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smcv pushed a commit to tag 1.51
in repository iortcw.

commit 2e6b6c5a04d97fd89a6b62fa6a0b365bbdcb8e51
Author: MAN-AT-ARMS <m4n4t4...@gmail.com>
Date:   Sun Jan 29 06:43:27 2017 -0500

    All: Always exec a vid_restart when r_fullscreen is toggled
---
 MP/code/sdl/sdl_glimp.c | 12 +++++++-----
 SP/code/sdl/sdl_glimp.c | 12 +++++++-----
 2 files changed, 14 insertions(+), 10 deletions(-)

diff --git a/MP/code/sdl/sdl_glimp.c b/MP/code/sdl/sdl_glimp.c
index cc19043..45627ad 100644
--- a/MP/code/sdl/sdl_glimp.c
+++ b/MP/code/sdl/sdl_glimp.c
@@ -910,7 +910,6 @@ void GLimp_EndFrame( void )
        {
                int         fullscreen;
                qboolean    needToToggle;
-               qboolean    sdlToggled = qfalse;
 
                // Find out the current state
                fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & 
SDL_WINDOW_FULLSCREEN );
@@ -927,11 +926,14 @@ void GLimp_EndFrame( void )
 
                if( needToToggle )
                {
-                       sdlToggled = SDL_SetWindowFullscreen( SDL_window, 
r_fullscreen->integer ) >= 0;
-
-                       // SDL_WM_ToggleFullScreen didn't work, so do it the 
slow way
-                       if( !sdlToggled )
+                       // Need the vid_restart here since r_fullscreen is only 
latched
+                       if( fullscreen ) {
+                               Com_Printf( "Switching to windowed rendering\n" 
);
+                               ri.Cmd_ExecuteText(EXEC_APPEND, 
"vid_restart\n");
+                       } else {
+                               Com_Printf( "Switching to fullscreen 
rendering\n" );
                                ri.Cmd_ExecuteText(EXEC_APPEND, 
"vid_restart\n");
+                       }
 
                        ri.IN_Restart( );
                }
diff --git a/SP/code/sdl/sdl_glimp.c b/SP/code/sdl/sdl_glimp.c
index cc19043..45627ad 100644
--- a/SP/code/sdl/sdl_glimp.c
+++ b/SP/code/sdl/sdl_glimp.c
@@ -910,7 +910,6 @@ void GLimp_EndFrame( void )
        {
                int         fullscreen;
                qboolean    needToToggle;
-               qboolean    sdlToggled = qfalse;
 
                // Find out the current state
                fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & 
SDL_WINDOW_FULLSCREEN );
@@ -927,11 +926,14 @@ void GLimp_EndFrame( void )
 
                if( needToToggle )
                {
-                       sdlToggled = SDL_SetWindowFullscreen( SDL_window, 
r_fullscreen->integer ) >= 0;
-
-                       // SDL_WM_ToggleFullScreen didn't work, so do it the 
slow way
-                       if( !sdlToggled )
+                       // Need the vid_restart here since r_fullscreen is only 
latched
+                       if( fullscreen ) {
+                               Com_Printf( "Switching to windowed rendering\n" 
);
+                               ri.Cmd_ExecuteText(EXEC_APPEND, 
"vid_restart\n");
+                       } else {
+                               Com_Printf( "Switching to fullscreen 
rendering\n" );
                                ri.Cmd_ExecuteText(EXEC_APPEND, 
"vid_restart\n");
+                       }
 
                        ri.IN_Restart( );
                }

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