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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.

commit 267ebc2974e6bfc48c2eed487cfd30b01705ddde
Author: Simon McVittie <s...@debian.org>
Date:   Mon Mar 21 08:23:59 2016 +0000

    Fix some spelling errors
    
    Detected by Debian's Lintian tool. It also detects "persistant", but
    unfortunately that misspelling is API (it's part of a cvar name
    and a commonly-used struct member) so it shouldn't be corrected.
---
 MP/code/botlib/be_aas_cluster.c   | 2 +-
 MP/code/game/ai_cast_characters.c | 2 +-
 MP/code/game/ai_cast_funcs.c      | 2 +-
 MP/code/game/ai_cast_think.c      | 2 +-
 MP/code/game/g_mover.c            | 2 +-
 MP/code/game/g_team.c             | 2 +-
 MP/code/game/g_tramcar.c          | 2 +-
 MP/code/qcommon/cm_trace.c        | 2 +-
 MP/code/qcommon/common.c          | 2 +-
 MP/code/rend2/tr_animation.c      | 2 +-
 MP/code/renderer/tr_animation.c   | 2 +-
 SP/code/botlib/be_aas_cluster.c   | 2 +-
 SP/code/game/ai_cast_characters.c | 2 +-
 SP/code/game/ai_cast_funcs.c      | 4 ++--
 SP/code/game/ai_cast_think.c      | 2 +-
 SP/code/game/g_mover.c            | 2 +-
 SP/code/game/g_team.c             | 2 +-
 SP/code/game/g_tramcar.c          | 2 +-
 SP/code/qcommon/cm_trace.c        | 2 +-
 SP/code/qcommon/common.c          | 2 +-
 SP/code/rend2/tr_animation.c      | 2 +-
 SP/code/renderer/tr_animation.c   | 2 +-
 22 files changed, 23 insertions(+), 23 deletions(-)

diff --git a/MP/code/botlib/be_aas_cluster.c b/MP/code/botlib/be_aas_cluster.c
index 3a3a481..5726ec7 100644
--- a/MP/code/botlib/be_aas_cluster.c
+++ b/MP/code/botlib/be_aas_cluster.c
@@ -152,7 +152,7 @@ int AAS_UpdatePortal( int areanum, int clusternum ) {
        } //end else if
        else
        {
-               Log_Write( "portal using area %d is seperating more than two 
clusters\r\n", areanum );
+               Log_Write( "portal using area %d is separating more than two 
clusters\r\n", areanum );
                //remove the cluster portal flag contents
                ( *aasworld ).areasettings[areanum].contents &= 
~AREACONTENTS_CLUSTERPORTAL;
                return qfalse;
diff --git a/MP/code/game/ai_cast_characters.c 
b/MP/code/game/ai_cast_characters.c
index a54734a..3104a55 100644
--- a/MP/code/game/ai_cast_characters.c
+++ b/MP/code/game/ai_cast_characters.c
@@ -1293,7 +1293,7 @@ void AIChar_Pain( gentity_t *ent, gentity_t *attacker, 
int damage, vec3_t point
                        }
                }
 
