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commit 0347e5b3bfb8e6dc89a037eefc8bdbaa49f5f82b Author: MAN-AT-ARMS <[email protected]> Date: Fri Jul 21 06:38:02 2017 -0400 All: Remove legacy cg_shadows 4 FIXME: Rend2 version crashes game --- MP/code/rend2/glsl/pshadow_fp.glsl | 44 +++++++++++--------------------------- MP/code/rend2/tr_animation.c | 4 ---- MP/code/rend2/tr_backend.c | 8 +++---- MP/code/rend2/tr_fbo.c | 6 +++--- MP/code/rend2/tr_image.c | 9 ++++---- MP/code/rend2/tr_main.c | 2 +- MP/code/rend2/tr_mesh.c | 5 ----- MP/code/rend2/tr_model_iqm.c | 5 ----- MP/code/renderer/tr_animation.c | 4 ---- MP/code/renderer/tr_cmesh.c | 6 ------ MP/code/renderer/tr_mesh.c | 5 ----- MP/code/renderer/tr_model_iqm.c | 5 ----- SP/code/rend2/glsl/pshadow_fp.glsl | 44 +++++++++++--------------------------- SP/code/rend2/tr_animation.c | 4 ---- SP/code/rend2/tr_backend.c | 8 +++---- SP/code/rend2/tr_fbo.c | 6 +++--- SP/code/rend2/tr_image.c | 9 ++++---- SP/code/rend2/tr_main.c | 2 +- SP/code/rend2/tr_mesh.c | 5 ----- SP/code/rend2/tr_model_iqm.c | 5 ----- SP/code/renderer/tr_animation.c | 4 ---- SP/code/renderer/tr_cmesh.c | 6 ------ SP/code/renderer/tr_mesh.c | 5 ----- SP/code/renderer/tr_model_iqm.c | 5 ----- 24 files changed, 48 insertions(+), 158 deletions(-) diff --git a/MP/code/rend2/glsl/pshadow_fp.glsl b/MP/code/rend2/glsl/pshadow_fp.glsl index b152971..c196f48 100644 --- a/MP/code/rend2/glsl/pshadow_fp.glsl +++ b/MP/code/rend2/glsl/pshadow_fp.glsl @@ -8,12 +8,6 @@ uniform float u_LightRadius; varying vec3 var_Position; varying vec3 var_Normal; -float sampleDistMap(sampler2D texMap, vec2 uv, float scale) -{ - vec3 distv = texture2D(texMap, uv).xyz; - return dot(distv, vec3(1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0)) * scale; -} - void main() { vec3 lightToPos = var_Position - u_LightOrigin.xyz; @@ -57,42 +51,28 @@ void main() #endif intensity *= fade; -#if defined(USE_PCF) - float part; - - dist = sampleDistMap(u_ShadowMap, st + vec2(-1.0/512.0, -1.0/512.0), u_LightRadius); - part = max(sign(lightDist - dist), 0.0); - - dist = sampleDistMap(u_ShadowMap, st + vec2( 1.0/512.0, -1.0/512.0), u_LightRadius); - part += max(sign(lightDist - dist), 0.0); - dist = sampleDistMap(u_ShadowMap, st + vec2(-1.0/512.0, 1.0/512.0), u_LightRadius); - part += max(sign(lightDist - dist), 0.0); - - dist = sampleDistMap(u_ShadowMap, st + vec2( 1.0/512.0, 1.0/512.0), u_LightRadius); - part += max(sign(lightDist - dist), 0.0); + float part; +#if defined(USE_PCF) + part = float(texture2D(u_ShadowMap, st + vec2(-1.0/512.0, -1.0/512.0)).r != 1.0); + part += float(texture2D(u_ShadowMap, st + vec2( 1.0/512.0, -1.0/512.0)).r != 1.0); + part += float(texture2D(u_ShadowMap, st + vec2(-1.0/512.0, 1.0/512.0)).r != 1.0); + part += float(texture2D(u_ShadowMap, st + vec2( 1.0/512.0, 1.0/512.0)).r != 1.0); +#else + part = float(texture2D(u_ShadowMap, st).r != 1.0); +#endif - #if defined(USE_DISCARD) if (part <= 0.0) { discard; } - #endif +#if defined(USE_PCF) intensity *= part * 0.25; #else - dist = sampleDistMap(u_ShadowMap, st, u_LightRadius); - - #if defined(USE_DISCARD) - if (lightDist - dist <= 0.0) - { - discard; - } - #endif - - intensity *= max(sign(lightDist - dist), 0.0); + intensity *= part; #endif - + gl_FragColor.rgb = vec3(0); gl_FragColor.a = clamp(intensity, 