2] = {{0.0f}}; // calculate texcoords so we can derive density // this is not wasted, because it would only have diff --git a/MP/code/renderer/tr_shader.c b/MP/code/renderer/tr_shader.c index fae6165..547bc89 100644 --- a/MP/code/renderer/tr_shader.c +++ b/MP/code/renderer/tr_shader.c @@ -2968,7 +2968,7 @@ a single large text block that can be scanned for shader names #define MAX_SHADER_FILES 4096 static void ScanAndLoadShaderFiles( void ) { char **shaderFiles; - char *buffers[MAX_SHADER_FILES] = {0}; + char *buffers[MAX_SHADER_FILES] = {NULL}; char *p; int numShaderFiles; int i; diff --git a/MP/code/renderer/tr_surface.c b/MP/code/renderer/tr_surface.c index d52a41b..d9ea120 100644 --- a/MP/code/renderer/tr_surface.c +++ b/MP/code/renderer/tr_surface.c @@ -75,101 +75,6 @@ void RB_CheckOverflow( int verts, int indexes ) { /* ============== -RB_AddQuadStampFadingCornersExt - - Creates a sprite with the center at colors[3] alpha, and the corners all 0 alpha -============== -*/ -void RB_AddQuadStampFadingCornersExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 ) { - vec3_t normal; - int ndx; - byte lColor[4]; - - RB_CHECKOVERFLOW( 5, 12 ); - - ndx = tess.numVertexes; - - // triangle indexes for a simple quad - tess.indexes[ tess.numIndexes + 0 ] = ndx + 0; - tess.indexes[ tess.numIndexes + 1 ] = ndx + 1; - tess.indexes[ tess.numIndexes + 2 ] = ndx + 4; - - tess.indexes[ tess.numIndexes + 3 ] = ndx + 1; - tess.indexes[ tess.numIndexes + 4 ] = ndx + 2; - tess.indexes[ tess.numIndexes + 5 ] = ndx + 4; - - tess.indexes[ tess.numIndexes + 6 ] = ndx + 2; - tess.indexes[ tess.numIndexes + 7 ] = ndx + 3; - tess.indexes[ tess.numIndexes + 8 ] = ndx + 4; - - tess.indexes[ tess.numIndexes + 9 ] = ndx + 3; - tess.indexes[ tess.numIndexes + 10] = ndx + 0; - tess.indexes[ tess.numIndexes + 11] = ndx + 4; - - tess.xyz[ndx][0] = origin[0] + left[0] + up[0]; - tess.xyz[ndx][1] = origin[1] + left[1] + up[1]; - tess.xyz[ndx][2] = origin[2] + left[2] + up[2]; - - tess.xyz[ndx + 1][0] = origin[0] - left[0] + up[0]; - tess.xyz[ndx + 1][1] = origin[1] - left[1] + up[1]; - tess.xyz[ndx + 1][2] = origin[2] - left[2] + up[2]; - - tess.xyz[ndx + 2][0] = origin[0] - left[0] - up[0]; - tess.xyz[ndx + 2][1] = origin[1] - left[1] - up[1]; - tess.xyz[ndx + 2][2] = origin[2] - left[2] - up[2]; - - tess.xyz[ndx + 3][0] = origin[0] + left[0] - up[0]; - tess.xyz[ndx + 3][1] = origin[1] + left[1] - up[1]; - tess.xyz[ndx + 3][2] = origin[2] + left[2] - up[2]; - - tess.xyz[ndx + 4][0] = origin[0]; - tess.xyz[ndx + 4][1] = origin[1]; - tess.xyz[ndx + 4][2] = origin[2]; - - - // constant normal all the way around - VectorSubtract( vec3_origin, backEnd.viewParms.or.axis[0], normal ); - - tess.normal[ndx][0] = tess.normal[ndx + 1][0] = tess.normal[ndx + 2][0] = tess.normal[ndx + 3][0] = tess.normal[ndx + 4][0] = normal[0]; - tess.normal[ndx][1] = tess.normal[ndx + 1][1] = tess.normal[ndx + 2][1] = tess.normal[ndx + 3][1] = tess.normal[ndx + 4][1] = normal[1]; - tess.normal[ndx][2] = tess.normal[ndx + 1][2] = tess.normal[ndx + 2][2] = tess.normal[ndx + 3][2] = tess.normal[ndx + 4][2] = normal[2]; - - // standard square texture coordinates - tess.texCoords[ndx][0][0] = tess.texCoords[ndx][1][0] = s1; - tess.texCoords[ndx][0][1] = tess.texCoords[ndx][1][1] = t1; - - tess.texCoords[ndx + 1][0][0] = tess.texCoords[ndx + 1][1][0] = s2; - tess.texCoords[ndx + 1][0][1] = tess.texCoords[ndx + 1][1][1] = t1; - - tess.texCoords[ndx + 2][0][0] = tess.texCoords[ndx + 2][1][0] = s2; - tess.texCoords[ndx + 2][0][1] = tess.texCoords[ndx + 2][1][1] = t2; - - tess.texCoords[ndx + 3][0][0] = tess.texCoords[ndx + 