-               // if we didnt just play a scripted sound, then play one of the 
default sounds
+               // if we didn't just play a scripted sound, then play one of 
the default sounds
                if ( cs->lastScriptSound < level.time ) {
                        G_AddEvent( ent, EV_GENERAL_SOUND, G_SoundIndex( 
aiDefaults[ent->aiCharacter].painSoundScript ) );
                }
diff --git a/MP/code/game/ai_cast_funcs.c b/MP/code/game/ai_cast_funcs.c
index b89adf5..bb666e3 100644
--- a/MP/code/game/ai_cast_funcs.c
+++ b/MP/code/game/ai_cast_funcs.c
@@ -872,7 +872,7 @@ char *AIFunc_InspectBulletImpact( cast_state_t *cs ) {
                                cs->scriptPauseTime = 0;
                                return AIFunc_IdleStart( cs );
                        }
-                       // make sure we didnt change thinkfunc
+                       // make sure we didn't change thinkfunc
                        if ( cs->aifunc != AIFunc_InspectBulletImpact ) {
                                //G_Error( "scripting passed control out of 
AIFunc_InspectBulletImpact(), this is bad" );
                                return NULL;
diff --git a/MP/code/game/ai_cast_think.c b/MP/code/game/ai_cast_think.c
index a91dacc..964128c 100644
--- a/MP/code/game/ai_cast_think.c
+++ b/MP/code/game/ai_cast_think.c
@@ -1053,7 +1053,7 @@ void AICast_PredictMovement( cast_state_t *cs, int 
numframes, float frametime, a
                                //VectorCopy( thisHitVec, startHitVec );
                                VectorCopy( pm.ps->origin, lastOrg );
                        }
-                       // if we didnt reach the marker, then check for 
something that blocked us
+                       // if we didn't reach the marker, then check for 
something that blocked us
                        for ( i = 0; i < pm.numtouch; i++ ) {
                                if ( pm.touchents[i] == pm.ps->groundEntityNum 
) {
                                        continue;
diff --git a/MP/code/game/g_mover.c b/MP/code/game/g_mover.c
index d7f20ca..d6e39a6 100644
--- a/MP/code/game/g_mover.c
+++ b/MP/code/game/g_mover.c
@@ -390,7 +390,7 @@ qboolean G_TryPushingEntity( gentity_t *check, gentity_t 
*pusher, vec3_t move, v
                                        break;
                                }
                        }
-               // didnt work, so set the position back
+               // didn't work, so set the position back
                VectorCopy( org, check->s.pos.trBase );
                if ( check->client ) {
                        VectorCopy( org, check->client->ps.origin );
diff --git a/MP/code/game/g_team.c b/MP/code/game/g_team.c
index 4e098f1..8ffbafc 100644
--- a/MP/code/game/g_team.c
+++ b/MP/code/game/g_team.c
@@ -202,7 +202,7 @@ void Team_FragBonuses( gentity_t *targ, gentity_t 
*inflictor, gentity_t *attacke
 
                        attacker->client->pers.teamState.carrierdefense++;
                        team = attacker->client->sess.sessionTeam;
-                       PrintMsg( NULL, "%s" S_COLOR_WHITE " defends %s's flag 
carrier against an agressive enemy\n",
+                       PrintMsg( NULL, "%s" S_COLOR_WHITE " defends %s's flag 
carrier against an aggressive enemy\n",
                                          attacker->client->pers.netname, 
TeamName( team ) );
                        return;
                }
diff --git a/MP/code/game/g_tramcar.c b/MP/code/game/g_tramcar.c
index 2c378c0..0f3cece 100644
--- a/MP/code/game/g_tramcar.c
+++ b/MP/code/game/g_tramcar.c
@@ -293,7 +293,7 @@ void GetNextTrack( gentity_t *ent ) {
        }
 
        if ( !num_choices ) {
-               G_Printf( "GetNextTrack didnt find a track\n" );
+               G_Printf( "GetNextTrack didn't find a track\n" );
                return;
        }
 
diff --git a/MP/code/qcommon/cm_trace.c b/MP/code/qcommon/cm_trace.c
index e694fb8..6e78ab7 100644
--- a/MP/code/qcommon/cm_trace.c
+++ b/MP/code/qcommon/cm_trace.c
@@ -1052,7 +1052,7 @@ void CM_TraceThroughTree( traceWork_t *tw, int num, float 
p1f, float p2f, vec3_t
        }
 
        //
-       // find the point distances to the seperating plane
+       // find the point distances to the separating plane
        // and the offset for the size of the box
        //
        node = cm.nodes + num;
diff --git a/MP/code/qcommon/common.c b/MP/code/qcommon/common.c
index 9b02719..648c4ed 100644
--- a/MP/code/qcommon/common.c
+++ b/MP/code/qcommon/common.c
@@ -421,7 +421,7 @@ void Com_ParseCommandLine( char *commandLine ) {
        com_numConsoleLines = 1;
 
        while ( *commandLine ) {
-               // look for a + seperating character
+               // look for a + separating character
                // if commandLine came from a file, we might have real line 
seperators
                if ( *commandLine == '+' || *commandLine == '\n' ) {
                        if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
diff --git a/MP/code/rend2/tr_animation.c b/MP/code/rend2/tr_animation.c
index 013bc31..2f2e649 100644
--- a/MP/code/rend2/tr_animation.c
+++ b/MP/code/rend2/tr_animation.c
@@ -44,7 +44,7 @@ frame.
 //#define DBG_PROFILE_BONES
 
 //-----------------------------------------------------------------------------
-// Static Vars, ugly but easiest (and fastest) means of seperating 
RB_SurfaceAnim
+// Static Vars, ugly but easiest (and fastest) means of separating 
RB_SurfaceAnim
 // and R_CalcBones
 
 static float frontlerp, backlerp;
diff --git a/MP/code/renderer/tr_animation.c b/MP/code/renderer/tr_animation.c
index be7b0bf..ce92d56 100644
--- a/MP/code/renderer/tr_animation.c
+++ b/MP/code/renderer/tr_animation.c
@@ -44,7 +44,7 @@ frame.
 //#define DBG_PROFILE_BONES
 