0.0, 0.75); } diff --git a/MP/code/rend2/tr_animation.c b/MP/code/rend2/tr_animation.c index 170b843..92bcf0d 100644 --- a/MP/code/rend2/tr_animation.c +++ b/MP/code/rend2/tr_animation.c @@ -1637,10 +1637,6 @@ void R_MDRAddAnimSurfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, qfalse, 0 ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, qfalse, 0 ); - if ( !personalModel ) R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse, qfalse, cubemapIndex ); diff --git a/MP/code/rend2/tr_backend.c b/MP/code/rend2/tr_backend.c index d0eb075..5e9b271 100644 --- a/MP/code/rend2/tr_backend.c +++ b/MP/code/rend2/tr_backend.c @@ -1890,13 +1890,13 @@ const void *RB_PostProcess(const void *data) if (0 && r_shadows->integer == 4) { ivec4_t dstBox; - VectorSet4(dstBox, 0, glConfig.vidHeight - 128, 128, 128); + VectorSet4(dstBox, 512 + 0, glConfig.vidHeight - 128, 128, 128); FBO_BlitFromTexture(tr.pshadowMaps[0], NULL, NULL, NULL, dstBox, NULL, NULL, 0); - VectorSet4(dstBox, 128, glConfig.vidHeight - 128, 128, 128); + VectorSet4(dstBox, 512 + 128, glConfig.vidHeight - 128, 128, 128); FBO_BlitFromTexture(tr.pshadowMaps[1], NULL, NULL, NULL, dstBox, NULL, NULL, 0); - VectorSet4(dstBox, 256, glConfig.vidHeight - 128, 128, 128); + VectorSet4(dstBox, 512 + 256, glConfig.vidHeight - 128, 128, 128); FBO_BlitFromTexture(tr.pshadowMaps[2], NULL, NULL, NULL, dstBox, NULL, NULL, 0); - VectorSet4(dstBox, 384, glConfig.vidHeight - 128, 128, 128); + VectorSet4(dstBox, 512 + 384, glConfig.vidHeight - 128, 128, 128); FBO_BlitFromTexture(tr.pshadowMaps[3], NULL, NULL, NULL, dstBox, NULL, NULL, 0); } diff --git a/MP/code/rend2/tr_fbo.c b/MP/code/rend2/tr_fbo.c index 54dc8fe..98c5b50 100644 --- a/MP/code/rend2/tr_fbo.c +++ b/MP/code/rend2/tr_fbo.c @@ -322,14 +322,14 @@ void FBO_Init(void) R_CheckFBO(tr.sunRaysFbo); } - // FIXME: Don't use separate color/depth buffers for a shadow buffer if (MAX_DRAWN_PSHADOWS && tr.pshadowMaps[0]) { for( i = 0; i < MAX_DRAWN_PSHADOWS; i++) { tr.pshadowFbos[i] = FBO_Create(va("_shadowmap%d", i), tr.pshadowMaps[i]->width, tr.pshadowMaps[i]->height); - FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_COLOR_ATTACHMENT0, 0); - FBO_CreateBuffer(tr.pshadowFbos[i], GL_DEPTH_COMPONENT24_ARB, 0, 0); + // FIXME: this next line wastes 16mb with 16x512x512 sun shadow maps, skip if OpenGL 4.3+ or ARB_framebuffer_no_attachments + FBO_CreateBuffer(tr.pshadowFbos[i], GL_RGBA8, 0, 0); + FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_DEPTH_ATTACHMENT, 0); R_CheckFBO(tr.pshadowFbos[i]); } } diff --git a/MP/code/rend2/tr_image.c b/MP/code/rend2/tr_image.c index 314ac89..3ef2053 100644 --- a/MP/code/rend2/tr_image.c +++ b/MP/code/rend2/tr_image.c @@ -2887,12 +2887,11 @@ void R_CreateBuiltinImages( void ) { tr.screenSsaoImage = R_CreateImage("*screenSsao", NULL, width / 2, height / 2, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8); } - if (r_shadows->integer == 4) + for( x = 0; x < MAX_DRAWN_PSHADOWS; x++) { - for( x = 0; x < MAX_DRAWN_PSHADOWS; x++) - { - tr.pshadowMaps[x] = R_CreateImage(va("*shadowmap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8); - } + tr.pshadowMaps[x] = R_CreateImage(va("*shadowmap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24); + //qglTextureParameterfEXT(tr.pshadowMaps[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + //qglTextureParameterfEXT(tr.pshadowMaps[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); } if (r_sunlightMode->integer) diff --git a/MP/code/rend2/tr_main.c b/MP/code/rend2/tr_main.c index 6d85f68..43e3c1f 100644 --- a/MP/code/rend2/tr_main.c +++ b/MP/code/rend2/tr_main.c @@ -2297,7 +2297,7 @@ void R_RenderPshadowMaps(const refdef_t *fd) if (glRefConfig.framebufferObject) shadowParms.targetFbo = tr.pshadowFbos[i]; - shadowParms.flags = VPF_SHADOWMAP | VPF_DEPTHSHADOW | VPF_NOVIEWMODEL; + shadowParms.flags = VPF_DEPTHSHADOW | VPF_NOVIEWMODEL; shadowParms.zFar = shadow->lightRadius; VectorCopy(shadow->lightOrigin, shadowParms.or.origin); diff --git a/MP/code/rend2/tr_mesh.c b/MP/code/rend2/tr_mesh.c index 538fe1e..9b8f59e 100644 --- a/MP/code/rend2/tr_mesh.c +++ b/MP/code/rend2/tr_mesh.c @@ -433,11 +433,6 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.projectionShadowShader, 0, qfalse, qfalse, 0 ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) { - R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.projectionShadowShader, 0, qfalse, qfalse, 0 ); - } - // don't add third_person objects if not viewing through a portal if ( !personalModel ) { R_AddDrawSurf( (void *)&model->vaoSurfaces[i], shader, fogNum, qfalse, qfalse, cubemapIndex ); diff --git a/MP/code/rend2/tr_model_iqm.c b/MP/code/rend2/tr_model_iqm.c index 507158c..670165f 100644 --- a/MP/code/rend2/tr_model_iqm.c +++ b/MP/code/rend2/tr_model_iqm.c @@ -936,11 +936,6 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, 0, 0, 0 ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) { - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, qfalse, 0 ); - } - if( !personalModel ) { R_AddDrawSurf( (void *)surface, shader, fogNum, 0, 0, cubemapIndex ); } diff --git a/MP/code/renderer/tr_animation.c b/MP/code/renderer/tr_animation.c index 2aa751a..3fe0678 100644 --- a/MP/code/renderer/tr_animation.c +++ b/MP/code/renderer/tr_animation.c @@ -1635,10 +1635,6 @@ void R_MDRAddAnimSurfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); - if ( !personalModel ) R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); diff --git a/MP/code/renderer/tr_cmesh.c b/MP/code/renderer/tr_cmesh.c index de5d24b..13c1f7c 100644 --- a/MP/code/renderer/tr_cmesh.c +++ b/MP/code/renderer/tr_cmesh.c @@ -421,12 +421,6 @@ void R_AddMDCSurfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); } -//----(SA) for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) { - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); - } -//----(SA) done testing - // don't add third_person objects if not viewing through a portal if ( !personalModel ) { R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); diff --git a/MP/code/renderer/tr_mesh.c b/MP/code/renderer/tr_mesh.c index 8cf262c..45775d7 100644 --- a/MP/code/renderer/tr_mesh.c +++ b/MP/code/renderer/tr_mesh.c @@ -429,11 +429,6 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) { - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); - } - // don't add third_person objects if not viewing through a portal if ( !personalModel ) { R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); diff --git a/MP/code/renderer/tr_model_iqm.c b/MP/code/renderer/tr_model_iqm.c index 370fc45..f9b75a9 100644 --- a/MP/code/renderer/tr_model_iqm.c +++ b/MP/code/renderer/tr_model_iqm.c @@ -932,11 +932,6 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, 0 ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) { - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); - } - if( !personalModel ) { R_AddDrawSurf( (void *)surface, shader, fogNum, 0 ); } diff --git a/SP/code/rend2/glsl/pshadow_fp.glsl b/SP/code/rend2/glsl/pshadow_fp.glsl index b152971..c196f48 100644 --- a/SP/code/rend2/glsl/pshadow_fp.glsl +++ b/SP/code/rend2/glsl/pshadow_fp.glsl @@ -8,12 +8,6 @@ uniform float u_LightRadius; varying vec3 var_Position; varying vec3 var_Normal; -float sampleDistMap(sampler2D texMap, vec2 uv, float scale) -{ - vec3 distv = texture2D(texMap, uv).xyz; - return dot(distv, vec3(1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0)) * scale; -} - void main() { vec3 lightToPos = var_Position - u_LightOrigin.xyz; @@ -57,42 +51,28 @@ void main() #endif intensity *= fade; -#if defined(USE_PCF) - float part; - - dist = sampleDistMap(u_ShadowMap, st + vec2(-1.0/512.0, -1.0/512.0), u_LightRadius); - part = max(sign(lightDist - dist), 0.0); - - dist = sampleDistMap(u_ShadowMap, st + vec2( 1.0/512.0, -1.0/512.0), u_LightRadius); - part += max(sign(lightDist - dist), 0.0); - dist = sampleDistMap(u_ShadowMap, st + vec2(-1.0/512.0, 1.0/512.0), u_LightRadius); - part += max(sign(lightDist - dist), 0.0); - - dist = sampleDistMap(u_ShadowMap, st + vec2( 1.0/512.0, 1.0/512.0), u_LightRadius); - part += max(sign(lightDist - dist), 0.0); + float part; +#if defined(USE_PCF) + part = float(texture2D(u_ShadowMap, st + vec2(-1.0/512.0, -1.0/512.0)).r != 1.0); + part += float(texture2D(u_ShadowMap, st + vec2( 1.0/512.0, -1.0/512.0)).r != 1.0); + part += float(texture2D(u_ShadowMap, st + vec2(-1.0/512.0, 1.0/512.0)).r != 1.0); + part += float(texture2D(u_ShadowMap, st + vec2( 1.0/512.0, 1.0/512.0)).r != 1.0); +#else + part = float(texture2D(u_ShadowMap, st).r != 1.0); +#endif - #if defined(USE_DISCARD) if (part <= 0.0) { discard; } - #endif +#if defined(USE_PCF) intensity *= part * 0.25; #else - dist = sampleDistMap(u_ShadowMap, st, u_LightRadius); - - #if defined(USE_DISCARD) - if (lightDist - dist <= 0.0) - { - discard; - } - #endif - - intensity *= max(sign(lightDist - dist), 0.0); + intensity *= part; #endif - + gl_FragColor.rgb = vec3(0); gl_FragColor.a = clamp(intensity, 0.0, 0.75); } diff --git a/SP/code/rend2/tr_animation.c b/SP/code/rend2/tr_animation.c index d7c9d7c..e683c64 100644 --- a/SP/code/rend2/tr_animation.c +++ b/SP/code/rend2/tr_animation.c @@ -1631,10 +1631,6 @@ void R_MDRAddAnimSurfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, qfalse, 0, ATI_TESS_TRUFORM ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, qfalse, 0, ATI_TESS_TRUFORM ); - if ( !personalModel ) R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse, qfalse, cubemapIndex, ATI_TESS_TRUFORM ); diff --git a/SP/code/rend2/tr_backend.c b/SP/code/rend2/tr_backend.c index 34be98d..103052e 100644 --- a/SP/code/rend2/tr_backend.c +++ b/SP/code/rend2/tr_backend.c @@ -2141,13 +2141,13 @@ const void *RB_PostProcess(const void *data) if (0 && r_shadows->integer == 4) { ivec4_t dstBox; - VectorSet4(dstBox, 0, glConfig.vidHeight - 128, 128, 128); + VectorSet4(dstBox, 512 + 0, glConfig.vidHeight - 128, 128, 