3][1][0] = s1; - tess.texCoords[ndx + 3][0][1] = tess.texCoords[ndx + 3][1][1] = t2; - - tess.texCoords[ndx + 4][0][0] = tess.texCoords[ndx + 4][1][0] = ( s1 + s2 ) / 2.0; - tess.texCoords[ndx + 4][0][1] = tess.texCoords[ndx + 4][1][1] = ( t1 + t2 ) / 2.0; - - // center uses full alpha - *( unsigned int * ) &tess.vertexColors[ndx + 4] = - *( unsigned int * )color; - - // fade around edges - memcpy( lColor, color, sizeof( byte ) * 4 ); - lColor[3] = 0; - *( unsigned int * ) &tess.vertexColors[ndx] = - *( unsigned int * ) &tess.vertexColors[ndx + 1] = - *( unsigned int * ) &tess.vertexColors[ndx + 2] = - *( unsigned int * ) &tess.vertexColors[ndx + 3] = - *( unsigned int * )lColor; - - - tess.numVertexes += 5; - tess.numIndexes += 12; -} - -/* -============== RB_AddQuadStampExt ============== */ diff --git a/MP/code/renderer/tr_world.c b/MP/code/renderer/tr_world.c index 6b90a8f..4ab764d 100644 --- a/MP/code/renderer/tr_world.c +++ b/MP/code/renderer/tr_world.c @@ -478,8 +478,8 @@ static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ) // determine which dlights are needed newDlights[0] = 0; newDlights[1] = 0; -/* -// if ( dlightBits ) + + if ( dlightBits ) { int i; @@ -487,7 +487,7 @@ static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ) dlight_t *dl; float dist; -// if ( dlightBits & ( 1 << i ) ) { + if ( dlightBits & ( 1 << i ) ) { dl = &tr.refdef.dlights[i]; dist = DotProduct( dl->origin, node->plane->normal ) - node->plane->dist; @@ -497,10 +497,10 @@ static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ) if ( dist < dl->radius ) { newDlights[1] |= ( 1 << i ); } -// } + } } } -*/ + // recurse down the children, front side first R_RecursiveWorldNode( node->children[0], planeBits, newDlights[0] ); diff --git a/MP/code/ui/ui_main.c b/MP/code/ui/ui_main.c index 8419797..233d1ee 100644 --- a/MP/code/ui/ui_main.c +++ b/MP/code/ui/ui_main.c @@ -640,7 +640,7 @@ void Text_Paint( float x, float y, float scale, vec4_t color, const char *text, // NOTE: this is clearly non-optimal implementation, see Item_Text_AutoWrap_Paint for one // if color_save != NULL, use to keep track of the current color between wraps char* Text_AutoWrap_Paint_Chunk( float x, float y, int width, float scale, vec4_t color, char *text, float adjust, int limit, int style, qboolean dummy, vec4_t color_save ) { - int len, count; + int len = 0, count; vec4_t newColor; glyphInfo_t *glyph; float useScale; @@ -757,7 +757,7 @@ char* Text_AutoWrap_Paint_Chunk( float x, float y, int width, float scale, vec4_ trap_R_SetColor( NULL ); } } - return text + strlen( text ); + return text + len; } // count the lines that we will need to have to print with the given wrap parameters @@ -4310,7 +4310,7 @@ void WM_ActivateLimboChat( void ) { menuDef_t *menu; itemDef_t *itemdef; - menu = Menu_GetFocused(); + Menu_GetFocused(); menu = Menus_ActivateByName( "wm_limboChat", qtrue ); if ( !menu || g_editItem ) { @@ -5289,14 +5289,12 @@ UI_BuildServerDisplayList ================== */ static void UI_BuildServerDisplayList( int force ) { - int i, count, clients, maxClients, ping, game, len, visible, friendlyFire, tourney, maxlives, punkbuster, antilag; + int i, count, clients, maxClients, ping, game = 0, len, visible, friendlyFire, tourney, maxlives, punkbuster, antilag; char info[MAX_STRING_CHARS]; //qboolean startRefresh = qtrue; // TTimo: unused static int numinvisible; int lanSource; - game = 0; // NERVE - SMF - shut up compiler warning - if ( !