 //-----------------------------------------------------------------------------
-// Static Vars, ugly but easiest (and fastest) means of seperating 
RB_SurfaceAnim
+// Static Vars, ugly but easiest (and fastest) means of separating 
RB_SurfaceAnim
 // and R_CalcBones
 
 static float frontlerp, backlerp;
diff --git a/SP/code/botlib/be_aas_cluster.c b/SP/code/botlib/be_aas_cluster.c
index 9e78b6a..d133ad4 100644
--- a/SP/code/botlib/be_aas_cluster.c
+++ b/SP/code/botlib/be_aas_cluster.c
@@ -152,7 +152,7 @@ int AAS_UpdatePortal( int areanum, int clusternum ) {
        } //end else if
        else
        {
-               Log_Write( "portal using area %d is seperating more than two 
clusters\r\n", areanum );
+               Log_Write( "portal using area %d is separating more than two 
clusters\r\n", areanum );
                //remove the cluster portal flag contents
                ( *aasworld ).areasettings[areanum].contents &= 
~AREACONTENTS_CLUSTERPORTAL;
                return qfalse;
diff --git a/SP/code/game/ai_cast_characters.c 
b/SP/code/game/ai_cast_characters.c
index 930fcc9..913169b 100644
--- a/SP/code/game/ai_cast_characters.c
+++ b/SP/code/game/ai_cast_characters.c
@@ -1209,7 +1209,7 @@ void AIChar_Pain( gentity_t *ent, gentity_t *attacker, 
int damage, vec3_t point
                        }
                }
 
-               // if we didnt just play a scripted sound, then play one of the 
default sounds
+               // if we didn't just play a scripted sound, then play one of 
the default sounds
                if ( cs->lastScriptSound < level.time ) {
                        G_AddEvent( ent, EV_GENERAL_SOUND, G_SoundIndex( 
aiDefaults[ent->aiCharacter].soundScripts[PAINSOUNDSCRIPT] ) );
                }
diff --git a/SP/code/game/ai_cast_funcs.c b/SP/code/game/ai_cast_funcs.c
index 8bd1303..5cf47af 100644
--- a/SP/code/game/ai_cast_funcs.c
+++ b/SP/code/game/ai_cast_funcs.c
@@ -1035,7 +1035,7 @@ char *AIFunc_InspectBulletImpact( cast_state_t *cs ) {
                                cs->scriptPauseTime = 0;
                                return AIFunc_IdleStart( cs );
                        }
-                       // make sure we didnt change thinkfunc
+                       // make sure we didn't change thinkfunc
                        if ( cs->aifunc != AIFunc_InspectBulletImpact ) {
                                //G_Error( "scripting passed control out of 
AIFunc_InspectBulletImpact(), this is bad" );
                                return NULL;
@@ -1715,7 +1715,7 @@ char *AIFunc_ChaseGoal( cast_state_t *cs ) {
                        AICast_PredictMovement( cs, 10, frameTime, &move, 
&ucmd, cs->followEntity );
 
                        if ( move.stopevent == PREDICTSTOP_HITENT ) { // 
success!
-                               // make sure we didnt spend a lot of time 
sliding along an obstacle
+                               // make sure we didn't spend a lot of time 
sliding along an obstacle
                                if ( ( move.frames * frameTime ) < ( 1.0 + ( 
goaldist / ( bs->cur_ps.speed * bs->cur_ps.runSpeedScale ) ) ) ) {
                                        trap_EA_Move( cs->entityNum, dir, 400 );
                                        vectoangles( dir, cs->ideal_viewangles 
);
diff --git a/SP/code/game/ai_cast_think.c b/SP/code/game/ai_cast_think.c
index 37090e8..ec91d41 100644
--- a/SP/code/game/ai_cast_think.c
+++ b/SP/code/game/ai_cast_think.c
@@ -1167,7 +1167,7 @@ void AICast_PredictMovement( cast_state_t *cs, int 
numframes, float frametime, a
                                //VectorCopy( thisHitVec, startHitVec );
                                VectorCopy( pm.ps->origin, lastOrg );
                        }
-                       // if we didnt reach the marker, then check for 
something that blocked us
+                       // if we didn't reach the marker, then check for 
something that blocked us
                        for ( i = 0; i < pm.numtouch; i++ ) {
                                if ( pm.touchents[i] == pm.ps->groundEntityNum 
) {
                                        continue;
diff --git a/SP/code/game/g_mover.c b/SP/code/game/g_mover.c
index 143006e..9dbb9ab 100644
--- a/SP/code/game/g_mover.c
+++ b/SP/code/game/g_mover.c
@@ -364,7 +364,7 @@ qboolean    G_TryPushingEntity( gentity_t *check, gentity_t 
*pusher, vec3_t move
                                        break;
                                }
                        }
-               // didnt work, so set the position back
+               // didn't work, so set the position back
                VectorCopy( org, check->s.pos.trBase );
                if ( check->client ) {
                        VectorCopy( org, check->client->ps.origin );
diff --git a/SP/code/game/g_team.c b/SP/code/game/g_team.c
index 0240c5b..064fd26 100644
--- a/SP/code/game/g_team.c
+++ b/SP/code/game/g_team.c
@@ -179,7 +179,7 @@ void Team_FragBonuses( gentity_t *targ, gentity_t 
*inflictor, gentity_t *attacke
 