128); FBO_BlitFromTexture(tr.pshadowMaps[0], NULL, NULL, NULL, dstBox, NULL, NULL, 0); - VectorSet4(dstBox, 128, glConfig.vidHeight - 128, 128, 128); + VectorSet4(dstBox, 512 + 128, glConfig.vidHeight - 128, 128, 128); FBO_BlitFromTexture(tr.pshadowMaps[1], NULL, NULL, NULL, dstBox, NULL, NULL, 0); - VectorSet4(dstBox, 256, glConfig.vidHeight - 128, 128, 128); + VectorSet4(dstBox, 512 + 256, glConfig.vidHeight - 128, 128, 128); FBO_BlitFromTexture(tr.pshadowMaps[2], NULL, NULL, NULL, dstBox, NULL, NULL, 0); - VectorSet4(dstBox, 384, glConfig.vidHeight - 128, 128, 128); + VectorSet4(dstBox, 512 + 384, glConfig.vidHeight - 128, 128, 128); FBO_BlitFromTexture(tr.pshadowMaps[3], NULL, NULL, NULL, dstBox, NULL, NULL, 0); } diff --git a/SP/code/rend2/tr_fbo.c b/SP/code/rend2/tr_fbo.c index 54dc8fe..98c5b50 100644 --- a/SP/code/rend2/tr_fbo.c +++ b/SP/code/rend2/tr_fbo.c @@ -322,14 +322,14 @@ void FBO_Init(void) R_CheckFBO(tr.sunRaysFbo); } - // FIXME: Don't use separate color/depth buffers for a shadow buffer if (MAX_DRAWN_PSHADOWS && tr.pshadowMaps[0]) { for( i = 0; i < MAX_DRAWN_PSHADOWS; i++) { tr.pshadowFbos[i] = FBO_Create(va("_shadowmap%d", i), tr.pshadowMaps[i]->width, tr.pshadowMaps[i]->height); - FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_COLOR_ATTACHMENT0, 0); - FBO_CreateBuffer(tr.pshadowFbos[i], GL_DEPTH_COMPONENT24_ARB, 0, 0); + // FIXME: this next line wastes 16mb with 16x512x512 sun shadow maps, skip if OpenGL 4.3+ or ARB_framebuffer_no_attachments + FBO_CreateBuffer(tr.pshadowFbos[i], GL_RGBA8, 0, 0); + FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_DEPTH_ATTACHMENT, 0); R_CheckFBO(tr.pshadowFbos[i]); } } diff --git a/SP/code/rend2/tr_image.c b/SP/code/rend2/tr_image.c index 82abd2b..23a5176 100644 --- a/SP/code/rend2/tr_image.c +++ b/SP/code/rend2/tr_image.c @@ -2891,12 +2891,11 @@ void R_CreateBuiltinImages( void ) { tr.screenSsaoImage = R_CreateImage("*screenSsao", NULL, width / 2, height / 2, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8); } - if (r_shadows->integer == 4) + for( x = 0; x < MAX_DRAWN_PSHADOWS; x++) { - for( x = 0; x < MAX_DRAWN_PSHADOWS; x++) - { - tr.pshadowMaps[x] = R_CreateImage(va("*shadowmap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_RGBA8); - } + tr.pshadowMaps[x] = R_CreateImage(va("*shadowmap%i", x), NULL, PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24); + //qglTextureParameterfEXT(tr.pshadowMaps[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); + //qglTextureParameterfEXT(tr.pshadowMaps[x]->texnum, GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); } if (r_sunlightMode->integer) diff --git a/SP/code/rend2/tr_main.c b/SP/code/rend2/tr_main.c index 8f94895..d607d38 100644 --- a/SP/code/rend2/tr_main.c +++ b/SP/code/rend2/tr_main.c @@ -2339,7 +2339,7 @@ void R_RenderPshadowMaps(const refdef_t *fd) if (glRefConfig.framebufferObject) shadowParms.targetFbo = tr.pshadowFbos[i]; - shadowParms.flags = VPF_SHADOWMAP | VPF_DEPTHSHADOW | VPF_NOVIEWMODEL; + shadowParms.flags = VPF_DEPTHSHADOW | VPF_NOVIEWMODEL; shadowParms.zFar = shadow->lightRadius; VectorCopy(shadow->lightOrigin, shadowParms.or.origin); diff --git a/SP/code/rend2/tr_mesh.c b/SP/code/rend2/tr_mesh.c index bbfbc69..10105a9 100644 --- a/SP/code/rend2/tr_mesh.c +++ b/SP/code/rend2/tr_mesh.c @@ -450,11 +450,6 