( force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh ) ) { return; } diff --git a/MP/code/ui/ui_players.c b/MP/code/ui/ui_players.c index 79457b1..0b2b930 100644 --- a/MP/code/ui/ui_players.c +++ b/MP/code/ui/ui_players.c @@ -1157,6 +1157,7 @@ static qboolean AnimParseAnimConfig( playerInfo_t *animModelInfo, const char *fi token = COM_ParseExt( &text_p, qfalse ); if ( !token || !token[0] ) { // BG_AnimParseError( "end of file without ENDANIMS" ); + break; } } else { // just set it to the equivalent animStrings[] @@ -1182,18 +1183,21 @@ static qboolean AnimParseAnimConfig( playerInfo_t *animModelInfo, const char *fi token = COM_ParseExt( &text_p, qfalse ); if ( !token || !token[0] ) { // BG_AnimParseError( "end of file without ENDANIMS" ); + break; } animations[i].numFrames = atoi( token ); token = COM_ParseExt( &text_p, qfalse ); if ( !token || !token[0] ) { // BG_AnimParseError( "end of file without ENDANIMS: line %i" ); + break; } animations[i].loopFrames = atoi( token ); token = COM_ParseExt( &text_p, qfalse ); if ( !token || !token[0] ) { // BG_AnimParseError( "end of file without ENDANIMS: line %i" ); + break; } fps = atof( token ); if ( fps == 0 ) { @@ -1206,6 +1210,7 @@ static qboolean AnimParseAnimConfig( playerInfo_t *animModelInfo, const char *fi token = COM_ParseExt( &text_p, qfalse ); if ( !token || !token[0] ) { // BG_AnimParseError( "end of file without ENDANIMS" ); + break; } animations[i].moveSpeed = atoi( token ); diff --git a/MP/code/ui/ui_shared.c b/MP/code/ui/ui_shared.c index a72134e..569905c 100644 --- a/MP/code/ui/ui_shared.c +++ b/MP/code/ui/ui_shared.c @@ -1226,7 +1226,7 @@ void Script_Clipboard( itemDef_t *item, char **args ) { -#define NOTEBOOK_MAX_PAGES 6 // this will not be a define +//#define NOTEBOOK_MAX_PAGES 6 // this will not be a define /* @@ -1240,6 +1240,7 @@ Script_NotebookShowpage ============== */ void Script_NotebookShowpage( itemDef_t *item, char **args ) { +/* int i, inc, curpage, newpage = 0, pages; pages = DC->getCVarValue( "cg_notebookpages" ); @@ -1330,6 +1331,7 @@ void Script_NotebookShowpage( itemDef_t *item, char **args ) { DC->setCVar( "ui_notebookCurrentPage", va( "%d", curpage ) ); // store new current page } +*/ } @@ -4638,7 +4640,7 @@ void Menu_HandleMouseMove( menuDef_t *menu, float x, float y ) { } } } - } else if ( menu->items[i]->window.flags & WINDOW_MOUSEOVER ) { + } else if ( menu->items[i] && menu->items[i]->window.flags & WINDOW_MOUSEOVER ) { Item_MouseLeave( menu->items[i] ); Item_SetMouseOver( menu->items[i], qfalse ); } @@ -6078,6 +6080,9 @@ qboolean MenuParse_itemDef( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if ( menu->itemCount < MAX_MENUITEMS ) { menu->items[menu->itemCount] = UI_Alloc( sizeof( itemDef_t ) ); + if ( !menu->items[menu->itemCount] ) { + return qfalse; + } Item_Init( menu->items[menu->itemCount] ); if ( !Item_Parse( handle, menu->items[menu->itemCount] ) ) { return qfalse; diff --git a/SP/code/client/cl_cgame.c b/SP/code/client/cl_cgame.c index f9db9b5..2b46067 100644 --- a/SP/code/client/cl_cgame.c +++ b/SP/code/client/cl_cgame.c @@ -38,9 +38,9 @@ If you have questions concerning this license or the applicable additional terms extern botlib_export_t *botlib_export; -extern qboolean loadCamera( int camNum, const char *name ); -extern void startCamera( int camNum, int time ); -extern qboolean getCameraInfo( int camNum, int time, vec3_t *origin, vec3_t *angles, float *fov ); +qboolean loadCamera( int camNum, const char *name ); +void startCamera( int camNum, int time ); +qboolean getCameraInfo( int camNum, int time, vec3_t *origin, vec3_t *angles, float *fov ); // RF, this is only used when running a local server extern void SV_SendMoveSpeedsToGame( int entnum, char *text ); -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