                attacker->client->pers.teamState.carrierdefense++;
                team = attacker->client->sess.sessionTeam;
-               PrintMsg( NULL, "%s" S_COLOR_WHITE " defends %s's flag carrier 
against an agressive enemy\n",
+               PrintMsg( NULL, "%s" S_COLOR_WHITE " defends %s's flag carrier 
against an aggressive enemy\n",
                                  attacker->client->pers.netname, TeamName( 
team ) );
                return;
        }
diff --git a/SP/code/game/g_tramcar.c b/SP/code/game/g_tramcar.c
index b4aa070..6afeb3e 100644
--- a/SP/code/game/g_tramcar.c
+++ b/SP/code/game/g_tramcar.c
@@ -287,7 +287,7 @@ void GetNextTrack( gentity_t *ent ) {
        }
 
        if ( !num_choices ) {
-               G_Printf( "GetNextTrack didnt find a track\n" );
+               G_Printf( "GetNextTrack didn't find a track\n" );
                return;
        }
 
diff --git a/SP/code/qcommon/cm_trace.c b/SP/code/qcommon/cm_trace.c
index 1be5871..2cfa306 100644
--- a/SP/code/qcommon/cm_trace.c
+++ b/SP/code/qcommon/cm_trace.c
@@ -1056,7 +1056,7 @@ void CM_TraceThroughTree( traceWork_t *tw, int num, float 
p1f, float p2f, vec3_t
        }
 
        //
-       // find the point distances to the seperating plane
+       // find the point distances to the separating plane
        // and the offset for the size of the box
        //
        node = cm.nodes + num;
diff --git a/SP/code/qcommon/common.c b/SP/code/qcommon/common.c
index 0f69fb6..0d85e0a 100644
--- a/SP/code/qcommon/common.c
+++ b/SP/code/qcommon/common.c
@@ -442,7 +442,7 @@ void Com_ParseCommandLine( char *commandLine ) {
        com_numConsoleLines = 1;
 
        while ( *commandLine ) {
-               // look for a + seperating character
+               // look for a + separating character
                // if commandLine came from a file, we might have real line 
seperators
                if ( *commandLine == '+' || *commandLine == '\n' ) {
                        if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
diff --git a/SP/code/rend2/tr_animation.c b/SP/code/rend2/tr_animation.c
index 2b7cebb..2384751 100644
--- a/SP/code/rend2/tr_animation.c
+++ b/SP/code/rend2/tr_animation.c
@@ -44,7 +44,7 @@ frame.
 //#define DBG_PROFILE_BONES
 
 //-----------------------------------------------------------------------------
-// Static Vars, ugly but easiest (and fastest) means of seperating 
RB_SurfaceAnim
+// Static Vars, ugly but easiest (and fastest) means of separating 
RB_SurfaceAnim
 // and R_CalcBones
 
 static float frontlerp, backlerp;
diff --git a/SP/code/renderer/tr_animation.c b/SP/code/renderer/tr_animation.c
index dffcd56..e0f4bc6 100644
--- a/SP/code/renderer/tr_animation.c
+++ b/SP/code/renderer/tr_animation.c
@@ -44,7 +44,7 @@ frame.
 //#define DBG_PROFILE_BONES
 
 //-----------------------------------------------------------------------------
-// Static Vars, ugly but easiest (and fastest) means of seperating 
RB_SurfaceAnim
+// Static Vars, ugly but easiest (and fastest) means of separating 
RB_SurfaceAnim
 // and R_CalcBones
 
 static float frontlerp, backlerp;

-- 
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/srv/git.debian.org/git/pkg-games/iortcw.git

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