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.projectionShadowShader, 0, qfalse, qfalse, 0, tr.currentModel->ATI_tess ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) { - R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.projectionShadowShader, 0, qfalse, qfalse, 0, tr.currentModel->ATI_tess ); - } - // don't add third_person objects if not viewing through a portal if ( !personalModel ) { // GR - tessellate according to model capabilities diff --git a/SP/code/rend2/tr_model_iqm.c b/SP/code/rend2/tr_model_iqm.c index 5274c0e..f5c204b 100644 --- a/SP/code/rend2/tr_model_iqm.c +++ b/SP/code/rend2/tr_model_iqm.c @@ -936,11 +936,6 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, 0, 0, 0, ATI_TESS_TRUFORM ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) { - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, qfalse, 0, ATI_TESS_TRUFORM ); - } - if( !personalModel ) { R_AddDrawSurf( (void *)surface, shader, fogNum, 0, 0, cubemapIndex, ATI_TESS_TRUFORM ); } diff --git a/SP/code/renderer/tr_animation.c b/SP/code/renderer/tr_animation.c index 8b31d55..def43d1 100644 --- a/SP/code/renderer/tr_animation.c +++ b/SP/code/renderer/tr_animation.c @@ -1626,10 +1626,6 @@ void R_MDRAddAnimSurfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, ATI_TESS_TRUFORM ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, ATI_TESS_TRUFORM ); - if ( !personalModel ) R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse, ATI_TESS_TRUFORM ); diff --git a/SP/code/renderer/tr_cmesh.c b/SP/code/renderer/tr_cmesh.c index 23550ad..70acbfd 100644 --- a/SP/code/renderer/tr_cmesh.c +++ b/SP/code/renderer/tr_cmesh.c @@ -441,12 +441,6 @@ void R_AddMDCSurfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, tr.currentModel->ATI_tess ); } -//----(SA) for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) { - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, tr.currentModel->ATI_tess ); - } -//----(SA) done testing - // don't add third_person objects if not viewing through a portal if ( !personalModel ) { // GR - tessellate according to model capabilities diff --git a/SP/code/renderer/tr_mesh.c b/SP/code/renderer/tr_mesh.c index 5390c57..c20aab6 100644 --- a/SP/code/renderer/tr_mesh.c +++ b/SP/code/renderer/tr_mesh.c @@ -446,11 +446,6 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, tr.currentModel->ATI_tess ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) { - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, tr.currentModel->ATI_tess ); - } - // don't add third_person objects if not viewing through a portal if ( !personalModel ) { // GR - tessellate according to model capabilities diff --git a/SP/code/renderer/tr_model_iqm.c b/SP/code/renderer/tr_model_iqm.c index b1ab522..240b1d5 100644 --- a/SP/code/renderer/tr_model_iqm.c +++ b/SP/code/renderer/tr_model_iqm.c @@ -932,11 +932,6 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) { R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, 0, ATI_TESS_TRUFORM ); } - // for testing polygon shadows (on /all/ models) - if ( r_shadows->integer == 4 ) { - R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, ATI_TESS_TRUFORM ); - } - if( !personalModel ) { R_AddDrawSurf( (void *)surface, shader, fogNum, 0, ATI_TESS_TRUFORM ); } -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

