Okay... I must be stupid.  I compiled with the following:

% make distclean
% ./configure --prefix=~/Desktop/myWarzone22b2 --enable-debug=profile
% make
% make install

Then I ran the game in a terminal

% cd ~/Desktop/myWarzone22b2/bin
% warzone2100

And waited for it to get slow, which it eventually did.  I let it run
for at least another 10 minutes (sorry, got distracted), saved the game,
and carefully shut down through the 'quit' menus.  So... there ought to
be a gmon.out file around here SOMEWHERE... Right?

I eventually did this:

% sudo find / -name 'gmon.*'

The only file reported was the gmon.h file.

What am I missing?  I've tried this with debugprofile as well.  I've
checked the output from make to see that the -pg argument was present,
it was.  I grep'ed the code to see if there was a 'profile' argument, I
didn't see one.

Help?

-- 
Runs unplayably slow
https://bugs.launchpad.net/bugs/369608
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Status in “warzone2100” source package in Ubuntu: New

Bug description:
Binary package hint: warzone2100

Prior to installing Jaunty, the game was quite playable, with the only problems 
showing up with a slight lag in 8 player skirmish towards the end of the game 
when there's lots of units.

After installing Jaunty, even a two player skirmish quickly becomes unplayable, 
with updates every 2-5 seconds.  The more players, the later in the game, the 
more lag.

This happens both with the Jaunty 2.1.3 package, and with a fresh compile of 
2.2 beta 1.

Description:    Ubuntu 9.04
Release:        9.04

warzone2100:
  Installed: 2.1.3-1
  Candidate: 2.1.3-1
  Version table:
 *** 2.1.3-1 0
        500 http://us.archive.ubuntu.com jaunty/universe Packages
        100 /var/lib/dpkg/status

Granted, this is an old IBM Thinkpad T40, but prior to Jaunty, the game ran 
very well.

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